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Forum: support.WinUAE 25 October 2021, 13:45
Replies: 22
Views: 6,118
Posted By ross
It also works on AGA.

It also works on AGA.
Forum: Coders. Asm / Hardware 24 October 2021, 00:26
Replies: 59
Views: 2,995
Posted By ross
ROTFL :lol:lol:lol ...

ROTFL :lol:lol:lol
https://en.wikipedia.org/wiki/Phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#The_Answer_to_the_Ultimate_Question_of_Life,_the_Universe,_and_Everything_is_42

And the thread...
Forum: Coders. Asm / Hardware 24 October 2021, 00:03
Replies: 59
Views: 2,995
Posted By ross
I can re-post this: [REMOVED] Dan was...

I can re-post this:

[REMOVED]

Dan was sick for 2 days when he saw it :laughing


Even that removed, looking at it gives me a headache :nervous
Forum: Coders. Asm / Hardware 23 October 2021, 21:58
Replies: 59
Views: 2,995
Posted By ross
Ok, then it's time to cancel that disgraceful...

Ok, then it's time to cancel that disgraceful gifanim at message #28
:cool
Forum: Coders. System 23 October 2021, 13:59
Replies: 2
Views: 198
Posted By ross
I don't see a single reason why a patched...

I don't see a single reason why a patched CacheClearU() should break a Forbid().
If it did it would simply be broken.
Forum: Coders. Asm / Hardware 22 October 2021, 15:29
Replies: 59
Views: 2,995
Posted By ross
Nah, nothing good from me ;) I like keep a low...

Nah, nothing good from me ;)
I like keep a low profile on the scene for personal reasons.
So I only do it as a mental exercise and to have some fun.
Forum: Coders. Asm / Hardware 22 October 2021, 15:03
Replies: 59
Views: 2,995
Posted By ross
Well, this can work for some specific effect, but...

Well, this can work for some specific effect, but as Dan said for *very* limited sine speeds :)


Of course this method works and is born for scrolling images, I have a version somewhere that does...
Forum: Coders. Asm / Hardware 22 October 2021, 13:24
Replies: 59
Views: 2,995
Posted By ross
:agree :great

:agree

:great
Forum: Coders. Asm / Hardware 22 October 2021, 12:52
Replies: 59
Views: 2,995
Posted By ross
I will probably say things that are too...

I will probably say things that are too simplified for someone and verbose, so be patient, I try to make myself understood in the best possible way, but I am not very good in English..
The terms I...
Forum: Coders. Asm / Hardware 22 October 2021, 09:52
Replies: 59
Views: 2,995
Posted By ross
I write a little more during the day when I find...

I write a little more during the day when I find a moment :)



Yeahh, Brian the Lion rotation is great,
I always wanted to write something like this...


:great
Forum: Coders. Asm / Hardware 22 October 2021, 00:13
Replies: 6
Views: 303
Posted By ross
You do not restore the Lev2 IRQ vector at exit :)...

You do not restore the Lev2 IRQ vector at exit :)

move.l oldIntPorts(a4),$68(a0)
Forum: Coders. Asm / Hardware 21 October 2021, 23:50
Replies: 59
Views: 2,995
Posted By ross
Aaahh, now i know why Photon call it C2P!...

Aaahh, now i know why Photon call it C2P! Basically what I do to calculate the mask applied to the column to select the slice is similar to what a C2P routine do.

But I don't think this is enough...
Forum: Coders. Asm / Hardware 21 October 2021, 23:33
Replies: 59
Views: 2,995
Posted By ross
Absolutely linear: move.w d1,bltamod-2(a6) ...

Absolutely linear:
move.w d1,bltamod-2(a6)
move.w d1,bltbmod-2(a6)
move.w d1,bltdmod-2(a6)

;a6=$dff002
I don't touch the module throughout the main routine and work column by column...
Forum: Coders. Asm / Hardware 21 October 2021, 22:56
Replies: 59
Views: 2,995
Posted By ross
Yep. I'm applying a "deferred summation",...

