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Forum: project.Amiga Game Factory 29 July 2021, 13:15
Replies: 181
Views: 20,028
Posted By Mixel
https://youtu.be/PZsPY_PWh0k Semi functional...

https://youtu.be/PZsPY_PWh0k

Semi functional frogs in a semi functional swamp!
Forum: project.Amiga Game Factory 27 July 2021, 01:15
Replies: 181
Views: 20,028
Posted By Mixel
Swamp in progress.. Tiles still need a lot of...

Swamp in progress.. Tiles still need a lot of work but I think I have all of the enemy types done (in graphics terms anyway) I HOPE YOU LIKE FROGS! :laughing

Someone elsewhere asked if I was...
Forum: project.Amiga Game Factory 26 July 2021, 14:32
Replies: 1,125
Views: 150,988
Posted By Mixel
Absolutely incredible work lately, we're all...

Absolutely incredible work lately, we're all super grateful I'm sure. :D

Multiplayer is a hugeeee deal I think I'll maybe be able to get my daughter designing something around that. I dont think...
Forum: project.Amiga Game Factory 24 July 2021, 13:08
Replies: 1,125
Views: 150,988
Posted By Mixel
On one hand (and it's a much bigger hand than the...

On one hand (and it's a much bigger hand than the other hand), OMG this is great.. Absolute dream feature update! congrats and thanks!

On the other hand.. LOL my game is so broken on first...
Forum: project.Amiga Game Factory 21 July 2021, 21:48
Replies: 141
Views: 19,646
Posted By Mixel
I’m in the “if you’re removing key things from a...

I’m in the “if you’re removing key things from a port it should be optional” camp.

The entire game’s graphics aren’t better, it’s a creature by creature, tile by tile personal choice. It doesn’t...
Forum: Amiga scene 20 July 2021, 03:26
Replies: 16
Views: 868
Posted By Mixel
I’m MixelsLab and very prone to typos on stream....

I’m MixelsLab and very prone to typos on stream. :D I try to catch all the streams but have to lurk or watch from phone a lot too.
Forum: project.Amiga Game Factory 19 July 2021, 16:59
Replies: 1,125
Views: 150,988
Posted By Mixel
It's absolutely 100% fixed now whatever I do.. :D...

It's absolutely 100% fixed now whatever I do.. :D

I just noticed an incredibly inconsequential and unimportant bug.. Dialogue boxes scroll parallax along one pixel.. (as if you were moving to the...
Forum: project.Amiga Game Factory 18 July 2021, 23:59
Replies: 1,125
Views: 150,988
Posted By Mixel
I can test it no problem. :D Probably not...

I can test it no problem. :D

Probably not what you want to hear, but It's slightly worse now on my A1200, on balance.. On the worldmap even when you're not at the right hand side there's a half...
Forum: project.Amiga Game Factory 18 July 2021, 14:48
Replies: 1,125
Views: 150,988
Posted By Mixel
Thanks, this sort of mostly fixes it! And it...

Thanks, this sort of mostly fixes it! And it makes it possible for the user to 100% fix it if it's happening in their project too. :D

When it was happening on the left hand side of the map I...
Forum: project.Amiga Game Factory 17 July 2021, 23:21
Replies: 181
Views: 20,028
Posted By Mixel
I've been using Tiled's Atlas feature to map out...

I've been using Tiled's Atlas feature to map out approximately the bare minimum of map that's going to be in CMOhn so I can see how far i am into the game..

This is the overview of the project map...
Forum: project.Amiga Game Factory 16 July 2021, 12:22
Replies: 1,125
Views: 150,988
Posted By Mixel
DAMN Neeso that's awesome! Great demo. :D ...

DAMN Neeso that's awesome! Great demo. :D

ed: Oh and good luck with the thin line Earok!
Forum: project.Amiga Game Factory 15 July 2021, 11:39
Replies: 1,125
Views: 150,988
Posted By Mixel
Ah! That seems to have fixed all the issues i was...

Ah! That seems to have fixed all the issues i was having already! TY again. I knew there must be a logical explanation for the shotgun thing. :)


If you add RETURNs after each of the "play...
Forum: project.Amiga Game Factory 15 July 2021, 05:35
Replies: 1,125
Views: 150,988
Posted By Mixel
Oh oh.. this is odd, The behaviour when applied...

Oh oh.. this is odd, The behaviour when applied to platform player actors who can duck is all sorts of haywire in this build.

https://youtu.be/9a-6aLudEJM

In this video I'm mostly walking left...
Forum: project.Amiga Game Factory 15 July 2021, 01:12
Replies: 1,125
Views: 150,988
Posted By Mixel
This is all so incredibly outside of my...

