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Forum: Amiga scene Yesterday, 07:20
Replies: 3,785
Views: 506,292
Posted By sandruzzo
Let's take A1200 + fastram as a base machine. Has...

Let's take A1200 + fastram as a base machine. Has it been exploited 100%? This is the question...
Forum: Amiga scene 19 April 2024, 17:57
Replies: 3,785
Views: 506,292
Posted By sandruzzo
I've lost the plot: where are we going with this...

I've lost the plot: where are we going with this post? It was quite interesting...
Forum: Amiga scene 19 April 2024, 08:42
Replies: 3,785
Views: 506,292
Posted By sandruzzo
Like I said the real deal with Aga was the...

Like I said the real deal with Aga was the commodore itself! Even with AAA they would have fallen!
Forum: Amiga scene 17 April 2024, 15:30
Replies: 3,785
Views: 506,292
Posted By sandruzzo
Don't forget that Amiga is an actual Home...

Don't forget that Amiga is an actual Home computer, and not only a game console...
Forum: Amiga scene 16 April 2024, 13:36
Replies: 3,785
Views: 506,292
Posted By sandruzzo
@pandy71 Your reply is a masterpiece: But...

@pandy71

Your reply is a masterpiece: But anyway this topic is about A1200 criticism. So please, stay on topic!! I love it!:bowdown:bowdown
Forum: Coders. General 15 April 2024, 10:55
Replies: 987
Views: 138,443
Posted By sandruzzo
they should have added some sort of display list...

they should have added some sort of display list that allows the blitter to do 6 blitz without chip aid.. Like I said many times, Amiga OCS needed some fixes
Forum: Coders. General 14 April 2024, 15:02
Replies: 987
Views: 138,443
Posted By sandruzzo
Like I said, we should do a game that resemble...

Like I said, we should do a game that resemble Metal Slug, but whitin Amiga capabilities: It can be done, look at Turrican 1-2.
Forum: Coders. General 14 April 2024, 09:08
Replies: 987
Views: 138,443
Posted By sandruzzo
One of the most annoying lack of Amiga is not...

One of the most annoying lack of Amiga is not having HW flipx-y for sprites, and x for blitters. By doing that you can spare a lot of RAM!
Forum: Amiga scene 14 April 2024, 09:01
Replies: 3,785
Views: 506,292
Posted By sandruzzo
It is interesting to notice that two of the worse...

It is interesting to notice that two of the worse architectures have been very successful: x86/x64 and vga-like gfx cards. After all, are they terrible?
Forum: Coders. General 12 April 2024, 20:04
Replies: 987
Views: 138,443
Posted By sandruzzo
He is a great Man, and very talented coder!

He is a great Man, and very talented coder!
Forum: Coders. General 12 April 2024, 20:04
Replies: 987
Views: 138,443
Posted By sandruzzo
I havent' forget it! But one simple small level,...

I havent' forget it! But one simple small level, can be handled. Just to tell: You see? Amiga can do it...:bash
Forum: Coders. General 12 April 2024, 18:38
Replies: 987
Views: 138,443
Posted By sandruzzo
It's sounds likse a curse!:crazy

It's sounds likse a curse!:crazy
Forum: Nostalgia & memories 12 April 2024, 18:33
Replies: 5
Views: 518
Posted By sandruzzo
Thanks mate

Thanks mate
Forum: Coders. General 12 April 2024, 08:43
Replies: 987
Views: 138,443
Posted By sandruzzo
@Tigerskunk It is very fun to talk about...

@Tigerskunk

It is very fun to talk about possible ways to do it! I won't be so impossible to do a "small" playable demo
Forum: Coders. General 12 April 2024, 06:27
Replies: 987
Views: 138,443
Posted By sandruzzo
this project should be "open source" so, more...

this project should be "open source" so, more than one, could code, add gfx and sound
Forum: Nostalgia & memories 12 April 2024, 06:23
Replies: 5
Views: 518
Posted By sandruzzo
Blitter Aga Dream

What would you Add and Enhance on Aga Blitter? :bowdown
Forum: Amiga scene 12 April 2024, 06:20
Replies: 3,785
Views: 506,292
Posted By sandruzzo
Even "only" 14mhz 32bit Blitter(with 64 bit...

Even "only" 14mhz 32bit Blitter(with 64 bit transfer rate) with Aligned Destination to byte(to do chunky), and One more register that points to the display list would have been a great and very...
Forum: Coders. General 11 April 2024, 12:58
Replies: 987
Views: 138,443
Posted By sandruzzo
Come on! On Amiga we can do things very...

Come on! On Amiga we can do things very impossible! The real deal is the game coding itself, since it is a very big Project!
Forum: Coders. General 11 April 2024, 04:18
Replies: 987
Views: 138,443
Posted By sandruzzo
With 1mb of chipmem and some fastram, maybe we...

With 1mb of chipmem and some fastram, maybe we can help the blitter with cpu aid! I think with Amiga it is possible to move a lots of bobs efficently and fast. There is no reason why it can't be...
Forum: Coders. General 10 April 2024, 18:58
Replies: 987
Views: 138,443
Posted By sandruzzo
Good Point! Mind you...

Good Point! Mind you...
Forum: Coders. General 10 April 2024, 17:19
Replies: 987
Views: 138,443
Posted By sandruzzo
Do we need Metal slug on Amiga?

