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Forum: Amiga scene 15 January 2022, 10:46
Replies: 61
Views: 4,837
Posted By Brick Nash
Thank you mcgeezer! I'll get over to the discord...

Thank you mcgeezer! I'll get over to the discord today after work.

Oh by the way, I keep forgetting to say thanks to you, as your YouTube tutorials and Photon's ones got me a good deal of the way...
Forum: Amiga scene 14 January 2022, 17:46
Replies: 61
Views: 4,837
Posted By Brick Nash
Absolutely. I know everyone's not into the...

Absolutely. I know everyone's not into the technical side of things, so don't want to bloat this thread.
Forum: Amiga scene 14 January 2022, 17:44
Replies: 61
Views: 4,837
Posted By Brick Nash
Great idea! I'll set one up.

Great idea! I'll set one up.
Forum: Amiga scene 14 January 2022, 17:21
Replies: 61
Views: 4,837
Posted By Brick Nash
Thanks for the feedback folks, it's much...

Thanks for the feedback folks, it's much appreciated.

I can totally see the advantage of going to AGA, but I just truly feel that it's my bad code which is the main culprit in what's slowing...
Forum: Amiga scene 13 January 2022, 22:13
Replies: 61
Views: 4,837
Posted By Brick Nash
This pretty much sums up what I was trying to do....

This pretty much sums up what I was trying to do. I'm not looking for arcade perfect, but rather just a slightly enhanced version of the original OCS/ECS Amiga game which I played a lot back in the...
Forum: Amiga scene 13 January 2022, 18:58
Replies: 61
Views: 4,837
Posted By Brick Nash
Thanks mate! I was hoping to get it on to a disk...

Thanks mate! I was hoping to get it on to a disk image and let folk have a play, but that'll require more learning which I don't have the energy for right now.

About the speed - I'm positive it's...
Forum: Amiga scene 12 January 2022, 20:27
Replies: 61
Views: 4,837
Posted By Brick Nash
Thanks for the offer, but I'm happy doing the...

Thanks for the offer, but I'm happy doing the music myself, and I plan to use a different player with a channel splitter further down the line.
Forum: Amiga scene 12 January 2022, 20:25
Replies: 61
Views: 4,837
Posted By Brick Nash
Thanks! The palette is actually identical to the...

Thanks! The palette is actually identical to the old Amiga Final Fight. The colours are just used a bit differently.

The source is completely new and done 100% in assembly language (I think the...
Forum: Amiga scene 12 January 2022, 18:49
Replies: 61
Views: 4,837
Posted By Brick Nash
Final Fight: Enhanced

Hi folks,

I started learning Assembly language last summer, so I thought I'd post a preview of what I've been doing, as I'm taking a break from it for a while. I was originally going to try and...
Forum: support.WinUAE 12 January 2022, 17:57
Replies: 4
Views: 257
Posted By Brick Nash
That's good to know, thanks for the confirmation....

That's good to know, thanks for the confirmation. I'll try to sort it out with the 64-Bit version and report back just in case anyone else has this issue.
Forum: support.WinUAE 12 January 2022, 12:14
Replies: 4
Views: 257
Posted By Brick Nash
Selecting audio codec crashes WinUAE

EDIT: I got a workaround by installing a 32-Bit version of Winuae. Still puzzling though.

Hi folks,

WinUAE keeps crashing every time I click on choosing an audio codec on the Output tab....
Forum: Coders. Asm / Hardware 30 December 2021, 21:56
Replies: 8
Views: 568
Posted By Brick Nash
Excellent! Thanks for the advice guys. Plenty to...

Excellent! Thanks for the advice guys. Plenty to chew on here.
Forum: Coders. Asm / Hardware 30 December 2021, 15:06
Replies: 8
Views: 568
Posted By Brick Nash
That sounds just the ticket! How do you...

That sounds just the ticket!

How do you actually de-allocate a reserved block of memory though? I've looked for something like uds.b (un-define space) or anything which will just remove the memory...
Forum: Coders. Asm / Hardware 30 December 2021, 13:53
Replies: 8
Views: 568
Posted By Brick Nash
Great info, thanks! I had never heard of...

Great info, thanks!