Yep.


I'm applying a "deferred summation", just because I don't have a name for the method, but I think it's called that way ;)
Forum: Coders. Asm / Hardware 21 October 2021, 22:15
Replies: 59
Views: 2,995
Posted By ross
Joboo, what you're saying might work. But it is...

Joboo, what you're saying might work.
But it is probably slower than the "deferred summation" method
(I don't know what to call it! but in practice this is what happens if you use the blitter in...
Forum: Coders. Asm / Hardware 21 October 2021, 21:13
Replies: 6
Views: 303
Posted By ross
Please post an exe, maybe is a tiny careless...

Please post an exe, maybe is a tiny careless mistake :)
Forum: Coders. Asm / Hardware 21 October 2021, 20:23
Replies: 59
Views: 2,995
Posted By ross
I have no idea if what Photon actually calls...

I have no idea if what Photon actually calls "C2P-shift type sine scroller" is similar to what I did (I haven't found a detailed explanation).
My blitter mask constantly adapts to the curvature of...
Forum: Coders. Asm / Hardware 18 October 2021, 23:12
Replies: 59
Views: 2,995
Posted By ross
Gha... I've a déjà vu ;)

Gha... I've a déjà vu ;)
Forum: support.Games 16 October 2021, 12:25
Replies: 35
Views: 1,863
Posted By ross
To clarify. All 'boot' disks are identical and...

To clarify.
All 'boot' disks are identical and contain a small intro/loader and the encrypted main(s*) program (so the crack must be there!).
Scenario disks contain only data, (saved) high-score...
Forum: support.Games 15 October 2021, 12:34
Replies: 35
Views: 1,863
Posted By ross
As you can guess for the crack I simply skipped...

As you can guess for the crack I simply skipped the check on the protection track :)
There are no game checksums on the control code, which once decrypted is completely skipable (although there is a...
Forum: support.Games 15 October 2021, 12:16
Replies: 35
Views: 1,863
Posted By ross
I have only checked from cylinder 2 onwards,...

I have only checked from cylinder 2 onwards, where the scenario game data is, it is probably just to update the slave for track 0.
But there is nothing significant on cylinders 0 and 1, apart from...
Forum: support.Games 15 October 2021, 11:47
Replies: 35
Views: 1,863
Posted By ross
Confirmed. Scenario disks are the same as IPF...

Confirmed.
Scenario disks are the same as IPF #610 and #800, first disk the same on both.

It can be seen that the duplication machine used was not the same because the length of the cells is...
Forum: support.Games 14 October 2021, 12:31
Replies: 35
Views: 1,863
Posted By ross
Maybe it's the right time to sort out the various...

Maybe it's the right time to sort out the various versions (which are probably a single one, the usual v1.02).
If the disks are in good condition, a comparison can be made with the available IPFs...
Forum: support.Games 13 October 2021, 22:18
Replies: 35
Views: 1,863
Posted By ross
Could be.. But they could have done it better.....

Could be..
But they could have done it better.. I checked, in disk 2 those "new" ADOS sectors with different data are in fact corrupt.
Forum: support.Games 13 October 2021, 21:58
Replies: 35
Views: 1,863
Posted By ross
No idea why your 'original' is in this condition,...

No idea why your 'original' is in this condition, but I assure you that is a cracked version.

Also, the second disk isn't exactly like the HQC one (very similar but wrong audio data in a sector?),...
Forum: support.Games 13 October 2021, 21:02
Replies: 35
Views: 1,863
Posted By ross
This is a tampered version. It contains the...

This is a tampered version.
It contains the Blizzard crack (with intro removed) and the HQC's ADOSed 2nd disk.
Forum: Coders. Asm / Hardware 12 October 2021, 21:28
Replies: 16
Views: 943
Posted By ross
Short answer: no :)

Short answer: no :)
Forum: support.Games 12 October 2021, 19:15
Replies: 35
Views: 1,863
Posted By ross
To tell you the truth it's just to try the...

