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Forum: Coders. General 16 January 2022, 21:44
Replies: 46
Views: 6,662
Posted By StingRay
That sounds OK to me. You also need to make sure...

That sounds OK to me. You also need to make sure to have "New Syntax" enabled as otherwise ReSource omits the ".w" extension when using absolute short addresses (example: move.l #VBI,$6c.w would be...
Forum: Coders. General 16 January 2022, 20:13
Replies: 46
Views: 6,662
Posted By StingRay
It is perfectly possible to create 1:1 identical...

It is perfectly possible to create 1:1 identical binary with ReSource, if that's not the case, you're doing it wrong. How do you use ReSource for disassembling? An example would be fine as otherwise...
Forum: Coders. Asm / Hardware 15 January 2022, 12:49
Replies: 3
Views: 322
Posted By StingRay
Always nice to see old sources preserved....

Always nice to see old sources preserved. Following you on Github. :)
Forum: support.WinUAE 14 January 2022, 16:43
Replies: 7
Views: 313
Posted By StingRay
"t" to single step and also enter function calls,...

"t" to single step and also enter function calls, "z" to single step without entering function calls. You can use "?" to display a help with the available debugger commands.
Forum: support.WinUAE 14 January 2022, 13:17
Replies: 7
Views: 313
Posted By StingRay
That sounds like you're using the GUI-debugger...

That sounds like you're using the GUI-debugger which is outdated and not supported anymore.
Forum: Coders. General 12 January 2022, 14:08
Replies: 7
Views: 335
Posted By StingRay
DOSTrace maybe?...

DOSTrace maybe? http://aminet.net/package/util/moni/DOSTrace213
Forum: Coders. General 12 January 2022, 13:20
Replies: 7
Views: 335
Posted By StingRay
Sounds to me you're looking for SnoopDOS:...

Sounds to me you're looking for SnoopDOS: http://aminet.net/package/util/moni/SnoopDos
Forum: Amiga scene 09 January 2022, 18:29
Replies: 36
Views: 2,670
Posted By StingRay
Thanks for reporting, the disk change patch...

Thanks for reporting, the disk change patch wasn't entirely correct, this caused wrong data for the "Game Over" picture to be loaded, which in turn caused the replayer code to be trashed as the game...
Forum: support.WinUAE 08 January 2022, 12:41
Replies: 6
Views: 372
Posted By StingRay
That's an interesting idea, neat way to output...

That's an interesting idea, neat way to output data for debugging.
Forum: Amiga scene 08 January 2022, 12:38
Replies: 31
Views: 5,628
Posted By StingRay
Not true, EHB is not an ECS feature, only very...

Not true, EHB is not an ECS feature, only very early A1000 models lack the EHB mode.
Forum: Amiga scene 07 January 2022, 19:27
Replies: 31
Views: 5,628
Posted By StingRay
Had a quick look, there is a bug when closing...

Had a quick look, there is a bug when closing graphics.library, register a1 is trashed in the LoadView() call so the following call to CloseLibrary() crashes. The intro only works by coincidence on...
Forum: Amiga scene 07 January 2022, 18:57
Replies: 25
Views: 1,693
Posted By StingRay
He also was a fellow Atari scener (Caped...

He also was a fellow Atari scener (Caped Crusader/Fingerbobs) and made some nice demos.
Edit: looks like WayneK already mentioned that. :)

51 is way too young to die. :/
Forum: Coders. Asm / Hardware 06 January 2022, 19:43
Replies: 5
Views: 507
Posted By StingRay
Just a hint: watch your stack. And ask yourself...

Just a hint: watch your stack. And ask yourself where the return address comes from. And then check your "DisableSystem" routine. :)
Forum: Coders. Asm / Hardware 06 January 2022, 16:19
Replies: 55
Views: 9,559
Posted By StingRay
I actually tried your nrv2x too but due to time...