I had never heard of segment lists before, so that's helpful to explore. Is it just for OS use? I'm turning the OS off in the init, so would that make a difference?
Forum: Coders. Asm / Hardware 30 December 2021, 10:39
Replies: 8
Views: 568
Posted By Brick Nash
Separate title screen from main game

Hi folks,

I'm in the final stages of doing my ASM written game demo and I'm trying to clean things up.

At the moment I have a title screen which is just a loop displaying the bitmap logo...
Forum: Coders. Asm / Hardware 25 November 2021, 19:57
Replies: 9
Views: 1,056
Posted By Brick Nash
Apologies for the late reply. Turns out it...

Apologies for the late reply.

Turns out it was a wait instruction after all. The trouble is that it means I've been doing a split screen all wrong - basically using 2 copper lists with a wait in...
Forum: Coders. Asm / Hardware 23 November 2021, 18:38
Replies: 9
Views: 1,056
Posted By Brick Nash
I never thought of that. I'm using a tool that...

I never thought of that. I'm using a tool that someone else wrote to covert to RAW, so it may include control words...although I'm not sure why it would bake it in to the file?

I have the Sprite...
Forum: Coders. Asm / Hardware 23 November 2021, 15:30
Replies: 9
Views: 1,056
Posted By Brick Nash
Thanks for the advice. I think you're right, as...

Thanks for the advice. I think you're right, as I've tried to look for errors within the sprites code but I can't see anything wrong myself. It may be something wrong in the RAW image that I'm using.
Forum: Coders. Asm / Hardware 23 November 2021, 15:27
Replies: 9
Views: 1,056
Posted By Brick Nash
Thanks for the reply. Yes, the Bitplane...

Thanks for the reply.

Yes, the Bitplane pointers and Palette etc. are in the Copper and are updated when the screen buffers are switched.

I'm only using the sprite for a bit of background...
Forum: Coders. Asm / Hardware 23 November 2021, 14:07
Replies: 9
Views: 1,056
Posted By Brick Nash
Hardware sprites issue

Hi folks,

I'm having a go at hardware sprites, but I can't get them to display correctly.

Below is a link to a picture which visually describes the problem. I'm just using Sprite 0 for now, and...
Forum: Coders. Asm / Hardware 27 June 2021, 14:55
Replies: 21
Views: 2,521
Posted By Brick Nash
Haha! Noted! :) Added them now and all seems...

Haha! Noted! :)

Added them now and all seems well.
Forum: Coders. Asm / Hardware 27 June 2021, 12:40
Replies: 21
Views: 2,521
Posted By Brick Nash
Thanks mate! Got it now, so will have a look at...

Thanks mate! Got it now, so will have a look at it today

I gave the 1 screen technique that phx suggested a try though, and it seemed to work straight off the bat. No resetting bitplane pointers...
Forum: Coders. Asm / Hardware 26 June 2021, 21:50
Replies: 21
Views: 2,521
Posted By Brick Nash
Excellent! Thanks for the help chaps. :)

Excellent!

Thanks for the help chaps. :)
Forum: Coders. Asm / Hardware 26 June 2021, 20:03
Replies: 21
Views: 2,521
Posted By Brick Nash
Ok, I think I get the jist of what you mean...

Ok, I think I get the jist of what you mean (sorry, I'm still quite a noob at this). So it's basically just one screen with two edges for the blits and one extra for the scroll?

Are there any...
Forum: Coders. Asm / Hardware 26 June 2021, 18:19
Replies: 21
Views: 2,521
Posted By Brick Nash
Great advice! Thanks. Sorry, for sounding thick,...

Great advice! Thanks. Sorry, for sounding thick, I just wanted to be sure.



Do you mean just make the size of the total area width the same size as the map (minus the visible part?) and just...
Forum: Coders. Asm / Hardware 26 June 2021, 16:40
Replies: 21
Views: 2,521
Posted By Brick Nash
Do you mean for every increment/decrement of...

Do you mean for every increment/decrement of BPLCON1 I would blit 1 new tile into both the columns, instead of blitting the two entire column in one go when the pointers are updated?

I guess that...
Forum: Coders. Asm / Hardware 26 June 2021, 14:49
Replies: 21
Views: 2,521
Posted By Brick Nash
I think the dirty tile method is what I'm going...

