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Search: Posts Made By: mrupp
Forum: News 01 March 2021, 09:14
Replies: 172
Views: 30,245
Posted By mrupp
I'm actually relieved that I'm not the only one...

I'm actually relieved that I'm not the only one feeling to be hopelessly lost as soon as loosing a life and having to go on without any powerups :D

How about an option in the options menu to...
Forum: News 23 February 2021, 21:25
Replies: 172
Views: 30,245
Posted By mrupp
Possible bugs with Beta 0.2: There still...

Possible bugs with Beta 0.2:

There still seems to be an issue with collision detection: Boss level 1: as long as I keep moving, his shots pass straight through my ship.
Checkpoints (level 1): I...
Forum: News 23 February 2021, 21:11
Replies: 172
Views: 30,245
Posted By mrupp
A tiny suggestion: How about when pressing ESC...

A tiny suggestion:
How about when pressing ESC during the game, you get back to the title screen instead of quitting the program? If I loose a life during the first level, I'd rather quit and start...
Forum: News 13 February 2021, 11:48
Replies: 172
Views: 30,245
Posted By mrupp
Wow, what an excellent port, thank you so much...

Wow, what an excellent port, thank you so much for doing this! It's great fun!

From my testing: Besides the issues already reported here, the game crashed some of my systems when run from...
Forum: News 01 October 2020, 20:05
Replies: 808
Views: 80,352
Posted By mrupp
The first icon is two-in-one, it includes the OS...

The first icon is two-in-one, it includes the OS 3.5/3.9 version AND the planar data for OS < 3.5.

But if you like I could easily do another version for OS 3.5/3.9 with the graphics I now used for...
Forum: News 01 October 2020, 14:30
Replies: 808
Views: 80,352
Posted By mrupp
Thanks a lot for the WHD slave, it's great! ...

Thanks a lot for the WHD slave, it's great!

I modified the icons I created to work with the WHDLoad slave (icon type, tooltypes, stack, etc.):

for OS 3.5/3.9 with included planar version for...
Forum: News 04 September 2020, 09:30
Replies: 808
Views: 80,352
Posted By mrupp
This sounds very promising, thank you so much for...

This sounds very promising, thank you so much for your efforts. I'd very much like to test that out.

Here's an idea:
If a player does a game over and there are no credits left, you disable his...
Forum: News 01 September 2020, 23:15
Replies: 808
Views: 80,352
Posted By mrupp
@ross: Me too, can't wait for the über-Trainer!...

@ross: Me too, can't wait for the über-Trainer! And there I'm curious about the following:

Would it be possible for the trainer to limit the credits/continues somehow? Or is this something that...
Forum: News 31 August 2020, 12:28
Replies: 808
Views: 80,352
Posted By mrupp
And here's another one that works with the OS 1.x...

And here's another one that works with the OS 1.x palette (planar data only):
68714

Preview:
http://eab.abime.net/attachment.php?attachmentid=68715&d=1598869669
Forum: News 31 August 2020, 11:33
Replies: 808
Views: 80,352
Posted By mrupp
Alright, alright... here's an improved version...

Alright, alright... here's an improved version containing planar images as well:
68709

Here's a preview of the icon showing how it looks with plain OS 3.1 and the same icon with OS 3.9, each...
Forum: News 28 August 2020, 16:00
Replies: 808
Views: 80,352
Posted By mrupp
@jotd Are you still planning to to a WHDLoad...

@jotd Are you still planning to to a WHDLoad version? That would be most excellent! And while you're at it ;), could you do a slave for TinyInvaders and TinyGalaga as well?
Forum: News 28 August 2020, 15:54
Replies: 808
Views: 80,352
Posted By mrupp
I can only second that. On most of my Amigas, I...

I can only second that. On most of my Amigas, I boot into TinyLauncher (http://aminet.net/package/util/misc/TinyLauncher) directly or by pressing some mouse button before booting into Workbench....
Forum: News 28 August 2020, 10:23
Replies: 808
Views: 80,352
Posted By mrupp
One more bug I encountered: If there's a...

