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Forum: Games images which need to be WHDified 05 June 2021, 12:27
Replies: 2
Views: 269
Posted By StingRay
You can. I'll see about creating a patch for this...

You can. I'll see about creating a patch for this game.
Forum: project.EAB 03 June 2021, 23:44
Replies: 6
Views: 594
Posted By StingRay
Click on "EAB3 skin" in the upper right corner...

Click on "EAB3 skin" in the upper right corner and the original look should be back.
Forum: News 30 May 2021, 11:14
Replies: 11
Views: 3,070
Posted By StingRay
Old thread is old, but for reference: The only...

Old thread is old, but for reference: The only change I found in V1.2 is removal of movep instructions that were used to access the C64 memory. This also explains the slighty larger size of the newer...
Forum: Coders. Asm / Hardware 28 May 2021, 21:53
Replies: 16
Views: 1,022
Posted By StingRay
Rob Northen's loader has been used quite often...

Rob Northen's loader has been used quite often (and is easy to find), Ross on this very forum has created a very optimised loader which can be used too, PHX (also on this very forum) has created his...
Forum: support.Games 26 May 2021, 09:25
Replies: 23
Views: 1,640
Posted By StingRay
Indeed. :) Game also works on 1.3 but only if...

Indeed. :) Game also works on 1.3 but only if additional memory is available, the IOStd structure won't be trashed then.
Forum: support.Games 25 May 2021, 11:58
Replies: 23
Views: 1,640
Posted By StingRay
The problem is Kickstart and memory related. On...

The problem is Kickstart and memory related. On 512k 1.3 Amigas, the game will not load its files correctly as the IOStd structure will be trashed during loading which results in the game hanging...
Forum: Coders. Asm / Hardware 24 May 2021, 18:48
Replies: 8
Views: 668
Posted By StingRay
You need to flush the view (graphics.library),...

You need to flush the view (graphics.library), for this you need to obtain the current view, clear it and then perform two WaitTOF() calls.

You can see how this is done in my startup code:...
Forum: support.Apps 23 May 2021, 01:23
Replies: 9
Views: 675
Posted By StingRay
SetDate is perfectly suitable here, it doesn't...

SetDate is perfectly suitable here, it doesn't only set the system clock. It can easily set the time too.

Edit: Posted at the same time as AmigaSystem.
Forum: Coders. General 22 May 2021, 15:10
Replies: 305
Views: 19,848
Posted By StingRay
ASM-One gives a warning if CPU is set to 68000.

ASM-One gives a warning if CPU is set to 68000.
Forum: HOL contributions 22 May 2021, 13:28
Replies: 0
Views: 303
Posted By StingRay
Insects in Space cheat

I have found a cheat code for the game Insects in Space (https://hol.abime.net/2642).

During the intro, type "Q-", the screen will flash to let you know that the cheat has been activated. The...
Forum: Coders. General 18 May 2021, 22:21
Replies: 113
Views: 4,682
Posted By StingRay
I actually didn't want to post in this thread,...

I actually didn't want to post in this thread, but reading your comment I couldn't stay silent anymore. So, you are saying that all extra options added by the WHDLoad patches are not difficult to...
Forum: Coders. Asm / Hardware 18 May 2021, 22:10
Replies: 32
Views: 2,335
Posted By StingRay
Good stuff indeed, great effort!

Good stuff indeed, great effort!
Forum: Games images which need to be WHDified 17 May 2021, 11:58
Replies: 17
Views: 1,356
Posted By StingRay
WHDLoad can't restore the display settings...

WHDLoad can't restore the display settings properly if the BEAMCON0 register has been changed. Any write to BEAMCON0 needs to be disabled/emulated in the slave code.
Forum: project.SPS (was CAPS) 15 May 2021, 16:55
Replies: 11
Views: 2,810
Posted By StingRay
The unofficial IPF is fine!

The unofficial IPF is fine!
Forum: Coders. General 15 May 2021, 14:31
Replies: 29
Views: 3,827
Posted By StingRay
MonAm is powerful, but anything but easy to use.

MonAm is powerful, but anything but easy to use.
Forum: Coders. Asm / Hardware 15 May 2021, 11:35
Replies: 19
Views: 999
Posted By StingRay
Yes. That's what I meant with the modulo...

Yes. That's what I meant with the modulo correction being ugly. :)
Forum: HOL contributions 14 May 2021, 23:17
Replies: 0
Views: 303
Posted By StingRay
Pro Boxing Simulator

I have just detected a cheat mode in the game "Pro Boxing Simulator". Enter "HOGGLEWASH" as your name in the highscore list and your boxer will have unlimited energy, so it is easy to win all fights.
Forum: Coders. Asm / Hardware 14 May 2021, 22:32
Replies: 19
Views: 999
Posted By StingRay
I'd rather fix the conversion instead of dealing...

I'd rather fix the conversion instead of dealing with an incorrectly converted image, but to each his own I guess. :)
Forum: Coders. Asm / Hardware 14 May 2021, 22:20
Replies: 19
Views: 999
Posted By StingRay
As I have already said, the source data is...

As I have already said, the source data is shifted! Either your conversion process is wrong or something else caused the shift but it's not related to the code. And adjusting the modulo for FMODE > 0...
Forum: Coders. Asm / Hardware 14 May 2021, 21:20
Replies: 19
Views: 999
Posted By StingRay
I have loaded your raw picture into a converter...

I have loaded your raw picture into a converter and it appears your source image is already shifted. How did you convert the image?
Forum: Coders. Asm / Hardware 14 May 2021, 21:05
Replies: 19
Views: 999
Posted By StingRay
First observation: 40*240*8 = 76800. Your picture...

