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Search: Posts Made By: Cowcat
Forum: News Yesterday, 10:42
Replies: 61
Views: 3,027
Posted By Cowcat
My condolences.

My condolences.
Forum: Coders. Releases 24 September 2021, 14:53
Replies: 15
Views: 1,900
Posted By Cowcat
Some of the latest upgrades fixes...

Some of the latest upgrades fixes shadows/transitions screens by adding custom textures and code.
For those who painfully built the game before, it doesn't imply a full compile: Just adding the new...
Forum: Coders. Releases 15 September 2021, 21:57
Replies: 15
Views: 1,900
Posted By Cowcat
Testing the PC build of "eu" version apart from...

Testing the PC build of "eu" version apart from no audio output, the performance is low compared to the speedy "us" version.

Maybe the "nightly" sm64ex fixes stuff....

Stay away from "eu"...
Forum: Coders. Releases 15 September 2021, 20:16
Replies: 15
Views: 1,900
Posted By Cowcat
@BeWorld Yep it is obvious that...

@BeWorld

Yep it is obvious that glext_prototypes should be disabled. Must be a brainfart of some kind maybe, because I was looking at outputs of the wrong objects all the time when I was...
Forum: Coders. Releases 15 September 2021, 17:50
Replies: 15
Views: 1,900
Posted By Cowcat
@Estrayk Holas !! @BeWorld : Yep: eu...

@Estrayk Holas !!

@BeWorld : Yep: eu version has some issue. A linux binary works but without sound.
Forum: Coders. Releases 15 September 2021, 14:29
Replies: 15
Views: 1,900
Posted By Cowcat
@BeWorld You're welcome ! Joystick works ???? ...

@BeWorld You're welcome ! Joystick works ????

Oh good to share mistakes :)

The "_glext.h" I don't know why it is so much trouble. Even disablig SDL2/ includes there, still keeps calling it.
...
Forum: Coders. Releases 14 September 2021, 14:49
Replies: 15
Views: 1,900
Posted By Cowcat
https://github.com/Cowcat5150/sm64ex For now...

https://github.com/Cowcat5150/sm64ex

For now game can be build in a crosscompile environment.

Need to tidy up the compile recipe for real MOS machines.


Full compilation is provided now for...
Forum: Coders. Releases 14 September 2021, 13:08
Replies: 15
Views: 1,900
Posted By Cowcat
@tolkien Gracias ! Lo jodido ha sido compilarlo...

@tolkien Gracias ! Lo jodido ha sido compilarlo en Morphos....

For those interested;

You need a N64 Super Mario rom (only tested the US version)

Game uses latest SDL2.0.14 and SDK.

-...
Forum: Coders. Releases 14 September 2021, 00:29
Replies: 15
Views: 1,900
Posted By Cowcat
Super Mario 64 for MorphOS

Soon the sources and the recipe on how to compile it.

https://www.youtube.com/watch?v=QTaHFN-aJg4
Forum: Coders. General 01 July 2021, 21:35
Replies: 84
Views: 15,550
Posted By Cowcat
@fitzsteve It was compiled in 2017 on my retired...

@fitzsteve It was compiled in 2017 on my retired A1200 and still compiled now with 603 cpu's in mind.
Hopefully it is faster than the old version.

Note for those who don't read readme's: Do not...
Forum: Coders. General 01 July 2021, 16:47
Replies: 84
Views: 15,550
Posted By Cowcat
New beta: Upgraded to gcc version. Still...

New beta: Upgraded to gcc version.

Still using basically the old sources to make it work for gcc (slight audio changes) and some stuff changed over the years.

Software render mode later. Future...
Forum: Coders. General 07 May 2021, 09:34
Replies: 190
Views: 59,623
Posted By Cowcat
@anotherlife A couple of pictures or some movie...

@anotherlife
A couple of pictures or some movie could help to see the issue. Also check differences now without vertex_arrays enabled.

- Changes from the old version are checking pointers in...
Forum: Coders. General 06 May 2021, 11:45
Replies: 190
Views: 59,623
Posted By Cowcat
Check if "gl_vertex_arrays" is enabled. If...

Check if "gl_vertex_arrays" is enabled.

