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Posts Made By:
pipper
Forum:
Coders. Releases
Today, 21:00
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
TKG is using really rudimentary interfaces,...
TKG is using really rudimentary interfaces, nothing fancy one would believe.
Forum:
Coders. Releases
Today, 19:49
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
One more data point: using 3.1.4 ROMs in WinUAE...
One more data point: using 3.1.4 ROMs in WinUAE makes the 'hires' executable start up instead of crashing. I have no idea why... TKG is not using any fancy 3.1.4 features...
Forum:
support.WinUAE
Today, 02:01
Replies:
138
Sticky:
UAE debugger updates (executable debugging, segment tracking, symbols and more)
Views:
204,519
Posted By
pipper
Are BSS segments recognized as "uninitialized"?...
Are BSS segments recognized as "uninitialized"? If so, they probably should not.
Edit: the uninitalized reads were pointing to (chip) memory that had been allocated without MEMF_CLEAR. This...
Forum:
support.WinUAE
Today, 01:38
Replies:
138
Sticky:
UAE debugger updates (executable debugging, segment tracking, symbols and more)
Views:
204,519
Posted By
pipper
Are BSS segments recognized as "uninitialized"?...
Are BSS segments recognized as "uninitialized"? If so, they probably should not.
Edit: the uninitalized reads were pointing to (chip) memory that had been allocated without MEMF_CLEAR. This...
Forum:
Retrogaming General Discussion
17 August 2022, 22:32
Replies:
12
KarlosTKG now on GitHub
Views:
557
Posted By
pipper
Thanks for sharing! This is definitely a labor of...
Thanks for sharing! This is definitely a labor of love.
Forum:
Coders. Releases
17 August 2022, 19:25
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I have been trying to reproduce the startup...
I have been trying to reproduce the startup problem and got some form of lead.
I created a barebones 3.1 A1200 030 with 32MB of ZIII fastram. It will crash pretty much immediately after startup.
In...
Forum:
Coders. Releases
17 August 2022, 00:15
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I pushed some experiment to the 'link_with_gcc'...
I pushed some experiment to the 'link_with_gcc' branch.
It links with GCC and tries to emulate assembling devpac. Let me know if it makes a difference.
This is a really puzzling bug - for me the...
Forum:
Coders. Releases
16 August 2022, 00:07
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
The '-sd' linker option did not what I thought it...
The '-sd' linker option did not what I thought it does and caused all data and bss sections to be placed into chipmem. I removed it.
Though I'm still puzzled how this would cause massive chipmem...
Forum:
Coders. Releases
15 August 2022, 21:30
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I have checked the various places where memory is...
I have checked the various places where memory is dynamically being allocated. Only sound effects and music should end up in chipmem.
Also, I'm running in a WinUAE environment... it puzzles me why...
Forum:
Coders. Releases
15 August 2022, 09:11
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I placed a build of the main executable at...
I placed a build of the main executable at https://eab.abime.net/zone/hires.zip
Let me know if this works for everybody.
Forum:
Coders. Releases
14 August 2022, 23:08
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
That should not be needed. The dynamic...
That should not be needed. The dynamic allocations do not request chipmem unless for the sound effects. There are data and bss sections in the executable that should go mostly to fastmem. Do you have...
Forum:
Coders. Releases
14 August 2022, 01:47
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Does your vanilla 3.1 install have...
Does your vanilla 3.1 install have lowlevel.library?
Forum:
Coders. Releases
14 August 2022, 00:44
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Hi Girv! You paved the way! Hats off to you! I...
Hi Girv! You paved the way! Hats off to you! I like the code cleanup and restructuring you did to the AB3D code and will use it in future as inspiration. I hope you're ok with what I did to you...
Forum:
Coders. Releases
12 August 2022, 20:59
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
https://github.com/mheyer32/alienbreed3d2/blob/mai...
https://github.com/mheyer32/alienbreed3d2/blob/main/ab3d2_source/hires.s#L10069
This is where I believe floor damage is indiscriminately applied. There needs to be a check for flying or jumping...
Forum:
Coders. Releases
12 August 2022, 19:41
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
On GitHub we can keep track of things better. I...
On GitHub we can keep track of things better. I have not looked into gameplay code at all. I just noticed that when the machine is running fast (like in an emulator), some events happen really fast,...
Forum:
Coders. Releases
12 August 2022, 01:08
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Great! It’s looking at bit 0 of the MIDDLEY...
Great!
It’s looking at bit 0 of the MIDDLEY variable and adjusts the render buffer pointer to the middle line accordingly. It’s not really a mathematically correct solution, since moving the start...
Forum:
Coders. Releases
11 August 2022, 21:45
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
There’s code in there to render floors and...
There’s code in there to render floors and ceiling without gouraud shading, but it makes them look flat and you’ll loose “depth cueing”. This is actually already a “setting” inside the code, but not...
Forum:
Coders. Releases
11 August 2022, 18:54
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I submitted a patch to fix the floor in double...
I submitted a patch to fix the floor in double height rendering last night. Maybe not the most elegant of fixes and it might introduce some texture wobble... but eventually this mode should be...
Forum:
Coders. Releases
11 August 2022, 02:55
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I understand the issue now, just need a proper...
I understand the issue now, just need a proper fix.
The mouse look has the ability to move the center of the rendering "MIDDLEY" up and down pixel by pixel.
A globale variable "SBIGMIDDLEY" is...
Forum:
Coders. Releases
10 August 2022, 21:39
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
The way the double height floor drawing is...
