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Forum: Retrogaming General Discussion 21 April 2024, 17:54
Replies: 2
Views: 209
Posted By roondar
Isn't Terror From the Deep essentially a...

Isn't Terror From the Deep essentially a reskinned UFO: Enemy Unknown?
Or did it have new features?

Because if it didn't, it probably would've been possible.
Forum: Amiga scene 18 April 2024, 22:25
Replies: 64
Views: 2,167
Posted By roondar
Oh yes, various serious pieces of software do...

Oh yes, various serious pieces of software do this. PyCharm instantly springs to mind. Word also does this in it's newest version after you've saved once. At work I use PowerBI, which does require...
Forum: Retrogaming General Discussion 18 April 2024, 11:52
Replies: 100
Views: 4,576
Posted By roondar
We can play the "let's pretend our system(s) of...

We can play the "let's pretend our system(s) of choice is/are more innovative than the C64" game with C64 originals as well as a neat counter. Here's some C64 originals (some have been named before):...
Forum: project.Amiga Game Factory 18 April 2024, 09:38
Replies: 252
Views: 60,820
Posted By roondar
That makes a lot of sense, if your code spends a...

That makes a lot of sense, if your code spends a lot of time waiting on the chipset, it'll likely work out fine.

That said, in all honesty my comment was aimed more at the general discussion about...
Forum: Amiga scene 18 April 2024, 09:34
Replies: 64
Views: 2,167
Posted By roondar
Honestly, what I miss most in modern UI's is the...

Honestly, what I miss most in modern UI's is the feedback when things are 'done' or 'set'. I still don't trust the whole "just close the window after changing the setting, we'll save it, honest"...
Forum: project.Amiga Game Factory 17 April 2024, 21:34
Replies: 252
Views: 60,820
Posted By roondar
To provide some clarity on WinUAE Cycle exact, it...

To provide some clarity on WinUAE Cycle exact, it works just fine for DMA related things. But CPU speed is overestimated compared to the real deal, including the speed at which the CPU access Chip...
Forum: Retrogaming General Discussion 16 April 2024, 22:27
Replies: 40
Views: 4,073
Posted By roondar
It's great to see this evolve into more and more...

It's great to see this evolve into more and more of the game, nice work!
Forum: Retrogaming General Discussion 16 April 2024, 11:01
Replies: 100
Views: 4,576
Posted By roondar
I do wonder where you got the idea that the...

I do wonder where you got the idea that the 'other systems' (presumably the ZX-Spectrum and Amstrad CPC, as that is usually how this goes) had so many more innovative titles for them.

I can't...
Forum: Retrogaming General Discussion 16 April 2024, 10:15
Replies: 100
Views: 4,576
Posted By roondar
There's nothing to argue. It's all about taste...

There's nothing to argue. It's all about taste and a massive dose of nostalgia and rose-tinted glasses.

Which leads to fans of either CPC/Spectrum/C64 to conclude that their system has the best...
Forum: Retrogaming General Discussion 15 April 2024, 20:50
Replies: 100
Views: 4,576
Posted By roondar
The C64 has both red and blue in it's palette....

The C64 has both red and blue in it's palette. Now the red is admittedly not it's best colour, because both light red and red are not that saturated. But the blue is quite unmistakably blue.
...
Forum: Retrogaming General Discussion 15 April 2024, 09:26
Replies: 100
Views: 4,576
Posted By roondar
DOA = Dead On Arrival

DOA = Dead On Arrival
Forum: Amiga scene 14 April 2024, 20:13
Replies: 193
Views: 38,663
Posted By roondar
This demo looks quite good, great stuff!

This demo looks quite good, great stuff!
Forum: support.Hardware 14 April 2024, 20:09
Replies: 48
Views: 3,389
Posted By roondar
Makes sense, thanks for clarifying.

Makes sense, thanks for clarifying.
Forum: Retrogaming General Discussion 14 April 2024, 16:30
Replies: 100
Views: 4,576
Posted By roondar
Heh, I agree. I'm not even going to comment any...

