Forum: project.Amiga Game Factory
02 December 2021, 12:06
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Replies: 2,186
Views: 345,483
Earok - in this latest version I notice all my...
Earok - in this latest version I notice all my yield times are different (maybe twice as quick) so all of a sudden puches are being thrown at twice the rate!
I've tested this with and without the...
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Forum: project.Amiga Game Factory
02 December 2021, 09:09
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Replies: 2,186
Views: 345,483
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Forum: project.Amiga Game Factory
01 December 2021, 11:19
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Replies: 2,186
Views: 345,483
Thanks Earok, great work, these are big steps!...
Thanks Earok, great work, these are big steps! Check out the footage below to see some palette swapped enemies:
https://youtu.be/_EsMavHCf-A
As you mentioned the swapping is slow but is fine if...
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Forum: project.Amiga Game Factory
28 November 2021, 11:02
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Replies: 2,186
Views: 345,483
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Forum: project.Amiga Game Factory
27 November 2021, 10:15
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Replies: 2,186
Views: 345,483
Thank for the info you Earok, yes this makes...
Thank for the info you Earok, yes this makes sense.
In that case I'd like to suggest a couple of features:
1) Ability to load/unload actors + their attached images. With options for swapping...
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Forum: project.Amiga Game Factory
25 November 2021, 13:18
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Replies: 2,186
Views: 345,483
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Forum: project.Amiga Game Factory
25 November 2021, 13:13
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Replies: 2,186
Views: 345,483
Hi guys, I was wondering if someone could help...
Hi guys, I was wondering if someone could help shed some light on what I'm looking at in the build.log - as I assume most are listed in bytes, however some like SFX look like they are listed in...
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Forum: project.Amiga Game Factory
25 August 2020, 16:36
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
25 August 2020, 10:15
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Replies: 202
Views: 53,202
Hi guys, thank for the messages of support.
...
Hi guys, thank for the messages of support.
Thank you to skyzoo73, that info is super useful, great video too.
Also I was recently featured on the Pixelated Audio Podcast, and I speak for about...
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Forum: project.Amiga Game Factory
08 July 2020, 11:17
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
07 July 2020, 12:56
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Replies: 202
Views: 53,202
Quick update
We now have joystick input...
Quick update
We now have joystick input working.
Using the input we can set left/right, up/down directions and when combined with a speed variable we can start to move things around the screen....
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Forum: project.Amiga Game Factory
04 July 2020, 20:10
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Replies: 202
Views: 53,202
This weeks update.
We are now able to...
This weeks update.
We are now able to display images on screen and manage its memory allocations.
We have also been setting up the BartmanAbyss C extension for VS Code which is super helpful.
...
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Forum: project.Amiga Game Factory
27 June 2020, 12:34
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Replies: 202
Views: 53,202
Friday Update (now Saturday)
This week we...
Friday Update (now Saturday)
This week we mostly discussed the use of pointers and coded a test script to accept joystick input.
We are still playing around with displaying images too.
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Forum: project.Amiga Game Factory
19 June 2020, 13:41
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Replies: 202
Views: 53,202
Friday update
We have achieved reading from...
Friday update
We have achieved reading from file and printing to the console.
Having saved images as IFF we are now looking into how we read this into memory and draw to the screen.
We also...
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Forum: project.Amiga Game Factory
15 June 2020, 08:10
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
14 June 2020, 21:56
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
14 June 2020, 19:52
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
14 June 2020, 17:09
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Replies: 202
Views: 53,202
Wow are you always this upbeat?
That said,...
Wow are you always this upbeat?
That said, your comments are valid, which is why this project will most likely take quite a while.
As a producer/composer/programmer who has a portfolio of...
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Forum: project.Amiga Game Factory
14 June 2020, 17:03
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
12 June 2020, 15:34
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
12 June 2020, 10:40
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
11 June 2020, 13:03
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
10 June 2020, 13:01
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Replies: 202
Views: 53,202
We will most likely use 3 channels music, 1 for...
We will most likely use 3 channels music, 1 for sfx.
But I will also do some tests using 4 channels for music and dynamically inserting the sfx into the music (in my head that already sounds a bad...
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Forum: project.Amiga Game Factory
10 June 2020, 12:56
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 17:33
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 15:16
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 12:27
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 12:01
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 11:54
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 11:50
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
08 June 2020, 10:36
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
07 June 2020, 22:28
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Replies: 202
Views: 53,202
I know C# and C++, so this is an opportunity to...
I know C# and C++, so this is an opportunity to extend my knowledge to C and to learn about programming for the hardware.
Also I am working on this with a friend, who is more senior, so it's going...
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Forum: project.Amiga Game Factory
07 June 2020, 21:37
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Replies: 202
Views: 53,202
We have started this project now..
First...
We have started this project now..
First thing was to set up the compiler which we did with the aid of a tutorial by Wei-ju Wu https://youtu.be/vFV0oEyY92I
Then we did some simple tests...
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Forum: project.Amiga Game Factory
30 May 2020, 21:58
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
30 May 2020, 13:35
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Replies: 202
Views: 53,202
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Forum: project.Amiga Game Factory
22 May 2020, 12:37
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Replies: 202
Views: 53,202
Double Dragon - Arcade port in C
Aiming to deliver a worthy port to the Amiga.
Minimum target specs will be the classic A500 with the RAM upgrade:
A500
Kickstart 1.3
1MB Ram
PAL
320x256 Screen Size
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