One more bug I encountered:

If there's a potion and you kill the last enemy first and pick up the potion just afterwards, the bonus-collection starts but is aborted just after a few seconds while...
Forum: News 27 August 2020, 22:04
Replies: 808
Views: 80,352
Posted By mrupp
Hey ross, feel free to include the icon file I...

Hey ross, feel free to include the icon file I created on your final ADF, in case you like it. See post 556:
http://eab.abime.net/showpost.php?p=1423307&postcount=556
Forum: News 27 August 2020, 21:39
Replies: 808
Views: 80,352
Posted By mrupp
Just encountered a (small) bug in the final...

Just encountered a (small) bug in the final version:

I'm playing as player 2 and player 1 is long gone. I picked up a potion and an invisible player 1 magically collected 2 bonus items where he...
Forum: News 27 August 2020, 21:37
Replies: 808
Views: 80,352
Posted By mrupp
Exactly! :great

Exactly! :great
Forum: News 27 August 2020, 21:03
Replies: 808
Views: 80,352
Posted By mrupp
...and by now, you probably all have found out...

...and by now, you probably all have found out about the "Cheat Game", haven't you? :D (this is NOT the trainer by ross, but the built-in by pink^abyss)

68670
Forum: News 27 August 2020, 20:49
Replies: 808
Views: 80,352
Posted By mrupp
I may have figured out why. It seems that the...

I may have figured out why. It seems that the triggers for special items are not reset after "Game Over". As an example: to get the pink candy, you have to blow (or pop?) 35 or more bubbles. Now,...
Forum: News 25 August 2020, 21:49
Replies: 808
Views: 80,352
Posted By mrupp
Agreed, to have an option is always best. :great

Agreed, to have an option is always best. :great
Forum: News 25 August 2020, 18:49
Replies: 808
Views: 80,352
Posted By mrupp
Would it be possible to deactivate „up“ after...

Would it be possible to deactivate „up“ after first press of 2nd firebutton? That way there would be no accidental jump on a joypad.
Forum: News 24 August 2020, 21:27
Replies: 808
Views: 80,352
Posted By mrupp
Added the .info as attachment.

I created an OS 3.9 icon for TinyBobble. Feel free to use it however you like, include it in the ADF, or whatever...

68645
Forum: News 23 August 2020, 22:44
Replies: 808
Views: 80,352
Posted By mrupp
I just had the same scenario in level 34, but...

I just had the same scenario in level 34, but with the lightning bolts. So the bolts should be frozen as well as the flames... Let's see if I can get this on a vid...

Edit: Had to give up on the...
Forum: News 23 August 2020, 22:27
Replies: 808
Views: 80,352
Posted By mrupp
Ahh... sorry for double reporting. But this shows...

Ahh... sorry for double reporting. But this shows that this special case maybe isn't as rare as one would think... Freezing the flames during "Hurry Up!" message would help. I hope that's only a...
Forum: News 23 August 2020, 22:08
Replies: 808
Views: 80,352
Posted By mrupp
Yeah, I know it's difficult... :p

Yeah, I know it's difficult... :p
Forum: News 23 August 2020, 22:07
Replies: 808
Views: 80,352
Posted By mrupp
I can confirm that pause/resume works again on a...

I can confirm that pause/resume works again on a real 1200/030 with RC4. THANKS!
Forum: News 23 August 2020, 22:05
Replies: 808
Views: 80,352
Posted By mrupp
I totally second that: Loving to seeing this bug...

I totally second that: Loving to seeing this bug fixed and me being a perfectionist / anal that can be ignored... :laughing
Forum: News 23 August 2020, 21:54
Replies: 808
Views: 80,352
Posted By mrupp
I think I found another bug, but it's a bit of a...

I think I found another bug, but it's a bit of a special constellation to trigger it:

If an enemy (or maybe it has to be the last enemy) dies during the short "Hurry up" freeze, music stops, the...
Forum: News 23 August 2020, 21:20
Replies: 808
Views: 80,352
Posted By mrupp
Ah... So I missed that one... Thanks for clearing...

