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Forum: project.Amiga Game Factory Yesterday, 00:21
Replies: 777
Views: 103,016
Posted By earok
I really should try the C64 version sometime,...

I really should try the C64 version sometime, I've only played the original with the ZX Spectrum graphics.

----

Daily update to experimental. Bad Apple demo has been updated with music (cheers...
Forum: project.Amiga Game Factory 05 May 2021, 22:55
Replies: 777
Views: 103,016
Posted By earok
It might be a little hard to do a spritesheet...

It might be a little hard to do a spritesheet exporter from Scorpion, though we've already got the spritesheet importer in the recent experimental update (+ button above images).



That would be...
Forum: project.Amiga Game Factory 05 May 2021, 15:03
Replies: 777
Views: 103,016
Posted By earok
I'd be up for collaborating on it, there's a copy...

I'd be up for collaborating on it, there's a copy of the art and tiles on OpenGameArt (https://opengameart.org/content/locomalitos-labbaye-des-morts).

If you strip out the ZX Spectrum style art,...
Forum: project.Amiga Game Factory 05 May 2021, 07:02
Replies: 777
Views: 103,016
Posted By earok
Oh wow, that looks cool. I'd really love to see...

Oh wow, that looks cool. I'd really love to see some Locomalito games make the jump to Scorpion (Abbey Des Morts particularly!). If you want to do a GIF of it, I could post it to the official...
Forum: project.Amiga Game Factory 05 May 2021, 06:57
Replies: 15
Views: 1,429
Posted By earok
Looking really cool man :great

Looking really cool man :great
Forum: project.Amiga Game Factory 04 May 2021, 10:03
Replies: 777
Views: 103,016
Posted By earok
Daily update to experimental done, it's a bug fix...

Daily update to experimental done, it's a bug fix only - it seemed that games with VM files (the compiled codeblocks) larger than 32K would occasionally crash. Cheers to Mixel for reporting and...
Forum: project.Amiga Game Factory 02 May 2021, 12:14
Replies: 777
Views: 103,016
Posted By earok
Good luck with the parallax! --- Daily...

Good luck with the parallax!

---

Daily check in to experimental is an editor enhancement fix only:

- Fix for Mixel's reported issue where dragging around frames on a really long animation...
Forum: project.Amiga Game Factory 02 May 2021, 05:35
Replies: 37
Views: 5,910
Posted By earok
That's looking really nice. :great

That's looking really nice. :great
Forum: project.Amiga Game Factory 01 May 2021, 13:47
Replies: 777
Views: 103,016
Posted By earok
Minor fix checked into experimental, there was an...

Minor fix checked into experimental, there was an embarrassing bug in the blitter routine for Blocks that meant in extremely rare cases, blocks are rendered with distorted backgrounds. (There may...
Forum: project.Amiga Game Factory 30 April 2021, 10:28
Replies: 777
Views: 103,016
Posted By earok
Oh wow. I don't think I could pull off that many...

Oh wow. I don't think I could pull off that many parallax layers in Scorpion. But I'm sure Inviyya engine could ;)
Forum: project.Amiga Game Factory 30 April 2021, 03:33
Replies: 777
Views: 103,016
Posted By earok
Thanks @Alexh, there'll be a patreon for Scorion...

Thanks @Alexh, there'll be a patreon for Scorion at some point (likely a combined Pixelglass one between me and Tsak).

@Mixel I'll take a look at those bugs sometime soon.

@Domkid well done! I...
Forum: project.Amiga Game Factory 29 April 2021, 01:49
Replies: 777
Views: 103,016
Posted By earok
Cheers :great The art pack comes from Surt,...

Cheers :great

The art pack comes from Surt, who posted it here (https://opengameart.org/content/beastlands). It's really more designed for a Wonder Boy 2 clone but I think there's more than enough...
Forum: project.Amiga Game Factory 29 April 2021, 01:21
Replies: 777
Views: 103,016
Posted By earok
I -think- panel elements work on the talkpad,...

I -think- panel elements work on the talkpad, though I can't say I've ever actually tested that. In theory you could use that to fake up a character portrait in lieu of native functionality for that,...
Forum: project.Amiga Game Factory 28 April 2021, 08:39
Replies: 777
Views: 103,016
Posted By earok
Hmm, apologies I forgot to respond to that! Do...

