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Search: Posts Made By: saimon69
Forum: Amiga scene 23 June 2021, 20:14
Replies: 816
Views: 151,388
Posted By saimon69
I seen this technique and somebody called...

I seen this technique and somebody called Copperfill in some old demos; it was used in several demos included recently by Hologon to simulate Gouraud - however Da Jormas used first for this purpose
...
Forum: Nostalgia & memories 23 June 2021, 20:04
Replies: 122
Views: 10,653
Posted By saimon69
Surprised nobody mentioned Misterious Worlds:...

Surprised nobody mentioned Misterious Worlds: music was cool (maniacs of noise), graphic too small (nice parallax on top though) and playability fuggeddaboutit! o_O (another fixed jump game btw)
...
Forum: Coders. Blitz Basic 23 June 2021, 17:23
Replies: 90
Views: 6,518
Posted By saimon69
I did check the arcade longplay and parallax is...

I did check the arcade longplay and parallax is there on level 1, level 3, level 4 (supposedly on top of building), level 5 and level 7 - in short is more integral than you can think....
Forum: project.Amiga Game Factory 22 June 2021, 20:48
Replies: 143
Views: 14,556
Posted By saimon69
I might expand them and make a music album in...

I might expand them and make a music album in Bandcamp if no suitable candidates come out ^^
Forum: project.Amiga Game Factory 22 June 2021, 19:10
Replies: 143
Views: 14,556
Posted By saimon69
Cue some seamen accordion and flute medley in...

Cue some seamen accordion and flute medley in music background ;)
Forum: Coders. Blitz Basic 22 June 2021, 17:22
Replies: 90
Views: 6,518
Posted By saimon69
Beside that, am concerned about sizes: the final...

Beside that, am concerned about sizes: the final stage music is almost done but is taking like 160k at the moment, due to all those instrument variations on it, need to see how to reduce it -_- ...
Forum: Coders. Blitz Basic 22 June 2021, 17:15
Replies: 90
Views: 6,518
Posted By saimon69
Well, i assume sprites will be used for bullets...

Well, i assume sprites will be used for bullets too and that when Robo has a weapon like the Cobra assault, it will stick out; it can be done with a 4 color sprite but it means two less sprites for...
Forum: project.Amiga Game Factory 22 June 2021, 06:13
Replies: 963
Views: 128,492
Posted By saimon69
I think i did asked in the past but are...

I think i did asked in the past but are progressive power-ups handled?
Forum: Coders. Blitz Basic 22 June 2021, 01:15
Replies: 90
Views: 6,518
Posted By saimon69
Beg to differ, because this game did came out in...

Beg to differ, because this game did came out in the wake of Amiga as Game platform so there was an expectation to have a near 1:1 arcade port on OCS/ECS; it can come out pretty good if we get rid of...
Forum: Nostalgia & memories 21 June 2021, 23:59
Replies: 64
Views: 8,013
Posted By saimon69
"plagiarism" no, is not plagiarism, is...

"plagiarism"
no, is not plagiarism, is "standing on the shoulder of giants"
Forum: Coders. Blitz Basic 21 June 2021, 20:12
Replies: 90
Views: 6,518
Posted By saimon69
Will provide you all mod files by then too!

Will provide you all mod files by then too!
Forum: Coders. Blitz Basic 21 June 2021, 04:17
Replies: 90
Views: 6,518
Posted By saimon69
Seko, i think some copper work might improve the...

Seko, i think some copper work might improve the landscape; just make it end a bit before the top building windows and add some dithering to the horizon lighter area :)

P.S. is your landscape...
Forum: Coders. Blitz Basic 18 June 2021, 19:04
Replies: 90
Views: 6,518
Posted By saimon69
OR for seko to learn to use sprites for parallax...

OR for seko to learn to use sprites for parallax (bit tough in blitz), will still not be perfect but look a bit better :) however is using most sprites for robocop itself
Forum: Coders. Blitz Basic 18 June 2021, 17:28
Replies: 90
Views: 6,518
Posted By saimon69
There may be some inaccuracies due to the fact i...