If it's ok maybe is some endian screen mode in Voodoo gfx card.
Forum: Coders. General 06 May 2021, 09:12
Replies: 190
Views: 59,623
Posted By Cowcat
When I try this one I get error couldn't load...

When I try this one I get error couldn't load pics/colormap.pcx

Obviously something is not correct: Make sure no old binaries are mixed with new version, like an old gameppc.dll.
Forum: Coders. General 05 May 2021, 13:25
Replies: 365
Views: 86,929
Posted By Cowcat
Strange issue and solution too. Anyways I...

Strange issue and solution too.

Anyways I have new version that soon will come out.
Forum: Coders. Releases 05 May 2021, 13:21
Replies: 68
Views: 22,259
Posted By Cowcat
Yep, here on EAB. Hopefully new versions will...

Yep, here on EAB. Hopefully new versions will come out. I did like a hundred for MOS and a dozen for WOS when they compiled ok (non public).
Forum: Coders. Releases 04 May 2021, 00:09
Replies: 68
Views: 22,259
Posted By Cowcat
New code is probably faster now for old machines....

New code is probably faster now for old machines.

Warpos versions problematic with new SDK and compilers: Don't work.
Forum: Coders. General 19 April 2021, 11:25
Replies: 190
Views: 59,623
Posted By Cowcat
A preliminary r5 warpos gcc version for testing. ...

A preliminary r5 warpos gcc version for testing.

Soft render doesn't work ok so as soon you get in there, change to glnolru render dll.

Sonnet users might need stack.
Forum: Coders. Releases 14 March 2021, 21:06
Replies: 401
Views: 80,737
Posted By Cowcat
@Timtheloon Requests? If it's a nice game to...

@Timtheloon

Requests? If it's a nice game to me, it all depends on the source code and what is available in the Amiga. Unfortunately some of the old school games reincarnations tend to use the ...
Forum: Coders. Releases 10 March 2021, 10:06
Replies: 401
Views: 80,737
Posted By Cowcat
Some little changes were done to the sources...

Some little changes were done to the sources months ago that fixed the movie deparment specially for 68k on WinUAE but more have to be done. Not a new binary ATM.

So far for all Q3 engines;

-...
Forum: support.Hardware 05 March 2021, 21:48
Replies: 4,884
Views: 641,689
Posted By Cowcat
BlitzQuake (my version) has the AHI code from...

BlitzQuake (my version) has the AHI code from QuakeWOS (Phx).

It's kinda similar to Q2 AHI. All Q3 engines use virtually the same Q2 code.

Hexen2 AHI is a happy accident.
Forum: support.Hardware 27 February 2021, 14:50
Replies: 4,884
Views: 641,689
Posted By Cowcat
https://github.com/Cowcat5150 BlitzQuake,...

https://github.com/Cowcat5150

BlitzQuake, Hexen2, SmokingGuns, HODE (...) are scattered in EAB/Coders.
Forum: Coders. Releases 22 February 2021, 16:51
Replies: 34
Views: 11,440
Posted By Cowcat
Upgrade to 0.2.9d. Also added ALT key (jump) that...

Upgrade to 0.2.9d. Also added ALT key (jump) that was missing from previous versions.
Forum: Coders. General 22 January 2021, 19:26
Replies: 190
Views: 59,623
Posted By Cowcat
I have it recompiled with latest mos2wos and does...

I have it recompiled with latest mos2wos and does the same. But those Guru's are possible clues to a future fix.

Changing my mind from idtech 4 to idtech 2 is a recipe for a good headache...
Forum: Coders. General 22 January 2021, 14:31
Replies: 190
Views: 59,623
Posted By Cowcat
@White I'm assuming that is the warpos...

@White

I'm assuming that is the warpos version and also the Github release.

What compiled version? The gcc one tends to fail somewhat for unknown reason while the vbcc is stable.
I see those...
Forum: Coders. Releases 22 December 2020, 15:13
Replies: 7
Views: 3,380
Posted By Cowcat
A little improvement. ...

A little improvement.

https://www.youtube.com/watch?v=CFLJ-PAokpE

And some more .....

https://www.youtube.com/watch?v=O1MzD65j6CY
Forum: Coders. Releases 15 December 2020, 19:19
Replies: 7
Views: 3,380
Posted By Cowcat
waldiamiga I don't know. Big problems...

waldiamiga

I don't know.

