Forum: support.Hardware
09 February 2019, 03:02
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Replies: 2
Views: 586
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Forum: support.Hardware
08 February 2019, 21:10
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Replies: 2
Views: 586
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Forum: support.Apps
29 December 2017, 08:03
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Replies: 237
Views: 38,838
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Forum: request.Apps
29 December 2017, 06:55
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Replies: 3
Views: 1,432
Lightwave 5 Documentation?
I'm working on a retro project and I want to use as much era-appropriate tooling as I can. I need to make some simple 3D models and I know my way around Lightwave on PC... so I installed Lightwave 5...
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Forum: Coders. C/C++
21 August 2017, 22:30
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Replies: 10
Views: 2,054
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Forum: Coders. C/C++
19 August 2017, 06:09
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Replies: 10
Views: 2,054
Here's a question for you. I'm trying to...
Here's a question for you. I'm trying to calculate a rotation matrix but I think the compiler is screwing up my floating point format. I'm using the latest vbcc, optimization disabled.
VOID...
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Forum: Coders. C/C++
19 August 2017, 00:44
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Replies: 10
Views: 2,054
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Forum: Coders. C/C++
18 August 2017, 23:41
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Replies: 10
Views: 2,054
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Forum: Coders. C/C++
18 August 2017, 08:35
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Replies: 10
Views: 2,054
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Forum: Coders. C/C++
18 August 2017, 07:20
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Replies: 10
Views: 2,054
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Forum: Coders. C/C++
18 August 2017, 06:21
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Replies: 10
Views: 2,054
Linking with -lmieee in a shared library
I'm porting a matrix math library I wrote to Amiga for something I'm working on. I want to install it as a shared library. I'm writing it in C and using it from a program written in ASM. I'm using...
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Forum: Coders. Asm / Hardware
17 August 2017, 08:26
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Replies: 4
Views: 1,840
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Forum: Coders. Asm / Hardware
16 August 2017, 20:53
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Replies: 4
Views: 1,840
Okay, I've got a weird problem where I can loop...
Okay, I've got a weird problem where I can loop forever manually in the debugger but trying to run the rotation code in a loop locks up my system. I set up some debug output to SER: and the loop is...
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Forum: support.Hardware
16 August 2017, 07:33
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Replies: 1
Views: 763
I fixed it by tinkering with my pixel clock...
I fixed it by tinkering with my pixel clock settings. The refresh rate was just a little too high for my monitor. I adjusted it closer to the ideal of 31KHz horizontal/60Hz vertical and my screen...
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Forum: Coders. Asm / Hardware
15 August 2017, 07:49
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Replies: 4
Views: 1,840
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Forum: Coders. Asm / Hardware
15 August 2017, 00:13
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Replies: 4
Views: 1,840
Blitter line mode examples?
I have a 65816 program I wrote for the Apple IIgs that draws affine-transformed polygons and I'm trying to rewrite it for the Amiga in 68000 ASM. To avoid reinventing the wheel I want to use the...
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Forum: support.Apps
14 August 2017, 12:19
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Replies: 11
Views: 3,301
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Forum: support.Hardware
13 August 2017, 23:47
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Replies: 1
Views: 763
A2000 with Picasso II, screen is dim
I've got a Picasso II that I bought recently. I'm using it with a CRT monitor. I have the Picasso96 drivers installed and configured for a 640x480 256-color Workbench. For some reason the screen is...
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Forum: Coders. Asm / Hardware
09 May 2017, 07:14
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Replies: 23
Views: 4,892
Amiga 'Jumpstart' example?
I found an old Stackoverflow post (http://stackoverflow.com/questions/1552200/writing-an-os-for-motorola-68k-processor-can-i-emulate-it-and-can-i-test-drive) about writing a 68K operating system as...
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Forum: support.Hardware
25 April 2017, 22:26
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Replies: 1
Views: 827
GVP G-Force 030 ROM upgrade
I'd like to upgrade the SCSI ROM in my venerable G-Force 030 from 3.5 to 4.15. Do I need a special speed/pinout of EPROM for this? I know the image is for a 27128 and that's it.
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Forum: Amiga scene
18 April 2017, 07:36
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Replies: 188
Views: 37,920
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Forum: Amiga scene
18 April 2017, 07:27
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Replies: 29
Views: 4,566
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Forum: Coders. C/C++
18 April 2017, 07:25
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Replies: 1,549
Views: 359,643
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Forum: Coders. C/C++
11 April 2017, 16:57
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Replies: 1,549
Views: 359,643
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Forum: Coders. C/C++
11 April 2017, 14:54
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Replies: 1,549
Views: 359,643
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Forum: Coders. System
08 April 2017, 03:26
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Replies: 9
Views: 2,375
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Forum: Coders. System
08 April 2017, 00:19
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Replies: 9
Views: 2,375
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Forum: New to Emulation or Amiga scene
31 March 2017, 07:19
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Replies: 23
Views: 9,710
DF0: but I took it out temporarily to hook a...
DF0: but I took it out temporarily to hook a Chinon 1.76MB floppy drive up for use with my bridgeboard. I don't have the Flipper cable so it's just hooked right up to the floppy port on the card.
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Forum: support.Games
31 March 2017, 07:18
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Replies: 4
Views: 1,001
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Forum: support.Games
30 March 2017, 21:55
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Replies: 4
Views: 1,001
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Forum: support.Games
30 March 2017, 20:31
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Replies: 4
Views: 1,001
ADoom + 68030 + P96?
I've got an ECS A2000 with a 40MHz 68030, 16MB of 32-bit RAM and a Picasso II. I'm trying to see how fast it can run ADoom.
At low detail and 320x240 (where even at 35fps the CPU can't saturate...
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Forum: support.Hardware
30 March 2017, 00:33
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Replies: 22
Views: 7,617
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Forum: Coders. System
29 March 2017, 21:15
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Replies: 9
Views: 2,375
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Forum: Coders. C/C++
29 March 2017, 19:53
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Replies: 1,549
Views: 359,643
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Forum: Coders. C/C++
28 March 2017, 22:39
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Replies: 1,549
Views: 359,643
I found something weird going on with my C++...
I found something weird going on with my C++ program. I've got these functions checkN, checkE, checkS... that read an array and return if the tile you clicked is a valid reversi move for White....
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Forum: Coders. System
28 March 2017, 07:37
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Replies: 9
Views: 2,375
I initialize the TmpRas with InitTmpRas() and...
I initialize the TmpRas with InitTmpRas() and toss it some chip memory. It doesn't look like I deallocate the buffer, that's probably the problem... I'm not sure when it's safe to deallocate since I...
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Forum: Coders. System
28 March 2017, 06:57
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Replies: 9
Views: 2,375
Area-fill operation examples?
I'm working on a board game that draws to a full-screen Intuition window and I'm trying to find an example of using the graphics.library area fill functions to draw a solid-filled circle. The setup...
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Forum: New to Emulation or Amiga scene
28 March 2017, 05:16
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Replies: 23
Views: 9,710
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Forum: Amiga scene
26 March 2017, 08:21
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Replies: 22
Views: 3,128
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Forum: Coders. C/C++
25 March 2017, 19:59
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Replies: 1,549
Views: 359,643
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