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Search: Posts Made By: pink^abyss
Forum: Amiga scene 28 November 2021, 17:23
Replies: 33
Views: 1,809
Posted By pink^abyss
'Wrong Way Driver' certainly has the most varied...

'Wrong Way Driver' certainly has the most varied gameplay.
Forum: project.Amiga Game Factory 28 November 2021, 17:18
Replies: 195
Views: 42,043
Posted By pink^abyss
Sounds quite good for just 7kb samples! I like...

Sounds quite good for just 7kb samples! I like the short bass sample.
Forum: Amiga scene 28 November 2021, 17:11
Replies: 32
Views: 3,042
Posted By pink^abyss
There are of course many great amiga musicians.....

There are of course many great amiga musicians.. it was a joke, as Hoffmann is best known for his music.. ;)
Forum: Retrogaming General Discussion 16 November 2021, 16:38
Replies: 26
Views: 2,253
Posted By pink^abyss
Yeah, Virtual Escape music is really fine, its...

Yeah, Virtual Escape music is really fine, its just not like Amiga demo music. Though i think its time for more proper chip music in amiga demos!
Forum: Amiga scene 16 November 2021, 16:34
Replies: 32
Views: 3,042
Posted By pink^abyss
I don't think you will find any good musicians on...

I don't think you will find any good musicians on Amiga.. :laughing

Seriously, two thumbs up for you because you still do things on Amiga. :great:great. I can verify that making a top Amiga game...
Forum: News 09 November 2021, 10:12
Replies: 194
Views: 29,968
Posted By pink^abyss
The new gfx are pretty nice. I wish the same...

The new gfx are pretty nice. I wish the same improvement would have gone into the music :laughing
Forum: Retrogaming General Discussion 26 October 2021, 09:49
Replies: 26
Views: 2,253
Posted By pink^abyss
Technically i think 'Virtual Escape'...

Technically i think 'Virtual Escape' (https://www.youtube.com/watch?v=UeokXJEvc_Q) is breathtaking.

When turning off the sound, it feels like an Amiga demo. It makes you believe that no one needs...
Forum: project.Amiga Game Factory 18 October 2021, 18:24
Replies: 340
Views: 39,223
Posted By pink^abyss
I'm wrong. I should have done the math first...

I'm wrong. I should have done the math first instead of wise talking :rolleyes
It seems the image size is around 176x166. So the theoretical maximum would be around 176x120 for blit/restore... even...
Forum: project.Amiga Game Factory 18 October 2021, 16:32
Replies: 340
Views: 39,223
Posted By pink^abyss
Wouldn't straight blit/restore not be fast enough...

Wouldn't straight blit/restore not be fast enough at 50fps? Just wondering..:nervous
Forum: support.Demos 07 October 2021, 16:33
Replies: 25
Views: 23,917
Posted By pink^abyss
For me it was 'Legalize It' and 'Chrystal...

For me it was 'Legalize It' and 'Chrystal Symphonies I+II'.





That's correct :great
Forum: Coders. Asm / Hardware 30 September 2021, 19:02
Replies: 58
Views: 6,359
Posted By pink^abyss
I quickly listened to the level tunes on YouTube...

I quickly listened to the level tunes on YouTube to hear if its possible. It sounds like they could be almost 1:1 emulated in PreTracker with a 3 voices +1 echo/sfx voice setup. If the chords are...
Forum: Coders. Asm / Hardware 30 September 2021, 16:07
Replies: 58
Views: 6,359
Posted By pink^abyss
No source, but there is a tech thread about the...

No source, but there is a tech thread about the game here at EAB. There are most details explained. There is also another tech thread about my game "Tiny Bobble" which is also running at 5 planes@...
Forum: Coders. Asm / Hardware 30 September 2021, 13:43
Replies: 58
Views: 6,359
Posted By pink^abyss
I think the arcade hardware uses a resolution of...

I think the arcade hardware uses a resolution of 256x224. My Gradius port 'Tinyus' also used that resolution and had 5 bitplanes at 50fps. I guess a port would run fine on A500, even without using...
Forum: Coders. Asm / Hardware 23 September 2021, 12:47
Replies: 65
Views: 10,194
Posted By pink^abyss
Super impressive depack speed and ratio Ross!...