Big problems drawing the scenes (video has colored vertexes option for demonstration) and huge memory problems starting the game, obvious performance issues,...
Forum: Coders. Releases 15 December 2020, 10:22
Replies: 7
Views: 3,380
Posted By Cowcat
Project UAC

Comments, thoughts, ideas ???

https://www.youtube.com/watch?v=h_7MRIWcyvM
Forum: Coders. Releases 22 November 2020, 23:06
Replies: 23
Views: 10,530
Posted By Cowcat
@grelbfarlk Ok. Will need time to check the...

@grelbfarlk

Ok. Will need time to check the issue.
Forum: Coders. Releases 22 November 2020, 19:20
Replies: 23
Views: 10,530
Posted By Cowcat
@grelbfarlk Damn me. I'll fix that ASAP....

@grelbfarlk

Damn me. I'll fix that ASAP. Probably the slowness is due to that (or not).

EDIT: Re-Uploaded.
Forum: Coders. Releases 20 November 2020, 18:22
Replies: 23
Views: 10,530
Posted By Cowcat
It's in The Zone now.

It's in The Zone now.
Forum: Coders. Releases 07 November 2020, 14:41
Replies: 16
Views: 4,030
Posted By Cowcat
@lynx https://github.com/Cowcat5150/gemrb

@lynx

https://github.com/Cowcat5150/gemrb
Forum: Coders. Releases 06 November 2020, 19:55
Replies: 16
Views: 4,030
Posted By Cowcat
@lynx I appreciate your interest. Game...

@lynx

I appreciate your interest.

Game is compiled to the latest upstream as is today.

Two concerns:

1 : Since 0.8.7, the increase of logs specially since the pathfinder code bogs down...
Forum: Coders. Releases 30 October 2020, 20:48
Replies: 16
Views: 4,030
Posted By Cowcat
Update: Total rebuild from official GemRB...

Update:

Total rebuild from official GemRB github: Version in between 0.8.5-6 due to some major memory bugs.

Edit: Fixed issues, upgraded to 0.8.6 (beta3)
Forum: Coders. Releases 26 October 2020, 20:06
Replies: 16
Views: 4,030
Posted By Cowcat
To the guy who uploaded this port to Aminet: ...

To the guy who uploaded this port to Aminet:

Not a wise move to pack a python library in it ....
Forum: Coders. Releases 21 October 2020, 16:33
Replies: 16
Views: 4,030
Posted By Cowcat
New video that shows directories and settings for...

New video that shows directories and settings for BG2.

https://www.youtube.com/watch?v=ZbqASOawACg&t=2s

Yep I know people has some problems and I had those too.
My 2 cents:

-Don't let...
Forum: Coders. Releases 21 October 2020, 14:54
Replies: 16
Views: 4,030
Posted By Cowcat
@BULI I compiled it first in WOS moons ago...

@BULI

I compiled it first in WOS moons ago but it tended to crash and the fact was a compiled linux version also crashed.

MOS bugs were different due to added "swprintf" function(s) that don't...
Forum: Coders. Releases 21 October 2020, 10:52
Replies: 16
Views: 4,030
Posted By Cowcat
....Baldur's Gate 2 works good. This is...

....Baldur's Gate 2 works good.

This is what I got on my BG2 dir:

Apps:GemRB> list BG2-SoA/
Directory "BG2-SoA" on Wednesday 21-Oct-20
CD4 Dir ----rwed...
Forum: Coders. Releases 18 October 2020, 19:56
Replies: 16
Views: 4,030
Posted By Cowcat
@grelbfarlk I had some files saved before and...

@grelbfarlk I had some files saved before and could load those but now kinda not.

@Tolkien Configurar juegos es un cristo.

Managed to install "Icewind Dale 2" and seems to work OK.

BUT In...
Forum: Coders. Releases 18 October 2020, 13:25
Replies: 16
Views: 4,030
Posted By Cowcat
@jPV Maybe. Gotta check how behaves with full...

@jPV Maybe. Gotta check how behaves with full games and fix stuff. And read about users tests.

Still alpha (??).
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