English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 326
Search took 0.03 seconds.
Search: Posts Made By: Brick Nash
Forum: Coders. Asm / Hardware 27 June 2021, 13:55
Replies: 21
Views: 1,438
Posted By Brick Nash
Haha! Noted! :) Added them now and all seems...

Haha! Noted! :)

Added them now and all seems well.
Forum: Coders. Asm / Hardware 27 June 2021, 11:40
Replies: 21
Views: 1,438
Posted By Brick Nash
Thanks mate! Got it now, so will have a look at...

Thanks mate! Got it now, so will have a look at it today

I gave the 1 screen technique that phx suggested a try though, and it seemed to work straight off the bat. No resetting bitplane pointers...
Forum: Coders. Asm / Hardware 26 June 2021, 20:50
Replies: 21
Views: 1,438
Posted By Brick Nash
Excellent! Thanks for the help chaps. :)

Excellent!

Thanks for the help chaps. :)
Forum: Coders. Asm / Hardware 26 June 2021, 19:03
Replies: 21
Views: 1,438
Posted By Brick Nash
Ok, I think I get the jist of what you mean...

Ok, I think I get the jist of what you mean (sorry, I'm still quite a noob at this). So it's basically just one screen with two edges for the blits and one extra for the scroll?

Are there any...
Forum: Coders. Asm / Hardware 26 June 2021, 17:19
Replies: 21
Views: 1,438
Posted By Brick Nash
Great advice! Thanks. Sorry, for sounding thick,...

Great advice! Thanks. Sorry, for sounding thick, I just wanted to be sure.



Do you mean just make the size of the total area width the same size as the map (minus the visible part?) and just...
Forum: Coders. Asm / Hardware 26 June 2021, 15:40
Replies: 21
Views: 1,438
Posted By Brick Nash
Do you mean for every increment/decrement of...

Do you mean for every increment/decrement of BPLCON1 I would blit 1 new tile into both the columns, instead of blitting the two entire column in one go when the pointers are updated?

I guess that...
Forum: Coders. Asm / Hardware 26 June 2021, 13:49
Replies: 21
Views: 1,438
Posted By Brick Nash
I think the dirty tile method is what I'm going...

I think the dirty tile method is what I'm going to go for. It seems like the perfect compromise. I already have a 16 colour palette and shared graphics linked to that so I'd likely need to spend time...
Forum: Coders. Asm / Hardware 26 June 2021, 12:11
Replies: 21
Views: 1,438
Posted By Brick Nash
I was previously just working out what the...

I was previously just working out what the overall rectangle size of each animation frame was and just copying/restoring that for each object in one go, but they were pretty big, and trying to keep a...
Forum: Coders. Asm / Hardware 26 June 2021, 11:24
Replies: 21
Views: 1,438
Posted By Brick Nash
Thanks for the reply. :) The tile restore...

Thanks for the reply. :)

The tile restore from Option 2 seems interesting, as I'm holding a tile sheet in memory anyway for the backgrounds.

Option 1 seems like the way to go though, but...
Forum: Coders. Asm / Hardware 26 June 2021, 10:33
Replies: 21
Views: 1,438
Posted By Brick Nash
Background store/restore question

Hi folks,

I've been tinkering away at a little game demo and it's going well, but I've hit a problem which seems to get getting bigger, so just want some advice before I commit to a technique.
...
Forum: Coders. Asm / Hardware 13 May 2021, 16:37
Replies: 4
Views: 835
Posted By Brick Nash
Thanks for the replies! That's great, I...

Thanks for the replies!

That's great, I wasn't sure which direction to go but that's made things clearer. I was fighting with the Blitter for a day or so there trying to get it to draw in the...
Forum: Coders. Asm / Hardware 13 May 2021, 14:28
Replies: 4
Views: 835
Posted By Brick Nash
Image flipping/draw direction

Hi folks!

My current exercise is trying to flip/mirror an image so that it faces the other way. I've managed to successfully flip the pixels in the bytes, but the Blitter is drawing them in the...
Forum: Coders. General 07 May 2021, 16:48
Replies: 13
Views: 1,292
Posted By Brick Nash
Thanks for all the replies folks. I guess...

Thanks for all the replies folks.

I guess it's just a bug somewhere in the program, but I appreciate the help in getting to the bottom of it. I'll try some of the programs suggested. I guess...
Forum: Coders. General 07 May 2021, 11:17
Replies: 13
Views: 1,292
Posted By Brick Nash
Thanks for the replies folks! The...

Thanks for the replies folks!



