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Forum: project.EAB Today, 00:15
Replies: 2
Views: 63
Posted By roondar
I can't help you with the username obviously, but...

I can't help you with the username obviously, but you should be able to set an avatar by selecting "User CP" in the top menu bar and then select "avatar" in the control panel (under settings &...
Forum: Coders. General Yesterday, 16:39
Replies: 2
Views: 124
Posted By roondar
I've used PHX's trackloader in the past. It's in...

I've used PHX's trackloader in the past. It's in assembly, but works really quite well. You can find it included in the source for Celtic Hearts here: https://eab.abime.net/showthread.php?t=96562
Forum: Retrogaming General Discussion 21 June 2021, 16:02
Replies: 32
Views: 1,254
Posted By roondar
I feel we need to go further. All this 'mup'...

I feel we need to go further. All this 'mup' stuff just takes time to type. So, I suggest we call it s for shoot em ups and b for beat em ups. It just makes sense :p
Forum: Coders. Blitz Basic 21 June 2021, 14:42
Replies: 90
Views: 6,525
Posted By roondar
Graphics on the Amiga (and all other retro...

Graphics on the Amiga (and all other retro platforms for that matter) are always a compromise. Though I like how parallax effects look, I'm personally fine with a non-parallax, but more colourful,...
Forum: Retrogaming General Discussion 21 June 2021, 12:39
Replies: 32
Views: 1,254
Posted By roondar
I remember hearing the term 'shmup' routinely...

I remember hearing the term 'shmup' routinely when I still read Zzap!64 and Commodore Format. But no idea how or when it became dominant. I tend to use shoot-em-up myself.
Forum: News 21 June 2021, 10:43
Replies: 121
Views: 10,279
Posted By roondar
As far as I know, the Competition Pro doesn't...

As far as I know, the Competition Pro doesn't actually have a 'two button mode' as standard: all the buttons are actually wired to button 1. That would explain why it doesn't work.

Unless you've...
Forum: Coders. General 19 June 2021, 20:05
Replies: 338
Views: 24,925
Posted By roondar
I've noticed while coding for 68020 (but I'm...

I've noticed while coding for 68020 (but I'm assuming this holds for 68030+ as well to at least some extent) that execution time of code often doesn't increase or decrease when you add/remove...
Forum: Coders. Blitz Basic 19 June 2021, 13:50
Replies: 90
Views: 6,525
Posted By roondar
It looks very nice with the parallax like that....

It looks very nice with the parallax like that. However, if that is Dual Playfield on an A500, I'd be interested to know how you are planning to deal with the enemies and their colours?
Forum: Coders. Asm / Hardware 19 June 2021, 13:48
Replies: 4
Views: 600
Posted By roondar
It's nice and smooth, but it might be running a...

It's nice and smooth, but it might be running a tad too fast for me. I always love these kind of two-player games. Looking forward to more updates :)
Forum: Retrogaming General Discussion 18 June 2021, 14:59
Replies: 83
Views: 6,513
Posted By roondar
100% this. This is advice you've given before and...

100% this. This is advice you've given before and it's very, very good advice. Don't mix the OS and the hardware, been there, saw it blow up, done with it.
That said, I would say that having a...
Forum: Retrogaming General Discussion 18 June 2021, 11:16
Replies: 83
Views: 6,513
Posted By roondar
It should help you learn the language, certainly....

It should help you learn the language, certainly. The only real issues I see are that using the C++ STL might not always be a good fit for the Amiga OS (mind you, it should work but the performance...
Forum: Retrogaming General Discussion 17 June 2021, 22:43
Replies: 83
Views: 6,513
Posted By roondar
Honestly, it really simply depends on what you...

Honestly, it really simply depends on what you want to do. You don't need to learn everything to start. You can learn quite a few things from just playing around in AMOS or Blitz Basic (or, if you...
Forum: Retrogaming General Discussion 17 June 2021, 14:56
Replies: 83
Views: 6,513
Posted By roondar
I'd say it mainly depends on what you want to...

