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Forum: Nostalgia & memories Yesterday, 13:32
Replies: 8
Views: 305
Posted By Coagulus
I think Jimmy White Cueball had this method on PC...

I think Jimmy White Cueball had this method on PC but sadly wasn't on Amiga. I still play Virtual Pool in dosbox.
Forum: project.Amiga Game Factory 05 May 2021, 22:10
Replies: 15
Views: 1,458
Posted By Coagulus
It does on A1200 (at least in WinUAE) with fast...

It does on A1200 (at least in WinUAE) with fast RAM. I'm hoping it'll run good on lower specs too.
Forum: project.Amiga Game Factory 04 May 2021, 11:46
Replies: 15
Views: 1,458
Posted By Coagulus
Quick I update. JetHuntERS is progressing the...

Quick I update. JetHuntERS is progressing the quickest. All 16 of the level maps are drawn and 11 of the music's for each level.

All weapons are coded but they need tweaking for power as when on...
Forum: Coders. Blitz Basic 19 April 2021, 22:42
Replies: 41
Views: 2,712
Posted By Coagulus
Regarding the collision have you thought of using...

Regarding the collision have you thought of using a hardware sprite for the ship and using the built in collision commands? In JetHunters I draw the tiles then the enemies and bullets then I check if...
Forum: Coders. Blitz Basic 21 March 2021, 10:53
Replies: 8
Views: 2,451
Posted By Coagulus
So a bump. Is there a way to blank the border...

So a bump. Is there a way to blank the border when using the slice lib? Like maybe a MOVE to the register of something?

I'd like to add this as an option to our older games without having to...
Forum: Amiga scene 20 March 2021, 22:16
Replies: 29
Views: 6,301
Posted By Coagulus
Glad you've enjoyed it. You can click the logo...

Glad you've enjoyed it. You can click the logo before starting the game to go to either 2048 or 4096 mode.

There is another 2048 version for the Amiga.

http://aminet.net/package/game/board/2048
Forum: Coders. Blitz Basic 19 March 2021, 16:10
Replies: 11
Views: 755
Posted By Coagulus
JetHunt does this. Dual playfield above a 256...

JetHunt does this. Dual playfield above a 256 colour panel. I remember though having to leave a bigger-than-the-manual stated gap between the Coplists as the panel kept being displayed corrupted like...
Forum: Retrogaming General Discussion 13 March 2021, 17:59
Replies: 16
Views: 1,483
Posted By Coagulus
These work under PPSSPP too. Play them on my...

These work under PPSSPP too. Play them on my phone as Amiga emulators are not liking my S20 at the moment.
Forum: Amiga scene 06 March 2021, 14:37
Replies: 149
Views: 22,321
Posted By Coagulus
This does look excellent. I get Jim Power meets...

This does look excellent. I get Jim Power meets Super Wondrboy with some mega man and Kid Chameleon in there. Fab!
Forum: Amiga scene 02 March 2021, 01:43
Replies: 27
Views: 2,649
Posted By Coagulus
Not a bad year for games. :) Was happy to have at...

Not a bad year for games. :) Was happy to have at least made the list. 2021 is looking to be a good year too and hopefully I can get another game or two out for this year.
Forum: Amiga scene 24 February 2021, 19:55
Replies: 32
Views: 2,286
Posted By Coagulus
Awesome. I have a similar game called Swapped...

Awesome. I have a similar game called Swapped Arts on Android which I'm currently trying to convert to Amiga too. Wish I could get the pics smaller. Yours looks fun and different to mine. :-) can't...
Forum: Coders. Blitz Basic 14 February 2021, 15:29
Replies: 4
Views: 601
Posted By Coagulus
On Wormy I created a bank using InitBank and then...

On Wormy I created a bank using InitBank and then Poked the values into it. Then used SaveBank to save it. Loading was the same but in reverse using Peek.

There may be a better way but that...
Forum: Amiga scene 09 February 2021, 01:26
Replies: 186
Views: 12,829
Posted By Coagulus
I'm now playing Doom 3 on my phone. And smoother...

