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Forum: Coders. Asm / Hardware Yesterday, 13:06
Replies: 7
Views: 409
Posted By ross
BLTSIZE simply starts the DMA, for the specified...

BLTSIZE simply starts the DMA, for the specified amount of 16-bit words.
Which is the initial situation depends on the internal instantaneous content the registers have (which may or may not...
Forum: support.WinUAE 15 January 2022, 13:37
Replies: 3
Views: 193
Posted By ross
It is true that "Extreme" displays parts that are...

It is true that "Extreme" displays parts that are not normally visible, but in any case it requires adequate programming on the Amiga side.
Considering how complicated it is to properly fully manage...
Forum: support.WinUAE 13 January 2022, 23:06
Replies: 24
Views: 7,410
Posted By ross
Uh, I missed this post! Thanks Alpha One :)

Uh, I missed this post!
Thanks Alpha One :)
Forum: News 12 January 2022, 12:11
Replies: 76
Views: 3,345
Posted By ross
Really nice, congrats! :great

Really nice, congrats! :great
Forum: support.WinUAE 09 January 2022, 19:35
Replies: 113
Views: 14,433
Posted By ross
All certainly patchable, the problem is that for...

All certainly patchable, the problem is that for some of those games it could be long and tedious.. (even if the "glitch" seems minimal, there is not an immediate solution).
But I trust that sooner...
Forum: support.WinUAE 09 January 2022, 00:38
Replies: 113
Views: 14,433
Posted By ross
I can see it with Resolution:SuperHires/Subpixel...

I can see it with Resolution:SuperHires/Subpixel enabled.
If it's expected to be a quarter pixel on real AGA machines then it's correct.
It's just a matter of choosing whether to also view it in...
Forum: request.Old Rare Games 07 January 2022, 23:42
Replies: 10
Views: 676
Posted By ross
If it's repeatable signal it to Toni :) ...

If it's repeatable signal it to Toni :)
(indicating the exact conditions in which it occurs)
Forum: Amiga scene 07 January 2022, 21:42
Replies: 25
Views: 1,666
Posted By ross
Really sad news :sad R.I.P.

Really sad news :sad

R.I.P.
Forum: request.Old Rare Games 07 January 2022, 21:36
Replies: 10
Views: 676
Posted By ross
Zoned :)

Zoned :)
Forum: Coders. Asm / Hardware 06 January 2022, 15:29
Replies: 55
Views: 9,531
Posted By ross
Yep, I also noticed this damn bug. I solved it...

Yep, I also noticed this damn bug.
I solved it in the most drastic way in my version of WotD: completely removed RNC from it :) (nrv2x instead)

This has brought several advantages, which sooner...
Forum: Amiga scene 03 January 2022, 18:54
Replies: 28
Views: 2,570
Posted By ross
Yeah, nice release Sir Galahad! \O/ Even...

Yeah, nice release Sir Galahad! \O/


Even this crap is now available to everyone :)
And I well know how many headaches it managed to give, the coder has certainly achieved his goal..

Thanks...
Forum: Amiga scene 03 January 2022, 18:12
Replies: 36
Views: 2,631
Posted By ross
Awesome work StingRay! :great Can't wait to...

Awesome work StingRay! :great
Can't wait to read the cracking diary.

--
A couple of years ago I also slipped into the same rabbit hole (I just checked the folder, I started the work in July...
Forum: support.Hardware 26 December 2021, 19:20
Replies: 14
Views: 885
Posted By ross
Check this thread...

Check this thread https://eab.abime.net/showthread.php?t=107908 from message #8 onward.
There are a lot of similar arguments and test code.
Forum: Coders. Asm / Hardware 22 December 2021, 15:53
Replies: 13
Views: 1,404
Posted By ross
Sure yes, under the same conditions (number of...

Sure yes, under the same conditions (number of bitplanes, FMODE, copper wait position..).
Nothing changed between the various chipsets in this regard, so if the copper wakes up at the right time and...
Forum: Coders. Asm / Hardware 22 December 2021, 12:22
Replies: 13
Views: 1,404
Posted By ross
The key here is what Toni wrote in #2. When...

The key here is what Toni wrote in #2.

When the new 'Amiga' line starts (which is on the far right of the video) the comparison of BPLCON1 and hpos gets out of alignment.
This is because Denise's...
Forum: Coders. Asm / Hardware 10 December 2021, 19:28
Replies: 68
Views: 12,676
Posted By ross
Yes, bitcode is slightly different and end code...

Yes, bitcode is slightly different and end code marker is moved to literal run path.
Everything has been thought to be as fast as possible for 68k architecture (and it is much faster that original...
Forum: News 06 December 2021, 18:59
Replies: 56
Views: 5,088
Posted By ross
Oh, and ECS too :) PAL frequencies, new...

Oh, and ECS too :)

PAL frequencies, new WinUAE, physical ECS/OSSC, you can also fine-scroll it:
http://eab.abime.net/attachment.php?attachmentid=74004&stc=1&d=1638809770

Well, just because :D
Forum: Coders. General 06 December 2021, 17:47
Replies: 20
Views: 1,929
Posted By ross
For PAL: - 313 or 312 lines (dependeng on LOF,...

For PAL:
- 313 or 312 lines (dependeng on LOF, 313 is the Amiga default for 'progressive' mode), 625 in interlace mode (LOF auto-toggle)
- 227 DMA slots per line, 4 of which are unusable, for...
Forum: News 06 December 2021, 17:06
Replies: 56
Views: 5,088
Posted By ross
GREAT! :great

GREAT!
:great
Forum: Coders. General 06 December 2021, 17:03
Replies: 20
Views: 1,929
Posted By ross
Who stole a cycle !? ;) (usually 227-4 are...

