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Forum: project.Amiga Game Factory Yesterday, 15:24
Replies: 275
Views: 25,063
Posted By roondar
Just to be 100% on this: I already love the GFX...

Just to be 100% on this: I already love the GFX for the title screen (and in game!) as is. Looking forward to seeing the rework :bowdown

Yup, HAM is not nice to use. It's slow, memory hungry and...
Forum: project.Amiga Game Factory Yesterday, 13:44
Replies: 275
Views: 25,063
Posted By roondar
Six bitplane bitmaps/blitter objects are 20%...

Six bitplane bitmaps/blitter objects are 20% larger than 5 bitplane ones. Which is quite a lot for A500 games, where Chip Memory size is one of the biggest system bottlenecks. You'd be surprised how...
Forum: project.Amiga Game Factory 19 October 2021, 15:49
Replies: 50
Views: 4,221
Posted By roondar
Technically, the 64 pixel wide sprites are...

Technically, the 64 pixel wide sprites are achieved using 4x fetch mode for sprites. Hence, both bitplane fetch and sprite size are set using the same register, FMODE.

By the way, I loved the...
Forum: Amiga scene 19 October 2021, 14:40
Replies: 1,174
Views: 213,403
Posted By roondar
You could always go the 'Turrican 1 level 1-1...

You could always go the 'Turrican 1 level 1-1 background colour change' route and fade from one set of colours to the next gradually as you approach the area with new palette.

This will certainly...
Forum: Amiga scene 18 October 2021, 13:28
Replies: 1,174
Views: 213,403
Posted By roondar
Both, you can use an app (phone or desktop) or...

Both, you can use an app (phone or desktop) or use the browser :)
Forum: Coders. Asm / Hardware 15 October 2021, 10:28
Replies: 6
Views: 563
Posted By roondar
I'm guessing the problem is as follows. The...

I'm guessing the problem is as follows. The $ffdf,$fffe wait is the wait needed to be able to use further Copper wait instructions below line 255 (this wait is needed on PAL Amiga's). It's a very...
Forum: Amiga scene 14 October 2021, 09:40
Replies: 39
Views: 1,596
Posted By roondar
How could I forget one of my favourite Amiga...

How could I forget one of my favourite Amiga games!?
Yeah, definitely!
Forum: project.Amiga Game Factory 13 October 2021, 18:53
Replies: 50
Views: 4,221
Posted By roondar
I love this, clever trick with the building....

I love this, clever trick with the building. Really looking forward to see more :)
Forum: Coders. General 13 October 2021, 15:09
Replies: 256
Views: 57,701
Posted By roondar
Very good news :great

Very good news :great
Forum: Amiga scene 12 October 2021, 15:08
Replies: 39
Views: 1,596
Posted By roondar
Xiphos (http://hol.abime.net/1608) is also a nice...

Xiphos (http://hol.abime.net/1608) is also a nice entry. A bit of niche game, but well done and runs well for an A500.
Apart from those, I'd like to add my '+1' to Subwar 2050 (very nice and...
Forum: Retrogaming General Discussion 12 October 2021, 13:18
Replies: 7
Views: 533
Posted By roondar
An example of an actual 'engine' for the Amiga...

An example of an actual 'engine' for the Amiga (in the more modern sense) is probably Scorpion.

As for the custom vs non-custom thing... I'm on the fence. It seems to me that the term 'engine' is...
Forum: support.WinUAE 11 October 2021, 16:12
Replies: 61
Views: 3,404
Posted By roondar
I'd say that a SAGA/Vampire simulator/emulator...

I'd say that a SAGA/Vampire simulator/emulator could be quite useful for those who want to code for those targets. Perhaps it might be a good thing for the Apollo team to consider making (whether as...
Forum: Retrogaming General Discussion 11 October 2021, 16:06
Replies: 7
Views: 533
Posted By roondar
Ah, I'm beginning to see what you mean now. Yeah,...

Ah, I'm beginning to see what you mean now. Yeah, that's not how I use the word engine. For me, the engine and the hardware it runs on are separate entities. So, you could have an engine that is...
Forum: project.Amiga Game Factory 08 October 2021, 16:54
Replies: 50
Views: 4,221
Posted By roondar
This is just not true, except in the most extreme...

