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Search: Posts Made By: alpine9000
Forum: News 08 September 2021, 11:41
Replies: 465
Views: 72,615
Posted By alpine9000
Sorry I did read STe, but wrote ST in my reply by...

Sorry I did read STe, but wrote ST in my reply by mistake.
Forum: News 08 September 2021, 11:15
Replies: 465
Views: 72,615
Posted By alpine9000
I am sure you could do an ST version technically...

I am sure you could do an ST version technically - would it be exactly the same ? Probably not? I am not sure how some of the effects that are created with sprites and copper tricks would translate. ...
Forum: support.Hardware 07 June 2021, 09:19
Replies: 2
Views: 374
Posted By alpine9000
I’ve yet to have a plipbox work without NOBURST

I’ve yet to have a plipbox work without NOBURST
Forum: Coders. General 19 May 2021, 23:52
Replies: 113
Views: 9,184
Posted By alpine9000
My games have two “versions”, a trackloaded A500,...

My games have two “versions”, a trackloaded A500, kill the OS version, and a version that tries as hard as it can to keep the OS fully functional. This is lots of extra work in (mainly) testing. I...
Forum: News 11 May 2021, 00:22
Replies: 465
Views: 72,615
Posted By alpine9000
The game is coded mainly in C using bebbo’s gcc...

The game is coded mainly in C using bebbo’s gcc (modified to use vasm/vlink instead of binutils). The tools used to import art assets are custom.

I’ll let Tsak fill you in on the tools used to...
Forum: News 10 May 2021, 12:35
Replies: 465
Views: 72,615
Posted By alpine9000
DaemonClaw in many ways is less taxing that...

DaemonClaw in many ways is less taxing that MetroSiege - the Amiga target would definitely be A500
Forum: News 09 May 2021, 11:15
Replies: 465
Views: 72,615
Posted By alpine9000
This is the last one of these I post - I promise...

This is the last one of these I post - I promise :D

https://www.youtube.com/watch?v=LDQ2JcSRLs4
Forum: News 09 May 2021, 05:24
Replies: 465
Views: 72,615
Posted By alpine9000
More fun with with animation decomposition (now...

More fun with with animation decomposition (now with reconstitution!)

This time it's the Amiga version running on an A500 (emulated).

https://www.youtube.com/watch?v=nna9wvZPLgo
Forum: support.OtherUAE 08 May 2021, 12:59
Replies: 8
Views: 3,687
Posted By alpine9000
Great stuff! Looking forward to this being...

Great stuff! Looking forward to this being released!
Forum: News 08 May 2021, 12:55
Replies: 465
Views: 72,615
Posted By alpine9000
I did a little hack today to demonstrate how...

I did a little hack today to demonstrate how Metro Siege composites character animation frames from many smaller images. Full disclosure - the video below is not running on an Amiga, but the mac...
Forum: News 08 May 2021, 00:32
Replies: 465
Views: 72,615
Posted By alpine9000
Mike and Corey featured on the RetroHour podcast...

Mike and Corey featured on the RetroHour podcast this week. Mike talks (amount other things) about the (long) history of Metro Siege and how the project came together.
...
Forum: Amiga scene 06 May 2021, 02:26
Replies: 1,216
Views: 236,176
Posted By alpine9000
Every new update continues to (re)blow my mind -...

Every new update continues to (re)blow my mind - the positional sfx and new textures in particular had that extra mind blowing impact on me.
Forum: Coders. Asm / Hardware 04 May 2021, 15:30
Replies: 92
Views: 6,851
Posted By alpine9000
What are the pitfalls of LoadView(NULL) followed...

What are the pitfalls of LoadView(NULL) followed by direct hardware access?
Forum: Coders. Asm / Hardware 04 May 2021, 02:54
Replies: 92
Views: 6,851
Posted By alpine9000
Interesting - I haven't done that - but can't see...

Interesting - I haven't done that - but can't see the harm in adding it :great
Forum: Coders. Asm / Hardware 04 May 2021, 02:15
Replies: 92
Views: 6,851
Posted By alpine9000
As well as registering an input handler to null...

As well as registering an input handler to null out any input events, you would also probably want to set the pr_WindowPtr of the current Process/Task to -1 to stop any requesters silently waiting...
Forum: News 22 April 2021, 03:53
Replies: 465
Views: 72,615
Posted By alpine9000
I just found out today that Metro Siege makes a...

I just found out today that Metro Siege makes a (tiny) cameo appearance in the awesome new pro wrestling game released for modern systems RetroManiaWrestling (https://www.retromaniawrestling.com/)
...
Forum: Amiga scene 13 April 2021, 07:29
Replies: 1,046
Views: 143,566
Posted By alpine9000
Picked up the digital today - tried to order the...

Picked up the digital today - tried to order the physical but couldn't seem to stop it trying to charge me 58euro or something for shipping. I'll try again at some point.

Great game - very smooth...
Forum: Coders. Releases 06 April 2021, 01:57
Replies: 18
Views: 2,850
Posted By alpine9000
Fantastic work. I found this to be a really well...

Fantastic work. I found this to be a really well balanced demo that kept my interest throughout. Best 64k I’ve seen in a while! Congrats!!
Forum: Coders. C/C++ 14 March 2021, 08:10
Replies: 15
Views: 1,963
Posted By alpine9000
Which gcc are you using ? The details are...

Which gcc are you using ? The details are different if you're using for example bebbo's vs Bartman's
Forum: Amiga scene 07 March 2021, 22:31
Replies: 57
Views: 5,748
Posted By alpine9000
Testing my games to make sure they work on...