First observation: 40*240*8 = 76800. Your picture has a size of 67204 bytes (40*240*7 + 4 bytes (padding?)) so there's one bitplane missing!
Forum: support.Games 13 May 2021, 23:29
Replies: 7
Views: 1,956
Posted By StingRay
Old thread but as I have just updated the...

Old thread but as I have just updated the Ultimate Golf patch and fixed the problem with the title tune I can say that the problem was caused by the complete removal of the manual protection. The...
Forum: request.Demos 13 May 2021, 17:10
Replies: 5
Views: 1,775
Posted By StingRay
It doesn't! It has not been patched to run at...

It doesn't! It has not been patched to run at disk speed so there are glitches in the video parts.
Forum: Retrogaming General Discussion 07 May 2021, 17:29
Replies: 46
Views: 4,822
Posted By StingRay
All of the external drives I possessed back then...

All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
Forum: Coders. General 07 May 2021, 16:54
Replies: 13
Views: 886
Posted By StingRay
Used that one for a long time back in the day,...

Used that one for a long time back in the day, very reliable tool. Can't remember that it even crashed once. :) I stopped using it in 1993 or 1994 I think, when I discovered PicCon.



PicCon can...
Forum: Amiga scene 07 May 2021, 14:49
Replies: 161
Views: 15,326
Posted By StingRay
As Superman already wrote, you need to use the...

As Superman already wrote, you need to use the NTSC tooltype. The game requires NTSC hence I have added the check if the NTSC monitor driver is available.

Slave 1.0 is not OK as I missed disabling...
Forum: Coders. General 07 May 2021, 12:57
Replies: 13
Views: 886
Posted By StingRay
Of course. If it works for you and you're happy...

Of course. If it works for you and you're happy with it, no reason to change. :)

I don't like graphics converters that open a hardware screen, such tools should be OS compliant IMHO.
Forum: Coders. General 07 May 2021, 11:59
Replies: 13
Views: 886
Posted By StingRay
The TFA converter was released later than the...

The TFA converter was released later than the Kefrens converter and is based on it.

I wouldn't use either of these old converters in this day and age though, my weapon of choice regarding graphics...
Forum: support.WinUAE 06 May 2021, 23:36
Replies: 233
Views: 74,477
Posted By StingRay
I have changed the Pouet link.

I have changed the Pouet link.
Forum: support.Games 06 May 2021, 23:13
Replies: 22
Views: 1,091
Posted By StingRay
The slave is the actual patch code which will be...

The slave is the actual patch code which will be loaded by WHDLoad. It contains the necessary patches to let the game run from HD and other fixes that may be required to get a game running on all...
Forum: project.Amiga Game Factory 06 May 2021, 20:01
Replies: 105
Views: 11,910
Posted By StingRay
That sounds like your 030 Amiga may run a TCP/IP...

That sounds like your 030 Amiga may run a TCP/IP stack or something similar. It needs to be disabled when running WHDLoad patches. Please check and if that is not the reason for the black screen,...
Forum: project.Amiga Game Factory 06 May 2021, 17:10
Replies: 105
Views: 11,910
Posted By StingRay
What happens on 030? I didn't have any 030...

What happens on 030? I didn't have any 030 machine at my disposal when I updated the patch some years ago. Also, it is better to report such problems in the Mantis bugtracker as chances are much...
Forum: Retrogaming General Discussion 06 May 2021, 15:01
Replies: 46
Views: 4,822
Posted By StingRay
Feel free to try my version: ...

Feel free to try my version:

http://eab.abime.net/showpost.php?p=1419469&postcount=15
Forum: project.WHDLoad 05 May 2021, 22:07
Replies: 13
Views: 1,078
Posted By StingRay
Thanks for testing, the updated patch is now...

Thanks for testing, the updated patch is now available on the WHDLoad site.
Forum: Coders. Asm / Hardware 05 May 2021, 17:17
Replies: 3
Views: 507
Posted By StingRay
First thing I'd try is using one of the available...

First thing I'd try is using one of the available crunchers (such as CrunchMania) to see how much they crunch that kind of data. If crunching ratio is good enough, only thing needed is adding the...
Forum: Coders. Asm / Hardware 04 May 2021, 12:31
Replies: 92
Views: 4,793
Posted By StingRay
I "like" how this turned into yet another "only...

I "like" how this turned into yet another "only 100% OS legal programming is the way to go, everything else is bad and should be banned at all costs" thread...
Forum: project.WHDLoad 04 May 2021, 08:45
Replies: 13
Views: 1,078
Posted By StingRay
It's a 24-bit problem and has been fixed. For...

It's a 24-bit problem and has been fixed. For more info and a test slave, check the Mantis bugtracker.
Forum: Coders. Asm / Hardware 03 May 2021, 22:49
Replies: 92
Views: 4,793
Posted By StingRay
Unorthodox or not, it works. I've used this...

Unorthodox or not, it works. I've used this approach back in the day (TM).
Forum: HOL data problems 02 May 2021, 14:08
Replies: 2
Views: 1,771
Posted By StingRay
Doesn't have anything to do with RTG, code times...

Doesn't have anything to do with RTG, code times how long a certain blitter operation takes with FMODE = 0 and FMODE = 3, based on the results it will set the "AGA machine" flag. If the emulated...
Forum: request.Demos 01 May 2021, 00:04
Replies: 5
Views: 1,775
Posted By StingRay
It's a demo coded by Sim (his last Amiga demo if...

It's a demo coded by Sim (his last Amiga demo if memory doesn't fail me) and I have a "working" WHDLoad patch for it for quite some years already. However, the demo requires exact timing of the...
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