This is all so incredibly outside of my experience working in Scorpion, you're doing so many different things I've not touched on (firing 8 different directions, home made parallax, I don't know...
Forum: project.Amiga Game Factory 13 July 2021, 18:13
Replies: 181
Views: 20,028
Posted By Mixel
Here's some very rough around the edges footage...

Here's some very rough around the edges footage of the lowspec built (25fps locked, reduced graphics..)

And a (probably temporary) feature for the couple of people who said the game moved too...
Forum: project.Amiga Game Factory 13 July 2021, 16:38
Replies: 1,125
Views: 150,988
Posted By Mixel
Oh no, i just mean my chat logs with Earok, we...

Oh no, i just mean my chat logs with Earok, we spoke about it elsewhere and I needed to look back because I didn't remember the exact details. :)

The changes that stopped the panel/menu/audio...
Forum: project.Amiga Game Factory 13 July 2021, 15:46
Replies: 1,125
Views: 150,988
Posted By Mixel
There wasn't visibly anything outside the screen...

There wasn't visibly anything outside the screen in my case either, I just looked back through my chat logs, it was a error in the panel code to do with undefined menu options that was causing it to...
Forum: project.Amiga Game Factory 13 July 2021, 15:03
Replies: 1,125
Views: 150,988
Posted By Mixel
Is it triggered when loading a panel mid level?...

Is it triggered when loading a panel mid level? (Replacing another panel) I’ve had that too.. Most of my musical glitches and gurus were related to loading new panels while a level (specifically my...
Forum: project.Amiga Game Factory 13 July 2021, 12:25
Replies: 1,125
Views: 150,988
Posted By Mixel
This is super cool! I have a slow francis actor...

This is super cool! I have a slow francis actor for walking through mud etc and a normal speed one, now he’ll look right when he’s transitioning from fast/slow/having a shotgun! And I don’t even have...
Forum: project.Amiga Game Factory 13 July 2021, 00:10
Replies: 1,125
Views: 150,988
Posted By Mixel
I tried doing some stuff like this where I have a...

I tried doing some stuff like this where I have a null player invisible actor that doesnt respond to anything, or move, etc. (you could make their fire/attack command trigger the leave the intro...
Forum: project.Amiga Game Factory 12 July 2021, 13:13
Replies: 1,125
Views: 150,988
Posted By Mixel
I'm totally into a rethink of push.. It'll break...

I'm totally into a rethink of push.. It'll break a ton of my codeblocks but easily enough fixed. :D (feature request - text search across all codeblocks? haha!)

Could you have actor variables...
Forum: project.Amiga Game Factory 12 July 2021, 09:56
Replies: 1,125
Views: 150,988
Posted By Mixel
Edit: Earok got there first lol. My...

Edit: Earok got there first lol.


My understanding of the current form of asset loading (may be wrong): In the experiimental build you can assign animations to levels, which might help if you...
Forum: project.Amiga Game Factory 11 July 2021, 19:20
Replies: 181
Views: 20,028
Posted By Mixel
Yup I've been mixing scales in the EHB graphics...

Yup I've been mixing scales in the EHB graphics occasionally already, but I have to rely on it more now in 32cols. There are examples in that photo even, the grass has dark blue/grey instead of dark...
Forum: project.Amiga Game Factory 11 July 2021, 15:30
Replies: 181
Views: 20,028
Posted By Mixel
Hmm.. Pretty sure by the time I’ve finished...

Hmm..

Pretty sure by the time I’ve finished the reduced palette 32colour tile-set there’ll potentially be some argument that the low spec version actually has better graphics? Lol.

Fewer...
Forum: project.Amiga Game Factory 11 July 2021, 02:22
Replies: 181
Views: 20,028
Posted By Mixel
Done a bit more work on this speculative no fast...

Done a bit more work on this speculative no fast ram build. I think these are pretty interesing. I'd say I'm about 50% of the way through optimising the sprites/bobs for this new, half sized palette....
Forum: project.Amiga Game Factory 10 July 2021, 04:02
Replies: 181
Views: 20,028
Posted By Mixel
Thanks! I hope it’s a pretty big improvement.....

Thanks! I hope it’s a pretty big improvement.. I’ve been doing tons of graphics lately for the next levels too. :)


On the other side of the coin I’m experimenting with a rough around the edges...
Forum: project.Amiga Game Factory 09 July 2021, 14:46
Replies: 1,125
Views: 150,988
Posted By Mixel
That makes a ton of sense! No problem. :) I’m...