To tell you the truth it's just to try the "cylinder compressor".
Let's see if anything decent comes up ;)

:great
Forum: support.Games 12 October 2021, 19:03
Replies: 35
Views: 1,863
Posted By ross
Maybe it could be the right time that I fix this...

Maybe it could be the right time that I fix this game for a one-disk version (it is another one that I started and never finished...).

The file system is really wasteful, with its 8192 bytes per...
Forum: Coders. Asm / Hardware 10 October 2021, 12:26
Replies: 61
Views: 5,699
Posted By ross
Yes, and you could probably also reinsert (some?)...

Yes, and you could probably also reinsert (some?) 'deleted' modules from the CosoPack.
However, you must remove the support for LZ4 and replace the pre-compressed ones always with ZX0.
I don't...
Forum: support.Games 09 October 2021, 16:01
Replies: 9
Views: 826
Posted By ross
Dragons of Flame patched into the Zone! ...

Dragons of Flame patched into the Zone!

Contains fixes for 1MB chip-ram machines, KS3.1 and 010+ processors.

Started as always with a simple patch due to a stupid way of allocating memory, only...
Forum: Retrogaming General Discussion 09 October 2021, 01:32
Replies: 25
Views: 1,997
Posted By ross
:bash :sleep

:bash





:sleep
Forum: Retrogaming General Discussion 08 October 2021, 20:52
Replies: 25
Views: 1,997
Posted By ross
Even if you are jealous there is no need to cry :p

Even if you are jealous there is no need to cry :p
Forum: Retrogaming General Discussion 08 October 2021, 16:38
Replies: 25
Views: 1,997
Posted By ross
The problem is only partially the kickstart, or...

The problem is only partially the kickstart, or at least not directly (so much so that the original version works with 512+512 and KS1.x).
There are issues related to memory management, in the...
Forum: Retrogaming General Discussion 07 October 2021, 12:25
Replies: 25
Views: 1,997
Posted By ross
Finally uploaded to the Zone! It wasn't easy...

Finally uploaded to the Zone!

It wasn't easy at all as there were several details that prevented it from working properly in different combinations of KS and memory
(there was a reason why some...
Forum: Coders. Asm / Hardware 06 October 2021, 18:10
Replies: 61
Views: 5,699
Posted By ross
The bitcode is quite 'stable' now. You have...

The bitcode is quite 'stable' now.

You have a PM :)
Forum: Coders. Asm / Hardware 06 October 2021, 14:41
Replies: 61
Views: 5,699
Posted By ross
Einar pointed me out to his new experimental ZX...

Einar pointed me out to his new experimental ZX family compressor, ZX5.
Thanks, :great

Basically it extend the rep-match concept to the last three offset (like LZX).
"..ZX5 compressor is very...
Forum: Coders. Asm / Hardware 06 October 2021, 11:29
Replies: 14
Views: 2,111
Posted By ross
This value seems wrong.. Did you reversed the...

This value seems wrong.. Did you reversed the bits?
Forum: Coders. General 06 October 2021, 10:16
Replies: 4
Views: 713
Posted By ross
hmm, it's probably a lot simpler than you think. ...

hmm, it's probably a lot simpler than you think.
In practice, nothing happens on the screen that is not preset.

I would do it like this:
Dual playfield, copper per line for separate scroll and...
Forum: support.Hardware 04 October 2021, 10:51
Replies: 4
Views: 405
Posted By ross
A 3.5Mhz memory bus is more than enough for 0...

A 3.5Mhz memory bus is more than enough for 0 wait states on 7Mhz 68000.

And due to the way in which 68k accesses memory, sharing it halfway with 'another' involves practically no loss in speed....
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