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Forum: project.Amiga Game Factory 02 December 2021, 12:06
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Earok - in this latest version I notice all my...

Earok - in this latest version I notice all my yield times are different (maybe twice as quick) so all of a sudden puches are being thrown at twice the rate!

I've tested this with and without the...
Forum: project.Amiga Game Factory 02 December 2021, 09:09
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Cracking!

Cracking!
Forum: project.Amiga Game Factory 01 December 2021, 11:19
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Thanks Earok, great work, these are big steps!...

Thanks Earok, great work, these are big steps! Check out the footage below to see some palette swapped enemies:

https://youtu.be/_EsMavHCf-A

As you mentioned the swapping is slow but is fine if...
Forum: project.Amiga Game Factory 28 November 2021, 11:02
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Great work on the panels, I’ll sync up and give...

Great work on the panels, I’ll sync up and give it a try!
Forum: project.Amiga Game Factory 27 November 2021, 10:15
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Thank for the info you Earok, yes this makes...

Thank for the info you Earok, yes this makes sense.

In that case I'd like to suggest a couple of features:


1) Ability to load/unload actors + their attached images. With options for swapping...
Forum: project.Amiga Game Factory 25 November 2021, 13:18
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
As some rough calculations show I should have...

As some rough calculations show I should have 200kb still free, so trying to work out what else is going on taking up chipram?
Forum: project.Amiga Game Factory 25 November 2021, 13:13
Replies: 2,186
Views: 345,483
Posted By ElectricCafe
Hi guys, I was wondering if someone could help...

Hi guys, I was wondering if someone could help shed some light on what I'm looking at in the build.log - as I assume most are listed in bytes, however some like SFX look like they are listed in...
Forum: project.Amiga Game Factory 25 August 2020, 16:36
Replies: 202
Views: 53,202
Posted By ElectricCafe
Of course no problems thanks!

Of course no problems thanks!
Forum: project.Amiga Game Factory 25 August 2020, 10:15
Replies: 202
Views: 53,202
Posted By ElectricCafe
Hi guys, thank for the messages of support. ...

Hi guys, thank for the messages of support.

Thank you to skyzoo73, that info is super useful, great video too.

Also I was recently featured on the Pixelated Audio Podcast, and I speak for about...
Forum: project.Amiga Game Factory 08 July 2020, 11:17
Replies: 202
Views: 53,202
Posted By ElectricCafe
I'm not going to get into forum politics so I...

I'm not going to get into forum politics so I will post all future updates for those interested on my website here:

http://www.electriccafe.xyz/double-dragon
Forum: project.Amiga Game Factory 07 July 2020, 12:56
Replies: 202
Views: 53,202
Posted By ElectricCafe
Quick update We now have joystick input...

Quick update

We now have joystick input working.

Using the input we can set left/right, up/down directions and when combined with a speed variable we can start to move things around the screen....
Forum: project.Amiga Game Factory 04 July 2020, 20:10
Replies: 202
Views: 53,202
Posted By ElectricCafe
This weeks update. We are now able to...

This weeks update.

We are now able to display images on screen and manage its memory allocations.

We have also been setting up the BartmanAbyss C extension for VS Code which is super helpful.
...
Forum: project.Amiga Game Factory 27 June 2020, 12:34
Replies: 202
Views: 53,202
Posted By ElectricCafe
Friday Update (now Saturday) This week we...

Friday Update (now Saturday)

This week we mostly discussed the use of pointers and coded a test script to accept joystick input.

We are still playing around with displaying images too.
Forum: project.Amiga Game Factory 19 June 2020, 13:41
Replies: 202
Views: 53,202
Posted By ElectricCafe
Friday update We have achieved reading from...

Friday update

We have achieved reading from file and printing to the console.

Having saved images as IFF we are now looking into how we read this into memory and draw to the screen.

We also...
Forum: project.Amiga Game Factory 15 June 2020, 08:10
Replies: 202
Views: 53,202
Posted By ElectricCafe
Thank you Geezer. Yep we will definitely be using...

Thank you Geezer. Yep we will definitely be using that scrolling technique and have been reading through and trying to make sense of the Reference Manual.

We've also been watching some of your...
Forum: project.Amiga Game Factory 14 June 2020, 21:56
Replies: 202
Views: 53,202
Posted By ElectricCafe
Thanks! Yeah we have been having a nosey at this.

Thanks! Yeah we have been having a nosey at this.
Forum: project.Amiga Game Factory 14 June 2020, 19:52
Replies: 202
Views: 53,202
Posted By ElectricCafe
No probs, I know it's easy to get excited about a...

No probs, I know it's easy to get excited about a project at the start and then lose interest once it gets tough.

We are motivated by the challenge and we realise it won't be easy, but we are...
Forum: project.Amiga Game Factory 14 June 2020, 17:09
Replies: 202
Views: 53,202
Posted By ElectricCafe
Wow are you always this upbeat? That said,...

Wow are you always this upbeat?

That said, your comments are valid, which is why this project will most likely take quite a while.

As a producer/composer/programmer who has a portfolio of...
Forum: project.Amiga Game Factory 14 June 2020, 17:03
Replies: 202
Views: 53,202
Posted By ElectricCafe
Yes I have coded a beat em up engine in C++,...

Yes I have coded a beat em up engine in C++, which will provide the basis for some of the code for this project.

