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Forum: Retrogaming General Discussion Today, 13:46
Replies: 14
Views: 459
Posted By ross
It's a really lazy patch but hopefully enough (at...

It's a really lazy patch but hopefully enough (at least for now).
;)
Forum: Retrogaming General Discussion Today, 12:53
Replies: 14
Views: 459
Posted By ross
Into the Zone! Commando fixed for 1M chip...

Into the Zone! Commando fixed for 1M chip machines (QTX crack, Slipstream trainer).
Require 1MB total ram minimum.

Please test it.
Forum: Coders. Asm / Hardware Yesterday, 20:13
Replies: 36
Views: 678
Posted By ross
You don't have to take some random code and apply...

You don't have to take some random code and apply it just in case :)
Forum: Coders. Asm / Hardware Yesterday, 20:02
Replies: 36
Views: 678
Posted By ross
http://amigadev.elowar.com/read/ADCD_2.1/Includes_...

http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_3._guide/node0203.html

Urge that you read some docs :)

EDIT: Sorry for the back-to-back post, this text was not in the original...
Forum: Coders. Asm / Hardware Yesterday, 19:58
Replies: 36
Views: 678
Posted By ross
You have to contextualize .. The link point to...

You have to contextualize ..
The link point to some generic code (which does nothing!) that take control of the system, in anticipation of the free modification of the IRQs and hardware registers....
Forum: Coders. Asm / Hardware Yesterday, 19:50
Replies: 36
Views: 678
Posted By ross
Why is it necessary to open the screen? Do you...

Why is it necessary to open the screen? Do you have to turn off IRQs for some reason?
Use _LVOForbid() instead, it only disable task scheduling.
Forum: Coders. Asm / Hardware Yesterday, 19:43
Replies: 36
Views: 678
Posted By ross
You are using _LVODisable()! There is no...

You are using _LVODisable()!

There is no system handshake, and the keyboard does not send other codes, simple.
Forum: Coders. Asm / Hardware Yesterday, 19:28
Replies: 36
Views: 678
Posted By ross
What this executable does for you?: ...

What this executable does for you?:

lea $bfec01,a0
lea -256(sp),sp
lea (sp),a1
.0 clr.b (a0)
.1 move.b (a0),d1
ror.b #1,d1
not.b d1
bmi.b .2
Forum: Coders. Asm / Hardware Yesterday, 19:07
Replies: 36
Views: 678
Posted By ross
It depends, with such a simple code in fact it...

It depends, with such a simple code in fact it is. [EDIT: not in the last snippet you posted, ReadKbd in this position make it mandatory]
But in the 'flowchart' I made a clr immediately to avoid the...
Forum: Coders. Asm / Hardware Yesterday, 18:39
Replies: 36
Views: 678
Posted By ross
Yep, this is immediately evident running my...

Yep, this is immediately evident running my stupid code from command line: the underlying CLI grab also the input and echoes it.
Forum: Coders. Asm / Hardware Yesterday, 18:21
Replies: 36
Views: 678
Posted By ross
You didn't follow my code carefully (you can tell...

You didn't follow my code carefully (you can tell from the label you used)
I also made you a 'detailed' flowchart... :D

lea CIAA+CIASDR,a1
clr.b (a1)

ReadKbd: move.b (a1),d0...
Forum: Coders. Asm / Hardware Yesterday, 17:43
Replies: 36
Views: 678
Posted By ross
This is the right way to adapt this crap code to...

This is the right way to adapt this crap code to a LMB exit.

lea $bfec01,a0
lea kb(pc),a1
.0 clr.b (a0)
.1 move.b (a0),d1
ror.b #1,d1
not.b d1
bmi.b .2
move.b d1,(a1)+
Forum: Coders. Asm / Hardware Yesterday, 16:29
Replies: 36
Views: 678
Posted By ross
a/b was VERY clear: "In what state is the OS?...

a/b was VERY clear: "In what state is the OS? Disabled or still running? Because..."
If system is not disabled you need system calls.

Or some dirty code like this (I hope Thomas turns away, I...
Forum: Coders. Asm / Hardware Yesterday, 15:50
Replies: 36
Views: 678
Posted By ross
TCH, just some generic advice from me. You must...