That makes a ton of sense! No problem. :) I’m experimenting with lower spec versions of the cmo demo as test runs for the eventual full game.. framewait seems pretty great! I’m having a fun time...
Forum: project.Amiga Game Factory 09 July 2021, 03:42
Replies: 181
Views: 20,028
Posted By Mixel
Finishing off outside the barge.. ...

Finishing off outside the barge..

https://imgur.com/a/vQoWTIy
Forum: project.Amiga Game Factory 09 July 2021, 02:32
Replies: 10
Views: 827
Posted By Mixel
5 minute intro, made of comic strip frames,...

5 minute intro, made of comic strip frames, slightly animated.. So basically like Turrican 2? (but in black and white, and about .. shapes?) This could take someone a long time to make depending on...
Forum: project.Amiga Game Factory 09 July 2021, 01:12
Replies: 1,125
Views: 150,988
Posted By Mixel
Is frameskip.. a different thing to Framewait?...

Is frameskip.. a different thing to Framewait? ..? Skip isnt in my standardlibrary. Skipping sounds like .. well, the opposite of waiting. :)

Huh.. It only just occurred to me how cool Frame_wait...
Forum: project.Amiga Game Factory 08 July 2021, 18:38
Replies: 1,125
Views: 150,988
Posted By Mixel
I think the performance is pretty great! So many...

I think the performance is pretty great! So many of the classics ran at 25fps.. had small sprites/bobs, and they definitely didn't use EHB! :) It was pretty rare for games (of the appropriate genres)...
Forum: project.Amiga Game Factory 06 July 2021, 15:53
Replies: 1,125
Views: 150,988
Posted By Mixel
I don't think you're supposed to swap out panels...

I don't think you're supposed to swap out panels mid level, I was having similar issues - that's why I have a "Yes/No" actor-based selector instead of the panel-based one... :) (even if it appears...
Forum: project.Amiga Game Factory 06 July 2021, 11:12
Replies: 1,125
Views: 150,988
Posted By Mixel
It's slightly different on each level but here's...

It's slightly different on each level but here's 5.1 (the ones on the left) vs 5.2 .. Sorry for the blurriness! It's pretty strange, good luck figuring it out. :) The world map is just a gradient,...
Forum: project.Amiga Game Factory 06 July 2021, 02:51
Replies: 1,125
Views: 150,988
Posted By Mixel
There has always been a line i think? But the...

There has always been a line i think? But the quality of the line is a regression I’m pretty sure, I’ll try both versions tomorrow. On the world map in cmo it’s a weird evenly spaced dotted line even...
Forum: project.Amiga Game Factory 05 July 2021, 10:38
Replies: 1,125
Views: 150,988
Posted By Mixel
I’d install GitHub desktop and sub to the...

I’d install GitHub desktop and sub to the repositories so it’s just a case of one click to update scorpion. It’ll tell you when he’s updated both experimental and official releases.

If you have...
Forum: project.Amiga Game Factory 04 July 2021, 21:28
Replies: 181
Views: 20,028
Posted By Mixel
Haha! Glad it’s not just me! Maybe you’ll like...

Haha! Glad it’s not just me! Maybe you’ll like the CMO take on the Loveland frogman, lol.

I also have mothmen and a few more in the early stages.
Forum: project.Amiga Game Factory 04 July 2021, 14:42
Replies: 181
Views: 20,028
Posted By Mixel
Ive polished him a bit since, but here’s one of...

Ive polished him a bit since, but here’s one of the swamp monsters, based loosely on the Ozark howler.. when it comes to diversifying the range of creatures and not just using the standard creepy...
Forum: project.Amiga Game Factory 04 July 2021, 00:49
Replies: 1,125
Views: 150,988
Posted By Mixel
As well as a pixel perfect path follow, what...

As well as a pixel perfect path follow, what could be pretty cool is a direct mode where it uses the player pursuit code from cpu_direct but uses them on the points of the polygon (with a timer for...
Forum: project.Amiga Game Factory 03 July 2021, 22:12
Replies: 1,125
Views: 150,988
Posted By Mixel
Ah! Great video! I think I get it now.. I’m going...

Ah! Great video! I think I get it now.. I’m going to make bobs of my entire palette in different combinations of bitplane usage and have the player control them on the world map. I don’t think I can...
Forum: project.Amiga Game Factory 03 July 2021, 14:02
Replies: 1,125
Views: 150,988
Posted By Mixel
I absolutely love this and I don’t really...

I absolutely love this and I don’t really understand it yet, haha. This might take a little while to figure out. Great update!

TY for the CPU_Path example. :)
Showing results 1 to 40 of 292

 
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