There may be some inaccuracies due to the fact i reduced to three channels from 10 FM ones plus some chord loop problems, am working on fixing it
Forum: Retrogaming General Discussion 18 June 2021, 17:25
Replies: 83
Views: 6,510
Posted By saimon69
I miss a 'programming amiga for dummies' book...

I miss a 'programming amiga for dummies' book where basics of Assembly and C programming are explained - yup am one of those that still read paper books
Forum: project.Amiga Game Factory 17 June 2021, 21:59
Replies: 203
Views: 14,721
Posted By saimon69
I think you can make it 32 by separating cars in...

I think you can make it 32 by separating cars in a different playfield but since am not a coder take my words with a ton of salt
Forum: project.Amiga Game Factory 17 June 2021, 19:45
Replies: 203
Views: 14,721
Posted By saimon69
Lotus 1 was a 16 color no DPF game so at least...

Lotus 1 was a 16 color no DPF game so at least if you can push 32 colors and have cars of different tint will be an improvement :)
Forum: Retrogaming General Discussion 17 June 2021, 18:03
Replies: 83
Views: 6,510
Posted By saimon69
Wow, sound REALLY like Amiga is a religion: "Read...

Wow, sound REALLY like Amiga is a religion: "Read the Bible*"


*bible as RKRM, but we are there


RKRM has the LITTLE problem that assumes people know C at a middle/advanced level to...
Forum: Retrogaming General Discussion 17 June 2021, 17:27
Replies: 83
Views: 6,510
Posted By saimon69
You know why i ask this? Because while for...

You know why i ask this? Because while for programming 8-bit machines all you seem to need is a memory location diagram, Amiga programming is not made that way; you have to know what to do all the...
Forum: project.Amiga Game Factory 17 June 2021, 17:25
Replies: 203
Views: 14,721
Posted By saimon69
We could even ask Jotd to make some post-nuclear...

We could even ask Jotd to make some post-nuclear or new wave circuits so it will fits, in fact the idea of cars shooting stuff at each other is very post-nuclear or utopic - we will have Hokuto no...
Forum: project.Amiga Game Factory 17 June 2021, 00:30
Replies: 203
Views: 14,721
Posted By saimon69
From Darkwave to post-apocalyptic ^^

From Darkwave to post-apocalyptic ^^
Forum: Retrogaming General Discussion 16 June 2021, 23:09
Replies: 83
Views: 6,510
Posted By saimon69
Well, now am adding the million dollar question: ...

Well, now am adding the million dollar question:

if someone completely new to Amiga programming (like in example me) want to start, without telling him 'go check this and that' on books and such,...
Forum: project.Amiga Game Factory 16 June 2021, 18:55
Replies: 203
Views: 14,721
Posted By saimon69
Yeah, lotus was a music OR sfx so all are four...

Yeah, lotus was a music OR sfx so all are four channels
Forum: project.Amiga Game Factory 16 June 2021, 17:38
Replies: 203
Views: 14,721
Posted By saimon69
Will need some work , lotus tracks are 4 channel...

Will need some work , lotus tracks are 4 channel though
Forum: project.Amiga Game Factory 16 June 2021, 05:53
Replies: 203
Views: 14,721
Posted By saimon69
Well, it was for an idea that was trying to pitch...

Well, it was for an idea that was trying to pitch with no success to use fedepede04 revamped outrun engine to make a game on this style... (with more variations and an option for an happy ending of...
Forum: project.Amiga Game Factory 15 June 2021, 17:30
Replies: 963
Views: 128,492
Posted By saimon69
8363 is the value set in Milkytracker when i do...

8363 is the value set in Milkytracker when i do resample from higher frequencies (finetune and Relative note set to 0 and adjust checkbox on)
and is considered the default value for note C-4 (should...
Forum: project.Amiga Game Factory 15 June 2021, 06:55
Replies: 963
Views: 128,492
Posted By saimon69
Right rate seems to be 8363hz

Right rate seems to be 8363hz
Forum: Retrogaming General Discussion 15 June 2021, 00:13
Replies: 9
Views: 561
Posted By saimon69
I actually mean REAL black lines on things like...