TCH, just some generic advice from me.
You must be clear about what you want to do and the conditions in which your code must operate, in this way it is also easier to help you for those who read.
...
Forum: support.Games Yesterday, 14:47
Replies: 147
Views: 7,966
Posted By ross
Into the Zone!, trainer for Permonie. ...

Into the Zone!, trainer for Permonie.
Unofficial English translation used as base disk.

http://eab.abime.net/attachment.php?attachmentid=72626&stc=1&d=1627130665

Enjoy :)
Forum: Coders. Asm / Hardware 22 July 2021, 21:53
Replies: 2
Views: 255
Posted By ross
macro COPPER_LINE_255 dc.w ...

macro COPPER_LINE_255
dc.w $1fe,$1fe,$1fe,$1fe
dc.w $8039,$80fe
rept 10
dc.w ...
Forum: Coders. Asm / Hardware 22 July 2021, 00:37
Replies: 23
Views: 605
Posted By ross
The point is only regs d0/d1/a0/a1 are scratch...

The point is only regs d0/d1/a0/a1 are scratch registers for system calls (there are very few excetions, well documented in Autodocs).
So you have plenty of registers (or stack) to save...
Forum: Coders. Asm / Hardware 22 July 2021, 00:20
Replies: 23
Views: 605
Posted By ross
Sure, you can use what is useful to you in the...

Sure, you can use what is useful to you in the code.
But as I told you in a previous message, and it seems to me that you did not get the point from your reply, it is that when you call the system...
Forum: Coders. Asm / Hardware 21 July 2021, 23:45
Replies: 23
Views: 605
Posted By ross
This is a good point. vasm require -kick1hunks...

This is a good point.
vasm require -kick1hunks to be KS1.x compatible, probably by default it generates reloc tables for KS2.0+ only.

I edited the code to be fully pc relative, so problem solved...
Forum: Coders. Asm / Hardware 21 July 2021, 23:27
Replies: 23
Views: 605
Posted By ross
The following code is the 'correct' version of...

The following code is the 'correct' version of what you tried to do.
I would never write it like this, too many important parts are missing

For the old farts, don't look at me badly, I just got...
Forum: Coders. Asm / Hardware 21 July 2021, 23:00
Replies: 23
Views: 605
Posted By ross
jsr OldOpenLibrary(a6) move.l d0,a3 ;...

jsr OldOpenLibrary(a6)
move.l d0,a3 ; graphics.library handle stored in a3.
move.l 38(a6),d2 ; Old Copper settings in d2.

38(a6) read from execbase...

Rewrite it from scratch...
Forum: Coders. Asm / Hardware 21 July 2021, 22:41
Replies: 23
Views: 605
Posted By ross
Well, there are quite a few mistakes in fact... ...

Well, there are quite a few mistakes in fact...

move.w DMACONR(a2),d1
....
or.w #SETCLR,d1
move.w d1,DMACON(a2)

and there are system calls in between that don't preserve the value of D1
...
Forum: Coders. Asm / Hardware 21 July 2021, 22:01
Replies: 23
Views: 605
Posted By ross
move.l #copperlist,COP1LCH(a2)

move.l #copperlist,COP1LCH(a2)
Forum: Coders. General 20 July 2021, 23:52
Replies: 495
Views: 38,365
Posted By ross
By chance i noticed that HACKS = 1 doesn't work...

By chance i noticed that HACKS = 1 doesn't work on KS1.2
(I was doing something unrelated and I realized that the offset is different)
Forum: Coders. Asm / Hardware 19 July 2021, 15:04
Replies: 8
Views: 558
Posted By ross
And add to this that usually CIA registers are...

And add to this that usually CIA registers are with separate functions for reading and writing..
Forum: News 19 July 2021, 00:15
Replies: 134
Views: 14,819
Posted By ross
Excellent articles, I read everything with great...

Excellent articles, I read everything with great pleasure :)

But I wanted to point out that there is a bug in .. just kidding :D
I have rarely seen code and details everywhere written with such a...
Forum: Coders. Asm / Hardware 18 July 2021, 19:07
Replies: 8
Views: 558
Posted By ross
This is the proper...

