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Posts Made By:
ImmortalA1000
Forum:
Coders. General
30 December 2021, 14:45
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
Funny how you think the bits that are going to be...
Funny how you think the bits that are going to be challenging turn out to be quite easy and vice versa. Made 2 really nice copper assisted 8 colour background but for the life of me I can't make a...
Forum:
Coders. General
24 December 2021, 18:50
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
I don't want a Pole Position looking road at all,...
I don't want a Pole Position looking road at all, Shaun Southern already did the best OCS 2.5D racing game engines possible so that would be a thread about "why isn't anybody hacking the Lotus II...
Forum:
Coders. General
18 December 2021, 11:50
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
I think from memory Flight Simulator II by...
I think from memory Flight Simulator II by Sublogic or other flight sims of the late 80s just draws into a rectangular area of the same screen in full screen mode so cockpit/status panel isn't...
Forum:
Coders. General
16 December 2021, 05:59
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
I was thinking of a rally game so only 1 car, and...
I was thinking of a rally game so only 1 car, and doing that via the hardware sprites (palette entries being unused for colours 17 to 32) but 64 pixel wide block of sprites might look stupidly small....
Forum:
Coders. General
06 December 2021, 19:30
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
The reason I was wondering about it was if you...
The reason I was wondering about it was if you have a low altitude part of the track and 75% of the screen is background then you have to shift 320x150 pixel block of 3 bitplane graphic data in...
Forum:
Coders. General
06 December 2021, 11:16
Replies:
20
Dual playfield mode and the racing game engine
Views:
3,774
Posted By
ImmortalA1000
Dual playfield mode and the racing game engine
If you look at early 3D racing games, like on PS1 or Saturn rally games, you notice it has a more cinematic look due to a dual layer display where the road and cars are on the foreground layer and...
Showing results 1 to 6 of 6
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