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Forum: Coders. General 16 October 2021, 11:08
Replies: 4
Views: 963
Posted By ImmortalA1000
Blitter based full screen parallax (64 colour minimum on AGA)

I was wondering if anybody knows of a game or demo that replicates arcade quality parallax that uses the hardware in the most advanced way (not 15 colour anaemic OCS/ECS dual playfield zzzzzzzzz)
...
Forum: Coders. Asm / Hardware 07 October 2021, 18:40
Replies: 4
Views: 766
Posted By ImmortalA1000
Drivin' Force on the Amiga proved how terrible...

Drivin' Force on the Amiga proved how terrible Activision Sega conversions were turning out I always thought back then. But I already knew ZZKJ was an average ST coder at best and his Amiga coding...
Forum: Coders. Asm / Hardware 06 October 2021, 19:26
Replies: 4
Views: 766
Posted By ImmortalA1000
Could Shaun Southern have come close to FM Towns Afterburner port?

Simple question, seemingly absurd, but looking at everything being thrown around in the best Lotus II tracks and then watching how wobbly the game engine is for the FM Towns port what is actually...
Forum: support.Hardware 05 October 2021, 02:09
Replies: 4
Views: 471
Posted By ImmortalA1000
Thanks everybody who replied. So on my...

Thanks everybody who replied.

So on my Amiga 1000 with 1.5mb I had with 1mb Zorro 1 side expansion I guess it was always zero wait states?
Forum: support.Hardware 04 October 2021, 03:45
Replies: 4
Views: 471
Posted By ImmortalA1000
1mb Amiga 500/1000 (AKA OCS) memory bus speed in mhz?

Somebody told me it was 7mhz, and this is shared out on alternate cycles at 3.5mhz between chipset and CPU for Chip RAM. I always thought it was 7mhz for chipset AND CPU memory access on alternate...
Forum: support.Games 04 October 2021, 03:15
Replies: 30
Views: 2,819
Posted By ImmortalA1000
I don't like Lotus 1, half the screen is wasted...

I don't like Lotus 1, half the screen is wasted for the silly animation of mechanics working on the Lotus and the penalty for hitting an object is an almost dead stop despite the cars driving through...
Forum: support.Games 27 September 2021, 03:02
Replies: 30
Views: 2,819
Posted By ImmortalA1000
Well seeing as my CDTV has no 68020 or better or...

Well seeing as my CDTV has no 68020 or better or 2mb of FAST RAM that's not really interesting to me ;)
Forum: support.Games 22 September 2021, 06:06
Replies: 30
Views: 2,819
Posted By ImmortalA1000
Actually I forgot that the Lotus games are 1mb,...

Actually I forgot that the Lotus games are 1mb, but I think I managed to load an original copy using the disk drive on my CDTV. None of the crack disks worked but there's a password for almost all...
Forum: support.Games 20 September 2021, 13:35
Replies: 30
Views: 2,819
Posted By ImmortalA1000
Does anybody know of a Lotus CD for CDTV?

Hi,

I tried to look for a compilation for CDTV with Lotus games on there but found nothing. Alternatively, is there a way to make the CD32 official release CDTV compatible as the games look the...
Forum: Amiga scene 05 September 2021, 11:44
Replies: 171
Views: 14,794
Posted By ImmortalA1000
Always amazed me that there was a 24bit internal...

Always amazed me that there was a 24bit internal graphics "card" for any Amiga with a Denise socket, the Avideo/24.

I actually have one now but I don't think it would work in my A1000 so I lost...
Forum: News 05 September 2021, 11:34
Replies: 172
Views: 34,577
Posted By ImmortalA1000
Thank you :) I would like to play it over...

Thank you :)

I would like to play it over Xmas when I have finished enough of the house.
Forum: Amiga scene 27 August 2021, 21:33
Replies: 12
Views: 4,427
Posted By ImmortalA1000
Even on the C64 there is only one tune and if you...

Even on the C64 there is only one tune and if you turn the music off there is no sound effects at all hmmmm.
Forum: Amiga scene 13 August 2021, 16:53
Replies: 151
Views: 21,945
Posted By ImmortalA1000
Hmm well I don't really care about the copyright...

Hmm well I don't really care about the copyright shenanigans to be honest so it comes down to price, about 50% more than theC64 mini was, and what it can do.

There is one aspect people forget,...
Forum: Amiga scene 13 August 2021, 16:36
Replies: 151
Views: 21,945
Posted By ImmortalA1000
You NEED this video below, about 2 minutes into...

