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Posts Made By:
jotd
Forum:
project.WHDLoad
28 November 2022, 14:20
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
if the game locks up then you're not getting any...
if the game locks up then you're not getting any coredump... On a 68030 it should not lock up though.
Forum:
project.WHDLoad
28 November 2022, 08:38
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
the report is created only if you click on...
the report is created only if you click on "create coredump". Else it's lost.
Random crashes are the worst. That why we need dumps and after that we understand that they're not random :)
Forum:
project.WHDLoad
27 November 2022, 23:40
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
.whdl_xxxx files then.
.whdl_xxxx files then.
Forum:
project.WHDLoad
27 November 2022, 19:38
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
great. Find the game in the projects (upper right...
great. Find the game in the projects (upper right corner) and explain what happens and when. Attach the .whdl_register file (the smallest one) if possible
Forum:
project.WHDLoad
27 November 2022, 15:53
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
sorry, should have provided the link ...
sorry, should have provided the link
http://mantis.whdload.de/
and yes by default coredumps are stored in C:
Forum:
project.WHDLoad
27 November 2022, 13:02
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
If a game randomly crashes, you may get a...
If a game randomly crashes, you may get a message/coredump. So you could create a mantis issue on the relevant game slaves with details.
Forum:
project.WHDLoad
27 November 2022, 09:51
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
All whdload ECS games are designed for 68000...
All whdload ECS games are designed for 68000 anyway. But the faster CPU the merrier.
Forum:
project.WHDLoad
27 November 2022, 01:07
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
If you don't have an AGA machine/configuration,...
If you don't have an AGA machine/configuration, you don't have 2MB chip and whdload stops before kick test. Bloodnet is one of the rare ECS game coded to use 3.1 kick, and as you see kickstart test...
Forum:
project.WHDLoad
26 November 2022, 22:47
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
Flashback used to require kickstart 1.3 but I...
Flashback used to require kickstart 1.3 but I think Psygore removed that to use his super-secret OS layer he doesn't give the source of.
The other games of your list don't use it either IIRC.
...
Forum:
project.WHDLoad
26 November 2022, 21:26
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
yes, but it depends on the slave configuration. ...
yes, but it depends on the slave configuration.
020+ kickemu game first tries (IIRC): .A1200, .A4000 then maybe .A600. With "NO68020", kickemu directly tries .A600 version (some 68000 non AGA...
Forum:
project.WHDLoad
26 November 2022, 20:53
Replies:
26
WHDLoad not using 3.1 Kickstart in Devs:Kickstarts ?
Views:
1,241
Posted By
jotd
Can you list games that you tried apart from Fire...
Can you list games that you tried apart from Fire & Ice CD32?
Showing results 1 to 11 of 11
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