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Forum: project.Amiga Game Factory Today, 09:07
Replies: 1,313
Views: 176,967
Posted By earok
No worries! Glad to hear Wizonk's working better....

No worries! Glad to hear Wizonk's working better.

Daily experimental update:

I downloaded the Wonderboy source code again and found the issue was specifically when holding down while standing...
Forum: project.Amiga Game Factory Yesterday, 11:53
Replies: 1,313
Views: 176,967
Posted By earok
Checked in a fix for moving platforms on...

Checked in a fix for moving platforms on experimental when more than one player active. It's not well tested but it seems to work on the Wizonk collapsing tiles. I'll take a look at other issues in...
Forum: project.Amiga Game Factory 14 September 2021, 07:28
Replies: 1,313
Views: 176,967
Posted By earok
That's pretty much by design - using a delay of 0...

That's pretty much by design - using a delay of 0 will set a frame to more or less run forever. There's a fair bit of overhead when a frame progresses (such as checking to see if it needs to run a...
Forum: project.Amiga Game Factory 13 September 2021, 12:49
Replies: 94
Views: 77,199
Posted By earok
:shocked wow, incredible work

:shocked wow, incredible work
Forum: project.Amiga Game Factory 13 September 2021, 10:42
Replies: 1,313
Views: 176,967
Posted By earok
Minor check in to experimental - fix for bug...

Minor check in to experimental - fix for bug Lemming880 reported where CPU_Accelerate would not accelerate correctly when overlapping solid blocks.

It's a little hard to explain what the bug was...
Forum: project.Amiga Game Factory 11 September 2021, 12:18
Replies: 1,313
Views: 176,967
Posted By earok
@Lemming880 could I get a copy of your latest...

@Lemming880 could I get a copy of your latest code? I'll see if I can work out why it's working so strangely with cpu_accelerate

@ultranarwhal Great! :great

@mixel let me think about it. It...
Forum: project.Amiga Game Factory 10 September 2021, 12:21
Replies: 1,313
Views: 176,967
Posted By earok
There's nothing yet in the way of string...

There's nothing yet in the way of string manipulation, some string manipulation will come at some point (eg, the ability to format strings like "you have {var_coins} coins") but I'm not sure it'll...
Forum: project.Amiga Game Factory 08 September 2021, 00:38
Replies: 1,313
Views: 176,967
Posted By earok
@lemming880 I did bit of an experiment, this...

@lemming880 I did bit of an experiment, this setup should work (if actor set to up as the default direction).

https://i.imgur.com/vuMjs6i.png

- Accelerate is designed to keep accelerating until...
Forum: project.Amiga Game Factory 07 September 2021, 13:31
Replies: 31
Views: 2,093
Posted By earok
Sounds good :great Just wanted to pop in...

Sounds good :great

Just wanted to pop in with some advice regarding 4 digit limitation. There's two solutions:

1. The simplest one is to simply "paint" zeroes on the panel. So for example,...
Forum: project.Amiga Game Factory 07 September 2021, 13:25
Replies: 1,313
Views: 176,967
Posted By earok
Thanks Acidbottle, good to hear! @Lemming880...

Thanks Acidbottle, good to hear!

@Lemming880 hmm.. does CPU_Accel work instead? If it's only going up and down, CPU_Accel might be a better option (and since it doesn't test for slopes, it...
Forum: project.Amiga Game Factory 07 September 2021, 06:35
Replies: 1,313
Views: 176,967
Posted By earok
Daily check in time: - Renamed "double...

Daily check in time:

- Renamed "double speed" to "double smooth" (I figured this was a little clearer since the point of it is not to double the speed of gameplay but double the smoothness of it)...
Forum: project.Amiga Game Factory 06 September 2021, 10:43
Replies: 1,313
Views: 176,967
Posted By earok
Initial check in of 2021.6.1 to experimental: ...

Initial check in of 2021.6.1 to experimental:

New "doublespeed" checkbox in the project panel adjusts all movement speeds, animation speeds, timers, wait/yield/frame_skip commands by a factor of...
Forum: project.Amiga Game Factory 04 September 2021, 06:13
Replies: 1,313
Views: 176,967
Posted By earok
Just a quick note to say I've soft launched...

Just a quick note to say I've soft launched Scorpion 2021.6 to public branch. I'll announce it in a day or so just incase any breaking bugs crop up in the next few hours.
...
Forum: project.Amiga Game Factory 03 September 2021, 13:42
Replies: 1,313
Views: 176,967
Posted By earok
Thanks @acidbottle, I appreciate it! Re:...

