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Search: Posts Made By: BSzili
Forum: News Yesterday, 08:49
Replies: 8
Views: 337
Posted By BSzili
I see, thanks! I guess it's the low profile Kalih...

I see, thanks! I guess it's the low profile Kalih then.
Forum: News Yesterday, 06:53
Replies: 8
Views: 337
Posted By BSzili
I wonder what are the switch options. Only Cherry...

I wonder what are the switch options. Only Cherry MX variants, or compatible switches are possible too, e.g. Kailh BOX, Gateron, etc?
Forum: Amiga scene 16 September 2021, 07:32
Replies: 81
Views: 8,437
Posted By BSzili
Thanks! Fortunately it wasn't that difficult to...

Thanks! Fortunately it wasn't that difficult to get it working on OS4, now that JFAudioLib has auto-detection for sound drivers. I even fixed a bug that could possibly trash the memory, the rest of...
Forum: Amiga scene 13 September 2021, 05:38
Replies: 81
Views: 8,437
Posted By BSzili
I made a small update to the release candidate...

I made a small update to the release candidate (http://eab.abime.net/showthread.php?p=1496202#post1496202). I forgot about precaching the multiplayer sounds and also replacing mulscale, dmulscale,...
Forum: Amiga scene 11 September 2021, 20:11
Replies: 81
Views: 8,437
Posted By BSzili
We'll cross that bridge when we get to it. Right...

We'll cross that bridge when we get to it. Right now my focus is 68k hardware people already have.
Forum: Amiga scene 11 September 2021, 07:30
Replies: 81
Views: 8,437
Posted By BSzili
Serious Sam uses the eponymous Serious engine. It...

Serious Sam uses the eponymous Serious engine. It requires 3D acceleration and a much faster processor, so it might be doable for WarpOS and NG, but definitely not for 68k, at least none of the...
Forum: Amiga scene 10 September 2021, 18:13
Replies: 81
Views: 8,437
Posted By BSzili
Most of the performance improvements are in the...

Most of the performance improvements are in the game code, but the changes to the low level audio code might help the other games a bit. They could also benefit from the new features I added along...
Forum: Amiga scene 10 September 2021, 07:24
Replies: 81
Views: 8,437
Posted By BSzili
Time for the release candidate, if no serious...

Time for the release candidate, if no serious bugs surface it'll go to Aminet. Compared to the previous version it has experimental CD audio playback using cdplayer.library...
Forum: Amiga scene 08 September 2021, 16:20
Replies: 1,132
Views: 196,909
Posted By BSzili
You're gonna get that no matter what you do, you...

You're gonna get that no matter what you do, you can't please all the people all the time. There will always be someone who feels "left out", especially since you achieved something no-one thought...
Forum: Amiga scene 07 September 2021, 18:04
Replies: 1,132
Views: 196,909
Posted By BSzili
Ultima Underworld is not a raycaster, the world...

Ultima Underworld is not a raycaster, the world is drawn using polygon rasterization. The only thing it has in common with Wolf3D is that the map is stored as a tilemap.
Forum: support.Hardware 04 September 2021, 16:42
Replies: 11
Views: 693
Posted By BSzili
I reseated Paula, Gary, and the two CIAs, I also...

I reseated Paula, Gary, and the two CIAs, I also swapped the odd and even CIA. Now I can boot from floppies but it's still not perfect. There's some issue with the disk detection. For example I can...
Forum: Amiga scene 24 August 2021, 08:49
Replies: 81
Views: 8,437
Posted By BSzili
New version is out with more performance...

New version is out with more performance improvements. It's a bit hard to list everything that is changed, but among the improved things are:

armed proximity detonators
animation sequences
...
Forum: support.Hardware 21 August 2021, 19:19
Replies: 11
Views: 693
Posted By BSzili
That makes sense, it probably just goes past the...

That makes sense, it probably just goes past the 1MB boundary. I was a bit worried because the trapdoor expansion had some battery damage before the NiCad cell was removed, but it mostly affected the...
Forum: support.Hardware 20 August 2021, 16:29
Replies: 11
Views: 693
Posted By BSzili
I checked, and the JP2 jumpers is in the correct...