Super impressive depack speed and ratio Ross! Next of my games won't use Shrinkler anymore i guess (given you plan to this release it as an exe packer). For only packing data it would be a bit too...
Forum: project.Amiga Game Factory 20 September 2021, 14:03
Replies: 340
Views: 39,223
Posted By pink^abyss
I see. For my needs it was usually best (and...

I see.
For my needs it was usually best (and easiest) to incbin the compressed bitmaps (with generated masks) and decompress them from slowmem on start of a level. As masks compress usually very...
Forum: project.Amiga Game Factory 20 September 2021, 13:42
Replies: 340
Views: 39,223
Posted By pink^abyss
Yes, i have an exe. I simply compiled the LZ...

Yes, i have an exe. I simply compiled the LZ VisualStudio solution from here:
https://github.com/AxisOxy/Planet-Rocklobster/tree/master/tools/doynamite68k

I uploaded it for you into THE ZONE...
Forum: project.Amiga Game Factory 20 September 2021, 09:23
Replies: 340
Views: 39,223
Posted By pink^abyss
Good idea! I used that in two games too: ...

Good idea! I used that in two games too:

'Tiny Bobble'
I copied the player animation frames from slowram to chipmem as needed. As the game had tons of animations and a two player mode (and 2nd...
Forum: Amiga scene 12 September 2021, 10:51
Replies: 46
Views: 9,299
Posted By pink^abyss
Great Dan! I hope to see new releases using it.

Great Dan! I hope to see new releases using it.
Forum: Coders. C/C++ 08 September 2021, 12:07
Replies: 24
Views: 5,047
Posted By pink^abyss
Thanks for your Coda comment :) It was big fun to...

Thanks for your Coda comment :) It was big fun to create.


Regarding removing a 1000 items from LinkedList heap: there will be (1000-n) x (1000-n) comparisons if freeing is done in the reverse...
Forum: request.Music 02 September 2021, 14:43
Replies: 6
Views: 1,360
Posted By pink^abyss
When i was a kid i learned doing music by loading...

When i was a kid i learned doing music by loading modules into Protracker, and seeing how they were created. I listened to the bass lines, how drums were created and so on. Then i saved a few samples...
Forum: News 31 August 2021, 12:47
Replies: 70
Views: 12,303
Posted By pink^abyss
I recorded the music of the game. You can listen...

I recorded the music of the game. You can listen to it here:
https://soundcloud.com/pink_abyss/wrongwaydriver
http://www.abyss-online.de/eab/wrongwaydriver1.png
Forum: News 31 August 2021, 12:45
Replies: 172
Views: 34,677
Posted By pink^abyss
I recorded the music from the game. You can...

I recorded the music from the game. You can listen here:
https://soundcloud.com/pink_abyss/tinyus
http://www.abyss-online.de/eab/tinyus1.png
Forum: Coders. Blitz Basic 29 August 2021, 18:11
Replies: 12
Views: 1,733
Posted By pink^abyss
Often Bubble sort with just a single iteration...

Often Bubble sort with just a single iteration each frame is good enough. That was often done in C64 games. You may get short sort glitches but as there is a lot of coherence between frames in games...
Forum: Retrogaming General Discussion 04 August 2021, 10:27
Replies: 177
Views: 25,835
Posted By pink^abyss
Certainly the minimum use hardware resources :) ...

Certainly the minimum use hardware resources :)

I once was tempted to remake it too. I planed a triple buffer 16 color screen (all assets are only 13 colors) and everything just BOBs for...
Forum: project.Amiga Game Factory 02 August 2021, 13:40
Replies: 340
Views: 39,223
Posted By pink^abyss
I'm confident you will make a pro conversion!...

I'm confident you will make a pro conversion! :great
I was impressed by this speccy conversion (50fps!)
https://www.youtube.com/watch?v=or4YldyOjec
Forum: News 29 July 2021, 15:20
Replies: 70
Views: 12,303
Posted By pink^abyss
:great I don't know how to do, but anyone of the...

:great I don't know how to do, but anyone of the HD installer people maybe?
Forum: Retrogaming General Discussion 28 July 2021, 18:55
Replies: 62
Views: 5,416
Posted By pink^abyss
A proper Giana Sisters version with PreTracker...