I think the dirty tile method is what I'm going to go for. It seems like the perfect compromise. I already have a 16 colour palette and shared graphics linked to that so I'd likely need to spend time...
Forum: Coders. Asm / Hardware 26 June 2021, 13:11
Replies: 21
Views: 2,521
Posted By Brick Nash
I was previously just working out what the...

I was previously just working out what the overall rectangle size of each animation frame was and just copying/restoring that for each object in one go, but they were pretty big, and trying to keep a...
Forum: Coders. Asm / Hardware 26 June 2021, 12:24
Replies: 21
Views: 2,521
Posted By Brick Nash
Thanks for the reply. :) The tile restore...

Thanks for the reply. :)

The tile restore from Option 2 seems interesting, as I'm holding a tile sheet in memory anyway for the backgrounds.

Option 1 seems like the way to go though, but...
Forum: Coders. Asm / Hardware 26 June 2021, 11:33
Replies: 21
Views: 2,521
Posted By Brick Nash
Background store/restore question

Hi folks,

I've been tinkering away at a little game demo and it's going well, but I've hit a problem which seems to get getting bigger, so just want some advice before I commit to a technique.
...
Forum: Coders. Asm / Hardware 13 May 2021, 17:37
Replies: 4
Views: 934
Posted By Brick Nash
Thanks for the replies! That's great, I...

Thanks for the replies!

That's great, I wasn't sure which direction to go but that's made things clearer. I was fighting with the Blitter for a day or so there trying to get it to draw in the...
Forum: Coders. Asm / Hardware 13 May 2021, 15:28
Replies: 4
Views: 934
Posted By Brick Nash
Image flipping/draw direction

Hi folks!

My current exercise is trying to flip/mirror an image so that it faces the other way. I've managed to successfully flip the pixels in the bytes, but the Blitter is drawing them in the...
Forum: Coders. General 07 May 2021, 17:48
Replies: 13
Views: 1,600
Posted By Brick Nash
Thanks for all the replies folks. I guess...

Thanks for all the replies folks.

I guess it's just a bug somewhere in the program, but I appreciate the help in getting to the bottom of it. I'll try some of the programs suggested. I guess...
Forum: Coders. General 07 May 2021, 12:17
Replies: 13
Views: 1,600
Posted By Brick Nash
Thanks for the replies folks! The...

Thanks for the replies folks!



The dimensions of the PNG are the same as the IFF, and the IFF loads correctly in PPAINT. It's just in IFF converter that the problems occur. I increased the...
Forum: Coders. General 06 May 2021, 12:40
Replies: 13
Views: 1,600
Posted By Brick Nash
Thanks for the reply. Unfortunately, the...

Thanks for the reply.

Unfortunately, the same thing happens. :(
Forum: Coders. General 05 May 2021, 15:13
Replies: 13
Views: 1,600
Posted By Brick Nash
IFF Converter cutting off bottom of image

Hey folks,

Can anyone tell me why IFF converter keeps cutting off the bottom of my images? The dimensions are correct, plus I've checked in both PSP and PPaint that the image is the right height...
Forum: Coders. AMOS 01 May 2021, 18:27
Replies: 7
Views: 2,235
Posted By Brick Nash
@fxgogo Thanks for the link! I've downloaded. :) ...

@fxgogo Thanks for the link! I've downloaded. :)

@saimo Thanks for the reference, I don't think I have that book, though I do have the HRM.

I've got a little "sort of" game demo working in...
Forum: Coders. AMOS 01 May 2021, 14:46
Replies: 7
Views: 2,235
Posted By Brick Nash
Thanks for the replies folks! @saimo I'm not...

Thanks for the replies folks!

@saimo I'm not too fussed about the code being super optimised. It's just to get a general overview of what's happening/how it's happening, which I think would be...
Forum: Coders. AMOS 01 May 2021, 13:38
Replies: 7
Views: 2,235
Posted By Brick Nash
View Amos generated assembly code?

This is a long shot, but does anyone know if there's a way to look at the generated assembly code that Amos produces? I've looked the through the menus and extensions, but I can't see any way of...
Forum: Coders. Asm / Hardware 26 April 2021, 09:20
Replies: 8
Views: 1,007
Posted By Brick Nash
Thank you for all the help everyone, it's really...

Thank you for all the help everyone, it's really appreciated. I'm still very much learning at the moment, so these corrections and advice will be invaluable for improving my skills, as I don't know...
Showing results 1 to 40 of 346

 
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