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Search: Posts Made By: Thorham
Forum: Amiga scene 13 May 2021, 15:56
Replies: 206
Views: 22,495
Posted By Thorham
Not many: Dungeon Master Speedball 2...

Not many:

Dungeon Master
Speedball 2 (knockout, league and cup)
The Chaos Engine
Eye of the Beholder 2
Turrican 2
Forum: Coders. Asm / Hardware 04 May 2021, 18:33
Replies: 92
Views: 3,243
Posted By Thorham
Didn't realize :o Yes, that would be bad....

Didn't realize :o

Yes, that would be bad. However, he wouldn't have to. He already has the bitplanes unpacked in chipmem, so you simply tell ScreenOpenTagList() to just use that memory. From what...
Forum: Coders. Asm / Hardware 04 May 2021, 17:57
Replies: 92
Views: 3,243
Posted By Thorham
That implies that having a hobby isn't sane....

That implies that having a hobby isn't sane. Running around naked outside screaming 'I'm the Easter bunny' isn't sane :D


What's the downside of using ScreenOpen()/ScreenOpenTagList() in this...
Forum: Coders. Asm / Hardware 04 May 2021, 10:15
Replies: 92
Views: 3,243
Posted By Thorham
You have the bitmap in chipmem, so just use...

You have the bitmap in chipmem, so just use OpenScreen() to open a screen using that memory. What's the problem with that? It doesn't use up extra memory.
Forum: Coders. Asm / Hardware 04 May 2021, 02:45
Replies: 92
Views: 3,243
Posted By Thorham
You don't have to. If you already have the raw...

You don't have to. If you already have the raw bitplane data in chipmem ready for displaying, then you can tell OpenScreen()/OpenScreenTagList() to use that memory for opening the screen instead of...
Forum: support.Hardware 26 April 2021, 16:32
Replies: 144
Views: 49,332
Posted By Thorham
I have an Acer K222HQL that partially supports...

I have an Acer K222HQL that partially supports 15khz through the Commodore Sync dongle. It supports Pal hires interlace on the Workbench (not de-interlaced and the quality isn't great). This mode is...
Forum: Coders. Asm / Hardware 21 April 2021, 14:57
Replies: 6
Views: 507
Posted By Thorham
move.b myvar(a5),d0 asr.b #1,d0 ...

move.b myvar(a5),d0
asr.b #1,d0
extb.l d0
move.l d0,myvar(a5)


Edit: Don beat me too it.
Forum: Retrogaming General Discussion 19 April 2021, 20:05
Replies: 66
Views: 4,310
Posted By Thorham
Indeed. 1230-IV is great :great

Indeed. 1230-IV is great :great
Forum: New to Emulation or Amiga scene 16 April 2021, 18:32
Replies: 4
Views: 557
Posted By Thorham
On the Windows side? Probably makes very little...

On the Windows side? Probably makes very little difference. WHDLoad needs the OS and some extra ram, so it needs perhaps 2MB more RAM or something.
Forum: Coders. General 14 April 2021, 13:19
Replies: 54
Views: 5,179
Posted By Thorham
Dungeon Master for the Amiga and Atari ST was...

Dungeon Master for the Amiga and Atari ST was written in C using an old 80's C compiler, and Dungeon Master is a much more complex game than MS Pacman.


In Pacman each ghost has it's own...
Forum: Coders. C/C++ 09 April 2021, 23:18
Replies: 26
Views: 1,693
Posted By Thorham
There has to be a point. If it won't ever run...

There has to be a point. If it won't ever run fast enough to be usable, then it ain't gonna happen.




+1
Forum: Coders. C/C++ 08 April 2021, 19:24
Replies: 26
Views: 1,693
Posted By Thorham
Technically it's possible to port anything to...

Technically it's possible to port anything to 68k. Anything. Literally. Same goes for just about every other CPU ever made.
Forum: Amiga scene 18 March 2021, 11:28
Replies: 480
Views: 34,099
Posted By Thorham
Unless you have a sync dongle and use it...

