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Forum: Amiga scene 18 January 2022, 12:04
Replies: 4
Views: 308
Posted By ImmortalA1000
Thanks bni, it's only Anim SLA format EA created...

Thanks bni, it's only Anim SLA format EA created for Dpaint 5 I. can use, no point having video clips without synchronised sound. Was just curious to see what it could do with CDTV's 150kb/s vs CDXL....
Forum: Amiga scene 17 January 2022, 05:54
Replies: 4
Views: 308
Posted By ImmortalA1000
Tools for using Anim SLA format (supports sync'd audio like CDXL)

The last update to the ANIM format, I think by EA in Dpaint 5, was an addition that allowed FMV because you had the option to stream the animation with sync'd audio as an option.

I asked this...
Forum: Coders. General 17 January 2022, 04:08
Replies: 7
Views: 1,193
Posted By ImmortalA1000
Starfield at 3.55 is nice. Problem was demo...

Starfield at 3.55 is nice. Problem was demo coders never made kick-ass game engines in my time with Amiga so I was always suspicious by default otherwise it would be more than just a demo segment :)
Forum: Coders. General 14 January 2022, 11:32
Replies: 2
Views: 372
Posted By ImmortalA1000
I checked out some 1080p sources for X-Files...

I checked out some 1080p sources for X-Files series 1 and 2 and the video quality is not even up to a properly adjusted and aimed aerial and something like BBC transmission lol.

This would...
Forum: Coders. General 11 January 2022, 09:47
Replies: 6
Views: 473
Posted By ImmortalA1000
How about 32 colour mode? If the ST shifter...

How about 32 colour mode?

If the ST shifter can change each of the 16 colours three times per scanline the Copper must be able to do at least 48 colours per scanline in 4 bitplanes if not more to...
Forum: Coders. General 10 January 2022, 02:27
Replies: 6
Views: 473
Posted By ImmortalA1000
How many times on a single scanline can Copper swap EHB palette?

So I was reading about Spectrum 512 for the ST and it isn't just 16 colours per scanline via rasters, it actually races the beam and changes the palette three times per scanline. I only know of Amiga...
Forum: support.Hardware 06 January 2022, 14:13
Replies: 29
Views: 6,815
Posted By ImmortalA1000
I wonder if it would be possible to swap out...

I wonder if it would be possible to swap out parts with other early CD-ROM drives like laser, electro-mechanical sections, drive motor/spindle assembly or just mechanical parts of tray loading...
Forum: Coders. General 06 January 2022, 13:36
Replies: 2
Views: 372
Posted By ImmortalA1000
What would the PS1/PC-CD FMV X-files game look like on CD32?

I say CD32 because I doubt some talented CDTV coder could have come up with a bespoke CDTV XL back then.

So I was finally going to check out one of the least offensive/obnoxious games based on a...
Forum: Coders. General 30 December 2021, 15:45
Replies: 20
Views: 2,033
Posted By ImmortalA1000
Funny how you think the bits that are going to be...

Funny how you think the bits that are going to be challenging turn out to be quite easy and vice versa. Made 2 really nice copper assisted 8 colour background but for the life of me I can't make a...
Forum: Coders. General 24 December 2021, 19:50
Replies: 20
Views: 2,033
Posted By ImmortalA1000
I don't want a Pole Position looking road at all,...

I don't want a Pole Position looking road at all, Shaun Southern already did the best OCS 2.5D racing game engines possible so that would be a thread about "why isn't anybody hacking the Lotus II...
Forum: Coders. Blitz Basic 18 December 2021, 12:55
Replies: 0
Views: 427
Posted By ImmortalA1000
Can you use 1 bitplane anims to modify 6th bitplane only

You know where this is going right? If you think of the classic animated EHB Demo :)

I was wondering if I create a 2 colour/single bitplane anim and load it into Blitz can I use it just to modify...
Forum: Coders. General 18 December 2021, 12:50
Replies: 20
Views: 2,033
Posted By ImmortalA1000
I think from memory Flight Simulator II by...

I think from memory Flight Simulator II by Sublogic or other flight sims of the late 80s just draws into a rectangular area of the same screen in full screen mode so cockpit/status panel isn't...
Forum: Coders. General 16 December 2021, 06:59
Replies: 20
Views: 2,033
Posted By ImmortalA1000
I was thinking of a rally game so only 1 car, and...

I was thinking of a rally game so only 1 car, and doing that via the hardware sprites (palette entries being unused for colours 17 to 32) but 64 pixel wide block of sprites might look stupidly small....
Forum: Coders. General 06 December 2021, 20:30
Replies: 20
Views: 2,033
Posted By ImmortalA1000
The reason I was wondering about it was if you...