You NEED this video below, about 2 minutes into the video. The comparison of a real C64 (full retail UK packaging in mint condition) and a recently unboxed theC64 full size.
...
Forum: News 08 July 2021, 15:17
Replies: 172
Views: 34,577
Posted By ImmortalA1000
Sadly I have still not played this because I want...

Sadly I have still not played this because I want to play it on a real Amiga and the only Amiga I have space for at the moment is my CDTV + keyboard setup.

Is there any chance you guys could...
Forum: Coders. General 08 July 2021, 02:51
Replies: 11
Views: 1,611
Posted By ImmortalA1000
There is nothing wrong with the 3D section at...

There is nothing wrong with the 3D section at all, perhaps you are just not that type of gamer. It's fast, smooth, the dragon doesn't obscure too much of your view etc and the coding is of sufficient...
Forum: Coders. General 08 July 2021, 02:16
Replies: 11
Views: 1,611
Posted By ImmortalA1000
Today nobody is really up to that sort of coding...

Today nobody is really up to that sort of coding level as Turrican III on OCS/ECS, hardly any were back then when brand new A500s/600s were on sale in the shops still :) A bit too late now...but back...
Forum: Coders. General 08 July 2021, 00:57
Replies: 43
Views: 8,364
Posted By ImmortalA1000
Very sorry, I should really keep track of my...

Very sorry, I should really keep track of my sporadic thread posting! My day to day memory is pretty shafted since the whole CV-19 stuff.

I wish people wouldn't mention 16 colour mode, the ST is...
Forum: Coders. General 07 July 2021, 03:14
Replies: 11
Views: 1,611
Posted By ImmortalA1000
Who wrote the 3D routines for Unreal and how is it done?

If you look at the 3D levels of Unreal, the only levels I bother with, it's pretty obvious you could have done some sort of rally type game with so many scaling objects on screen.

Does anybody...
Forum: Amiga scene 06 July 2021, 14:54
Replies: 542
Views: 53,474
Posted By ImmortalA1000
There is no console market, the PS5/Xbox is a...

There is no console market, the PS5/Xbox is a medium spec AMD PC (PS5 just using UNIX not Windows code for OS)...the only issue is AMD were paid by Sony and Microsoft not to release that AMD APU that...
Forum: Amiga scene 06 July 2021, 14:37
Replies: 542
Views: 53,474
Posted By ImmortalA1000
[QUOTE=dreadnought;1494393]I don't think it...

[QUOTE=dreadnought;1494393]I don't think it really works like that though. Commodore has done pretty well with C64 despite selling it cheap. It died eventually because the 8-bit era was over and PC...
Forum: Amiga scene 06 July 2021, 14:19
Replies: 542
Views: 53,474
Posted By ImmortalA1000
See THIS is the problem with this topic, people...

See THIS is the problem with this topic, people who pull out isolated 'problems' then magic them into full blown reasons without thinking about it in context of the time.

Piracy doesn't explain...
Forum: Amiga scene 05 July 2021, 23:26
Replies: 542
Views: 53,474
Posted By ImmortalA1000
There are many reasons why Amiga failed in my...

There are many reasons why Amiga failed in my book (selling 33% in total of those of the Commodore 64 and Commodore 128 combined is a failure).

But the two main ones were 500 quid price to jump on...
Forum: Coders. General 22 June 2021, 23:59
Replies: 4
Views: 1,691
Posted By ImmortalA1000
Like I said it's supposed to be for dark murky...

Like I said it's supposed to be for dark murky scenes, if you were going to do a movie game conversion of say Sleepy Hollow it would work great on some title/menu/loading pages I thought whilst...
Forum: Coders. General 12 June 2021, 21:32
Replies: 11
Views: 1,807
Posted By ImmortalA1000
Well that's good news. I can carry on seeing if I...

Well that's good news. I can carry on seeing if I could design a simple short demo and fleshing out some sort of plot and placeholder anims/backgrounds and come back to you guys when I am at the...
Forum: Coders. General 12 June 2021, 14:46
Replies: 11
Views: 1,807
Posted By ImmortalA1000
Well that went right over my head so I guess it's...

Well that went right over my head so I guess it's beyond me.

Shame, I worked out a whole load of stuff to do a sort of Fear the Walking Dead version of something like an Amiga Cinemaware game...
Forum: Amiga scene 09 June 2021, 02:24
Replies: 31
Views: 6,872
Posted By ImmortalA1000
Fascinating stuff :) I forgot all about this...

