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Search: Posts Made By: BSzili
Forum: project.Amiga Game Factory 21 April 2024, 21:28
Replies: 35
Views: 2,833
Posted By BSzili
Yes, I always update the file linked in the first...

Yes, I always update the file linked in the first post.
Forum: project.Amiga Game Factory 21 April 2024, 20:36
Replies: 35
Views: 2,833
Posted By BSzili
I published a small update to fix a couple bugs....

I published a small update to fix a couple bugs. The most visible one was the broken floor/ceiling color on the stats screen when the textures were turned off. I also got rid of a small ~1.5 KB...
Forum: project.Amiga Game Factory 21 April 2024, 14:51
Replies: 35
Views: 2,833
Posted By BSzili
The simplest way to achieve this is to create a...

The simplest way to achieve this is to create a script with the content
DoomRPG.020 >NIL:
You can use the C:IconX tool to start this script from an icon.
Forum: project.Amiga Game Factory 21 April 2024, 13:36
Replies: 35
Views: 2,833
Posted By BSzili
Nice, that's great to hear! :great

Nice, that's great to hear! :great
Forum: project.Amiga Game Factory 21 April 2024, 12:26
Replies: 35
Views: 2,833
Posted By BSzili
Is your setup working with JoyPortTest in...

Is your setup working with JoyPortTest in lowlevel mode?
Forum: project.Amiga Game Factory 20 April 2024, 19:41
Replies: 35
Views: 2,833
Posted By BSzili
Neat, then the issue was (as usual) some odd...

Neat, then the issue was (as usual) some odd monitor driver getting picked by BestModeID.
Forum: project.Amiga Game Factory 20 April 2024, 12:55
Replies: 35
Views: 2,833
Posted By BSzili
Sorry, I don't think there's much I can do about...

Sorry, I don't think there's much I can do about this. Whether it's virtual or a real controller it must be compatible with lowlevel.library to work with the game. JoyPortTest can be used to verify...
Forum: project.Amiga Game Factory 20 April 2024, 11:00
Replies: 35
Views: 2,833
Posted By BSzili
Work fine here. I recommend testing the the...

Work fine here. I recommend testing the the controller with JoyPortTest (https://aminet.net/package/driver/input/JoyPortTest) with lowlevel turned on.
Forum: project.Amiga Game Factory 20 April 2024, 06:50
Replies: 35
Views: 2,833
Posted By BSzili
The Native monitor won't help, as AFAIK it only...

The Native monitor won't help, as AFAIK it only supports 8-bit color. I tested Doom RPG with 3.0, 3.1 and 3.9, so unless your Chip RAM is very fragmented this is a compatibility issue with 3.2.2.1....
Forum: project.Amiga Game Factory 19 April 2024, 18:26
Replies: 35
Views: 2,833
Posted By BSzili
I made some tweaks to the joystick input, it...

I made some tweaks to the joystick input, it should be more reliable now.
Forum: project.Amiga Game Factory 19 April 2024, 09:01
Replies: 35
Views: 2,833
Posted By BSzili
I should have named the port Doom RTG - The Quest...

I should have named the port Doom RTG - The Quest for HAM for maximum confusion ;-) Two small changes, FORCEMODE now takes precedence even if RTG modes would be available, and the animation speed is...
Forum: project.Amiga Game Factory 19 April 2024, 06:27
Replies: 35
Views: 2,833
Posted By BSzili
I didn't think someone would want to downgrade...

I didn't think someone would want to downgrade intentionally, but I can make it so.


What is your SetPatch version?


There's probably a lot of frame rate variation and doors don't have any...
Forum: project.Amiga Game Factory 18 April 2024, 20:30
Replies: 35
Views: 2,833
Posted By BSzili
Doom RPG

This was a quick side project I did to take a break from the daily grind. I have fond memories playing the J2ME version on my Nokia 3110 Classic, so I kept an eye on DoomRPG-RE from Erick194, which...
Forum: Coders. Asm / Hardware 07 April 2024, 08:35
Replies: 11
Views: 1,448
Posted By BSzili
That's not likely as there's no source code for...

