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Forum: Amiga scene 06 April 2023, 00:22
Replies: 170
Views: 42,580
Posted By colinvella
Some recent footage for Super Metal Hero....

Some recent footage for Super Metal Hero. Progress is slow but steady!

https://youtu.be/KfIEBrtu-YY
Forum: Coders. Blitz Basic 07 February 2022, 22:44
Replies: 7
Views: 3,975
Posted By colinvella
You can, but only if you disable runtime debug...

You can, but only if you disable runtime debug checks in the compiler options.
Forum: News 07 October 2021, 22:35
Replies: 85
Views: 23,187
Posted By colinvella
The Shadows of Sergoth now open for Pre-Orders!

https://doublesidedgames.com/shop/commodore/commodore-amiga/the-shadows-of-sergoth/
Forum: News 07 October 2021, 00:17
Replies: 85
Views: 23,187
Posted By colinvella
Points 1 and 2 have since been addressed with...

Points 1 and 2 have since been addressed with smarter scrolling logic and line wrapping at word breaks.
Forum: News 07 October 2021, 00:04
Replies: 0
Views: 1,366
Posted By colinvella
The Shadows of Sergoth - new dungeon crawler game available on pre-order!

The Shadows of Sergoth, ported from the original Amstrad CPC game, is now available for pre-order from Double Sided Games...
Forum: News 06 October 2021, 23:55
Replies: 85
Views: 23,187
Posted By colinvella
The full game has an HD installer and also a...

The full game has an HD installer and also a level editor :)
Forum: Amiga scene 25 September 2021, 23:46
Replies: 170
Views: 42,580
Posted By colinvella
An update from a level in World 4 Lava...

An update from a level in World 4

Lava flames and spikes!

https://youtu.be/e4idVmoNHmo
Forum: Amiga scene 25 September 2021, 23:45
Replies: 170
Views: 42,580
Posted By colinvella
Yes

Yes
Forum: Amiga scene 20 September 2021, 00:11
Replies: 170
Views: 42,580
Posted By colinvella
Hi there, here's an update, showing a level from...

Hi there, here's an update, showing a level from Episode 3 of the game:
https://youtu.be/35y-GYdvphA
Forum: Amiga scene 27 August 2021, 21:33
Replies: 170
Views: 42,580
Posted By colinvella
Forum: Nostalgia & memories 16 August 2021, 00:04
Replies: 82
Views: 40,375
Posted By colinvella
What is the source of this sad news, if I may ask?

What is the source of this sad news, if I may ask?
Forum: Amiga scene 23 April 2021, 23:50
Replies: 170
Views: 42,580
Posted By colinvella
I haven't posted on EAB for a while. Here is a...

I haven't posted on EAB for a while. Here is a video of some preliminary work on one of the shooter stages

https://youtu.be/uFLaIVKrKHY
Forum: Amiga scene 06 March 2021, 00:48
Replies: 170
Views: 42,580
Posted By colinvella
Some updates: https://youtu.be/mveN5No0hzE ...

Some updates:

https://youtu.be/mveN5No0hzE

https://youtu.be/-gKx76t4W1w
Forum: Amiga scene 25 December 2020, 20:37
Replies: 170
Views: 42,580
Posted By colinvella
I wasn't aware of that, my bad. I'm relying on...

I wasn't aware of that, my bad. I'm relying on Joystick commands provided by Blitz Basic, which supports only two buttons. Most probably I can tap into some registers directly to get more...
Forum: Amiga scene 24 December 2020, 18:09
Replies: 170
Views: 42,580
Posted By colinvella
Here's an update - a work in progress video of...

Here's an update - a work in progress video of the title screen:

Title Screen WIP (https://youtu.be/ElRBZH_ZcA8)
Forum: Amiga scene 04 December 2020, 20:51
Replies: 170
Views: 42,580
Posted By colinvella
We're trying (hard!) to keep the game running at...

We're trying (hard!) to keep the game running at 50fps on a stock 1200. :)
Forum: Amiga scene 04 December 2020, 20:48
Replies: 170
Views: 42,580
Posted By colinvella
To add on to what 10shu said. The game actually...

To add on to what 10shu said. The game actually support a 2-button joystick (that's the maximum buttons allowed on Amiga). However it also takes into account that most Amiga joysticks where actually...
Forum: Amiga scene 27 November 2020, 18:47
Replies: 170
Views: 42,580
Posted By colinvella
Collisions on curved and slanted surfaces are...

Collisions on curved and slanted surfaces are implemented with the help of lookup tables that map the Y offset of the surface within the tile (between 0 and 15px) for every x pixel offset within the...
Forum: Amiga scene 27 November 2020, 18:09
Replies: 170
Views: 42,580
Posted By colinvella
I haven't posted any updates on Super Metal Hero...

I haven't posted any updates on Super Metal Hero for a while and the reason is that I spent quite a lot of time optimizing the code to run on a stock 1200.
However I have also worked on all the...
Forum: Amiga scene 24 October 2020, 01:40
Replies: 170
Views: 42,580
Posted By colinvella
Here is some latest WIP work on Super Metal Hero...

Here is some latest WIP work on Super Metal Hero - testing a new level with curved ramps and colour cycled backgrounds.

https://youtu.be/oQOf8X5-qcw
Forum: Amiga scene 16 October 2020, 09:13
Replies: 170
Views: 42,580
Posted By colinvella
Some progress to date: - Added armour...

Some progress to date:

- Added armour sprites
- Powerup mechanism
- Multiple parallax bands
- Improved collision detection
- Optimized scrolling
- Optimized HUD rendring
...
Forum: Amiga scene 08 October 2020, 00:06
Replies: 170
Views: 42,580
Posted By colinvella
I normally post on Facebook Groups "Commodore...

I normally post on Facebook Groups "Commodore Amiga", "Commodore Dev" and "Amiga BlitzBasic & AmiBlitz".

However, since it seems some members here don't follow Facebook, I've just uploaded a...
Forum: Amiga scene 29 July 2020, 23:27
Replies: 170
Views: 42,580
Posted By colinvella
Hi, I am currently writing the code for a...

Hi,

I am currently writing the code for a game called The Shadows of Sergoth, a dungeon crawler style game, in AMOS Basic Pro, which will be published by Double Sided Games. Tenshu is in charge of...
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