This is the proper way: move.w #$2000,$DFF09A ; Disable L6 interrupts.
move.b #$7f,$BFDD00 ; Disable all CIA interrupts.
move.b #8,$BFDE00 ; Stop timer, One-Shot mode...
Forum: Coders. Asm / Hardware 18 July 2021, 18:53
Replies: 19
Views: 689
Posted By ross
It's possible but very hard (so it's MUCH better...

It's possible but very hard (so it's MUCH better to tweak the game, even for a newbie :)).

1) similar to what jotd suggested to you: move your vector table somewhere and insert your own timed...
Forum: Amiga scene 18 July 2021, 16:13
Replies: 1,005
Views: 128,212
Posted By ross
Sorry, I hadn't advertise it yet :) I did it...

Sorry, I hadn't advertise it yet :)
I did it quickly, I hope it works.
Forum: Coders. Asm / Hardware 16 July 2021, 14:02
Replies: 28
Views: 1,505
Posted By ross
It's a binary mask, where lower bits are the...

It's a binary mask, where lower bits are the lower bplanes.
Example: do you want to see what happens on bplane 3? -> Mb 4
More: do you want to 'disable' EHB bplane? -> Mb 1F
Forum: support.Other 11 July 2021, 19:48
Replies: 12
Views: 668
Posted By ross
I just checked with vasm and it also accepts .q ...

I just checked with vasm and it also accepts .q
But it also works without specifying any size, like pmove solo or whatever you want (.b, .w, .l, .d, .q ..)
It's probably the right choice because...
Forum: support.Other 11 July 2021, 16:02
Replies: 12
Views: 668
Posted By ross
I never said to change line 44 :)

I never said to change line 44 :)
Forum: support.Other 11 July 2021, 15:35
Replies: 12
Views: 668
Posted By ross
Well, the source codes are provided for just...

Well, the source codes are provided for just that: to tailor them to your needs ;).
My code softkick by itself, but of course it could be modified to use the blizzard maprom function.
The MMU table...
Forum: support.Other 11 July 2021, 14:19
Replies: 12
Views: 668
Posted By ross
No need for a modded kickstart, in my code there...

No need for a modded kickstart, in my code there is a line that disable the cache (I should look at what it actually changes, but it sure worked ;)).
Yes, you need the NDK, but the source can be...
Forum: Retrogaming General Discussion 10 July 2021, 18:29
Replies: 38
Views: 1,942
Posted By ross
Nah, it works :) Like I've said: "If for...

Nah, it works :)

Like I've said: "If for some reason this QTX version has problems, apply the bootblock to the version of your choice."

Into the Zone!, for your convenience, this QTX version...
Forum: support.Other 10 July 2021, 14:35
Replies: 12
Views: 668
Posted By ross
This is my code from ~25 years ago written for...

This is my code from ~25 years ago written for myself (probably not even BlizKick existed yet).
I haven't checked the code and it's probably rough and doesn't have any kind of refinement, but it...
Forum: Retrogaming General Discussion 10 July 2021, 11:09
Replies: 38
Views: 1,942
Posted By ross
My bootblock should also work with KS1.x. In my...

My bootblock should also work with KS1.x.
In my opinion the problem is NTSC. Are you sure the game works with it?
Forum: Coders. General 04 July 2021, 11:16
Replies: 495
Views: 38,365
Posted By ross
Yeah, a pleasure to watch and listen to. And as...

Yeah, a pleasure to watch and listen to.
And as a final touch a reference to the Divine Poet: "E quindi uscimmo a riveder le stelle."
I love it.
Forum: Coders. General 04 July 2021, 10:57
Replies: 495
Views: 38,365
Posted By ross
The 1541 demo? Pure demo scene awesomeness...

The 1541 demo? Pure demo scene awesomeness :shocked
And Bromance is GREAT.
Forum: Coders. General 03 July 2021, 19:17
Replies: 495
Views: 38,365
Posted By ross
With vasm I just add the -databss option, I don't...

With vasm I just add the -databss option, I don't know for other assembler.

Alternatively you can use:
bss DX.B 65536-(*-start) ; 64kb allowed for code+data
instead of DS.B
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