I can post some demos of that.
Forum: project.Amiga Game Factory 12 June 2020, 15:34
Replies: 202
Views: 53,202
Posted By ElectricCafe
Every Friday we discuss progress, this forum and...

Every Friday we discuss progress, this forum and action points for the week ahead.

This week we will be trying to achieve the following:

(1)
Write something to disk, can be just text
Read...
Forum: project.Amiga Game Factory 12 June 2020, 10:40
Replies: 202
Views: 53,202
Posted By ElectricCafe
Regarding music again, we will investigate the...

Regarding music again, we will investigate the use of TFMX as a possibility.

It will give us a richer soundscape and the instruments can be shared across files, saving memory.
Forum: project.Amiga Game Factory 11 June 2020, 13:03
Replies: 202
Views: 53,202
Posted By ElectricCafe
Photoshop mock up in 32 colours of first area...

Photoshop mock up in 32 colours of first area using a selective palette and relying on no hardware tricks.

Would need a few cleanups here and there but it already looks great.
Forum: project.Amiga Game Factory 10 June 2020, 13:01
Replies: 202
Views: 53,202
Posted By ElectricCafe
We will most likely use 3 channels music, 1 for...

We will most likely use 3 channels music, 1 for sfx.

But I will also do some tests using 4 channels for music and dynamically inserting the sfx into the music (in my head that already sounds a bad...
Forum: project.Amiga Game Factory 10 June 2020, 12:56
Replies: 202
Views: 53,202
Posted By ElectricCafe
Thank you, yes this should be alot of fun for us...

Thank you, yes this should be alot of fun for us to make. The Amiga is very close to my heart, and Double Dragon is a project of passion.

Regarding music, I know saimon is interested, thank you...
Forum: project.Amiga Game Factory 08 June 2020, 17:33
Replies: 202
Views: 53,202
Posted By ElectricCafe
0% chance of that for this project :) However...

0% chance of that for this project :) However longer term it could be possible.

The port of DD2 was ok but the Amiga deserves better. I agree Final Fight was horrible to play.
Forum: project.Amiga Game Factory 08 June 2020, 15:16
Replies: 202
Views: 53,202
Posted By ElectricCafe
Great stuff, thanks for all the input, it's all...

Great stuff, thanks for all the input, it's all useful.
Forum: project.Amiga Game Factory 08 June 2020, 12:27
Replies: 202
Views: 53,202
Posted By ElectricCafe
Having discussed possible use of C++ we concluded...

Having discussed possible use of C++ we concluded C is better for us for three reasons: (1) it encourages more efficient programming, (2) we'll both learn a bunch, and (3) there are more resources...
Forum: project.Amiga Game Factory 08 June 2020, 12:01
Replies: 202
Views: 53,202
Posted By ElectricCafe
Looks great and exactly what we are aiming for....

Looks great and exactly what we are aiming for. 25fps looks fine too.
Forum: project.Amiga Game Factory 08 June 2020, 11:54
Replies: 202
Views: 53,202
Posted By ElectricCafe
We of course will need an efficient pipeline for...

We of course will need an efficient pipeline for converting assets for use with the Amiga.

We will set this up soon.
Forum: project.Amiga Game Factory 08 June 2020, 11:50
Replies: 202
Views: 53,202
Posted By ElectricCafe
Palette will be something of high importance, but...

Palette will be something of high importance, but I will worry about that a bit later.

Having already done some basic tests I know I can get good results with alot less colours, just by being...
Forum: project.Amiga Game Factory 08 June 2020, 10:36
Replies: 202
Views: 53,202
Posted By ElectricCafe
Hey guys, thanks so much for the feedback! Really...

Hey guys, thanks so much for the feedback! Really great stuff. We will discuss all these comments.
Forum: project.Amiga Game Factory 07 June 2020, 22:28
Replies: 202
Views: 53,202
Posted By ElectricCafe
I know C# and C++, so this is an opportunity to...

I know C# and C++, so this is an opportunity to extend my knowledge to C and to learn about programming for the hardware.

Also I am working on this with a friend, who is more senior, so it's going...
Forum: project.Amiga Game Factory 07 June 2020, 21:37
Replies: 202
Views: 53,202
Posted By ElectricCafe
We have started this project now.. First...

We have started this project now..

First thing was to set up the compiler which we did with the aid of a tutorial by Wei-ju Wu https://youtu.be/vFV0oEyY92I

Then we did some simple tests...
Forum: project.Amiga Game Factory 30 May 2020, 21:58
Replies: 202
Views: 53,202
Posted By ElectricCafe
Thanks Saimon, i'll bear that in mind!

Thanks Saimon, i'll bear that in mind!
Forum: project.Amiga Game Factory 30 May 2020, 13:35
Replies: 202
Views: 53,202
Posted By ElectricCafe
No worries Bricknash, I'll start this from...

No worries Bricknash, I'll start this from scracth in C and have located all the arcade assets.
Forum: project.Amiga Game Factory 22 May 2020, 12:37
Replies: 202
Views: 53,202
Posted By ElectricCafe
Double Dragon - Arcade port in C

Aiming to deliver a worthy port to the Amiga.

Minimum target specs will be the classic A500 with the RAM upgrade:

A500
Kickstart 1.3
1MB Ram

PAL
320x256 Screen Size
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