Hmm, apologies I forgot to respond to that! Do you have a checked in example? Projectile offset honestly should be working in all eight directions for all movement types (the turrets in Chaos Guns...
Forum: project.Amiga Game Factory 26 April 2021, 22:32
Replies: 777
Views: 103,016
Posted By earok
Latest experimental check in. Onscreen UI...

Latest experimental check in.

Onscreen UI (which extends 'clouds' in the parallax system) is working.

https://i.imgur.com/JgnaZN7.png

It is a bit complicated to set up. You'd need to set up...
Forum: project.Amiga Game Factory 26 April 2021, 22:23
Replies: 104
Views: 8,727
Posted By earok
Wow.. that's a really cool effect! Honestly I...

Wow.. that's a really cool effect! Honestly I didn't think there was a limit though? You -should- be able to put a slice on every single line (though doing so would be incredibly slow). I may need to...
Forum: project.Amiga Game Factory 26 April 2021, 22:20
Replies: 63
Views: 9,759
Posted By earok
Cheers all! I'm really happy with how the game...

Cheers all! I'm really happy with how the game looks and how Scorpion is shaping up!
Forum: project.Amiga Game Factory 26 April 2021, 07:05
Replies: 63
Views: 9,759
Posted By earok
https://i.imgur.com/wLqPKU4.gif Working on...

https://i.imgur.com/wLqPKU4.gif

Working on the next update to the game in tandem with the next update to Scorpion Engine.
Forum: project.Amiga Game Factory 26 April 2021, 03:27
Replies: 777
Views: 103,016
Posted By earok
It may be just too much of a DMA struggle to fit...

It may be just too much of a DMA struggle to fit everything in - since you're running in EHB mode, that particular line needs to move all six bitplane pointers, then set four colors, repeatedly set...
Forum: project.Amiga Game Factory 25 April 2021, 22:03
Replies: 777
Views: 103,016
Posted By earok
Haze you've done looks amazing :great Posted...

Haze you've done looks amazing :great

Posted a quick fix to resolve issues with FMode1 off on AGA (as a rule of thumb, you probably should have FMode1 ticked UNLESS it causes issues on your game...
Forum: project.Amiga Game Factory 25 April 2021, 10:44
Replies: 777
Views: 103,016
Posted By earok
Done a new update to experimental. It makes the...

Done a new update to experimental. It makes the parallax system a little more complicated, but a fair bit more flexible. I do need to apologize because it does mean that new parallax pngs will need...
Forum: project.Amiga Game Factory 25 April 2021, 01:08
Replies: 777
Views: 103,016
Posted By earok
@domkid welcome to EAB! @mixel: I can't...

@domkid welcome to EAB!

@mixel: I can't think of any way to do it, the cutoff is because there's a limited "drawing buffer" around the camera, making the buffer larger would burn more memory and...
Forum: project.Amiga Game Factory 24 April 2021, 09:18
Replies: 777
Views: 103,016
Posted By earok
Agreed with Mixel, videos are extremely time...

Agreed with Mixel, videos are extremely time consuming to make and they'll go out of date quickly. The other thing is I'm not in a massive hurry to get a lot of people on board with Scorpion. Until...
Forum: project.Amiga Game Factory 23 April 2021, 01:03
Replies: 777
Views: 103,016
Posted By earok
Great to hear that the 18x tile thing worked...

Great to hear that the 18x tile thing worked :great

Anyway, latest experimental is checked in. It reworks the parallax a fair bit to be a little simpler and more flexible, but it does require a...
Forum: project.Amiga Game Factory 21 April 2021, 09:13
Replies: 777
Views: 103,016
Posted By earok
Daily update to experimental: - Bug: Fixed...

Daily update to experimental:

- Bug: Fixed the real issue with foreground tiles, which was corruption caused by invisible tiles (eg, invisible parts of the Tilemap PNG) being drawn on the...
Forum: project.Amiga Game Factory 21 April 2021, 04:51
Replies: 777
Views: 103,016
Posted By earok
It probably was the issue where, if you have a...

It probably was the issue where, if you have a block (or maybe even just an actor) on that layer, it'd glitch out. It's because the compiler expected a literal tile on the foreground layer and not a...
Forum: project.Amiga Game Factory 20 April 2021, 14:33
Replies: 777
Views: 103,016
Posted By earok
Agreed :great New update to experimental: ...