Fascinating stuff :) I forgot all about this thread sorry.

Last year when I got re-acquainted with my PS2 of old I started wondering and talking aloud about how good would an Amiga have to be for...
Forum: Coders. General 09 June 2021, 02:09
Replies: 11
Views: 1,807
Posted By ImmortalA1000
Ah yes, that was a thing on one of my Jarre CDs I...

Ah yes, that was a thing on one of my Jarre CDs I think, a single 10-15min track but with index numbers to jump to the middle or last segment of the tune. My memory is not what it used to be for...
Forum: Coders. General 07 June 2021, 09:51
Replies: 11
Views: 1,807
Posted By ImmortalA1000
Thanks to all the replies :) It was really...

Thanks to all the replies :)

It was really just me wondering if I would be able to initiate CDDA track play commencing via software control once I had finished loading the data needed for the...
Forum: Coders. General 05 June 2021, 10:13
Replies: 11
Views: 1,807
Posted By ImmortalA1000
Can you write 100% CDTV games with AMOS/Blitz?

I was wondering if somebody knew if either AMOS or Blitz BASIC allowed control of playing audio tracks on data+CDDA CD-ROMs on a CDTV rather than just loading files from the data track via CD0:...
Forum: Coders. General 05 June 2021, 09:55
Replies: 4
Views: 1,691
Posted By ImmortalA1000
I don't think I explained it right. The...

I don't think I explained it right.

The main picture/background would already be a picture that only used RGB values from 777 to 000 like a murky Victorian scene of London and so you set the...
Forum: Coders. General 31 May 2021, 02:07
Replies: 4
Views: 1,691
Posted By ImmortalA1000
Using EHB in reverse patchy fog cloud overlay effect?

I wonder if anybody knows of any games or demos where the EHB 6th bitplane has been inverted to allow, for example, twice as bright patches of fog?

The principle is you set your palette to the...
Forum: Nostalgia & memories 27 May 2021, 05:07
Replies: 37
Views: 12,031
Posted By ImmortalA1000
tl;dr version It Came from the Desert is...

tl;dr version
It Came from the Desert is crippled by being crammed onto 3 floppy disks....CDTV solves that and gives you 2 16bit audio channels extra for free like 386 PC + MT32 + Soundblaster...
Forum: Nostalgia & memories 25 May 2021, 02:36
Replies: 37
Views: 12,031
Posted By ImmortalA1000
Well if Atari also had a CD-ROM based option for...

Well if Atari also had a CD-ROM based option for the ST then with CD music the ST version of Xenon 2 would be pretty damned identical to CDTV release :)

The 1991 £499 quid CDTV would have allowed...
Forum: Retrogaming General Discussion 31 March 2021, 21:15
Replies: 16
Views: 3,536
Posted By ImmortalA1000
Pretty sure for CDXL the limiting factor is the...

Pretty sure for CDXL the limiting factor is the CD single speed unit not the chipset. There was also something called Anim SLA format and one of those was interleaved audio and video but info on that...
Forum: Amiga scene 21 March 2021, 19:09
Replies: 542
Views: 53,474
Posted By ImmortalA1000
The CDTV is a really amplified version of what...

The CDTV is a really amplified version of what happened with Amiga, as far as having things worth running on the hardware goes anyway.

Imagine if EVERY arcade game on the Megadrive was some...
Forum: project.TOSEC (amiga only) 21 March 2021, 18:22
Replies: 3
Views: 3,852
Posted By ImmortalA1000
Is it just the .info files? Shame because...

Is it just the .info files?

Shame because this compilation would be REALLY helpful in keeping the CDTV out on the desk all the time as it has a few good commercial games converted to run from CD...
Forum: News 18 March 2021, 11:10
Replies: 172
Views: 34,577
Posted By ImmortalA1000
Well here's a thing to stumble on! beta 1.0...

Well here's a thing to stumble on! beta 1.0 implies it is finished as far as coding goes then? I will not try it until I can get it running on a real Amiga with a Zipstik but it looks good on youtube...
Forum: request.Modules 17 March 2021, 10:46
Replies: 3
Views: 3,562
Posted By ImmortalA1000
Thank you very much chip :) I just checked...

Thank you very much chip :)

I just checked and it plays fine on Xmplay so I can make my own audio.
Forum: Coders. General 10 March 2021, 04:12
Replies: 2
Views: 1,061
Posted By ImmortalA1000
Thanks for the update :) Annoying that I...

Thanks for the update :)

Annoying that I used to know all this stuff and which demos did what tricks the best back then.
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