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Forum: Amiga scene 05 April 2024, 22:03
Replies: 66
Views: 5,421
Posted By oRBIT
"Backslade to Arcanum", that was an awesome...

"Backslade to Arcanum", that was an awesome endpart with the rotator-thing. I had to pick up my jaw from the floor.
Forum: Coders. System 22 January 2024, 07:28
Replies: 21
Views: 4,695
Posted By oRBIT
I was interested in this overlay-stuff awhile...

I was interested in this overlay-stuff awhile back, but was pretty terrified how complex it seems to be. :) Perhaps that's why it's very rarely used (as far as I know) on the Amiga.
Forum: Coders. Asm / Hardware 13 November 2023, 18:59
Replies: 11
Views: 2,553
Posted By oRBIT
I've been experimenting a bit with BPLCON2 (a few...

I've been experimenting a bit with BPLCON2 (a few years later), BPLCON2 obviously affects the entire scanline.. Assuming I have a few sprites on the exact same scanline, but only a few should be in...
Forum: Coders. Asm / Hardware 09 November 2023, 07:46
Replies: 4
Views: 686
Posted By oRBIT
Thanks alot!

Thanks alot!
Forum: Coders. Asm / Hardware 09 November 2023, 07:32
Replies: 4
Views: 686
Posted By oRBIT
"Selfmodifying" data

Selfmodifying code is mostly a thing for the past nowadays (mostly I guess anyway?) because of obvious issues with caching..
But could there be an issue with data that modifies itself (through code...
Forum: Coders. Asm / Hardware 07 November 2023, 15:24
Replies: 14
Views: 1,392
Posted By oRBIT
The original A/NES is the one that I'm currently...

The original A/NES is the one that I'm currently working on (well, more or less, mostly less). Yes, A/NES PRO does a better job with the graphics but obviously requires a pretty powerful machine.
Forum: Coders. Asm / Hardware 06 November 2023, 19:41
Replies: 14
Views: 1,392
Posted By oRBIT
Emulating the Nintendo Entertainment System

Since 1997 (every now and then) a friend and I coded on our NES emulator, A/NES, for Amiga. It has been fun (most of the time) but of course the biggest bottleneck is the graphics emulation which in...
Forum: News 02 November 2023, 21:18
Replies: 0
Views: 193
Posted By oRBIT
A/NES v1.21 released

A/NES, the NES 8-bit emulator for Classic AGA Amigas has been updated to v1.21. Unofficial opcodes has been added, bugfixes and some minor spriteoptimizations.
Download at the official website:...
Forum: support.WinUAE 29 October 2023, 19:29
Replies: 5
Views: 645
Posted By oRBIT
The problem is usually AsmOne and using special...

The problem is usually AsmOne and using special characters that are nowhere to be found (or very cleverly hidden).
Forum: support.WinUAE 27 October 2023, 22:05
Replies: 5
Views: 645
Posted By oRBIT
Remapping keys in WinUAE

Amiga-environments in WinUAE are causing me headaches sometimes since I've problems finding certain characters on the keyboard. Especially problematic are symbols like {}and such that are triggered...
Forum: Coders. Asm / Hardware 27 October 2023, 21:51
Replies: 9
Views: 2,693
Posted By oRBIT
Is there any human understandable documentation...

Is there any human understandable documentation about the bitfield instructions? The docs I've found just results in some kind of trial-and-error for me (and resulting mostly in errors).

Simple...
Forum: Coders. Asm / Hardware 28 August 2023, 15:29
Replies: 45
Views: 3,816
Posted By oRBIT
Use FPU registers aswell? :)

Use FPU registers aswell? :)
Forum: Coders. Asm / Hardware 09 August 2023, 21:30
Replies: 122
Views: 17,307
Posted By oRBIT
Interesting, it's (\1.l,a0) obviously I'm after,...

