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Search: Posts Made By: hitchhikr
Forum: request.Demos 23 December 2021, 10:29
Replies: 9
Views: 1,044
Posted By hitchhikr
I'm pretty sure the one i posted above is the...

I'm pretty sure the one i posted above is the right one.
Forum: request.Demos 23 December 2021, 00:22
Replies: 9
Views: 1,044
Posted By hitchhikr
https://www.pouet.net/prod.php?which=9188...

https://www.pouet.net/prod.php?which=9188 Wouldn't it be that one ?
Forum: request.Demos 17 December 2021, 14:47
Replies: 9
Views: 1,044
Posted By hitchhikr
Probably wrong but the only one i can think of...

Probably wrong but the only one i can think of with vectorballs & tunnel is this demo: https://www.pouet.net/prod.php?which=1627
Forum: Nostalgia & memories 08 December 2021, 20:37
Replies: 55
Views: 9,067
Posted By hitchhikr
If you're interested and didn't know it there's...

If you're interested and didn't know it there's also an 8bit game "inspired" by Conan: https://en.wikipedia.org/wiki/Conan%3A_Hall_of_Volta
Forum: Amiga scene 06 December 2021, 16:19
Replies: 28
Views: 3,509
Posted By hitchhikr
Either Protracker v2.x or others like...

Either Protracker v2.x or others like Noisetracker v2.0 or Startrekker v1.3 which tracking interface takes far less memory.

If you're not afraid of clunky/peculiar interfaces you also have Future...
Forum: HOL data problems 16 October 2021, 21:04
Replies: 0
Views: 3,101
Posted By hitchhikr
Small credit issue with unreal

http://hol.abime.net/1819


Thomas Landspurg is credited as graphician but he did the code of the vectorballs in the title animation.
Forum: Coders. Asm / Hardware 23 September 2021, 15:09
Replies: 68
Views: 12,936
Posted By hitchhikr
35872 bytes with packfire (but decrunching is a...

35872 bytes with packfire (but decrunching is a lot slower).
Forum: Coders. Language 28 August 2021, 21:07
Replies: 37
Views: 4,436
Posted By hitchhikr
Interesting. There's also ACE...

Interesting.

There's also ACE (https://github.com/vidarh/ACE) but it's unfinished/bugged and the code generated isn't exactly stellar.
Forum: Nostalgia & memories 25 July 2021, 15:37
Replies: 17
Views: 3,967
Posted By hitchhikr
The XBOX 360 & the Wii U had PowerPC processors...

The XBOX 360 & the Wii U had PowerPC processors too.

The architecture isn't dead as it was derived from IBM's Power processors which are still used today...
Forum: project.CARE 15 July 2021, 03:03
Replies: 41
Views: 50,128
Posted By hitchhikr
Yeah i noticed it doesn't work on Windows 10, i...

Yeah i noticed it doesn't work on Windows 10, i don't know why.
Someone contacted me and want to adapt my modifications to the latest version of Mame.
Wait & see.
Forum: Coders. Language 14 July 2021, 22:36
Replies: 3
Views: 2,126
Posted By hitchhikr
#include <iostream> //using namespace std; ...

#include <iostream>
//using namespace std;

int main()
{
std::string str[10], temp;

std::cout << "Enter 10 words: " << std::endl;
for(int i = 0; i < 10; ++i)
{
Forum: Amiga scene 27 March 2021, 18:43
Replies: 12
Views: 1,767
Posted By hitchhikr
RIP Jean Baudlot :(

https://en.wikipedia.org/wiki/Jean_Baudlot
http://hol.abime.net/hol_search.php?N_ref_artist=123
Forum: Retrogaming General Discussion 28 February 2021, 00:38
Replies: 264
Views: 26,851
Posted By hitchhikr
I thought so (even if that's apparently extracted...

I thought so (even if that's apparently extracted from "Amiga News" which was a quite serious magazine).
Forum: Retrogaming General Discussion 27 February 2021, 23:59
Replies: 264
Views: 26,851
Posted By hitchhikr
Here they mention (in French) a burst mode for...