The dimensions of the PNG are the same as the IFF, and the IFF loads correctly in PPAINT. It's just in IFF converter that the problems occur. I increased the...
Forum: Coders. General 06 May 2021, 11:40
Replies: 13
Views: 1,292
Posted By Brick Nash
Thanks for the reply. Unfortunately, the...

Thanks for the reply.

Unfortunately, the same thing happens. :(
Forum: Coders. General 05 May 2021, 14:13
Replies: 13
Views: 1,292
Posted By Brick Nash
IFF Converter cutting off bottom of image

Hey folks,

Can anyone tell me why IFF converter keeps cutting off the bottom of my images? The dimensions are correct, plus I've checked in both PSP and PPaint that the image is the right height...
Forum: Coders. AMOS 01 May 2021, 17:27
Replies: 7
Views: 1,046
Posted By Brick Nash
@fxgogo Thanks for the link! I've downloaded. :) ...

@fxgogo Thanks for the link! I've downloaded. :)

@saimo Thanks for the reference, I don't think I have that book, though I do have the HRM.

I've got a little "sort of" game demo working in...
Forum: Coders. AMOS 01 May 2021, 13:46
Replies: 7
Views: 1,046
Posted By Brick Nash
Thanks for the replies folks! @saimo I'm not...

Thanks for the replies folks!

@saimo I'm not too fussed about the code being super optimised. It's just to get a general overview of what's happening/how it's happening, which I think would be...
Forum: Coders. AMOS 01 May 2021, 12:38
Replies: 7
Views: 1,046
Posted By Brick Nash
View Amos generated assembly code?

This is a long shot, but does anyone know if there's a way to look at the generated assembly code that Amos produces? I've looked the through the menus and extensions, but I can't see any way of...
Forum: Coders. Asm / Hardware 26 April 2021, 08:20
Replies: 8
Views: 822
Posted By Brick Nash
Thank you for all the help everyone, it's really...

Thank you for all the help everyone, it's really appreciated. I'm still very much learning at the moment, so these corrections and advice will be invaluable for improving my skills, as I don't know...
Forum: Coders. Asm / Hardware 25 April 2021, 20:05
Replies: 8
Views: 822
Posted By Brick Nash
No, please don't apologise mate! There's...

No, please don't apologise mate!

There's obviously something wrong with my code, as I tried the exact suggestions you made but it's still not working for me. I can get the left hand side to clip...
Forum: Coders. Asm / Hardware 25 April 2021, 17:48
Replies: 8
Views: 822
Posted By Brick Nash
Thank you for the reply. Ok, I set the...

Thank you for the reply.

Ok, I set the screen modulos to account for the extra bytes and left everything else the same, but it's not quite doing what I want. I even doubled the screen memory width...
Forum: Coders. Asm / Hardware 25 April 2021, 14:19
Replies: 8
Views: 822
Posted By Brick Nash
Hidden margins either side of screen

Hi folks! Apologies for the influx of noob questions, but I'm on week 2 of my Amiga assembly adventures, and I'm really stuck on this problem.

I'm trying to set up my 320x244 PAL display so that...
Forum: Coders. Asm / Hardware 22 April 2021, 14:31
Replies: 2
Views: 475
Posted By Brick Nash
Excellent, thank you! I'll have a try with these...

Excellent, thank you! I'll have a try with these and see what I can do.

EDIT: Yep that worked! A few shifts to the left and or-ing it in did the trick nicely.

Thank you for the help!
Forum: Coders. Asm / Hardware 22 April 2021, 12:52
Replies: 2
Views: 475
Posted By Brick Nash
Make blitter shift value a variable?

Hi folks, quick blitter question:

I'm trying to make the shift value for source A in BLTCON0 a dynamic variable, but I can't quite figure out how to do it. I set up a variable called BOBSHIFT in...
Forum: Coders. Asm / Hardware 16 April 2021, 16:36
Replies: 7
Views: 513
Posted By Brick Nash
Yes that works! And that's the very image I was...

Yes that works! And that's the very image I was trying to get.

The screen is looking very clean now. I'm getting a weird black line being drawn over his legs, but I'm not sure if that's some rogue...
Forum: Coders. Asm / Hardware 16 April 2021, 16:17
Replies: 7
Views: 513
Posted By Brick Nash
Excellent! The image is now displaying! ...

Excellent! The image is now displaying!

There's other garbage on the screen for some reason (image below), but everything else looks good. I'll go through the corrections and try to learn what's...
Forum: Coders. Asm / Hardware 16 April 2021, 15:45
Replies: 7
Views: 513
Posted By Brick Nash
Thank you for the replies, and my sincerest...