I'd say it mainly depends on what you want to program and secondly on how you want to do your programming (which would by high level vs low level languages).

However, in my opinion by far the best...
Forum: Coders. General 14 June 2021, 13:53
Replies: 59
Views: 2,371
Posted By roondar
Yeah, if DMA load is particularly heavy then some...

Yeah, if DMA load is particularly heavy then some Fast RAM will definitely improve CPU performance by a large degree (much more so if you're running 68020+), though doubling is probably a bit of an...
Forum: Coders. General 13 June 2021, 15:58
Replies: 59
Views: 2,371
Posted By roondar
Depends on the CPU and length of the instruction....

Depends on the CPU and length of the instruction.

On 68000, each word that the CPU needs to fetch from RAM (or ROM for that matter) for any instruction takes 4 cycles*. So 1 word instructions...
Forum: News 11 June 2021, 15:09
Replies: 121
Views: 10,279
Posted By roondar
To be honest, I personally don't care either way....

To be honest, I personally don't care either way. The enhanced character models look fine, the original looks fine. I'm just super happy to have such a great port of this game :)
Forum: Retrogaming General Discussion 08 June 2021, 23:06
Replies: 732
Views: 56,898
Posted By roondar
I'd say a 1:1 port of the C64 version should...

I'd say a 1:1 port of the C64 version should definitely be doable. As for the Arcade version, my guess would be that a reasonable version can be made for A500 using either Dual Playfield (and...
Forum: Coders. General 06 June 2021, 12:20
Replies: 24
Views: 5,066
Posted By roondar
Nice stuff, the transperancy effects in Follix...

Nice stuff, the transperancy effects in Follix look quite good :)
Forum: Coders. Asm / Hardware 05 June 2021, 23:18
Replies: 15
Views: 1,124
Posted By roondar
On the Amiga, most games use double buffering....

On the Amiga, most games use double buffering. Some even use a form of triple buffering. The idea of double buffering is that you show one buffer while you draw the next one. That way, you can use up...
Forum: Coders. Blitz Basic 05 June 2021, 22:50
Replies: 90
Views: 6,525
Posted By roondar
It's funny. Adding that energy bar makes it look...

It's funny. Adding that energy bar makes it look much nicer, even though it's such a small thing :)
Forum: Coders. Asm / Hardware 05 June 2021, 22:48
Replies: 15
Views: 1,124
Posted By roondar
It is indeed true that blitting longer lines is...

It is indeed true that blitting longer lines is faster for bobs (but usually not for other operations). But the reason isn't to do with calculations (the Blitter adds the modulo/offset for free...
Forum: Nostalgia & memories 05 June 2021, 21:24
Replies: 21
Views: 3,930
Posted By roondar
Apparently, "chicken lips" is a way to describe...

Apparently, "chicken lips" is a way to describe the Commodore logo, which is embossed in the plastic of this model A500. I actually never heard about that until way after 2000 though. Had no idea...
Forum: Coders. Asm / Hardware 05 June 2021, 18:46
Replies: 202
Views: 174,066
Posted By roondar
Well, there's two minor issues there. The first...

Well, there's two minor issues there. The first is that movem.l a0-a2,(a4)+ doesn't actually exist, so you'd need to use movem.l a0-a2,(a4) and then update the value of A4 by hand. The second is that...
Forum: Coders. Asm / Hardware 05 June 2021, 18:38
Replies: 15
Views: 1,124
Posted By roondar
The time required to blit Bobs consists of two...

The time required to blit Bobs consists of two main parts: the time to set up the Blitter and the time the Blitter itself takes to complete the request*. The cost for the first part is usually fairly...
Forum: Coders. General 05 June 2021, 13:27
Replies: 59
Views: 2,371
Posted By roondar
I suppose you could create an "inverter" of...

I suppose you could create an "inverter" of sorts. A kind of "A500 cartridge adapter". Might be a fun project.
Forum: Coders. General 04 June 2021, 16:55
Replies: 59
Views: 2,371
Posted By roondar
Thomas probably means Deluxe Music 2.