The reason I was wondering about it was if you have a low altitude part of the track and 75% of the screen is background then you have to shift 320x150 pixel block of 3 bitplane graphic data in...
Forum: Coders. General 06 December 2021, 12:16
Replies: 20
Views: 2,033
Posted By ImmortalA1000
Dual playfield mode and the racing game engine

If you look at early 3D racing games, like on PS1 or Saturn rally games, you notice it has a more cinematic look due to a dual layer display where the road and cars are on the foreground layer and...
Forum: Coders. General 16 October 2021, 11:08
Replies: 4
Views: 1,226
Posted By ImmortalA1000
Blitter based full screen parallax (64 colour minimum on AGA)

I was wondering if anybody knows of a game or demo that replicates arcade quality parallax that uses the hardware in the most advanced way (not 15 colour anaemic OCS/ECS dual playfield zzzzzzzzz)
...
Forum: Coders. Asm / Hardware 07 October 2021, 18:40
Replies: 4
Views: 840
Posted By ImmortalA1000
Drivin' Force on the Amiga proved how terrible...

Drivin' Force on the Amiga proved how terrible Activision Sega conversions were turning out I always thought back then. But I already knew ZZKJ was an average ST coder at best and his Amiga coding...
Forum: Coders. Asm / Hardware 06 October 2021, 19:26
Replies: 4
Views: 840
Posted By ImmortalA1000
Could Shaun Southern have come close to FM Towns Afterburner port?

Simple question, seemingly absurd, but looking at everything being thrown around in the best Lotus II tracks and then watching how wobbly the game engine is for the FM Towns port what is actually...
Forum: support.Hardware 05 October 2021, 02:09
Replies: 4
Views: 514
Posted By ImmortalA1000
Thanks everybody who replied. So on my...

Thanks everybody who replied.

So on my Amiga 1000 with 1.5mb I had with 1mb Zorro 1 side expansion I guess it was always zero wait states?
Forum: support.Hardware 04 October 2021, 03:45
Replies: 4
Views: 514
Posted By ImmortalA1000
1mb Amiga 500/1000 (AKA OCS) memory bus speed in mhz?

Somebody told me it was 7mhz, and this is shared out on alternate cycles at 3.5mhz between chipset and CPU for Chip RAM. I always thought it was 7mhz for chipset AND CPU memory access on alternate...
Forum: support.Games 04 October 2021, 03:15
Replies: 30
Views: 2,976
Posted By ImmortalA1000
I don't like Lotus 1, half the screen is wasted...

I don't like Lotus 1, half the screen is wasted for the silly animation of mechanics working on the Lotus and the penalty for hitting an object is an almost dead stop despite the cars driving through...
Forum: support.Games 27 September 2021, 03:02
Replies: 30
Views: 2,976
Posted By ImmortalA1000
Well seeing as my CDTV has no 68020 or better or...

Well seeing as my CDTV has no 68020 or better or 2mb of FAST RAM that's not really interesting to me ;)
Forum: support.Games 22 September 2021, 06:06
Replies: 30
Views: 2,976
Posted By ImmortalA1000
Actually I forgot that the Lotus games are 1mb,...

Actually I forgot that the Lotus games are 1mb, but I think I managed to load an original copy using the disk drive on my CDTV. None of the crack disks worked but there's a password for almost all...
Forum: support.Games 20 September 2021, 13:35
Replies: 30
Views: 2,976
Posted By ImmortalA1000
Does anybody know of a Lotus CD for CDTV?

Hi,

I tried to look for a compilation for CDTV with Lotus games on there but found nothing. Alternatively, is there a way to make the CD32 official release CDTV compatible as the games look the...
Forum: Amiga scene 05 September 2021, 11:44
Replies: 171
Views: 15,953
Posted By ImmortalA1000
Always amazed me that there was a 24bit internal...

Always amazed me that there was a 24bit internal graphics "card" for any Amiga with a Denise socket, the Avideo/24.

I actually have one now but I don't think it would work in my A1000 so I lost...
Forum: News 05 September 2021, 11:34
Replies: 175
Views: 36,641
Posted By ImmortalA1000
Thank you :) I would like to play it over...

Thank you :)

I would like to play it over Xmas when I have finished enough of the house.
Forum: Amiga scene 27 August 2021, 21:33
Replies: 12
Views: 4,725
Posted By ImmortalA1000
Even on the C64 there is only one tune and if you...