Here they mention (in French) a burst mode for the blitter, is that real or they're just mistaking $dff1fe & the copper burst mode ($dff1fc) ?
...
Forum: Retrogaming General Discussion 25 December 2020, 20:59
Replies: 56
Views: 5,356
Posted By hitchhikr
32 megabytes.

32 megabytes.
Forum: project.CARE 23 December 2020, 01:51
Replies: 41
Views: 50,128
Posted By hitchhikr
I don't think you can, unless you use some...

I don't think you can, unless you use some external tools like fraps or kkapture.
Forum: Retrogaming General Discussion 23 December 2020, 01:50
Replies: 264
Views: 26,851
Posted By hitchhikr
If i remember well the game "Brutal Football" was...

If i remember well the game "Brutal Football" was enhanced for A1200 (more colours) and that version ran slower than the OCS one.

(Edit: OCS not OSC).
Forum: Retrogaming General Discussion 06 November 2020, 23:51
Replies: 16
Views: 1,254
Posted By hitchhikr
https://en.wikipedia.org/wiki/Mindfighter

https://en.wikipedia.org/wiki/Mindfighter
Forum: project.CARE 14 October 2020, 00:07
Replies: 41
Views: 50,128
Posted By hitchhikr
Hi, Never encountered such bug. Here is...

Hi,

Never encountered such bug.

Here is the source code, if you can find why it bugs on your system, feel free to share your discoveries.
...
Forum: Coders. Asm / Hardware 13 October 2020, 23:35
Replies: 25
Views: 1,909
Posted By hitchhikr
It's a 68851 mmu instruction (psbc d1).

It's a 68851 mmu instruction (psbc d1).
Forum: Coders. Asm / Hardware 25 August 2020, 23:42
Replies: 18
Views: 1,882
Posted By hitchhikr
Team17 CD32 Games used multiple exes (for the...

Team17 CD32 Games used multiple exes (for the different levels, the menus etc.) loading them in a bss section and relocating them manually in place.

What about using LoadSeg & UnLoadSeg ?

Or...
Forum: Coders. General 11 August 2020, 08:15
Replies: 99
Views: 9,807
Posted By hitchhikr
Original Atari ST source code: ...

Original Atari ST source code:

https://atariage.com/forums/applications/core/interface/file/attachment.php?id=95165
Forum: Retrogaming General Discussion 01 August 2020, 01:17
Replies: 171
Views: 21,239
Posted By hitchhikr
Maybe you could try with the Sega Master System...

Maybe you could try with the Sega Master System sprites and tiles (https://www.youtube.com/watch?v=hHby7-Kah7w), they are smaller and have less colours, therefore probably more affordable for an A500...
Forum: Amiga scene 06 July 2020, 22:18
Replies: 36
Views: 4,583
Posted By hitchhikr
https://www.facebook.com/yves.grolet/posts/1022286...

https://www.facebook.com/yves.grolet/posts/10222868958655944
Forum: Amiga scene 06 July 2020, 20:26
Replies: 36
Views: 4,583
Posted By hitchhikr
Agony sourcecode & other things released

Yves Grolet of Art & Magic released all his development archives, this includes (among other things) the complete source of Agony:
...
Forum: Amiga scene 01 July 2020, 10:36
Replies: 45
Views: 3,863
Posted By hitchhikr
Notably "Dragon's lair". The eeprom is...

Notably "Dragon's lair".



The eeprom is only 256k, ks2/3 need 512k.
Forum: Retrogaming General Discussion 23 April 2020, 22:49
Replies: 4
Views: 827
Posted By hitchhikr
Here is a WinAmp plugin (also works with XMPlay):...

Here is a WinAmp plugin (also works with XMPlay): http://franck.charlet.pagesperso-orange.fr/temp/in_gsf.7z

Some working tunes and the plugin here, but you can't install it if you don't have...
Forum: project.CARE 22 April 2020, 17:31
Replies: 41
Views: 50,128
Posted By hitchhikr
Hi, I had a look but in newer mame...