The way the double height floor drawing is implemented is rather simple:
1) make sure we start on an even line (i.e. a line on screen that won't be skipped)
2) double the renderbuffer increment...
Forum:
Coders. Releases
10 August 2022, 00:04
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
That’s good to hear! We’re lacking tools for...
That’s good to hear! We’re lacking tools for objective measurements, though :-(
The lastest version in master has all the system friendly changes I made so far. Even the double-height rendering is...
Forum:
Coders. Releases
08 August 2022, 19:35
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I can wholeheartedly recommend Bebbo's GCC...
I can wholeheartedly recommend Bebbo's GCC Toolchain (vasm/vlink come along with it)
https://github.com/bebbo/amiga-gcc
The great thing about it is that it comes with the Amiga NDK and various...
Forum:
Coders. Releases
08 August 2022, 08:38
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Mhhm, I'm not sure how easy that would be. The...
Mhhm, I'm not sure how easy that would be. The maximum resolution is hardcoded in many places, sometimes expressed in things like table sizes.
Worst part is likely the number of bits reserved for...
Forum:
Coders. Releases
07 August 2022, 03:53
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Let’s just use topaz [emoji14]
Let’s just use topaz [emoji14]
Forum:
Coders. Releases
07 August 2022, 02:43
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Oh that’s sounds like a lead, will use snoop dos...
Oh that’s sounds like a lead, will use snoop dos to see if it’s opening some font I don’t have.
Forum:
Coders. Releases
07 August 2022, 01:12
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I actually find the dithering pretty nice. It’s...
I actually find the dithering pretty nice. It’s very subtle. But I didn’t look for how it’s implemented yet.
On a side note, I made the ab3d-rtg repository compile. It starts up and shows a title...
Forum:
Coders. Releases
06 August 2022, 00:41
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
@Karlos Please feel free to report bugs and...
@Karlos
Please feel free to report bugs and limitations! For instance, if you need more vertices per level (right now the upper limits seems to be 800 vertices).
Yes, I am aware of these...
Forum:
Coders. Releases
06 August 2022, 00:15
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Checking with the autodocs, I believe you're...
Checking with the autodocs, I believe you're right:
This is surprising to me, but I accept the facts :-)
But weirdly, the original copper lists caused the copper interrupt right at the...
Forum:
Coders. Releases
05 August 2022, 21:53
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Shouldn’t the vertical blank happen at the end of...
Shouldn’t the vertical blank happen at the end of the previous frame (cathode ray starting to travel back from bottom to top of screen)? The docs are not clear on this.
Forum:
Coders. Releases
05 August 2022, 19:45
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
The reworked sounds and weapons also greatly...
The reworked sounds and weapons also greatly contribute to atmosphere. It shows what could have been with a proper art and sound direction. For instance, the dogs now growl and you can almost feel...
Forum:
Coders. Releases
05 August 2022, 00:17
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Wow, that DOES look great and surely works with...
Wow, that DOES look great and surely works with the my modified executable.
What I'd need in addition is a small demo map that shows _all_ features of the renderer fore quick debugging.
Forum:
Coders. Releases
31 July 2022, 23:09
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Yes that would be a route to go, but it would...
Yes that would be a route to go, but it would basically mean translating the AB3D levels and data to AB3D2. IDK how much work that is… in terms of tools to write. We’d also loose the rather unique...
Forum:
Coders. Releases
31 July 2022, 22:21
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Some other anecdote: it looks like the AB3DII...
Some other anecdote: it looks like the AB3DII menu was developed by someone else, then came delivered as a small self running demo with source. Then it was shoehorned into the original menu code of...
Forum:
Coders. Releases
31 July 2022, 22:01
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
It has been done before and much of what I’m...
It has been done before and much of what I’m doing with AB3D2 can be translated to AB3D1.
Maybe someone can give John Girvins code a whirl?!
The biggest hurdle is the fixed resolution hard coded...
Forum:
Coders. Releases
31 July 2022, 20:39
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Even my executable should stay compatible. ...
Even my executable should stay compatible.
Which reminds me: in the 90s I embarked on a mission to create a “Doom-TKG” total conversion for AB3D. I didn’t get all to far, though. I imported a...
Forum:
Coders. Releases
31 July 2022, 17:59
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Mods to the data files should be compatible with...
Mods to the data files should be compatible with whdload, no?
Forum:
Coders. Releases
30 July 2022, 09:16
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I think CHEESEY denoted the cut down 2mb version....
I think CHEESEY denoted the cut down 2mb version. You can actually try and build cheesesauce/cheesey.s
The executable runs but seems confused about not finding certain files to load. I didn’t find...
Forum:
Coders. Releases
27 July 2022, 19:34
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
The WHDLoad Slave is not going to work with my...
The WHDLoad Slave is not going to work with my executable. But the datafiles should be compatible. Place the new executable into the data/ directory; then make a few assigns to there:
assign tkg1:...
Forum:
Coders. Releases
26 July 2022, 20:08
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
Are you compiling for 68020+ CPU? I chose to...
Are you compiling for 68020+ CPU?
I chose to remove the according option from the source file and move it into the assembler invocation, so in your case it might actually fall back to assembling for...
Forum:
Coders. Releases
25 July 2022, 21:31
Replies:
222
Compileable version of Alien Breed 3D II - The Killing Grounds
Views:
16,015
Posted By
pipper
I put an executable in the zone...
I put an executable in the zone (TKG_doublewidth.zip)
This one is compiled to render properly in doublewidth (2x1,2x2) modes, switchable via left bracket on numpad. It has issues with music and the...
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