Even on the C64 there is only one tune and if you turn the music off there is no sound effects at all hmmmm.
Forum: Amiga scene 13 August 2021, 16:53
Replies: 156
Views: 25,188
Posted By ImmortalA1000
Hmm well I don't really care about the copyright...

Hmm well I don't really care about the copyright shenanigans to be honest so it comes down to price, about 50% more than theC64 mini was, and what it can do.

There is one aspect people forget,...
Forum: Amiga scene 13 August 2021, 16:36
Replies: 156
Views: 25,188
Posted By ImmortalA1000
You NEED this video below, about 2 minutes into...

You NEED this video below, about 2 minutes into the video. The comparison of a real C64 (full retail UK packaging in mint condition) and a recently unboxed theC64 full size.
...
Forum: News 08 July 2021, 15:17
Replies: 175
Views: 36,641
Posted By ImmortalA1000
Sadly I have still not played this because I want...

Sadly I have still not played this because I want to play it on a real Amiga and the only Amiga I have space for at the moment is my CDTV + keyboard setup.

Is there any chance you guys could...
Forum: Coders. General 08 July 2021, 02:51
Replies: 11
Views: 1,662
Posted By ImmortalA1000
There is nothing wrong with the 3D section at...

There is nothing wrong with the 3D section at all, perhaps you are just not that type of gamer. It's fast, smooth, the dragon doesn't obscure too much of your view etc and the coding is of sufficient...
Forum: Coders. General 08 July 2021, 02:16
Replies: 11
Views: 1,662
Posted By ImmortalA1000
Today nobody is really up to that sort of coding...

Today nobody is really up to that sort of coding level as Turrican III on OCS/ECS, hardly any were back then when brand new A500s/600s were on sale in the shops still :) A bit too late now...but back...
Forum: Coders. General 08 July 2021, 00:57
Replies: 43
Views: 8,693
Posted By ImmortalA1000
Very sorry, I should really keep track of my...

Very sorry, I should really keep track of my sporadic thread posting! My day to day memory is pretty shafted since the whole CV-19 stuff.

I wish people wouldn't mention 16 colour mode, the ST is...
Forum: Coders. General 07 July 2021, 03:14
Replies: 11
Views: 1,662
Posted By ImmortalA1000
Who wrote the 3D routines for Unreal and how is it done?

If you look at the 3D levels of Unreal, the only levels I bother with, it's pretty obvious you could have done some sort of rally type game with so many scaling objects on screen.

Does anybody...
Forum: Amiga scene 06 July 2021, 14:54
Replies: 542
Views: 55,089
Posted By ImmortalA1000
There is no console market, the PS5/Xbox is a...

There is no console market, the PS5/Xbox is a medium spec AMD PC (PS5 just using UNIX not Windows code for OS)...the only issue is AMD were paid by Sony and Microsoft not to release that AMD APU that...
Forum: Amiga scene 06 July 2021, 14:37
Replies: 542
Views: 55,089
Posted By ImmortalA1000
[QUOTE=dreadnought;1494393]I don't think it...

[QUOTE=dreadnought;1494393]I don't think it really works like that though. Commodore has done pretty well with C64 despite selling it cheap. It died eventually because the 8-bit era was over and PC...
Forum: Amiga scene 06 July 2021, 14:19
Replies: 542
Views: 55,089
Posted By ImmortalA1000
See THIS is the problem with this topic, people...

See THIS is the problem with this topic, people who pull out isolated 'problems' then magic them into full blown reasons without thinking about it in context of the time.

Piracy doesn't explain...
Forum: Amiga scene 05 July 2021, 23:26
Replies: 542
Views: 55,089
Posted By ImmortalA1000
There are many reasons why Amiga failed in my...

There are many reasons why Amiga failed in my book (selling 33% in total of those of the Commodore 64 and Commodore 128 combined is a failure).

But the two main ones were 500 quid price to jump on...
Forum: Coders. General 22 June 2021, 23:59
Replies: 4
Views: 1,715
Posted By ImmortalA1000
Like I said it's supposed to be for dark murky...

Like I said it's supposed to be for dark murky scenes, if you were going to do a movie game conversion of say Sleepy Hollow it would work great on some title/menu/loading pages I thought whilst...
Forum: Coders. General 12 June 2021, 21:32
Replies: 11
Views: 1,841
Posted By ImmortalA1000
Well that's good news. I can carry on seeing if I...

Well that's good news. I can carry on seeing if I could design a simple short demo and fleshing out some sort of plot and placeholder anims/backgrounds and come back to you guys when I am at the...
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