Thomas probably means Deluxe Music 2.
Forum: Coders. General 04 June 2021, 14:15
Replies: 59
Views: 2,371
Posted By roondar
That's actually quite cool. So does this mean...

That's actually quite cool. So does this mean that someone could, in theory, design a side slot expansion for the Amiga 500 that's essentially like a console game cartridge and have it start...
Forum: Coders. General 04 June 2021, 11:14
Replies: 59
Views: 2,371
Posted By roondar
Oh, absolutely! But at that point, you may as...

Oh, absolutely!
But at that point, you may as well just use true Fast RAM for the functions and be done with it. In all honesty, I fully agree with sandruzzo's long held point that the Amiga...
Forum: Amiga scene 04 June 2021, 09:45
Replies: 11
Views: 1,069
Posted By roondar
Interesting stuff for sure.

Interesting stuff for sure.
Forum: Coders. General 04 June 2021, 09:44
Replies: 59
Views: 2,371
Posted By roondar
Hmm, I suppose it'd be possible to create a...

Hmm, I suppose it'd be possible to create a special "Game OS" ROM to achieve what sandruzzo is hoping for. But then, that'd be pretty useless for all but games and really only benefit machines...
Forum: project.Amiga Game Factory 03 June 2021, 22:51
Replies: 33
Views: 3,615
Posted By roondar
The Copper Magic really improves the overall...

The Copper Magic really improves the overall look. Nice!
Forum: project.Amiga Game Factory 03 June 2021, 14:29
Replies: 33
Views: 3,615
Posted By roondar
Nice, a very interesting look here. The...

Nice, a very interesting look here. The Backgrounds almost look like they're painted, which is cool to see. The green horned dudes are great too. Making their eyes glow would be even cooler, but...
Forum: News 03 June 2021, 13:42
Replies: 121
Views: 10,279
Posted By roondar
I can confirm that it works for me with a CD32...

I can confirm that it works for me with a CD32 pad and with a PSX pad to CD32 converter. All buttons work and I don't get the options menu pop up without pressing the button.
Forum: Coders. Asm / Hardware 03 June 2021, 13:34
Replies: 20
Views: 3,808
Posted By roondar
That's great news, thanks for adding this :great

That's great news, thanks for adding this :great
Forum: Coders. General 01 June 2021, 11:29
Replies: 338
Views: 24,925
Posted By roondar
The essence of my argument is that discussing...

The essence of my argument is that discussing moderation in public is pointless. I gave some of the reasons for why I think this above. As such, I'm not going to speculate. More so because doing so...
Forum: Retrogaming General Discussion 01 June 2021, 10:19
Replies: 732
Views: 56,898
Posted By roondar
This is a side note, but I seem to recall some...

This is a side note, but I seem to recall some late A500 packages that came with 1MB (not A500+ mind you, standard ones). I can't put my finger on which packages those were though, so maybe I'm...
Forum: Coders. General 01 June 2021, 10:11
Replies: 338
Views: 24,925
Posted By roondar
Probably to avoid useless public arguments....

Probably to avoid useless public arguments. There's always people who think users that are banned shouldn't have been and vice versa there's always people who think certain people should be banned...
Forum: Retrogaming General Discussion 31 May 2021, 23:32
Replies: 32
Views: 2,448
Posted By roondar
Ahh, that explains it. Thanks for the correction...

Ahh, that explains it. Thanks for the correction :)
Forum: Coders. Asm / Hardware 31 May 2021, 16:33
Replies: 24
Views: 1,314
Posted By roondar
Quite interesting stuff as usual :great Kind of...

Quite interesting stuff as usual :great
Kind of makes me wonder why many early processors had no ABS instruction, though.
Forum: Retrogaming General Discussion 31 May 2021, 12:17
Replies: 32
Views: 2,448
Posted By roondar
Fascinating stuff. I'd never have guessed that...

Fascinating stuff. I'd never have guessed that the castle level was in EHB.
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