I actually tried your nrv2x too but due to time constraints I didn't redo the whole game using nrv2x instead of ProPack.
Forum: Coders. Asm / Hardware 06 January 2022, 13:31
Replies: 55
Views: 9,559
Posted By StingRay
A bit of thread necromancy, but for a reason! :) ...

A bit of thread necromancy, but for a reason! :)

When working on my Wrath of the Demon (http://eab.abime.net/showthread.php?t=109335) release I encountered a problem which was caused by the Rob...
Forum: Amiga scene 05 January 2022, 13:17
Replies: 36
Views: 2,670
Posted By StingRay
This was one of the first things I fixed when...

This was one of the first things I fixed when starting to work on the game, the fix is already in my very first source from 16 June 2008. The bug is very easy to spot as the first line in the main...
Forum: Coders. General 04 January 2022, 23:50
Replies: 2
Views: 242
Posted By StingRay
I coded a custom player some years ago which can...

I coded a custom player some years ago which can be found in this thread (https://eab.abime.net/showthread.php?p=761791), the source is available as well.
Forum: Amiga scene 04 January 2022, 09:07
Replies: 36
Views: 2,670
Posted By StingRay
The protection did its job pretty well, $1900...

The protection did its job pretty well, $1900 bytes long tracks, lots of checksums and (almost) no memory for any (crack) patches as the game use the complete 512k memory.



The WHDLoad patch...
Forum: Amiga scene 04 January 2022, 08:55
Replies: 28
Views: 2,602
Posted By StingRay
The coder of this game was part of the early...

The coder of this game was part of the early Amiga scene (he was member of T.S.K. Crew, World of Wonders and some other groups) and worked together with J.O.E. on certain releases. For this reason...
Forum: Amiga scene 31 December 2021, 02:46
Replies: 36
Views: 2,670
Posted By StingRay
Wrath of the Demon, proper 4 disk crack

It's the last day of the year and I finished a release that I started way back in July 2008. It is Wrath of the Demon, cracked, trained and 680x0 fixed by yours truly. It was quite a bit of work and...
Forum: support.Games 04 October 2021, 22:49
Replies: 21
Views: 3,126
Posted By StingRay
I don't think WHDLoad emulates 060 instructions...

I don't think WHDLoad emulates 060 instructions (in my opinion this is not the job of WHDLoad anyway), or did I miss something?
Forum: Coders. General 29 September 2021, 23:27
Replies: 49
Views: 6,804
Posted By StingRay
Not necessarily. ASM-One (and its many derivates)...

Not necessarily. ASM-One (and its many derivates) cache include files so they are only increasing the build time the very first time they are accessed.
Forum: support.Games 28 July 2021, 23:24
Replies: 25
Views: 2,573
Posted By StingRay
You need to take care not to place chip memory...

You need to take care not to place chip memory data such as copperlists in public/fast memory. Tried your trainer on my 512k/512k A500 and didn't see anything so I quickly checked the code. :)
...
Forum: Coders. Asm / Hardware 22 July 2021, 01:22
Replies: 23
Views: 2,066
Posted By StingRay
L.ibrary V.ector O.ffset It is used to...

L.ibrary V.ector O.ffset



It is used to restore the system copperlists.
Forum: Coders. Asm / Hardware 18 July 2021, 16:22
Replies: 19
Views: 1,459
Posted By StingRay
Disassemble the loader and understand what the...

Disassemble the loader and understand what the code does. The decruncher code MUST be called at one point, there is no other way. This may happen in the 2.4k loader or in one of the files that gets...
Forum: Coders. Asm / Hardware 18 July 2021, 13:53
Replies: 19
Views: 1,459
Posted By StingRay
The code has to be decrunched at one point, find...

The code has to be decrunched at one point, find that piece of code, determine the entry point of the the decrunched code (i.e. the place where the decrunched code is executed), patch the code to...
Forum: Coders. Asm / Hardware 18 July 2021, 11:01
Replies: 19
Views: 1,459
Posted By StingRay
When calling library functions, the library base...