Interesting, it's (\1.l,a0) obviously I'm after, but after a bit of testing, that syntax seems to be limited to 16-bit offsets only (both AsmPro/AsmOne), as you obviously wrote above. The
syntax I...
Forum: Coders. Asm / Hardware 08 August 2023, 21:18
Replies: 122
Views: 17,307
Posted By oRBIT
Not entirely sure of what you mean but Asm-One...

Not entirely sure of what you mean but Asm-One assembles this as:
move.b d2,(a0,$00000010.L)
Forum: Coders. Asm / Hardware 08 August 2023, 19:38
Replies: 122
Views: 17,307
Posted By oRBIT
I attach a screenshot how I type it. Doesn't work...

I attach a screenshot how I type it. Doesn't work that way anyway, running 1.19c..
Forum: Coders. Asm / Hardware 08 August 2023, 19:21
Replies: 122
Views: 17,307
Posted By oRBIT
Can't get a macro to work that looks like this...

Can't get a macro to work that looks like this (illegal operand):
MyMacro:
MACRO
move.b d2,(a0,\1.l)
ENDM
It assembles in Asm-One... Is it my syntax? :)
Forum: Coders. Asm / Hardware 08 August 2023, 13:22
Replies: 41
Views: 3,793
Posted By oRBIT
So, not sure how I would interpret the answers.. ...

So, not sure how I would interpret the answers..
Aligning only make sense if there are loops involved (and aligning to 16-byte boundaries would make it work best with 060 and lower).?
Does this...
Forum: Coders. Asm / Hardware 07 August 2023, 19:04
Replies: 41
Views: 3,793
Posted By oRBIT
Aligning code, does it matter?

Browsing through my old code and found quite a few
CNOP 0,8
CNOP 0,16
(or something similar I think). It was related to aligning code somehow to make it run slightly faster I heard back then... ...
Forum: Coders. Asm / Hardware 04 August 2023, 12:21
Replies: 122
Views: 17,307
Posted By oRBIT
Any new version coming up soon? :)

Any new version coming up soon? :)
Forum: Coders. Asm / Hardware 21 April 2023, 22:05
Replies: 122
Views: 17,307
Posted By oRBIT
I'm pretty sure people would be happy to donate...

I'm pretty sure people would be happy to donate to a PayPal account to support your work?
Forum: News 22 March 2023, 20:36
Replies: 702
Views: 118,323
Posted By oRBIT
Love Hippoplayer, have used it many hours during...

Love Hippoplayer, have used it many hours during the years.. However, do I dare to wish for a Windows-version, in this forum? :)
Forum: Coders. Asm / Hardware 18 February 2023, 10:18
Replies: 122
Views: 17,307
Posted By oRBIT
Fantastic!

Fantastic!
Forum: Coders. Asm / Hardware 17 February 2023, 21:42
Replies: 122
Views: 17,307
Posted By oRBIT
Very cool with new Asm-Pro updates, I've waited...

Very cool with new Asm-Pro updates, I've waited along time for this. :) Tried it tonight very briefly with my A/NES sourcecode:

"illegal operand"
move.b d0,(a0,$3f00.l) won't assemble in Asm-Pro....
Forum: Coders. Asm / Hardware 10 February 2023, 10:15
Replies: 25
Views: 1,856
Posted By oRBIT
Geeky stuff but I love it. :) What formats...

Geeky stuff but I love it. :)

What formats was used for songs like "Battle Squadron (title theme)" and IK+?
There seems to be many custom formats out there (with custom I mean non-protracker...
Forum: Coders. Asm / Hardware 09 February 2023, 19:17
Replies: 25
Views: 1,856
Posted By oRBIT
Interesting stuff. :)

Interesting stuff. :)
Forum: Coders. Asm / Hardware 09 February 2023, 14:51
Replies: 25
Views: 1,856
Posted By oRBIT
Custom musicreplayers

Out of curiosity has anyone trying to reverse some custom musicreplayers (David Whittaker for example but there are many.)? I'm must curious if they have any obvious benefits/cool features compared...
Forum: Nostalgia & memories 21 June 2022, 21:43
Replies: 39
Views: 4,883
Posted By oRBIT
Thanks! :)

Thanks! :)
Forum: Nostalgia & memories 21 June 2022, 15:43
Replies: 39
Views: 4,883
Posted By oRBIT
Great song, think I have it somewhere in my...