Do we need Metal slug on Amiga?
Forum: Coders. General 10 April 2024, 12:57
Replies: 987
Views: 138,443
Posted By sandruzzo
Wonderfull. Maybe a little bit of Fast will help...

Wonderfull. Maybe a little bit of Fast will help a lot!
Forum: Coders. General 10 April 2024, 12:44
Replies: 987
Views: 138,443
Posted By sandruzzo
Triple buffer requires 1MB of Chipmem...

Triple buffer requires 1MB of Chipmem...
Forum: Coders. General 10 April 2024, 12:43
Replies: 987
Views: 138,443
Posted By sandruzzo
We can also use less wider actual screen are like...

We can also use less wider actual screen are like 288x240 or 256x240 or like that. You will gain a lot of DMA cicles...
Forum: Coders. General 10 April 2024, 12:42
Replies: 987
Views: 138,443
Posted By sandruzzo
@DanScott Very well programmed BLITTER via...

@DanScott

Very well programmed BLITTER via Copper, is the way to go. With some precalculated Copperlist, you can speed up things a lot- What you need to do it is only changing copperjump address!
Forum: Coders. General 10 April 2024, 12:40
Replies: 987
Views: 138,443
Posted By sandruzzo
blitter by copper is useful if you have...

blitter by copper is useful if you have interleaved, otherwise you'' have a lot of overhead. On a regular OCS/ECS, I won't use blitter interrupts because it is very slow to get into and out of it!
...
Forum: Coders. General 10 April 2024, 10:41
Replies: 987
Views: 138,443
Posted By sandruzzo
With 5 planes you can use some "special"...

With 5 planes you can use some "special" interleaved bitmap:

- one of 3 planes
- one of 2 planes

So you can speed up blitting for little bobs: explosions, regular enemies, bullets, and so...
Forum: Coders. General 10 April 2024, 10:39
Replies: 987
Views: 138,443
Posted By sandruzzo
For non moving bobs, you can place them on...

For non moving bobs, you can place them on aligned position so you don't have to blit that damn more word...

this three
Forum: Coders. General 10 April 2024, 10:38
Replies: 987
Views: 138,443
Posted By sandruzzo
If you're using regualr 4-5 planes. With bob that...

If you're using regualr 4-5 planes. With bob that don't overlaps, you can skip restoring at all! But You need triple buffer! This trick can be used for Metal slugs' big bosses and so forth

this two
Forum: Coders. General 10 April 2024, 10:29
Replies: 987
Views: 138,443
Posted By sandruzzo
Some of them depends on screens' layout. With...

Some of them depends on screens' layout. With dual Playfield, if you use one of them for actual bobs' you can avoid screens' restore at all, and just clear it!

This is one.
Forum: Amiga scene 10 April 2024, 10:19
Replies: 3,785
Views: 506,292
Posted By sandruzzo
What they should have done with Aga is to better...

What they should have done with Aga is to better handle ram.

- Chip mem with 1 cycle access to allow cpu to go full gear (1mb) 28MB
- Trap door ram with its own bus without...
Forum: Coders. General 10 April 2024, 10:11
Replies: 987
Views: 138,443
Posted By sandruzzo
There are a lot of tricks that you can do with...

There are a lot of tricks that you can do with blitter to push a lot of objects on screen even at decente frame rates
Forum: Coders. General 10 April 2024, 10:10
Replies: 987
Views: 138,443
Posted By sandruzzo
Doing a perfect playable level isn't a big...

Doing a perfect playable level isn't a big problem. The real nightmare is to do the full game!:bash
Forum: Coders. General 09 April 2024, 16:11
Replies: 987
Views: 138,443
Posted By sandruzzo
@d4rk3lf Ok. I didn't understand you! I...

@d4rk3lf

Ok. I didn't understand you! I think Amiga can move much more than we think with a very good playable gameplay..
Forum: Coders. General 09 April 2024, 12:47
Replies: 987
Views: 138,443
Posted By sandruzzo
We should forget the "perfect port" at all, and...

We should forget the "perfect port" at all, and point to some sort of "Amigas' Metal slug"
Forum: Amiga scene 09 April 2024, 12:04
Replies: 3,785
Views: 506,292
Posted By sandruzzo
Maybe 14mhz ram x 64 bit wide bus?

Maybe 14mhz ram x 64 bit wide bus?
Forum: Amiga scene 09 April 2024, 11:22
Replies: 3,785
Views: 506,292
Posted By sandruzzo
AGA with 68EC020 @ 25 Mhz required faster and...

AGA with 68EC020 @ 25 Mhz required faster and better chip mem, maybe that would have raised the price
Forum: Coders. General 09 April 2024, 08:06
Replies: 987
Views: 138,443
Posted By sandruzzo
@VladR It a very big project. How many...

@VladR

It a very big project. How many developer did it? I think a lot...
Forum: Coders. General 08 April 2024, 19:05
Replies: 987
Views: 138,443
Posted By sandruzzo
More than performances, is the game itself the...

More than performances, is the game itself the actual "problem"..
Forum: Coders. General 08 April 2024, 11:04
Replies: 987
Views: 138,443
Posted By sandruzzo
that would be a great start! ...

that would be a great start!

https://i.ibb.co/zZNKHx8/Image11.png (https://ibb.co/L1v4hRQ)
Showing results 1 to 40 of 2281

 
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