Unless you have a sync dongle and use it exclusively like me :p

Anyway, Productivity is just a programmed mode like all other modes are on AGA. You can't leave it out unless you leave out the...
Forum: Coders. General 13 March 2021, 18:29
Replies: 199
Views: 9,064
Posted By Thorham
Noice :great

Noice :great
Forum: Coders. General 13 March 2021, 18:12
Replies: 199
Views: 9,064
Posted By Thorham
So basically for AOS3+ you only have d0 and a0 to...

So basically for AOS3+ you only have d0 and a0 to 'worry' about?
Forum: Coders. General 13 March 2021, 16:36
Replies: 199
Views: 9,064
Posted By Thorham
That's a lot of registers. What should you do...

That's a lot of registers. What should you do when your programs start?
Forum: Coders. General 13 March 2021, 15:56
Replies: 199
Views: 9,064
Posted By Thorham
As far as I know, none. Don't pick what...

As far as I know, none.


Don't pick what looks best, pick what works best, and that depends on how your code works.
Forum: Coders. General 13 March 2021, 15:23
Replies: 199
Views: 9,064
Posted By Thorham
In AmigaOS a6 is used as the library base for...

In AmigaOS a6 is used as the library base for library function calls, including those of the OS. When calling an OS function, d0, d1, a0 and a1 are assumed to be scratch registers, so don't depend on...
Forum: Coders. General 13 March 2021, 12:11
Replies: 199
Views: 9,064
Posted By Thorham
Isn't the bhs.s at label 7$ a potential infinite...

Isn't the bhs.s at label 7$ a potential infinite loop?
Forum: Amiga scene 03 March 2021, 08:22
Replies: 480
Views: 34,099
Posted By Thorham
Thanks :great Thanks :great

Thanks :great


Thanks :great
Forum: Amiga scene 28 February 2021, 16:54
Replies: 480
Views: 34,099
Posted By Thorham
NTSC actually supports 724x241 in full overscan....

NTSC actually supports 724x241 in full overscan. Don't know if that's available on OCS, though. It's based on what's available in Workbench 3.0 on an A1200, so perhaps that won't work (although I...
Forum: Amiga scene 27 February 2021, 18:19
Replies: 480
Views: 34,099
Posted By Thorham
NTSC sucks. Use PAL and get 720x283 using...

NTSC sucks. Use PAL and get 720x283 using overscan.
Forum: Coders. Asm / Hardware 22 February 2021, 11:23
Replies: 298
Views: 17,639
Posted By Thorham
Damn, this sure turned out to be more complicated...

Damn, this sure turned out to be more complicated than I expected!
Forum: Coders. Asm / Hardware 20 February 2021, 15:11
Replies: 298
Views: 17,639
Posted By Thorham
Yeah, it's still noisy. What's the current...

Yeah, it's still noisy. What's the current problem?
Forum: Coders. Asm / Hardware 20 February 2021, 13:05
Replies: 298
Views: 17,639
Posted By Thorham
To get access see here:...

To get access see here: https://eab.abime.net/showthread.php?t=26201


Yes, but are you also using the VGAOnly program and an unmodified monitor file? Also, are you using the Workbench 3.0 or 3.1...
Forum: Coders. Asm / Hardware 20 February 2021, 12:55
Replies: 298
Views: 17,639
Posted By Thorham
Sure, however, are you using standard...

Sure, however, are you using standard productivity with VGAOnly? I'm not (no VGAOnly, and tweaked monitor file), so this may affect things.


Right, that's why the after checking your piano music...
Forum: Coders. Asm / Hardware 20 February 2021, 12:43
Replies: 298
Views: 17,639
Posted By Thorham
It's the same. Could you perhaps use a...

It's the same.