Agreed :great

New update to experimental:

- Fixed bug reported by NEESO games, blocks placed on foreground layer caused graphical glitches (blocks placed there won't actually display over top...
Forum: project.Amiga Game Factory 19 April 2021, 14:42
Replies: 777
Views: 103,016
Posted By earok
Daily update time. Experimental updated with...

Daily update time. Experimental updated with these fixes:

- Bug where sometimes moving lower right wasn't working on certain movement types (particularly CPU_Wave).
- Bug reported by Czorny where...
Forum: project.Amiga Game Factory 18 April 2021, 15:39
Replies: 777
Views: 103,016
Posted By earok
Minor update to experimental, fixed an...

Minor update to experimental, fixed an embarrassing bug that broke the Phoenix Wright demo and did some general tidy up (hopefully this hasn't broken anything else). Getting closer to the 2021.5...
Forum: project.Amiga Game Factory 18 April 2021, 15:35
Replies: 37
Views: 5,910
Posted By earok
Nice :O looking really cool

Nice :O looking really cool
Forum: project.Amiga Game Factory 17 April 2021, 06:40
Replies: 777
Views: 103,016
Posted By earok
Daily update: - Exiting a Scorpion Game will...

Daily update:

- Exiting a Scorpion Game will display remaining chip/other ram. This is mostly for my purposes (I need to put some effort in to squeezing out ram inefficiencies in the engine...
Forum: project.Amiga Game Factory 17 April 2021, 02:52
Replies: 777
Views: 103,016
Posted By earok
Cheers haha. I was pretty happy with how flighty...

Cheers haha. I was pretty happy with how flighty fox turned out as a demo.

DaemonClaw mockup was something like this.

Use 32x generator at 1x speed for bulk of the parallax
Use 16x generator...
Forum: project.Amiga Game Factory 17 April 2021, 01:15
Replies: 777
Views: 103,016
Posted By earok
That's as expected. The parallax generation moves...

That's as expected. The parallax generation moves the frame over by 1 pixel each slice in order to create the "wrap" (the reason why it only uses 16 frames rather than 32 frames to do the entire...
Forum: project.Amiga Game Factory 16 April 2021, 09:48
Replies: 777
Views: 103,016
Posted By earok
Oh wow, I didn't even recognise the c64 palette ...

Oh wow, I didn't even recognise the c64 palette

Hey uh, if you're interested in making the game completely free / open source, I'd be happy to include it in the Scorpion Engine demos pac in the...
Forum: project.Amiga Game Factory 16 April 2021, 02:06
Replies: 777
Views: 103,016
Posted By earok
@nikosidis that's cool! I didn't actually get to...

@nikosidis that's cool! I didn't actually get to test it on a real machine, so good to know it's working there.


Latest experimental checked in to experimental and duckstroma repos,...
Forum: project.Amiga Game Factory 15 April 2021, 02:06
Replies: 777
Views: 103,016
Posted By earok
New update to experimental...

New update to experimental (https://github.com/earok/scorpion-editor-experimental). Again it's quality of life, no new features per se.

- Fixed a handful of bugs with parallax.

- Removed the...
Forum: project.Amiga Game Factory 13 April 2021, 03:47
Replies: 777
Views: 103,016
Posted By earok
thank you! :great Latest update pushed...

thank you! :great



Latest update pushed to experimental (https://github.com/earok/scorpion-editor-experimental). More or less just a quality of life update.

- Fixed issue where compilation...
Forum: project.Amiga Game Factory 12 April 2021, 00:28
Replies: 777
Views: 103,016
Posted By earok
Hahahaha, I know his is going to be a whole lot...

Hahahaha, I know his is going to be a whole lot more impressive :D

Seriously, Ross is incredible :bowdown
Forum: project.Amiga Game Factory 12 April 2021, 00:03
Replies: 777
Views: 103,016
Posted By earok
:great Did an update to the Bad Apple port,...

:great

Did an update to the Bad Apple port, it's marginally more efficient than before. But it's also interactive.

https://i.imgur.com/rCOT3Nb.gif

Does anyone have a four channel mod file of...
Forum: project.Amiga Game Factory 11 April 2021, 16:22
Replies: 777
Views: 103,016
Posted By earok
I saw Bad Apple running on the TIC-80 today and...

I saw Bad Apple running on the TIC-80 today and thought I'd try and make a similar port to Scorpion.

It.. didn't do as well as I hoped it would. It works but it's bad both in resolution and speed....
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