Ah... So I missed that one... Thanks for clearing this up.
Forum: News 23 August 2020, 21:05
Replies: 808
Views: 80,352
Posted By mrupp
Question: I just played to level 20 without...

Question: I just played to level 20 without loosing a life, shouldn't there appear the door item to the secret room? Or is something additional needed to trigger this?
Forum: News 23 August 2020, 21:04
Replies: 808
Views: 80,352
Posted By mrupp
True, it's fixed. It now looks like this: 68629...

True, it's fixed. It now looks like this:
68629

Maybe the blue additional bonus points could be on the right, below the blue calculated bonus? I'm sorry, I already feel bad for reporting such a...
Forum: News 23 August 2020, 17:10
Replies: 808
Views: 80,352
Posted By mrupp
Damn you're fast! :) Do you happen to have a...

Damn you're fast! :)

Do you happen to have a save state just before picking up a potion? If yes, could you try the following to reproduce the bug I reported here:...
Forum: News 22 August 2020, 21:58
Replies: 808
Views: 80,352
Posted By mrupp
Unfortunately, I have to confirm that the...

Unfortunately, I have to confirm that the resume-pause-bug on real hardware (an A1200/030 in my case) is back since RC1. This was fine in 0.993.
Forum: News 22 August 2020, 21:10
Replies: 808
Views: 80,352
Posted By mrupp
More details to this bug: This only happens if...

More details to this bug: This only happens if player 2 collected more items than player 1 (68606).
If player 1 collected more items than player 2, everything looks fine:
68613
Forum: News 22 August 2020, 20:47
Replies: 808
Views: 80,352
Posted By mrupp
@pink: Is there a list of all the implemented...

@pink: Is there a list of all the implemented features somewhere? I noticed Zarnal in post #433 referring to a description of yours. Where did he get that from (NOT post #1, I just checked ;))?
...
Forum: News 22 August 2020, 20:23
Replies: 808
Views: 80,352
Posted By mrupp
Yes, you have to pick up a cane / staff to get...

Yes, you have to pick up a cane / staff to get the big bonuses when clearing the level.
Check out this link for all the mechanics of the arcade original. Beware that Tiny Bubbles does not implement...
Forum: News 22 August 2020, 20:14
Replies: 808
Views: 80,352
Posted By mrupp
YES, we did it. After getting stuck in level 99...

YES, we did it. After getting stuck in level 99 for quite a bit, we finally worked it out (without looking at the vid :D) and defeated the boss! I think the difficulty in defeating him is perfect as...
Forum: News 22 August 2020, 18:59
Replies: 808
Views: 80,352
Posted By mrupp
Oh I do, promise, it's just I don't know ALL of...

Oh I do, promise, it's just I don't know ALL of them by heart :crazy

Thanks a lot for the vid, great tactics (totally different from the arcade, but I quite like that, actually).

Haven't looked...
Forum: News 22 August 2020, 17:01
Replies: 808
Views: 80,352
Posted By mrupp
Thanks, I figured out the first scenario, but...

Thanks, I figured out the first scenario, but it's really hard because you don't emerge at the save spot on the left. The 2nd scenario is actually the one I saw on YouTube with the arcade version....
Forum: News 22 August 2020, 16:27
Replies: 808
Views: 80,352
Posted By mrupp
Possible bugs in RC3 level 95: The...

Possible bugs in RC3 level 95:


The bubbles for player 1 go straight up and are not returning his way like they do for player 2. This makes it impossible for pl.1 to make his way up to the upper...
Forum: News 22 August 2020, 15:39
Replies: 808
Views: 80,352
Posted By mrupp
Possible bug in RC3 level 77: Bubbled...

Possible bug in RC3 level 77:

Bubbled enemies float straight through the ceiling (please correct me if this is normal for this level), see screenshot:

68609
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