Thanks @acidbottle, I appreciate it!

Re: Vertical parallax, there's a few gotchas involved. The base image has to be 32x32 exactly and no more than four colors in total (I added the additional...
Forum: project.Amiga Game Factory 03 September 2021, 12:20
Replies: 1,313
Views: 176,967
Posted By earok
Thanks! People were asking about it on the...

Thanks! People were asking about it on the facebook page and assumed it was an AGA title :spin
Forum: project.Amiga Game Factory 03 September 2021, 07:15
Replies: 1,313
Views: 176,967
Posted By earok
Bug 2 was indeed at my side ;) no worries, it...

Bug 2 was indeed at my side ;) no worries, it happens - half of the time when I'm working on a project and I run into a bug, I have no idea if it's something in the engine that's broken or something...
Forum: project.Amiga Game Factory 03 September 2021, 03:02
Replies: 1,313
Views: 176,967
Posted By earok
Still investigating bug #2, but bug #1 appears to...

Still investigating bug #2, but bug #1 appears to be a bug at your end - please check P4_logic codeblock line 18.
Forum: project.Amiga Game Factory 02 September 2021, 06:57
Replies: 1,313
Views: 176,967
Posted By earok
Time for another check in. There's a lot to...

Time for another check in. There's a lot to unpack but it's mostly minor bug fixes, I want to get it stable enough for a major public release.

- Bumped version number to 2021.6.0

- Joystick...
Forum: project.Amiga Game Factory 01 September 2021, 09:17
Replies: 1,313
Views: 176,967
Posted By earok
@mixel it's 99% likely to be an engine bug, I do...

@mixel it's 99% likely to be an engine bug, I do handle P2-P4 controls a little differently, but I'll try to fix that in the next couple of days.

Did another experimental check in - fixing a few...
Forum: project.Amiga Game Factory 31 August 2021, 08:35
Replies: 1,313
Views: 176,967
Posted By earok
Experimental update time! ...

Experimental update time!

https://i.imgur.com/kfUBEOx.png

As with before, the Cowboy and the bullets are flagged only sprite. But the cowboy takes up two sprite channels and there's sixteen...
Forum: project.Amiga Game Factory 29 August 2021, 22:47
Replies: 1,313
Views: 176,967
Posted By earok
Amiga hardware in general is pretty difficult to...

Amiga hardware in general is pretty difficult to follow, it took me a bit just to properly think through how I was going to implement the gun.smoke example!

The three different slots (17-19,...
Forum: project.Amiga Game Factory 29 August 2021, 15:06
Replies: 1,313
Views: 176,967
Posted By earok
@Mixel I'll need to think about it. Giving more...

@Mixel I'll need to think about it. Giving more control of copper is something I'd like to do -but- changing and entire screen's worth of copper skies may be slow if done on a frame by frame basis....
Forum: project.Amiga Game Factory 29 August 2021, 09:07
Replies: 1,313
Views: 176,967
Posted By earok
No worries AcidBottle :great --- I...

No worries AcidBottle :great

---

I ended up doing a fairly significant update to the sprite system (checked into experimental). We've now got support for four color (technically 3+transparency)...
Forum: project.Amiga Game Factory 28 August 2021, 10:17
Replies: 1,313
Views: 176,967
Posted By earok
We've got a similar case in AlarCity where...

We've got a similar case in AlarCity where there's two versions of the player character depending if we've got fire held down or not (since there's walk animations for shooting and not shooting)....
Forum: project.Amiga Game Factory 28 August 2021, 03:23
Replies: 1,313
Views: 176,967
Posted By earok
Hmm.. I may need to look at that snail glitch...

Hmm.. I may need to look at that snail glitch sometime!


I ended up doing a few more random things for today's update:

* Copperlist optimisation - for games that have their background color as...
Forum: project.Amiga Game Factory 28 August 2021, 00:45
Replies: 1,313
Views: 176,967
Posted By earok
Button_down is a constant so it can't be changed....

Button_down is a constant so it can't be changed. You can use it for things like

If control1_fire == button_down
;do stuff if the button is being held down
Endif

If control1_fire ==...
Forum: project.Amiga Game Factory 27 August 2021, 17:46
Replies: 1,313
Views: 176,967
Posted By earok
No worries :great Having a super late night...

