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Search: Posts Made By: roondar
Forum: Coders. Asm / Hardware 22 April 2022, 09:29
Replies: 18
Views: 1,364
Posted By roondar
You could opt to have two screen set ups: one for...

You could opt to have two screen set ups: one for the title screen and one for the main game. I've seen many Amiga games do that, it might help fix your issue?
Forum: project.WHDLoad 22 April 2022, 09:25
Replies: 7
Views: 900
Posted By roondar
I think this is WHDLoad loading data from hard...

I think this is WHDLoad loading data from hard disk.

If you have enough additional memory, you might be able to enable PRELOAD in the icon tooltypes (IIRC that's the parameter anyway, check the...
Forum: project.Amiga Game Factory 21 April 2022, 14:02
Replies: 385
Views: 73,110
Posted By roondar
I've noticed this too. Perhaps the volume...

I've noticed this too.
Perhaps the volume settings aren't the same everywhere?

It still sounds pretty damn good though :great
Forum: Retrogaming General Discussion 15 April 2022, 16:22
Replies: 59
Views: 3,541
Posted By roondar
I'm referring to the 'my computer is better than...

I'm referring to the 'my computer is better than yours' stuff that we saw across all retro platforms back in the day. Which may have been true in some cases, but is utterly pointless today. Some...
Forum: Retrogaming General Discussion 15 April 2022, 14:56
Replies: 59
Views: 3,541
Posted By roondar
100% this! No need for platform battles any more,...

100% this! No need for platform battles any more, all the retro machines are worthwhile in their own way - even the ones you or I would never use :agree
Forum: Coders. Asm / Hardware 14 April 2022, 15:16
Replies: 19
Views: 1,632
Posted By roondar
Absolutely, I'd recommend using the Copper as...

Absolutely, I'd recommend using the Copper as well. But since we're here anyway I'm still going to show interest in crazy alternative ideas :D
Forum: Coders. Asm / Hardware 14 April 2022, 09:44
Replies: 19
Views: 1,632
Posted By roondar
Love the choice of words here, only write this...

Love the choice of words here, only write this kind of code with a proper helmet and bullet proof vest on :D
Wouldn't CPU dependent code get quite messy if you also have to account for different CPU...
Forum: project.Amiga Game Factory 12 April 2022, 10:39
Replies: 385
Views: 73,110
Posted By roondar
I'd be quite interested in seeing what a...

I'd be quite interested in seeing what a re-imagined T2 would look like with GFX like that. Sounds like a wonderful idea :)

That said, I've also played the MS-DOS version in the past and somehow...
Forum: Coders. Asm / Hardware 10 April 2022, 16:52
Replies: 31
Views: 1,998
Posted By roondar
Might be time for me to download a newer version...

Might be time for me to download a newer version then as the version I've been using definitely clears INTREQ before the CIA.
Forum: Coders. Asm / Hardware 05 April 2022, 14:57
Replies: 41
Views: 2,912
Posted By roondar
I've done another test. This time the level...

I've done another test. This time the level itself with an A1200/68020 & 8MB fastram using cycle exact mode. I'm seeing very similar distortions as you've seen with the 68060 in the video. It seems...
Forum: Coders. Asm / Hardware 05 April 2022, 14:12
Replies: 41
Views: 2,912
Posted By roondar
It actually doesn't work on a chipmemory only...

It actually doesn't work on a chipmemory only A1200 either (I've attached a screenshot of what happens when you start scrolling in WinUAE using Cycle Exact mode, this happens on a real A1200 as well...
Forum: Coders. Asm / Hardware 05 April 2022, 13:46
Replies: 41
Views: 2,912
Posted By roondar
Another thing I've spotted that is likely causing...

Another thing I've spotted that is likely causing display glitches is that you're using an FMODE value for 4x fetch, but your bitplane pointers are not always multiples of 8. This will cause all...
Forum: Coders. Asm / Hardware 05 April 2022, 12:58
Replies: 41
Views: 2,912
Posted By roondar
I've checked in the WinUAE debugger and like A/B,...