That's not likely as there's no source code for Wolfenstein RPG.
Forum: Coders. Language 03 April 2024, 20:29
Replies: 13
Views: 913
Posted By BSzili
You mean rounding the length up to the next...

You mean rounding the length up to the next word/long boundary? I'm not sure if that'll do much in this case, as the problematic sample is 3040 bytes long.
Forum: Coders. Language 02 April 2024, 07:20
Replies: 13
Views: 913
Posted By BSzili
I think padding the end of the sample with zeroes...

I think padding the end of the sample with zeroes have fixed it! :bowdown I'll give it some more testing on different setups to make sure.
Forum: Coders. Language 01 April 2024, 22:03
Replies: 13
Views: 913
Posted By BSzili
I'm trying to keep things system friendly, so I...

I'm trying to keep things system friendly, so I opted to use audio.device. I'm looking at the MaxTrax sources, but it seems to do some peeking and poking at the chipset registers too, I guess the...
Forum: Coders. Language 31 March 2024, 19:59
Replies: 13
Views: 913
Posted By BSzili
The length should be correct, but this is more...

The length should be correct, but this is more than just a couple garbage samples. The clicks and pops can happen long after the sound stopped playing, which is why I added a longer delay. It's also...
Forum: Coders. Language 31 March 2024, 19:20
Replies: 13
Views: 913
Posted By BSzili
Noise after playing a sound with audio.device

I'd like to start non-looping sounds asynchronously both on a left and right channel using audio.device. I dusted off some old code I used in other projects, but there's a problem with clicks and...
Forum: Coders. Asm / Hardware 30 March 2024, 11:47
Replies: 11
Views: 1,448
Posted By BSzili
Not quite, bumping the bitplanes doesn't add to...

Not quite, bumping the bitplanes doesn't add to the color values, but multiplies them. It originally produced an image with colors in the 0-127 range, and that gets expanded back to 0-248. This would...
Forum: Coders. Asm / Hardware 29 March 2024, 20:00
Replies: 11
Views: 1,448
Posted By BSzili
A sneak peak: ...

A sneak peak:
http://bszili.morphos.me/stuff/004.png
Forum: Coders. Asm / Hardware 29 March 2024, 18:12
Replies: 11
Views: 1,448
Posted By BSzili
D'oh, thanks for the tip! I didn't even think of...

D'oh, thanks for the tip! I didn't even think of that :guru I tried it and it looks fine, white comes out as (248,248,248) which works for me :great
Forum: Coders. Asm / Hardware 29 March 2024, 16:32
Replies: 11
Views: 1,448
Posted By BSzili
RGB565 to HAM8 RGB666

I'd like to display a 16-bit RGB565 chunky image on a HAM8 screen. I found a C2P routine which works nicely, but it only produces an RGB555 bitmap, so the brightness is halved:...
Forum: Coders. System 25 March 2024, 18:07
Replies: 3
Views: 387
Posted By BSzili
That makes sense, thanks for the explanation....

That makes sense, thanks for the explanation. This rules out public screens, as I'd be at the mercy of the depth setting in the prefs. Since both the CGFX and P96 APIs have rect fill functions that...
Forum: Coders. General 25 March 2024, 07:04
Replies: 239
Views: 28,509
Posted By BSzili
This thread is now dangerously close to becoming...

This thread is now dangerously close to becoming a what if thread! :evilgrin
Forum: Coders. System 25 March 2024, 07:02
Replies: 3
Views: 387
Posted By BSzili
ObtainPen on high/true color RTG screens

I'd like to use graphics.library line drawing functions, like Move + Draw on 16-bit or 32-bit RTG screens, but I don't know how to pick a color using R,G,B values that's not in the 4 color Workbench...
Forum: Amiga scene 04 March 2024, 18:04
Replies: 81
Views: 6,437
Posted By BSzili
Evil grin This is now a what if thread, excellent! :evilgrin

This is now a what if thread, excellent! :evilgrin
Forum: News 04 March 2024, 18:00
Replies: 138
Views: 31,205
Posted By BSzili
FBlit has a lot of settings, so it'd be...