I checked, and the JP2 jumpers is in the correct position as well, I verified with a multimeter. Sorry, I did this mod about 10 years ago, and I completely forgot about the other jumper. Does Address...
Forum: project.Amiga Game Factory 20 August 2021, 14:06
Replies: 78
Views: 16,343
Posted By BSzili
Thanks, but wonderful is a bit too generous...

Thanks, but wonderful is a bit too generous considering how many issues you've had with them ;) At least you've found a workaround for this problem. When I'll have a chance to revisit this port, I'll...
Forum: support.Hardware 17 August 2021, 10:53
Replies: 11
Views: 693
Posted By BSzili
Question A500 Rev6 1MB Chip RAM DiagROM 1.2.1 AddressError Detected

I have a Rev6 A500 with the JP7A trace cut so I can use the trapdoor memory expansion (Gigatron A500 SE (http://amiga.resource.cx/exp/gigatron500)) as Chip RAM. Since the system is a bit flaky I...
Forum: project.Amiga Game Factory 17 August 2021, 06:46
Replies: 78
Views: 16,343
Posted By BSzili
I'm afraid these ports won't work without at...

I'm afraid these ports won't work without at least an 030 accelerator. FBlit or BlazeWCP shouldn't be an issue, as the game uses its built-in C2P routine for native screens.
Forum: Amiga scene 16 August 2021, 20:43
Replies: 81
Views: 8,437
Posted By BSzili
I made some progress on the performance side too,...

I made some progress on the performance side too, which was the worst on E1M6. The effect system in Blood kept updating dormant effect sprites too, with 0 velocity and no gravity. This included...
Forum: Amiga scene 12 August 2021, 18:52
Replies: 81
Views: 8,437
Posted By BSzili
It took a while to figure this out, but the...

It took a while to figure this out, but the reverb is working again. With Paula stereo it will be more subtle because the left and right samples are not interleaved in the buffer, but it's good...
Forum: Amiga scene 11 August 2021, 08:10
Replies: 81
Views: 8,437
Posted By BSzili
I just found out that my latest change broke the...

I just found out that my latest change broke the reverb code. Be careful with the diving suit and reflect shots powerup until I figure this out.
Forum: Amiga scene 07 August 2021, 20:53
Replies: 81
Views: 8,437
Posted By BSzili
There's a compatibility issue with Blood's MIDI...

There's a compatibility issue with Blood's MIDI and the MS Synth. I've ran into the same problem and had to use munt, which worked fine.


Haha, well at least it runs :p I'm not sure how the...
Forum: Amiga scene 07 August 2021, 08:04
Replies: 81
Views: 8,437
Posted By BSzili
Another update to the public test...

Another update to the public test (http://eab.abime.net/showthread.php?p=1496202#post1496202) version. Not much has changed, but there's now CAMD MIDI support. To use it make sure to delete or move...
Forum: Amiga scene 03 August 2021, 18:02
Replies: 81
Views: 8,437
Posted By BSzili
Crudux cruo! :evilgrin

Crudux cruo! :evilgrin
Forum: Amiga scene 01 August 2021, 19:12
Replies: 81
Views: 8,437
Posted By BSzili
I don't intend to remove features, my goal is to...

I don't intend to remove features, my goal is to improve the performance, which should benefit other platforms as well.


I'm currently testing it with WinUAE, but due to some incompatibility some...
Forum: Amiga scene 01 August 2021, 17:03
Replies: 81
Views: 8,437
Posted By BSzili
I know, I know! :) Unfortunately some serious...

I know, I know! :) Unfortunately some serious performance issues surfaced that I must fix (not just the sound mixer, the framerate tanks on some levels for an unknown reason), but every file I open I...
Forum: Amiga scene 01 August 2021, 16:07
Replies: 81
Views: 8,437
Posted By BSzili
I'm looking for testers with CAMD-compatible MIDI...