No worries :great

Having a super late night with Mixel on his stream. I put in another experimental update while I was there:

1) Fix for attack (non-autofire)
2) Fix for toggling pause nudging...
Forum: project.Amiga Game Factory 27 August 2021, 13:05
Replies: 1,313
Views: 176,967
Posted By earok
Is this for like a cheat, or a charge up, or..? ...

Is this for like a cheat, or a charge up, or..?

May be able to do something like this



firetimer = 0
while control1_fire != 0
firetimer + 1
yield for one frame
Forum: project.Amiga Game Factory 27 August 2021, 10:42
Replies: 1,313
Views: 176,967
Posted By earok
@clydos Scorpion already supports the standard...

@clydos Scorpion already supports the standard four player adapter for Amiga (eg, like the one that came with Dynablaster). I should maybe look at keyboard sometime.


I haven't used those pixel...
Forum: project.Amiga Game Factory 27 August 2021, 09:09
Replies: 1,313
Views: 176,967
Posted By earok
https://github.com/earok/scorpion-editor-experimen...

https://github.com/earok/scorpion-editor-experimental

Eeep, wish I had seen the reports about the autofire bug before doing a new build! Sorry about the radio silence past few days, been very busy...
Forum: project.Amiga Game Factory 21 August 2021, 15:35
Replies: 1,313
Views: 176,967
Posted By earok
No worries! Jackal is still very much a work in...

No worries! Jackal is still very much a work in progress, it's an entry for the AmiGameJam contest that runs for another five or so months. ;)

I know of a couple of others being made in Scorpion...
Forum: project.Amiga Game Factory 21 August 2021, 02:54
Replies: 1,313
Views: 176,967
Posted By earok
@malko Yes, exactly :great Experimental...

@malko Yes, exactly :great

Experimental check in. This is partly as a favor to NEESO games to help with Jackal, but it's also a stepping stone towards Micro Machines and Asteroids style controls...
Forum: project.Amiga Game Factory 20 August 2021, 10:20
Replies: 1,313
Views: 176,967
Posted By earok
New experimental check in - added else if...

New experimental check in - added else if conditional. Example


roll dice with 6 sides
if dice == 1
say "you rolled a one"
else if dice == 2
say "you rolled a two"
else if dice == 3
...
Forum: project.Amiga Game Factory 20 August 2021, 01:08
Replies: 1,313
Views: 176,967
Posted By earok
Cheers guys :great @clydos random number...

Cheers guys :great

@clydos random number being the same in startup every time - the number being the same each time is a function of the state being the same every time (eg, every time you start...
Forum: project.Amiga Game Factory 19 August 2021, 03:40
Replies: 1,313
Views: 176,967
Posted By earok
Daily check in. There's now an ELSE conditional -...

Daily check in. There's now an ELSE conditional - ELSE is pretty much a standard part of every language and now it's part of Scorpion too.

Something like this:


if player_health > 0
goto...
Forum: project.Amiga Game Factory 17 August 2021, 00:08
Replies: 1,313
Views: 176,967
Posted By earok
Experimental update. None of this is well tested:...

Experimental update. None of this is well tested:

- Quit is back in the standard library.

- Parallax shouldn't nudge to the right when toggling talkpad (it may still move if you've got movement...
Forum: project.Amiga Game Factory 16 August 2021, 05:44
Replies: 1,313
Views: 176,967
Posted By earok
Minor check in, some z-order fixes (z-order...

Minor check in, some z-order fixes (z-order wasn't being corrected when changing types, that should be fixed now). Should still be possible to change z-order with code blocks using actor_z
...
Forum: project.Amiga Game Factory 15 August 2021, 01:14
Replies: 1,313
Views: 176,967
Posted By earok
Emergency check in: - New "INLINE CODEBLOCK"...

Emergency check in:

- New "INLINE CODEBLOCK" function that's functionally very similar to gosub, but won't have yield errors. What it does "under the hood" is basically copy+paste one code block...
Forum: project.Amiga Game Factory 14 August 2021, 13:22
Replies: 1,313
Views: 176,967
Posted By earok
I really appreciate everyone stepping in to help...

I really appreciate everyone stepping in to help each other while I'm away ;) in all honestly a lot of the suggestions given for specific problems are better than what I would have thought of.
...
Forum: project.CD32 Conversion 13 August 2021, 10:17
Replies: 104
Views: 26,696
Posted By earok
The A500 mini got me wondering if the same HDF...

The A500 mini got me wondering if the same HDF image can be used on both a real CD32+TF328 and the mini. I know that sounds absurd, but a fair amount of work went into ensuring that most games were...
Showing results 1 to 40 of 2756

 
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