This is just not true, except in the most extreme of cases. And this is very clearly not one of those cases.

As an example, in this particular case, the GFX style for Robocop 2 might be...
Forum: project.Amiga Game Factory 08 October 2021, 15:03
Replies: 50
Views: 4,221
Posted By roondar
I don't really agree with that. The capabilities...

I don't really agree with that. The capabilities of the engine are completely separate from the capabilities of the artist using the engine. You could remake the Arcade version of Robocop with...
Forum: project.Amiga Game Factory 19 September 2021, 22:43
Replies: 123
Views: 11,512
Posted By roondar
Will be interesting to see in motion :)

Will be interesting to see in motion :)
Forum: Amiga scene 19 September 2021, 21:24
Replies: 1,174
Views: 213,403
Posted By roondar
Right, that's exactly what I meant with...

Right, that's exactly what I meant with "expecting a bit much" ;)
But I do understand this is basically all just opinion and that yours just differs from mine.
That's not what the post I replied...
Forum: Amiga scene 19 September 2021, 14:12
Replies: 1,174
Views: 213,403
Posted By roondar
It works just fine on an A1200. Simply disable...

It works just fine on an A1200. Simply disable your accelerator and you're good to go. All good accelerators I've seen support this. Some even support it in software. Kind of a hassle, true - but if...
Forum: project.Amiga Game Factory 07 September 2021, 10:02
Replies: 275
Views: 25,063
Posted By roondar
To add to this, there's two CPU colours. One grey...

To add to this, there's two CPU colours. One grey and one dark red. The grey colour stands for CPU memory reads, the dark red one for CPU memory writes. Chip memory only, of course.

Nice that the...
Forum: Amiga scene 06 September 2021, 13:46
Replies: 1,174
Views: 213,403
Posted By roondar
Had some time to play it during my lunch break....

Had some time to play it during my lunch break. It's very, very cool. Looks as good as the videos make it out to be and runs like a dream on my A1200 (sorry, the A500 isn't set up permanently so...
Forum: Retrogaming General Discussion 02 September 2021, 17:05
Replies: 103
Views: 6,393
Posted By roondar
Thanks, but I felt an Amiga board is not the...

Thanks, but I felt an Amiga board is not the correct place to have discussions like this.
Forum: Retrogaming General Discussion 02 September 2021, 16:55
Replies: 103
Views: 6,393
Posted By roondar
<<old stuff removed>> This was a bad idea for a...

<<old stuff removed>>
This was a bad idea for a post. Against my normal practices, I've removed the old text.
Forum: Coders. Asm / Hardware 01 September 2021, 23:26
Replies: 38
Views: 3,351
Posted By roondar
Showing every step is very cool. I really like...

Showing every step is very cool. I really like that you show both the end result and the steps you took to get there, including the reality that coding often means having a bunch of non-working...
Forum: Amiga scene 01 September 2021, 22:53
Replies: 11
Views: 860
Posted By roondar
PiStorm is a nifty device, thanks for the review...

PiStorm is a nifty device, thanks for the review :)
Forum: Coders. Asm / Hardware 01 September 2021, 16:16
Replies: 38
Views: 3,351
Posted By roondar
Ah, I've never seen Wei-Ju Wu or Tomaz Kragelj,...

Ah, I've never seen Wei-Ju Wu or Tomaz Kragelj, I'll be sure to check them out.
Hope to be adding to my series soon-ish as well. Got a new video idea anyway. Now all I need to do is make the code,...
Forum: Retrogaming General Discussion 01 September 2021, 14:05
Replies: 103
Views: 6,393
Posted By roondar
Yeah, you hardly see this kind of reaction on...

Yeah, you hardly see this kind of reaction on other platforms.
Never really got it either, but it's the way it is.
Forum: Retrogaming General Discussion 01 September 2021, 13:42
Replies: 103
Views: 6,393
Posted By roondar
You are 100% correct. And it is always...

You are 100% correct.