Testing my games to make sure they work on accelerated Amigas :)

One thing I really enjoy is how fast a big lha file extracts on a 50mhz 030 compared to a stock Amiga - speeds up the test cycle.
Forum: Amiga scene 01 March 2021, 12:59
Replies: 191
Views: 9,258
Posted By alpine9000
For the game I am working on (Metro Siege) I have...

For the game I am working on (Metro Siege) I have two versions.


A bootable floppy version which disables the OS.
A "system friendly" version which keeps the OS running.


When I say...
Forum: Coders. Asm / Hardware 27 February 2021, 04:17
Replies: 34
Views: 2,748
Posted By alpine9000
I did some unusual (incorrect?) blitter setup...

I did some unusual (incorrect?) blitter setup write ordering in a game I was working on in maybe 2017. It would work under WinUAE but would glitch on real hardware. I sent Toni the code and he...
Forum: Coders. Asm / Hardware 26 February 2021, 00:47
Replies: 10
Views: 1,041
Posted By alpine9000
Celtic Heart contains hardware trackdisk routines...

Celtic Heart contains hardware trackdisk routines for reading and writing:

http://server.owl.de/~frank/CelticHeart.lha (trackdisk.asm)
Forum: Coders. Asm / Hardware 08 February 2021, 11:48
Replies: 84
Views: 11,984
Posted By alpine9000
I bet you were happy when you worked out you had...

I bet you were happy when you worked out you had enough free ram to avoid copper split blits!

Thanks for sharing the info!
Forum: News 07 February 2021, 09:54
Replies: 172
Views: 34,787
Posted By alpine9000
Absolutely outstanding work!

Absolutely outstanding work!
Forum: Coders. General 02 February 2021, 07:39
Replies: 88
Views: 7,119
Posted By alpine9000
Why is that cheating?

Why is that cheating?
Forum: Amiga scene 02 February 2021, 07:35
Replies: 60
Views: 5,319
Posted By alpine9000
It’s a really interesting question as to if...

It’s a really interesting question as to if distribution of a cracked game would be legal even with the permission of the rights holder of the original game. A cracked game would be an unauthorised...
Forum: News 19 January 2021, 04:00
Replies: 465
Views: 72,615
Posted By alpine9000
Unfortunately we can’t give you a definite answer...

Unfortunately we can’t give you a definite answer to any of these questions. Things change and we obviously can’t predict the future, but I can let you know our current intentions.

Completion...
Forum: Coders. Asm / Hardware 11 January 2021, 01:07
Replies: 25
Views: 2,319
Posted By alpine9000
Not truely random but maybe good enough for this...

Not truely random but maybe good enough for this application.

Use various bits of a random number to swap pairs in the table if the bit is set.

Maybe two small loops, swapping pairs up and then...
Forum: Nostalgia & memories 08 January 2021, 03:19
Replies: 111
Views: 10,692
Posted By alpine9000
Case closed

Case closed
Forum: Coders. C/C++ 04 January 2021, 05:15
Replies: 25
Views: 3,795
Posted By alpine9000
Just use AllocVec and FreeVec instead as they...

Just use AllocVec and FreeVec instead as they track the allocation size
Forum: request.Other 24 December 2020, 00:29
Replies: 3
Views: 1,394
Posted By alpine9000
http://amigadev.elowar.com/ (HTML version,...

http://amigadev.elowar.com/

(HTML version, not PDF conversion book images)
Forum: project.Amiga Game Factory 17 December 2020, 03:54
Replies: 50
Views: 5,854
Posted By alpine9000
Nice work!

Nice work!
Forum: Coders. Asm / Hardware 02 December 2020, 21:39
Replies: 6
Views: 1,147
Posted By alpine9000
If you had no black in your palette and enabled...

If you had no black in your palette and enabled ecs border blanking, it would be cool if it was black - free new palette index :)

But I’m guessing it would be color 0
Forum: Amiga scene 12 November 2020, 12:02
Replies: 144
Views: 22,215
Posted By alpine9000
I don’t think he was talking about IRN. Mentioned...

I don’t think he was talking about IRN. Mentioned the comments were not in English.
Forum: Amiga scene 12 November 2020, 10:15
Replies: 144
Views: 22,215
Posted By alpine9000
To me the game is looking awesome and I really...

To me the game is looking awesome and I really look forward to playing it.

Please try and ignore negative comments. You have created something that you like, and you should trust your own...
Forum: project.Amiga Game Factory 21 October 2020, 02:03
Replies: 288
Views: 57,992
Posted By alpine9000
I love the fact that this is interlaced. ...

I love the fact that this is interlaced.

Other than that, it' shaping up amazingly well, can't wait for it to be finished.
Forum: Coders. Asm / Hardware 16 October 2020, 00:39
Replies: 21
Views: 1,623
Posted By alpine9000
I use a word for each column with each bit...

I use a word for each column with each bit mapping to a tile. This is ok for a horizontal scrolling game up to 256 high. Means you can check if a column has any dirty bits by checking if the word is...
Forum: Coders. Asm / Hardware 16 October 2020, 00:22
Replies: 21
Views: 1,623
Posted By alpine9000
In my tests it was slightly slower, but not that...

In my tests it was slightly slower, but not that much. All blits being the exact same size and configuration helps save on blitter setup for each tile. It's important that the code for managing dirty...
Forum: Coders. Asm / Hardware 15 October 2020, 22:58
Replies: 21
Views: 1,623
Posted By alpine9000
I use the tile based restore in Metro Siege and...

I use the tile based restore in Metro Siege and phx uses it in his recent games (he gave me the idea)

Main advantage is obviously no third buffer or restore buffers which fior me was a must as my...
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