Could you perhaps use a different test song? I find the piano music too loud. I've uploaded a short 4 mb WAV to the Zone. It's called piano.wav and is also piano music (FF10-2...
Forum: Coders. Asm / Hardware 20 February 2021, 12:28
Replies: 298
Views: 17,639
Posted By Thorham
I know, I'm testing in PAL only. If by...

I know, I'm testing in PAL only.


If by shutdown you mean turn the system off, then I can't do that without resetting because my hard disk spins up too slowly. Shouldn't make a difference, right?...
Forum: Coders. Asm / Hardware 20 February 2021, 12:12
Replies: 298
Views: 17,639
Posted By Thorham
Yes. I actually have two versions of the piano...

Yes. I actually have two versions of the piano music. One 28 khz and one 44 khz and using traditional calibrated 14 bit they sound equally noisy.



Tried it. Did a reset after each executable...
Forum: Coders. Asm / Hardware 20 February 2021, 11:30
Replies: 298
Views: 17,639
Posted By Thorham
Sadly they're all still more noisy than...

Sadly they're all still more noisy than traditional calibrated 14 bit.
Forum: Coders. Asm / Hardware 18 February 2021, 15:26
Replies: 51
Views: 3,825
Posted By Thorham
If you can do 32x16 tiles instead, and assuming...

If you can do 32x16 tiles instead, and assuming 64 pixel sprites have 64 contiguous pixels, you could do this perhaps (single bitplane):
move.l #$55555555,d2
move.l #$33333333,d3
...
Forum: Coders. Asm / Hardware 16 February 2021, 17:19
Replies: 298
Views: 17,639
Posted By Thorham
Clr memory is slower, but not clr register.

Clr memory is slower, but not clr register.
Forum: Coders. Asm / Hardware 16 February 2021, 15:42
Replies: 298
Views: 17,639
Posted By Thorham
Use clr on 68020+ :great The low noise level...

Use clr on 68020+ :great

The low noise level without calibration is crazy :great
Forum: Coders. Asm / Hardware 13 February 2021, 15:29
Replies: 298
Views: 17,639
Posted By Thorham
Ira on Aminet:...

Ira on Aminet: http://aminet.net/package/dev/asm/ira
Forum: Coders. Asm / Hardware 12 February 2021, 18:59
Replies: 298
Views: 17,639
Posted By Thorham
Tried it in PAL (my monitor somehow supports...

Tried it in PAL (my monitor somehow supports hires interlace in PAL :crazy). Both programs work and 1 sounds a lot louder than 2. This is without the VgaOnly program that's usually needed for double...
Forum: Coders. Asm / Hardware 12 February 2021, 18:46
Replies: 298
Views: 17,639
Posted By Thorham
Sorry about that, however, I just tried again and...

Sorry about that, however, I just tried again and the programs sometimes work. The second program indeed sounds a lot softer than the first. I'll try in ordinary PAL mode now.
Forum: Coders. Asm / Hardware 12 February 2021, 18:41
Replies: 298
Views: 17,639
Posted By Thorham
I don't think it works properly....

I don't think it works properly. Audio-phaseshift-1.exe produces a beep, but audio-phaseshift-2.exe doesn't always. Also, the screen doesn't go blue, it goes black, and it doesn't exit to Workbench...
Forum: Coders. Asm / Hardware 12 February 2021, 14:47
Replies: 298
Views: 17,639
Posted By Thorham
If they're supposed to be different wave forms...

If they're supposed to be different wave forms than something else might be happening. If you post the source code I can take a look just to make sure.
Forum: Coders. Asm / Hardware 12 February 2021, 14:30
Replies: 234
Views: 17,730
Posted By Thorham
Generally speaking measuring is better. In this...

Generally speaking measuring is better. In this case it seems to be about quantization noise, so using the ear might be good enough.
Forum: Coders. Asm / Hardware 12 February 2021, 14:03
Replies: 234
Views: 17,730
Posted By Thorham
When I resample to 28 khz using SOX I don't hear...

When I resample to 28 khz using SOX I don't hear any quantization noise, so is it relevant?
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