I'm looking for testers with CAMD-compatible MIDI devices. If you have one handy and would be interested in trying out the MIDI support, drop me a PM.
Forum: Amiga scene 31 July 2021, 06:04
Replies: 81
Views: 8,437
Posted By BSzili
I updated the public test...

I updated the public test (http://eab.abime.net/showthread.php?p=1496202#post1496202) version. There's now joystick support for both CD32 controllers and PSX gamepads connected via PSXPort...
Forum: Amiga scene 29 July 2021, 05:42
Replies: 81
Views: 8,437
Posted By BSzili
I'm glad it's running well. Blood has the...

I'm glad it's running well. Blood has the heaviest game code on top of Build, so 640x480 is probably a bit too much.
To force specific screen modes, you can use the tooltypes described here...
Forum: Amiga scene 24 July 2021, 21:26
Replies: 81
Views: 8,437
Posted By BSzili
Great to hear! I'm slowly hacking away at making...

Great to hear! I'm slowly hacking away at making the menus for joystick settings. The PSXPort (http://eab.abime.net/showthread.php?t=107559) support is already in place, so that's also coming.
Forum: Amiga scene 24 July 2021, 11:37
Replies: 1,132
Views: 196,909
Posted By BSzili
Same here. The size of the clouds look fine to me...

Same here. The size of the clouds look fine to me (remember the Doom 2 skies?), but the scrolling feels a bit fast.
Forum: Amiga scene 24 July 2021, 07:27
Replies: 1,132
Views: 196,909
Posted By BSzili
Eek I have to get a crowbar, because my jaws are...

I have to get a crowbar, because my jaws are permanently attached to the floor after watching the development video series :bowdown
Forum: Amiga scene 20 July 2021, 21:02
Replies: 27
Views: 2,384
Posted By BSzili
Thanks, that's pretty impressive! :great ...

Thanks, that's pretty impressive! :great


I don't really need support for MiamiDX, as "it works for me™".
Forum: Amiga scene 20 July 2021, 17:47
Replies: 27
Views: 2,384
Posted By BSzili
Did anyone have a chance to set MiamiDX against...

Did anyone have a chance to set MiamiDX against Roadshow? I wonder how they compare in terms of speed.
Forum: Amiga scene 18 July 2021, 18:41
Replies: 81
Views: 8,437
Posted By BSzili
That's great to hear! Sorry for forgetting about...

That's great to hear! Sorry for forgetting about this, I added it to the readme. It looks like the game doesn't check if "initengine" succeeds, that's why there was no error requester about...
Forum: Amiga scene 18 July 2021, 18:14
Replies: 81
Views: 8,437
Posted By BSzili
The only thing missing is TABLES.DAT, it looks...

The only thing missing is TABLES.DAT, it looks like I forgot to put this on the necessary files list. It's strange because the game is supposed to exit with a requester if you don't have this file....
Forum: Amiga scene 18 July 2021, 17:37
Replies: 81
Views: 8,437
Posted By BSzili
If you can make a list of the files in the game's...

If you can make a list of the files in the game's drawer, maybe I can figure something out. A list with CRC32 checksums would be even better. Just in case make sure you have all the necessary files...
Forum: Amiga scene 18 July 2021, 17:18
Replies: 81
Views: 8,437
Posted By BSzili
Unfortunately this is all I could think of :(...

Unfortunately this is all I could think of :( Hopefully other V1200 users will chime in, maybe with some tips about what settings worked for them.
Forum: Amiga scene 18 July 2021, 17:01
Replies: 81
Views: 8,437
Posted By BSzili
I see. In that case you could try to force a...

I see. In that case you could try to force a specific monitor, or mode ids via tooltypes.
Forum: News 18 July 2021, 16:21
Replies: 3
Views: 1,046
Posted By BSzili
Finally built myself one, it was relatively easy...

Finally built myself one, it was relatively easy even with my modest soldering skills. The components didn't cost much either. ...
Forum: Amiga scene 18 July 2021, 16:03
Replies: 81
Views: 8,437
Posted By BSzili
Not enough information to give any concrete...

Not enough information to give any concrete advice, but I'd try different native and RTG modes to see if any of them works.
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