And it is always disappointing that people don't want to see/can't see/don't understand that there is a difference between one guy making his first (AFAIK anyway) Amiga game...
Forum: project.Amiga Game Factory 31 August 2021, 17:38
Replies: 128
Views: 11,161
Posted By roondar
@havie, I say take whatever GFX as a base you...

@havie, I say take whatever GFX as a base you like. Looking forward to the game :)

Any Amiga specific features you're looking into?
Like two button support or some nice samples lifted from the...
Forum: Coders. Blitz Basic 31 August 2021, 13:29
Replies: 8
Views: 961
Posted By roondar
I agree that use case does matter here. For...

I agree that use case does matter here. For instance, if the order of items doesn't change much between calls to the sorting routine, Insertion Sort will likely be faster than most other algorithms....
Forum: project.Amiga Game Factory 31 August 2021, 09:18
Replies: 189
Views: 31,447
Posted By roondar
Ah cool, I thought you had already done that...

Ah cool, I thought you had already done that (either with or without the talk of using 4x fetch mode). So there's still some more performance to be had :)
Forum: Coders. Asm / Hardware 31 August 2021, 09:11
Replies: 38
Views: 3,351
Posted By roondar
Great, thanks! I've watched a bit so far, it's...

Great, thanks!
I've watched a bit so far, it's nice and long so I had to split it into multiple viewing sessions :)
Forum: project.Amiga Game Factory 30 August 2021, 15:49
Replies: 189
Views: 31,447
Posted By roondar
I like both of them, probably like the blue a...

I like both of them, probably like the blue a little bit better but there's not much in it. Neat to see that most of this level runs @50FPS in WinUAE/A1200 'cycle exact' too :great
Forum: support.Hardware 30 August 2021, 14:39
Replies: 17
Views: 1,388
Posted By roondar
ACA500+ is a good board, I have one and am super...

ACA500+ is a good board, I have one and am super pleased with it. Has some great features outside of just HDD stuff and is really quite compatible.

Added bonus is that you get two CF slots so you...
Forum: Coders. General 27 August 2021, 17:01
Replies: 43
Views: 13,230
Posted By roondar
Amiga Sprite X coordinates start at raster...

Amiga Sprite X coordinates start at raster position 0, or about 128 pixels before the actual start of a standard display (which is at position $80/128). Because of this, you can move a sprite partly...
Forum: Amiga scene 27 August 2021, 15:05
Replies: 1,174
Views: 213,403
Posted By roondar
Yeah, the STE Blitter has some very neat tricks....

Yeah, the STE Blitter has some very neat tricks. As an Amiga coder, I'm quite jealous of the fringe optimisation (such a logical optimisation to do, but very nice) :)

I've also always liked the...
Forum: Nostalgia & memories 26 August 2021, 19:13
Replies: 23
Views: 2,472
Posted By roondar
I once got a replacement disk for disk 2 of Super...

I once got a replacement disk for disk 2 of Super Frog, which failed after using it once. They had to send it to me twice because the first replacement was x-rayed to death by customs.
Forum: Coders. Asm / Hardware 26 August 2021, 18:50
Replies: 8
Views: 1,550
Posted By roondar
You can make a Copper loop of any height as long...

You can make a Copper loop of any height as long as the vertical position doesn't cross either rasterline $80 or rasterline $100, so it should be possible to have many or just a few loops.

What...
Forum: Coders. Asm / Hardware 26 August 2021, 18:33
Replies: 19
Views: 1,755
Posted By roondar
Sadly, the Amiga Sprite HW has a few...

Sadly, the Amiga Sprite HW has a few limitations/quirks and the fixed inter-sprite priorities are part of that. Not much to be done about that other than trying to design around it :(

Edit: are...
Forum: Amiga scene 25 August 2021, 00:09
Replies: 1,046
Views: 140,642
Posted By roondar
Yeah, I got the box as well. Nice and shiny for...

Yeah, I got the box as well. Nice and shiny for sure :)
Forum: Amiga scene 24 August 2021, 10:10
Replies: 177
Views: 28,231
Posted By roondar
Brilliant imagery as usual :)

Brilliant imagery as usual :)
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