I'm now playing Doom 3 on my phone. And smoother than on my laptop. Progress is mad. But I still love Amiga.
Forum: Graphics. Tutorials 08 February 2021, 00:48
Replies: 23
Views: 2,857
Posted By Coagulus
You can force it by holding both mouse buttons on...

You can force it by holding both mouse buttons on startup and selecting original or enhanced under display options. Dpaint and Ppaint will use the 4096 colours then.
Forum: Coders. General 02 February 2021, 19:06
Replies: 4
Views: 624
Posted By Coagulus
There are many. SoundTracker, ProTracker, MED,...

There are many. SoundTracker, ProTracker, MED, OctaMED, NoiseTracker are just a few.

I use ProTracker and occasionally OctaMED. On Windows I use Modplug Tracker
Forum: project.Amiga Game Factory 02 February 2021, 01:10
Replies: 15
Views: 1,458
Posted By Coagulus
It'll be as and when I think they're finished....

It'll be as and when I think they're finished. JetHuntERS is possibly closest but there's maps to make and other gameplay elements (weapons, more waves, bosses). But Chases of Death is small and...
Forum: project.Amiga Game Factory 31 January 2021, 22:09
Replies: 15
Views: 1,458
Posted By Coagulus
Think Zybex and you'd be in the right direction....

Think Zybex and you'd be in the right direction. Although Zybex is pretty Sidearms-y!

Get on it, I'm loving that so many people are working on Amiga stuff. :)

I've actually got quite a few more...
Forum: project.Amiga Game Factory 31 January 2021, 18:52
Replies: 15
Views: 1,458
Posted By Coagulus
Glad you're liking Wormy. Productivity has got...

Glad you're liking Wormy. Productivity has got better thanks to lockdown. I don't think JetHunt II will take 27 years unlike the first one! Juggling is working as if I get stuck I move to another and...
Forum: project.Amiga Game Factory 31 January 2021, 18:34
Replies: 15
Views: 1,458
Posted By Coagulus
Coagulus WIPs for 2021

Hi all

Still trying to fix Wormy and maybe some fixes for others. But Coagulus Software have a few Amiga games on the go. Thought it was time to show them a little. No sound on the video but there...
Forum: Coders. Blitz Basic 30 January 2021, 01:13
Replies: 5
Views: 1,067
Posted By Coagulus
I'm sure I remember one of the Blitz examples had...

I'm sure I remember one of the Blitz examples had a superbitmap window with a scroll gadget but I could be wrong.
Forum: Coders. Blitz Basic 06 January 2021, 21:03
Replies: 47
Views: 3,827
Posted By Coagulus
You see, that's a much more proper way of doing...

You see, that's a much more proper way of doing it. :)
Forum: Coders. Blitz Basic 06 January 2021, 19:35
Replies: 47
Views: 3,827
Posted By Coagulus
Haha no hammering here. I'm a noob when it comes...

Haha no hammering here. I'm a noob when it comes to many things Amiga. I had fun trying to access modules. At one point I was loading them into a bank , saving them to RAM and then loading them using...
Forum: Coders. Blitz Basic 06 January 2021, 18:48
Replies: 47
Views: 3,827
Posted By Coagulus
What are you trying to access? The Protracker...

What are you trying to access? The Protracker format is well documented and if loaded into a bank is accessible and editable.

If you use the PHXplayer (http://eab.abime.net/showthread.php?t=87959)...
Forum: Coders. Blitz Basic 06 January 2021, 01:37
Replies: 47
Views: 3,827
Posted By Coagulus
If you're not looking to play it you could load...

If you're not looking to play it you could load it into a bank?

http://eab.abime.net/showthread.php?t=61648
Forum: project.Amiga Game Factory 28 December 2020, 01:06
Replies: 98
Views: 8,766
Posted By Coagulus
Ah yes the effect wouldn't work then. I was...

Ah yes the effect wouldn't work then. I was thinking 4 bitplanes for the background then a fifth for the game. The game would still be 1 bitplane then but be on a 5 bitplane screen.
Forum: project.Amiga Game Factory 27 December 2020, 17:36
Replies: 98
Views: 8,766
Posted By Coagulus
To get the transparency effect you could add an...