I've checked in the WinUAE debugger and like A/B, I've also noted that you seem to be blitting your text blits from a fast memory source during the intro. See attached picture.

Note that this...
Forum: Amiga scene 05 April 2022, 00:00
Replies: 33
Views: 2,515
Posted By roondar
I'm really looking forward to this one. It's...

I'm really looking forward to this one. It's looking so polished and the demo was awesome :)
Forum: Coders. Asm / Hardware 31 March 2022, 22:20
Replies: 41
Views: 2,912
Posted By roondar
I'm not entirely sure what causes this. I was...

I'm not entirely sure what causes this. I was thinking it might be a race condition between the interrupts, but given it's a protracker interrupt that causes the issue it seems to me that the race...
Forum: project.Amiga Game Factory 28 March 2022, 16:24
Replies: 385
Views: 73,110
Posted By roondar
This game is getting better every day, love the...

This game is getting better every day, love the parallax effect too :)
Forum: Amiga scene 28 March 2022, 11:25
Replies: 1,074
Views: 154,644
Posted By roondar
Looking great!

Looking great!
Forum: Amiga scene 24 March 2022, 13:08
Replies: 3
Views: 451
Posted By roondar
I'm sorry to hear that TMR passed, my condolences...

I'm sorry to hear that TMR passed, my condolences to his friends and family :(

Nice to hear that Retro Gamer is going to feature homebrew again though, it was one of the main reasons I was reading...
Forum: Coders. Asm / Hardware 19 March 2022, 16:19
Replies: 13
Views: 1,027
Posted By roondar
Yeah, sorry for not having more tips. I did use...

Yeah, sorry for not having more tips. I did use descending mode before, but I never actually tried shifting data alongside doing so. Hence I never had to work with masks/shifts in descending mode so...
Forum: Coders. Asm / Hardware 18 March 2022, 16:35
Replies: 32
Views: 2,104
Posted By roondar
To be honest, I did not manually calculate the...

To be honest, I did not manually calculate the values generated by the code for the mask, but I'd say that just swapping the values around as you do is not enough unless the mask is set to either...
Forum: Coders. Asm / Hardware 18 March 2022, 16:24
Replies: 32
Views: 2,104
Posted By roondar
Appologies, I made an error here. In descending...

Appologies, I made an error here. In descending mode, all pointers should start at the very last word of the blit. Assuming you've already done this for the source, the same goes for the destination....
Forum: Coders. Asm / Hardware 18 March 2022, 15:59
Replies: 32
Views: 2,104
Posted By roondar
Hmm, next question: did you also add 2 bytes to...

Hmm, next question: did you also add 2 bytes to the source start address?

Reason for asking is that all the pictures you show seem to me to be consistent with the shift going across the word...
Forum: Coders. Asm / Hardware 18 March 2022, 14:26
Replies: 32
Views: 2,104
Posted By roondar
The issue is probably that the shift direction in...

The issue is probably that the shift direction in descending mode is reversed (so the Blitter shifts to the left rather than the right). So, to plot to 1, 220 you need to shift left by 15 and add 2...
Forum: Retrogaming General Discussion 17 March 2022, 09:26
Replies: 27
Views: 3,200
Posted By roondar
Ah, we can't all have that feature I'm afraid -...

Ah, we can't all have that feature I'm afraid - otherwise we'd have no need for a 50Hz thread or two ;)
Forum: Retrogaming General Discussion 16 March 2022, 09:37
Replies: 27
Views: 3,200
Posted By roondar
It's the feature used by Zarnal earlier in the...

It's the feature used by Zarnal earlier in the thread (see his screenshots), you can activate a stripe of colours in the border that show you exactly how many frames have passed between updates on...
Forum: Amiga scene 15 March 2022, 14:27
Replies: 248
Views: 40,697
Posted By roondar
I'm always impressed by detailed changelogs. I'm...

I'm always impressed by detailed changelogs. I'm not quite as good at keeping them myself, so it stands out to me :)
Forum: Amiga scene 15 March 2022, 11:16
Replies: 248
Views: 40,697
Posted By roondar
That's some serious dedication there, great list...