Heh, I agree. I'm not even going to comment any further ;)
Forum: support.Hardware 14 April 2024, 14:44
Replies: 48
Views: 3,389
Posted By roondar
So, this is a bit of a weird question, but still...

So, this is a bit of a weird question, but still for me a relevant one: can you set the PiStorm to slow down to approximately the speed of older accelerators if you desire? It would be a really neat...
Forum: Coders. General 13 April 2024, 23:42
Replies: 987
Views: 138,422
Posted By roondar
This is not how coding for the A500 normally...

This is not how coding for the A500 normally works, because keeping GFX memory in Fast RAM and rendering to Chip RAM is slow on that system. The 68000 can only move about 1/2 of the data per frame...
Forum: Nostalgia & memories 12 April 2024, 16:58
Replies: 5
Views: 518
Posted By roondar
But.... What if.... I were to buy a NVidia...

But.... What if.... I were to buy a NVidia RTX5090 and disguise it as my Amiga's Blitter?
Forum: Coders. General 12 April 2024, 10:52
Replies: 987
Views: 138,422
Posted By roondar
Ah, I didn't know that. Still, 4MB is more than...

Ah, I didn't know that. Still, 4MB is more than 2MB of the ECS/AGA machines. Also, I would honestly consider soldering/modding a machine to get to the higher numbers kind of 'cheating' when it comes...
Forum: News 11 April 2024, 15:21
Replies: 146
Views: 21,818
Posted By roondar
Still looking amazing :D

Still looking amazing :D
Forum: Coders. General 11 April 2024, 15:03
Replies: 987
Views: 138,422
Posted By roondar
AFAIK, the STE can have 14MB of ST-RAM (i.e. GFX...

AFAIK, the STE can have 14MB of ST-RAM (i.e. GFX RAM) :shocked.

The game has just been optimised to use a lot less of it. Just think about it, 14MB of Chip RAM would be quite the thing. We very...
Forum: Coders. General 11 April 2024, 01:01
Replies: 987
Views: 138,422
Posted By roondar
Not to mention it actually uses an actual...

Not to mention it actually uses an actual advantage the ST(e) has over the Amiga (yeah, I know - the shock for some people, right :laughing): the ability to access much more GFX RAM with the ST...
Forum: support.WinUAE 09 April 2024, 23:35
Replies: 8
Views: 400
Posted By roondar
Are you sure the game actually uses COP1JMP? ...

Are you sure the game actually uses COP1JMP?

While many programs will explicitly strobe COP1JMP to (re)start the Copperlist at the pointer in COP1LCH & COP1LCL, this is not actually necessary....
Forum: Coders. General 27 March 2024, 10:33
Replies: 239
Views: 28,513
Posted By roondar
Thanks for the mention :) To add to this, I...

Thanks for the mention :)

To add to this, I did test the mixer on much faster CPU's as well. 22KHz playback, single channel, four samples takes around 0,8% CPU on a 030/50MHz.

Do note however...
Forum: Coders. Asm / Hardware 21 March 2024, 14:29
Replies: 23
Views: 976
Posted By roondar
It should probably be pointed out that the...

It should probably be pointed out that the address of buffer is not really a constant. Unless you specifically make it point to a single address under all situations (which is not something I'd...
Forum: project.Amiga Game Factory 11 March 2024, 11:15
Replies: 197
Views: 41,369
Posted By roondar
Them are some kicks! Literally exploding your...

Them are some kicks! Literally exploding your enemies into parts :D
Forum: Amiga scene 05 March 2024, 08:56
Replies: 41
Views: 2,151
Posted By roondar
That's a very nice and white looking A1200, great...

That's a very nice and white looking A1200, great fun that they're still used for such things even today :)
Forum: Coders. Asm / Hardware 03 March 2024, 23:36
Replies: 6
Views: 902
Posted By roondar
I'm not sure what the problem is? Assuming...

I'm not sure what the problem is?