When calling library functions, the library base has to be in a6. Supervisor() may not work correctly when that is not the case.
Forum: request.Apps 17 July 2021, 12:04
Replies: 10
Views: 1,404
Posted By StingRay
Cracked Burst Nibbler is in The Zone!, same 5...

Cracked Burst Nibbler is in The Zone!, same 5 minutes hack as the SmartCopy crack so let me know if there are problems.
Forum: request.Apps 17 July 2021, 00:02
Replies: 10
Views: 1,404
Posted By StingRay
Cracked version of SmartCopy in The Zone!, not...

Cracked version of SmartCopy in The Zone!, not much tested at all so there might be problems. If so, let me know.
Forum: Coders. General 15 July 2021, 10:33
Replies: 43
Views: 8,679
Posted By StingRay
Darkseed uses a 3/4 bitplane hires interlace...

Darkseed uses a 3/4 bitplane hires interlace screen (BPLCON0 is set to either $3004 or $4004 in the copperlists).
Forum: project.WHDLoad 30 June 2021, 19:24
Replies: 6
Views: 1,631
Posted By StingRay
That would be possible but WHDLoad would still...

That would be possible but WHDLoad would still fault in SNOOP mode due to the illegal Bplcon2 settings.
Forum: project.WHDLoad 30 June 2021, 09:38
Replies: 6
Views: 1,631
Posted By StingRay
The score display in SWIV originally only works...

The score display in SWIV originally only works on OCS/ECS machines due to using illegal Bplcon2 settings which in turn enables an undocumented feature to only display the pixel in bitplane 5 without...
Forum: Coders. Releases 19 June 2021, 19:24
Replies: 55
Views: 24,846
Posted By StingRay
Sure. Just check the player code, the relevant...

Sure. Just check the player code, the relevant variables containing pattern/pattern row etc. are easy to find.
Forum: Coders. Asm / Hardware 17 June 2021, 19:26
Replies: 3
Views: 891
Posted By StingRay
You need to enable memory watchpoints, check this...

You need to enable memory watchpoints, check this thread (http://eab.abime.net/showthread.php?t=94587), it should answer your questions regarding the SMC command. :)
Forum: Games images which need to be WHDified 05 June 2021, 13:27
Replies: 2
Views: 1,945
Posted By StingRay
You can. I'll see about creating a patch for this...

You can. I'll see about creating a patch for this game.
Forum: project.EAB 04 June 2021, 00:44
Replies: 6
Views: 2,350
Posted By StingRay
Click on "EAB3 skin" in the upper right corner...

Click on "EAB3 skin" in the upper right corner and the original look should be back.
Forum: News 30 May 2021, 12:14
Replies: 11
Views: 3,381
Posted By StingRay
Old thread is old, but for reference: The only...

Old thread is old, but for reference: The only change I found in V1.2 is removal of movep instructions that were used to access the C64 memory. This also explains the slighty larger size of the newer...
Forum: Coders. Asm / Hardware 28 May 2021, 22:53
Replies: 16
Views: 2,410
Posted By StingRay
Rob Northen's loader has been used quite often...

Rob Northen's loader has been used quite often (and is easy to find), Ross on this very forum has created a very optimised loader which can be used too, PHX (also on this very forum) has created his...
Forum: support.Games 26 May 2021, 10:25
Replies: 23
Views: 2,689
Posted By StingRay
Indeed. :) Game also works on 1.3 but only if...

Indeed. :) Game also works on 1.3 but only if additional memory is available, the IOStd structure won't be trashed then.
Forum: support.Games 25 May 2021, 12:58
Replies: 23
Views: 2,689
Posted By StingRay
The problem is Kickstart and memory related. On...

The problem is Kickstart and memory related. On 512k 1.3 Amigas, the game will not load its files correctly as the IOStd structure will be trashed during loading which results in the game hanging...
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