That's some serious dedication there, great list - but this one in particular shows to me the level of care that's going on here :great
Forum: Retrogaming General Discussion 14 March 2022, 10:10
Replies: 27
Views: 3,200
Posted By roondar
Even if there's mistakes in the list, that does...

Even if there's mistakes in the list, that does not mean it's meant to deceive. It seems to me the author and posts in that thread have tried to get it to be correct rather than make stuff up. So, I...
Forum: Coders. Asm / Hardware 01 March 2022, 22:55
Replies: 12
Views: 1,630
Posted By roondar
I see. Is the width then 320 or 1280 (considering...

I see. Is the width then 320 or 1280 (considering the display width) in this case?
I'm sure I need to reconsider those docs some more :banghead
Forum: Coders. Asm / Hardware 01 March 2022, 22:13
Replies: 12
Views: 1,630
Posted By roondar
This is very interesting stuff. I'm not entirely...

This is very interesting stuff. I'm not entirely sure I got all of it on my first reading of this, but am I right in saying that you're able to write a single 'sub-pixel' or perhaps better put...
Forum: Nostalgia & memories 24 February 2022, 15:41
Replies: 826
Views: 96,544
Posted By roondar
It should be pointed out that the X68000, while...

It should be pointed out that the X68000, while very powerful, was also anything but cheap. It cost around $4000-5000 (converted from Yen) when first launched. All that power did cost ;)
Forum: Coders. Asm / Hardware 24 February 2022, 15:28
Replies: 32
Views: 2,104
Posted By roondar
The thing is that this bit of information is not...

The thing is that this bit of information is not disussed in the section about shifts & masks, but rather in the section about "Copying Arbitrary Regions".

From that section:

So it is...
Forum: Coders. Asm / Hardware 24 February 2022, 15:02
Replies: 32
Views: 2,104
Posted By roondar
It could be (as DanScott & mc6809e pointed out)...

It could be (as DanScott & mc6809e pointed out) an error in the modulo values: if you have a 2 word blit, the modulo values aren't going to be the same as for a 1 word blit. But the basic point, no...
Forum: Coders. Asm / Hardware 24 February 2022, 13:55
Replies: 32
Views: 2,104
Posted By roondar
Indeed, I wrote C code profesionally for a decade...

Indeed, I wrote C code profesionally for a decade and both during that time and afterwards, I've never liked the ? : operator. It just doesn't 'read' nicely for me and I always have to think twice...
Forum: Coders. General 24 February 2022, 13:41
Replies: 20
Views: 3,065
Posted By roondar
Ah, I only just noticed your reply, sorry about...

Ah, I only just noticed your reply, sorry about that!

I don't think this'll work :(

The 56 colours you change per scanline have to be part of the colour register set you have, so you can't...
Forum: Amiga scene 08 February 2022, 09:34
Replies: 1,319
Views: 279,686
Posted By roondar
Yup, back to the roots :D

Yup, back to the roots :D
Forum: Coders. Asm / Hardware 31 January 2022, 15:22
Replies: 11
Views: 1,906
Posted By roondar
I didn't know the Copper Blitter Wait issue was...

I didn't know the Copper Blitter Wait issue was fixed in AGA. Thanks for pointing that out :)
Forum: support.Games 25 January 2022, 13:57
Replies: 17
Views: 1,827
Posted By roondar
This made me quite happy to be able to download....

This made me quite happy to be able to download. I can't image my originals any more, as they sadly no longer work. I could just play cracked versions I suppose, but that feels weird as I already...
Forum: Coders. Asm / Hardware 21 January 2022, 15:09
Replies: 29
Views: 2,283
Posted By roondar
So I'm not the only one who thought of that one...

So I'm not the only one who thought of that one :D
Same alternative universe could also have a CMOVER (repeatedly move values from the list after the CMOVER to the same register over and over).
...
Forum: Coders. Asm / Hardware 20 January 2022, 17:43
Replies: 29
Views: 2,283
Posted By roondar
AFAIK sliced HAM gfx didn't update the bitplane...

AFAIK sliced HAM gfx didn't update the bitplane pointers between slices, only the colours - so that should still work in the horizontal blanking period.
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