Assuming you're not running in a screen mode where the Copper doesn't get any cycles during bitplane DMA, you can simply wait for the desired vertical and...
Forum: support.Games 29 February 2024, 09:50
Replies: 44
Views: 6,216
Posted By roondar
You can't directly compare Mega Drive game sizes...

You can't directly compare Mega Drive game sizes to Amiga game sizes. The way GFX and sound/music work on the MD are so different than on the Amiga that this will lead to pretty big disparities in...
Forum: support.WinUAE 29 February 2024, 09:41
Replies: 29
Views: 2,715
Posted By roondar
Yup, if you want to donate, consider what you...

Yup, if you want to donate, consider what you personally think it's worth to you and send him a donation :great
Forum: Coders. Asm / Hardware 29 February 2024, 09:34
Replies: 6
Views: 503
Posted By roondar
Well, the mixer as is has not been designed to...

Well, the mixer as is has not been designed to play back music, though with it's new plugin abilities it's getting closer to being able to do at least part of what a module player does.

I'm...
Forum: Coders. Asm / Hardware 29 February 2024, 00:29
Replies: 6
Views: 503
Posted By roondar
Thanks, I fixed it :)

Thanks, I fixed it :)
Forum: Coders. Asm / Hardware 28 February 2024, 23:07
Replies: 6
Views: 503
Posted By roondar
Smile Audio Mixer 3.6 released (including C integration)

After a longer time working on it than I thought, I've finally released an updated version of my Audio Mixer, now up to version 3.6.

Features:


Up to four samples can be mixed onto a single...
Forum: Amiga scene 20 February 2024, 09:28
Replies: 200
Views: 26,968
Posted By roondar
Personally I feel that Cecconoid is filled with...

Personally I feel that Cecconoid is filled with technical tricks and highlights. The particle system is pretty awesome and does so many particles even on a basic A500 - drawing individual pixels to...
Forum: Coders. Asm / Hardware 15 February 2024, 14:06
Replies: 21
Views: 1,248
Posted By roondar
I've combined my response into a single post for...

I've combined my response into a single post for convience's sake :)

Yes, 020+ allows for unaligned reads and writes, though there is a pretty big perfomance penalty for doing so. Depending on the...
Forum: Coders. Asm / Hardware 15 February 2024, 10:29
Replies: 21
Views: 1,248
Posted By roondar
Ah, I should've been a lot clearer about what I...

Ah, I should've been a lot clearer about what I meant, with the move.l part. Sorry.
As jotd writes, in the case of source & dest having different alignment, you indeed can never use move.l (or...
Forum: Coders. Asm / Hardware 15 February 2024, 09:50
Replies: 21
Views: 1,248
Posted By roondar
One common approach would be to check how far...

One common approach would be to check how far away from alignment you are (either at or at destination, or both) and do only move.b's to get word aligned. Then, do the remainder using move.l's (or...
Forum: support.Hardware 08 February 2024, 21:10
Replies: 4
Views: 288
Posted By roondar
It's possible it might be a bad or insufficient...

It's possible it might be a bad or insufficient power supply. Those can cause all sorts of weird issues. Though in fairness, that would likely also show those problems much, much worse with all that...
Forum: Retrogaming General Discussion 06 February 2024, 09:58
Replies: 72
Views: 4,378
Posted By roondar
I have to name the ZX-81. Yes, it's really quite...

I have to name the ZX-81. Yes, it's really quite low spec and yes, it had a terrible keyboard, but it was the first computer I ever actually used. And boy did it kickstart a life-long fascination...
Forum: Retrogaming General Discussion 05 February 2024, 17:28
Replies: 68
Views: 5,871
Posted By roondar
I do agree that any max object count should be...

I do agree that any max object count should be considered only for games running at full framerate and without slowdown. On both Amiga and other systems. And of course, without tricks like 'only...
Forum: Amiga scene 02 February 2024, 15:18
Replies: 200
Views: 26,968
Posted By roondar
Great stuff, looking forward to it :)

Great stuff, looking forward to it :)
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