Hi,



I had a look but in newer mame they changed the way to visualize the tiles: they only decode the ones that are currently viewed.



I don't think that's possible.
Forum: support.Demos 22 April 2020, 17:15
Replies: 13
Views: 4,374
Posted By hitchhikr
Perhaps this one ? ...

Perhaps this one ?

http://janeway.exotica.org.uk/release.php?id=83524
Forum: project.Amiga Game Factory 03 March 2020, 21:35
Replies: 127
Views: 25,430
Posted By hitchhikr
Tiertex died in 2003 (and they probably didn't...

Tiertex died in 2003 (and they probably didn't own any license for the game they ported, i think US Gold was the owner).

Also on A500s with FAT Agnus and the $c00000 memory extension, you can use...
Forum: Nostalgia & memories 02 March 2020, 13:44
Replies: 24
Views: 3,460
Posted By hitchhikr
Pinball Dreams (albeit most probably influenced...

Pinball Dreams (albeit most probably influenced by Devil's Crush).
Forum: Coders. General 30 January 2020, 16:33
Replies: 46
Views: 6,849
Posted By hitchhikr
The Resource disassembler, i uploaded the latest...

The Resource disassembler, i uploaded the latest version in the zone.

Be sure to use "New Syntax" (in "option 1") (fixes a bug).
Forum: Coders. General 29 January 2020, 18:25
Replies: 46
Views: 6,849
Posted By hitchhikr
I realize that i didn't include the .rs (for...

I realize that i didn't include the .rs (for Resource): http://franck.charlet.pagesperso-orange.fr/temp/side_rs.zip
Forum: Coders. General 29 January 2020, 17:52
Replies: 46
Views: 6,849
Posted By hitchhikr
I posted the disassembled (with Resource) source...

I posted the disassembled (with Resource) source code above, perhaps you missed it ?
Forum: Coders. General 25 January 2020, 15:26
Replies: 46
Views: 6,849
Posted By hitchhikr
I disassembled sidewinder a few years ago, grab...

I disassembled sidewinder a few years ago, grab it here:

http://franck.charlet.pagesperso-orange.fr/temp/side_src.zip

Afair, IDA have bugs regarding m68k disassembling (pc relative mode and...
Forum: HOL suggestions and feedback 11 December 2019, 00:20
Replies: 0
Views: 4,698
Posted By hitchhikr
Arno Seiler & Mark Langerak

Arno Seiler (http://hol.abime.net/hol_search.php?N_ref_artist=2713) was also known as "Terminator/Tristar".


Mark Langerak (http://hol.abime.net/hol_search.php?N_ref_artist=3388) was also known...
Forum: Coders. C/C++ 01 December 2019, 20:33
Replies: 16
Views: 3,006
Posted By hitchhikr
Dunno, at a first glance i'd say i would put the...

Dunno, at a first glance i'd say i would put the LoadView at the end of the loop so that the blitting would be made on the back buffer.
Forum: Coders. C/C++ 28 November 2019, 22:26
Replies: 16
Views: 3,057
Posted By hitchhikr
Aminet is down, try those: ...

Aminet is down, try those:

http://franck.charlet.pagesperso-orange.fr/temp/CManual.lzh
http://franck.charlet.pagesperso-orange.fr/temp/CManual2.lzh...
Forum: Coders. C/C++ 27 November 2019, 11:24
Replies: 16
Views: 3,057
Posted By hitchhikr
You may want to check this: ...

You may want to check this:

http://aminet.net/search?query=cmanual
Forum: project.Amiga Game Factory 24 November 2019, 01:17
Replies: 23
Views: 9,407
Posted By hitchhikr
The PC version does run in 256 colors and looks...

The PC version does run in 256 colors and looks significantly better (also the game's exe contains debug infos).
Afaik there's no AGA version of Space Hulk (yet).
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