To get the transparency effect you could add an extra biplane and then use Bitplanesbitmap for the 1 bitplane the invaders etc would reside on. The top half of the colours could then be brightened...
Forum: Coders. Language 24 December 2020, 09:58
Replies: 20
Views: 13,353
Posted By Coagulus
Absolutely go for it. :)

Absolutely go for it. :)
Forum: Coders. Blitz Basic 19 December 2020, 02:28
Replies: 9
Views: 848
Posted By Coagulus
For a shorter file you could store pairs of...

For a shorter file you could store pairs of numbers first one for control state (left, right or none) and second one for the number of frames for that state?

(Although then you'd need a second...
Forum: Retrogaming General Discussion 15 December 2020, 00:56
Replies: 41
Views: 2,364
Posted By Coagulus
I remember Turrican 2 looking much better on DOS...

I remember Turrican 2 looking much better on DOS but was a git to get to run on my PC. On Amiga I'd just slap the disk in. :)
Forum: Retrogaming General Discussion 04 December 2020, 09:23
Replies: 9
Views: 609
Posted By Coagulus
Robocod

Robocod
Forum: Retrogaming General Discussion 19 November 2020, 17:50
Replies: 18
Views: 1,113
Posted By Coagulus
Downloading.

Downloading.
Forum: Coders. Blitz Basic 28 October 2020, 01:38
Replies: 51
Views: 6,295
Posted By Coagulus
You could get creative with the DisplayScroll...

You could get creative with the DisplayScroll command and move rows (horizontally) independently too...
Forum: project.Amiga Game Factory 23 October 2020, 08:58
Replies: 57
Views: 7,695
Posted By Coagulus
Its disappointing as I'm struggling to recreate...

Its disappointing as I'm struggling to recreate these issues. What setup (ram, chipset etc) have you got?
Forum: project.Amiga Game Factory 06 October 2020, 11:14
Replies: 57
Views: 7,695
Posted By Coagulus
In that case I'm wondering if its CHIP ram. Its...

In that case I'm wondering if its CHIP ram. Its weird because the game sounds like it's running. I'll see if I can locate the issue somehow. Soon.
Forum: project.Amiga Game Factory 06 October 2020, 10:45
Replies: 57
Views: 7,695
Posted By Coagulus
Now that is odd, it shouldn't be touching that as...

Now that is odd, it shouldn't be touching that as there is no RTG requirement. I'll investigate.
Forum: project.Amiga Game Factory 06 October 2020, 10:43
Replies: 57
Views: 7,695
Posted By Coagulus
Still working on the next game while I can (and...

Still working on the next game while I can (and while I'm still getting GFX!) but there will be a 1.2. It's been a little demoralising that it works fine in WinUAE but then has problems on some...
Forum: Amiga scene 05 October 2020, 22:00
Replies: 35
Views: 6,833
Posted By Coagulus
Hope you enjoy it. :xmas

Hope you enjoy it. :xmas
Forum: Retrogaming General Discussion 05 October 2020, 21:59
Replies: 12
Views: 2,655
Posted By Coagulus
Thanks. I haven't plugged the PC version much...

Thanks. I haven't plugged the PC version much because Blitzplus (that it was written in) hasn't liked my last 2 laptops and runs all my games at a few frames per second at best.

One day I'll port...
Forum: Retrogaming General Discussion 03 October 2020, 21:35
Replies: 90
Views: 4,977
Posted By Coagulus
Just realised I misread the subject and have...

Just realised I misread the subject and have listed emulators for Android and DS oops. But they are what I use.

And yeah sometimes the best emulators are for other systems and if those systems...
Forum: Retrogaming General Discussion 03 October 2020, 19:43
Replies: 90
Views: 4,977
Posted By Coagulus
My most used ones Amiga - WinUAE Atari ST...

My most used ones

Amiga - WinUAE
Atari ST - Steem/Hatari
DS - Drastic
Gamecube/Wii - Dolphin
ZX Spectrum - Spin (Windows), ZXDS
PSP - PPSSPP
C64 - PSPVice under PSP emulation (still better...
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