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Posts Made By:
Eleas
Forum:
project.Maptapper
27 September 2022, 17:48
Replies:
5
Maptapper source code
Views:
7,943
Posted By
Eleas
Agreed. I would, for instance, massively...
Agreed. I would, for instance, massively appreciate something that would let me clear the map data in RAM and output the resultant USS, so as to provide a backplate for bobs that can't otherwise...
Forum:
project.Sprites
13 February 2021, 23:13
Replies:
8
Ripping from The Immortal
Views:
14,595
Posted By
Eleas
Hello, all. I realize this is the mother of all...
Hello, all. I realize this is the mother of all thread necromancy, except I actually have something to talk about.
So after gaining a bit of experience with low-level code, I decided to tackle the...
Forum:
project.Sprites
13 September 2019, 11:48
Replies:
8
Ripping from The Immortal
Views:
14,595
Posted By
Eleas
That's interesting. I tried to rip the maps using...
That's interesting. I tried to rip the maps using Maptapper. It didn't find a match. How did you do it, clenched?
Forum:
project.Sprites
11 September 2019, 20:37
Replies:
8
Ripping from The Immortal
Views:
14,595
Posted By
Eleas
Hey hey, nicely done.
Hey hey, nicely done.
Forum:
project.Sprites
11 September 2019, 11:57
Replies:
8
Ripping from The Immortal
Views:
14,595
Posted By
Eleas
Yeah, those are the bigger combat sprites (not...
Yeah, those are the bigger combat sprites (not sure they're actually sprites, mind you) that weren't included on the Amiga. A remake would, of course, preferably include them.
I'm not saying...
Forum:
project.Sprites
10 September 2019, 22:56
Replies:
8
Ripping from The Immortal
Views:
14,595
Posted By
Eleas
Ripping from The Immortal
Hey everyone.
So I wanted to have a go at ripping sprites. I've always had a soft spot for The Immortal. This was the second game I bought with my own money, and while the game does have its share...
Forum:
Coders. Language
09 March 2019, 20:01
Replies:
4
On AMOS, art vs performance, and crappy conversions
Views:
9,189
Posted By
Eleas
That's kind of what I'm driving at, I guess: the...
That's kind of what I'm driving at, I guess: the good old "worse is better" argument. One wonders if, in the case of all these shitty conversions, something like AMOS (which I know didn't exist for...
Forum:
Coders. Language
06 March 2019, 09:21
Replies:
4
On AMOS, art vs performance, and crappy conversions
Views:
9,189
Posted By
Eleas
Yeah, the RAM and the exe size I could buy. I do...
Yeah, the RAM and the exe size I could buy. I do wonder if the custom chips might not give some boost that a lesser coder might not have managed in pure CPU-based Asm, though. Consider Rolling...
Forum:
Coders. Language
06 March 2019, 08:47
Replies:
4
On AMOS, art vs performance, and crappy conversions
Views:
9,189
Posted By
Eleas
On AMOS, art vs performance, and crappy conversions
I don't know if the subject has been raised before, so I think I should be clear before I start: this is speculation, not a call to action. I'm asking what would be possible, not what the community...
Showing results 1 to 9 of 9
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