A proper Giana Sisters version with PreTracker music & better gfx would be something (in 32 colors and lets say in 64kb for a mini challenge). With graphics by Arne :)
...
Forum: Coders. Asm / Hardware 28 July 2021, 18:47
Replies: 15
Views: 2,316
Posted By pink^abyss
If you run the code while the blitter is active...

If you run the code while the blitter is active in parallel or a lot of bitplane DMA is going on then it may be fastest to simply do the mul (on 68k without fastmem).
Forum: EAB's competition 28 July 2021, 18:45
Replies: 24
Views: 4,465
Posted By pink^abyss
Well done guys, never been as good in those tiny...

Well done guys, never been as good in those tiny games as you!
Forum: Coders. Asm / Hardware 23 July 2021, 18:24
Replies: 28
Views: 2,981
Posted By pink^abyss
It's enough if you add 32 pixel also on...

It's enough if you add 32 pixel also on top+bottom of your planes (forgot to mention bottom before). Your display is only 320 pixel wide, so the 32 pixel bob can be shifted completely of of screen.
Forum: Coders. Asm / Hardware 23 July 2021, 18:18
Replies: 28
Views: 2,981
Posted By pink^abyss
Isn't any modification to the base blit some kind...

Isn't any modification to the base blit some kind of clipping? :)
However, the safety buffer is really not that bad. You only need to add once 32 pixel in front of your planes and 32 pixel for each...
Forum: Coders. Asm / Hardware 23 July 2021, 18:03
Replies: 28
Views: 2,981
Posted By pink^abyss
I don't know about this ScrollingTrick.lha but...

I don't know about this ScrollingTrick.lha but two columns is correct.
Forum: Coders. Asm / Hardware 23 July 2021, 15:09
Replies: 28
Views: 2,981
Posted By pink^abyss
Yeah, on A1200 i would always prefer to clip...

Yeah, on A1200 i would always prefer to clip instead.
Regardless A500 or A1200 it's a good optimization to never clip <=32 pixel wide Bobs because you usually have that space due to scrolling.
Forum: Coders. Asm / Hardware 22 July 2021, 14:50
Replies: 28
Views: 2,981
Posted By pink^abyss
I guess the additional width was chosen to get...

I guess the additional width was chosen to get rid of clipping Bobs on X axis as it makes blitter setup much less complex. I used that approach for 'Tinyus' and 'Wrong Way Driver' too.
Forum: Coders. C/C++ 13 June 2021, 16:24
Replies: 24
Views: 5,047
Posted By pink^abyss
How much time does it take (on 68000)?

How much time does it take (on 68000)?
Forum: Coders. Asm / Hardware 06 June 2021, 17:28
Replies: 15
Views: 2,169
Posted By pink^abyss
Usually the bitplane pointers are set with a...

Usually the bitplane pointers are set with a copper list. One apporach is to set the new copper list pointer on the line after your last gfx has been displayed. Then you should start right away with...
Forum: Coders. Asm / Hardware 06 June 2021, 14:19
Replies: 15
Views: 2,169
Posted By pink^abyss
I think a good practice to handle the cpu...

I think a good practice to handle the cpu overhead of different bob sizes and their setup, is to allow any height, but restrict their width to a few values that you will actually need (16 and 32...
Forum: Coders. Asm / Hardware 30 May 2021, 20:00
Replies: 16
Views: 2,237
Posted By pink^abyss
As amiga coding is already complex enough for me,...

As amiga coding is already complex enough for me, i decided to dodge trackloaders. For my games and demos i compress all data and unpack at runtime. I see the 512kb of non chipram as my 'data'...
Forum: request.Music 21 May 2021, 17:05
Replies: 28
Views: 9,770
Posted By pink^abyss
Good luck! Back in the day i bought Sonic...

Good luck! Back in the day i bought Sonic Arranger.. instrument handling was quite versatile. Now Recover the Sonics!
Forum: News 21 May 2021, 16:59
Replies: 149
Views: 21,294
Posted By pink^abyss
Well done hOffman! And music sounds very original...

Well done hOffman! And music sounds very original to me.
Great you made it til the end. Delivering a full polished game is a big (but rewarding) task :great
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