Great song, think I have it somewhere in my mod-collection, if I just can figure out the name.. :)
Forum: Nostalgia & memories 21 June 2022, 13:32
Replies: 39
Views: 4,883
Posted By oRBIT
If you had to pick an Amiga-song for your funeral..

.. which one would it be? From an Amiga-game/demo.

One strong candidate for me would be the intromusic for "The Great Giana Sisters".

https://www.youtube.com/watch?v=8wbc-VgZnUY
Forum: Amiga scene 18 December 2021, 19:20
Replies: 1
Views: 738
Posted By oRBIT
Giants demoscene group awakens from the dead...

Giants, a demoscene group that was a little bit active in the swedish Amiga demoscene in the 90's has waken from the dead and has released a small intro for the NES/Famicom (!) today.
Slightly...
Forum: support.Games 12 December 2021, 10:35
Replies: 92
Views: 13,541
Posted By oRBIT
SNES have tilebased graphics which is in many...

SNES have tilebased graphics which is in many cases are more suitable for games than Amiga-bitmapped graphics. Animating background graphics just requires changing bytes, without the need for...
Forum: News 03 November 2021, 19:11
Replies: 702
Views: 118,323
Posted By oRBIT
Feature-suggestions: 1) Remember last...

Feature-suggestions:
1) Remember last directory where you picked your last played mod (instead of the configured directory in prefs).
2) Remember last played module. Pressing play immediately on...
Forum: News 03 November 2021, 15:59
Replies: 702
Views: 118,323
Posted By oRBIT
This is unreal... New HippoPlayer after all these...

This is unreal... New HippoPlayer after all these years. That's awesome! Will try this for sure!
Forum: News 21 September 2021, 21:10
Replies: 21
Views: 3,696
Posted By oRBIT
Does people still code viruses for Amiga these...

Does people still code viruses for Amiga these days?
Forum: support.WinUAE 17 August 2021, 11:43
Replies: 24
Views: 3,411
Posted By oRBIT
The BIGSPRITE seems to do the trick, thanks,...

The BIGSPRITE seems to do the trick, thanks, never knew that. Feature-request though: EVENBIGGERSPRITE would be nice. :)
Forum: support.WinUAE 16 August 2021, 21:35
Replies: 24
Views: 3,411
Posted By oRBIT
AmigaOS3.2 and tiny tiny mousepointer

I created a new Amigasetup in WinUAE 4.4.0, running Picasso-screenmodes. But I get a very tiny tiny mousepointer which is hard to see. It seem to have the same size no matter which resolution I pick...
Forum: support.WinUAE 01 June 2021, 20:25
Replies: 15
Views: 3,357
Posted By oRBIT
Configuring WinUAE setup to use entire screen?

Did a clean install today but I'm still struggling with making my Workbench setup to use the entire screen.
I've tried adjust "Overscan"-settings in Workbench and that fixes it a bit but still,...
Forum: Coders. Asm / Hardware 25 May 2021, 21:16
Replies: 24
Views: 6,865
Posted By oRBIT
Trying to compile my A/NES project but...

Trying to compile my A/NES project but include-directive fails.
"** File Error
Forum: News 25 May 2021, 20:58
Replies: 149
Views: 28,789
Posted By oRBIT
That's very impressive and very interesting. But...

That's very impressive and very interesting. But how did you keep things still working? Must be very easy to implement bugs and very difficult to track them?
Forum: News 21 May 2021, 22:28
Replies: 149
Views: 28,789
Posted By oRBIT
Cool stuff! I'm curious, how did you do the...

Cool stuff! I'm curious, how did you do the Z80->68k conversion?
Showing results 1 to 40 of 339

 
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