I actually mean REAL black lines on things like barriers, bullets and lightnings; it means they did the pixel art on a black background trying to do anti-alias and forgot they had a background other...
Forum: support.Games 14 June 2021, 19:58
Replies: 8
Views: 650
Posted By saimon69
Wonder if someone can make THAT patch nowadays

Wonder if someone can make THAT patch nowadays
Forum: Retrogaming General Discussion 14 June 2021, 19:28
Replies: 9
Views: 561
Posted By saimon69
What can i say about graphics assets done on a...

What can i say about graphics assets done on a black background, the artist using the anti-alias on black and we find all those dark areas even on the shields? I know

And by the way to really...
Forum: Retrogaming General Discussion 14 June 2021, 17:36
Replies: 9
Views: 561
Posted By saimon69
Astro Marine Corps: not technically bad at all?

Was watching lately a longplay of AMC and i did realize that, despite not being a Shadow of the Beast game and a bit boring (i did liked playing it though), has several technical feats that, albeit...
Forum: Coders. Blitz Basic 13 June 2021, 23:48
Replies: 90
Views: 6,518
Posted By saimon69
Robocop Meets Johnny Dorelli in the video...

Robocop Meets Johnny Dorelli in the video soundtrack from the 60s - btw Dorelli also used to do a parody of Diabolik called Dorellik; i was not even born but i seen replicas
(and am going to send...
Forum: project.Amiga Game Factory 13 June 2021, 19:52
Replies: 203
Views: 14,721
Posted By saimon69
Tunes were made for a different project that i...

Tunes were made for a different project that i tried to pitch to devs that was more on a cyberpunk/darkwave vibe, but since were sitting idle for like three years i decided this was a good place...
Forum: project.Missing Full Shareware Games 11 June 2021, 22:30
Replies: 86
Views: 41,296
Posted By saimon69
Wish the author would do the sequel for Amigas...

Wish the author would do the sequel for Amigas (maybe AGA) rather than flash and improve all little things that could, included a less amos-y palette
Forum: project.Amiga Game Factory 10 June 2021, 19:30
Replies: 203
Views: 14,721
Posted By saimon69
Looking at what is going on in the game made me...

Looking at what is going on in the game made me realize that the original sound effects allocation is dynamic and not limited to first two channels, guess nothing could be done
Forum: Member Introductions 09 June 2021, 20:31
Replies: 42
Views: 9,039
Posted By saimon69
Am pretty convinced i know him on real life,...

Am pretty convinced i know him on real life, since we were frequenting same crowd around Rimini, just did not pinpoint him yet
Forum: News 09 June 2021, 20:29
Replies: 121
Views: 10,269
Posted By saimon69
The soundtrack is at the level am trying to reach...

The soundtrack is at the level am trying to reach but fail since the last five years, guess more work is needed?
Forum: project.Amiga Game Factory 09 June 2021, 08:28
Replies: 203
Views: 14,721
Posted By saimon69
@ransom1122 In a way you saved me time to...

@ransom1122
In a way you saved me time to record it - hope are of your liking

and i also see music volume in game is low
Forum: Coders. Blitz Basic 09 June 2021, 00:54
Replies: 90
Views: 6,518
Posted By saimon69
An addition: can i propose to use arcade assets...

An addition: can i propose to use arcade assets or someone that knows how to draw arcade style to make some of the home computer levels (identikit, hostage situation) and add it to the game? Will be...
Forum: project.Amiga Game Factory 08 June 2021, 18:44
Replies: 963
Views: 128,492
Posted By saimon69
I would not remove it, rather make it limited...

I would not remove it, rather make it limited unless someone want to do a dopus clone using Scorpion ^^ however, if you think of a limit case such as Doki Doki literature club, might come handy
Showing results 1 to 40 of 1936

 
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