FBlit has a lot of settings, so it'd be interesting to know which one caused the problems. If you have the time and can transfer your ENVARC:fblit.cfg without much hassle I'd take a peek to see if I...
Forum: News 28 February 2024, 18:02
Replies: 138
Views: 31,205
Posted By BSzili
I assume you mean the sound bit depth, anyway...

I assume you mean the sound bit depth, anyway great to hear it's working now! :great
Forum: News 27 February 2024, 18:47
Replies: 138
Views: 31,205
Posted By BSzili
You might want to give MP3s another go, but check...

You might want to give MP3s another go, but check with SnoopDOS whether the game can find your MHI driver. Also make sure there are no other MHI drivers installed that are not compatible with your...
Forum: News 27 February 2024, 17:34
Replies: 138
Views: 31,205
Posted By BSzili
Do you have the correct MHI drivers installed for...

Do you have the correct MHI drivers installed for you device? Does MHI playback work in other programs, like AmigaAmp?
Forum: Nostalgia & memories 22 February 2024, 18:17
Replies: 66
Views: 5,549
Posted By BSzili
They are of course free to use whatever tool they...

They are of course free to use whatever tool they want, just like people are free to voice their opinion about it. The new character graphics of AI origin (I hope this is PC enough :laughing) have a...
Forum: Amiga scene 12 February 2024, 08:17
Replies: 23
Views: 1,392
Posted By BSzili
I'm glad I was able to spark lively discussion,...

I'm glad I was able to spark lively discussion, and even revive some old what if threads that had no activity for weeks, which is certainly long in what if terms - usually people post in them almost...
Forum: Amiga scene 09 February 2024, 19:53
Replies: 23
Views: 1,392
Posted By BSzili
That would be an interesting debate in and of...

That would be an interesting debate in and of itself. If you really want to get meta about it: What if the people who claim to enjoy what if threads are just ironic? :shocked
Forum: Amiga scene 09 February 2024, 08:30
Replies: 23
Views: 1,392
Posted By BSzili
Lightbulb What if what if threads had their own forum section?

My last attempt (https://eab.abime.net/showthread.php?t=116843) at unifying what if threads failed to gain traction. Since these discussions tend to converge, I assumed that the more generic the...
Forum: News 08 February 2024, 21:00
Replies: 146
Views: 21,816
Posted By BSzili
No extra RAM is required to move a sprite up and...

No extra RAM is required to move a sprite up and down the screen :D
Forum: project.Amiga Game Factory 03 February 2024, 12:34
Replies: 21
Views: 2,259
Posted By BSzili
Nice! I was meaning to port this one day, but now...

Nice! I was meaning to port this one day, but now I can cross it off my list :great My idea was to use some crazy overscan, but scrolling works much better. This is a great game for some quick...
Forum: Amiga scene 03 February 2024, 08:54
Replies: 39
Views: 2,468
Posted By BSzili
Question What if things had gone differently?

In true Amiga fashion there seems to be increasing fragmentation. Now we have at least 3 "what if" threads running concurrently, and I fear people's attention will be too divided to keep the momentum...
Forum: Amiga scene 29 January 2024, 06:59
Replies: 7
Views: 1,145
Posted By BSzili
I'm sure they have some kind of contract...

I'm sure they have some kind of contract preventing Kipper from releasing the design. Since AOTL is unreachable and he was here on EAB people sadly took their frustration out on him.
Forum: Amiga scene 28 January 2024, 18:16
Replies: 56
Views: 4,278
Posted By BSzili
Admirable effort, but you are not going to drown...

Admirable effort, but you are not going to drown out the "what if" threads, unless they get their own forum section, where the same 10 people can bicker in perpetuity :spin

Here's my confession: I...
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