Thank you for the replies, and my sincerest apologies for forgetting to provide the image.

Here is the file: https://drive.google.com/file/d/18g8kbPTbfXTKT2JhqlP-E0Hu_VqjaSGx/view?usp=sharing

I...
Forum: Coders. Asm / Hardware 16 April 2021, 14:24
Replies: 7
Views: 513
Posted By Brick Nash
Advice on a first time Blitting issue

Hi folks,

I've been using some free time over the last few days to start dabbling in assembly/hardware stuff, and it's a lot of fun, but I've hit a brick wall which I just can't seem to get by.
...
Forum: Retrogaming General Discussion 27 December 2020, 15:43
Replies: 169
Views: 17,188
Posted By Brick Nash
It's just the stock text editor in WB 40.42. Must...

It's just the stock text editor in WB 40.42. Must have been a bad install as I can't even get it to open by itself without a Software Error.



That's fantastic Dan, thank you!



I tried to...
Forum: Retrogaming General Discussion 27 December 2020, 08:32
Replies: 169
Views: 17,188
Posted By Brick Nash
Well, it's very appreciated! :) If there are...

Well, it's very appreciated! :)

If there are any tutorials out there then please point me in the direction of them. The text editor in my Winuae setup is a bit iffy though as I keep getting a...
Forum: Retrogaming General Discussion 26 December 2020, 18:37
Replies: 169
Views: 17,188
Posted By Brick Nash
That makes sense as I've suspected something was...

That makes sense as I've suspected something was fishy with the intro file (the include kept making Amos for Windows do funny things).

Also, I do use a LOT of named variables, which I've just...
Forum: Retrogaming General Discussion 26 December 2020, 17:14
Replies: 169
Views: 17,188
Posted By Brick Nash
@DamienD Thank you very much for taking the time...

@DamienD Thank you very much for taking the time and effort to do this. I'm sure you have better things to do on boxing day!

Did you discover what was wrong? Just so i know what to look out for.
Forum: Retrogaming General Discussion 26 December 2020, 16:19
Replies: 169
Views: 17,188
Posted By Brick Nash
I think you are right. Maybe I'm expecting too...

I think you are right. Maybe I'm expecting too much out of Amos for what it is.

@DamienD Odd, I tried compiling there myself and I got the same error too. I can compile the new build of the game...
Forum: Retrogaming General Discussion 26 December 2020, 11:19
Replies: 169
Views: 17,188
Posted By Brick Nash
@DamienD I literally just made a new setup the...

@DamienD I literally just made a new setup the other day which it compiles on (no more Amos for Windows) so I'll do that when I get home.

Thanks for the comments though folks. I'm ripping the code...
Forum: Retrogaming General Discussion 18 December 2020, 17:34
Replies: 169
Views: 17,188
Posted By Brick Nash
Added music

Hi folks,

Thought I'd jump back on here and post a video of the game with some music (nothing else is new bar an animation bug fix).

EDIT: I added a colour cycle effect for the neon, and the...
Forum: Coders. Asm / Hardware 11 August 2020, 15:28
Replies: 9
Views: 1,044
Posted By Brick Nash
Thanks for all the great advice everyone! :) ...

Thanks for all the great advice everyone! :)

I changed it to £30000 and it works fine now. No graphical corruption either. TBH I'm only keeping it this way to follow the tutorial as the lesson is...
Forum: Coders. Asm / Hardware 11 August 2020, 14:51
Replies: 9
Views: 1,044
Posted By Brick Nash
Thanks for the advice. It's not really my...

Thanks for the advice.

It's not really my code, I'm just following what's in the YouTube tutorials, and this particular lesson was about using ORG/LOAD/JUMPPTR etc. I followed the code to the...
Forum: Coders. Asm / Hardware 11 August 2020, 14:15
Replies: 9
Views: 1,044
Posted By Brick Nash
Thanks for the reply. Here's what I have: ...

Thanks for the reply. Here's what I have:


ORG $20000
LOAD $20000
JUMPPTR init

init:
move.l 4.w,a6 ;execbase
clr.l d0
Forum: Coders. Asm / Hardware 11 August 2020, 13:14
Replies: 9
Views: 1,044
Posted By Brick Nash
** LineF Emulator ** Raised at $00020152

Hi folks. I've been working my way through Photon Of Scoopex ASM course on YouTube, and I'm really enjoying it, but I've hit a snag.

I'm on lesson 7, and I keep getting this error message whenever...
Showing results 1 to 40 of 326

 
Forum Jump

All times are GMT +2. The time now is 16:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.08881 seconds with 10 queries