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Search: Posts Made By: jotd
Forum: project.WHDLoad 07 April 2020, 12:54
Replies: 27
Views: 14,674
Posted By jotd
good! I can create a full database of all...

good! I can create a full database of all existing slaves too with my tools.

on my github repository (https://github.com/jotd666/amiga68ktools):

tools/scan_slaves.py: scans a directory tree for...
Forum: project.WHDLoad 05 April 2020, 10:52
Replies: 27
Views: 14,674
Posted By jotd
I've zoned a .xlsx file with all slaves that only...

I've zoned a .xlsx file with all slaves that only require 512k. There are 1900+ slaves!

75 games require slightly more chipmem. They probably need a rewrite to fit.
Forum: project.WHDLoad 04 April 2020, 22:25
Replies: 27
Views: 14,674
Posted By jotd
Good initiative ! This will continue. There...

Good initiative ! This will continue. There aren't many amigas around, and I'm not going to deprive some machines from using whdload when it could totally be possible

Sometimes the reason why...
Forum: project.WHDLoad 26 June 2019, 22:34
Replies: 27
Views: 14,674
Posted By jotd
Exp24bit is great. I suppose that if no 24 bit...

Exp24bit is great. I suppose that if no 24 bit mem is available as fastmem, whdload tries chipmem?

The only catch is that if a game cannot work with 32-bit expmem, this option should be...
Forum: project.WHDLoad 25 June 2019, 22:18
Replies: 27
Views: 14,674
Posted By jotd
Premiere was recently updated for that too. In...

Premiere was recently updated for that too. In fact some games use 1MB chip just because they don't like 32-bit fastmem, so setting 512K chip means the other half-meg is fastmem and that crashes...
Forum: project.WHDLoad 20 September 2018, 22:42
Replies: 27
Views: 14,674
Posted By jotd
if you have an IDE drive (A600) you could make...

if you have an IDE drive (A600) you could make some games run using CD32load HD mode (and stop the flashing due to lack of memory).

The drawback is the lack of game/hiscore saving. ATM limited to...
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