Who stole a cycle !? ;) (usually 227-4 are available, per line)

Hi paraj!
I'm glad to see you around here more often lately.
:great
Forum: Retrogaming General Discussion 04 December 2021, 17:21
Replies: 4
Views: 619
Posted By ross
Problem here is a wrong support for KS2.0+. ...

Problem here is a wrong support for KS2.0+.
Quickly fixed also for AGA machines (trainer menu was unusable) and no more video garbage during first load.

Into the Zone!
Forum: HOL contributions 30 November 2021, 01:10
Replies: 19
Views: 4,020
Posted By ross
I only vaguely remember that over 95% (or more)...

I only vaguely remember that over 95% (or more) was completed, even the levels prone to crash (there were several annoying bugs, at least when in trainer mode).
And the scene after completing all...
Forum: Coders. Asm / Hardware 26 November 2021, 16:53
Replies: 68
Views: 12,676
Posted By ross
@introspec: thanks for the post (and welcome). ...

@introspec: thanks for the post (and welcome).
Your name ring me a bell.. probably I've seen you 'elsewhere' before :)

I'll check "salvador", but this sentence needs to be deepened:
"The...
Forum: News 26 November 2021, 00:22
Replies: 77
Views: 8,139
Posted By ross
My condolences on the passing of your father. ...

My condolences on the passing of your father.

RIP Jurgen.
Forum: support.Games 24 November 2021, 21:22
Replies: 21
Views: 2,437
Posted By ross
Those aren't pumpkins! They are forum people, you...

Those aren't pumpkins! They are forum people, you can clearly recognize some of us.
It's a memory photo :D
Forum: support.Games 24 November 2021, 19:51
Replies: 21
Views: 2,437
Posted By ross
The one in the Zone is this release which is the...

The one in the Zone is this release which is the Halloween release :)
Forum: Coders. Asm / Hardware 20 November 2021, 10:45
Replies: 24
Views: 2,572
Posted By ross
This is significant: if the cache flush code is...

This is significant: if the cache flush code is the same why only a sub-level is affected?
Full deactivating the caches completely changes the cards! Hence a different previously hidden problem (a...
Forum: support.WinUAE 19 November 2021, 20:04
Replies: 278
Views: 93,696
Posted By ross
A loss of sync is usually a 'black screen' for...

A loss of sync is usually a 'black screen' for almost all current devices.

Who knows what monitor the original programmer had and what effect that weird writing produced on his display. And...
Forum: Coders. Asm / Hardware 19 November 2021, 00:05
Replies: 18
Views: 1,460
Posted By ross
It depends if I completed the frame or not, in...

It depends if I completed the frame or not, in rest condition is a NOP.
(I would do it this way simply because it's slightly faster, but that's okay as well as you do :))

EDIT:
hmm, I reread and...
Forum: Coders. Asm / Hardware 19 November 2021, 00:02
Replies: 18
Views: 1,460
Posted By ross
Well, it should be fine. It remains to be...

Well, it should be fine.
It remains to be understood why zeroing BPLCON0 immediately there is not the race condition..
Forum: Coders. Asm / Hardware 18 November 2021, 23:51
Replies: 18
Views: 1,460
Posted By ross
LoadView(NULL) do the job for you (indeed it is...

LoadView(NULL) do the job for you (indeed it is mandatory if you have active graphics cards).
Then set the BPLxxx registers as you need/want.
Forum: Coders. Asm / Hardware 18 November 2021, 23:41
Replies: 18
Views: 1,460
Posted By ross
Yes, it's atomic. But why you need to...

Yes, it's atomic.

But why you need to rewrite COP1LC with THIS copper_list?
You can simply setup a small list that set the new COP1LC just in case the new list is needed.

Something like:
Wait...
Forum: Coders. Asm / Hardware 18 November 2021, 18:10
Replies: 18
Views: 1,460
Posted By ross
:great

:great
Forum: Coders. Asm / Hardware 18 November 2021, 16:59
Replies: 18
Views: 1,460
Posted By ross
As mentioned it could be indirectly dependent on...

As mentioned it could be indirectly dependent on the write.
If for some reason the missed fetches due to BPL DMA non-executed (BPLCON0=0) define a race condition, here is a possible explanation...
Forum: Coders. Asm / Hardware 18 November 2021, 12:29
Replies: 18
Views: 1,460
Posted By ross
Yep, or do not strobe COPJMP at all :), I see...

Yep, or do not strobe COPJMP at all :), I see only one reason to do it, but it certainly does not fall into muzza's case study, since for him it's the initialization frame.
Anyhow it is a good habit...
Forum: Coders. Asm / Hardware 18 November 2021, 09:32
Replies: 18
Views: 1,460
Posted By ross
Circumstance could be the previous value in...

Circumstance could be the previous value in BPLCON0.
How are the BPUx bits previously set? (in practice some race condition because the code is possibly executed in advance in the first case)

Is...
Forum: request.Old Rare Games 13 November 2021, 22:42
Replies: 20
Views: 2,564
Posted By ross
http://eab.abime.net/attachment.php?attachmentid=7...

http://eab.abime.net/attachment.php?attachmentid=73798&stc=1&d=1636836119
Forum: request.Old Rare Games 13 November 2021, 22:03
Replies: 20
Views: 2,564
Posted By ross
And there are 2 other crap games made with the...

And there are 2 other crap games made with the same "engine".
Someone explain to me why I started to fix this filth..
Forum: request.Old Rare Games 13 November 2021, 16:48
Replies: 20
Views: 2,564
Posted By ross
MACE fixed into the Zone! This game is even...

MACE fixed into the Zone!

This game is even more rubbish than Caverns of Pallè (if possible..).
There are all kinds of possible bugs (wrong vectors, illegal memory accesses, wrong samples...
Forum: request.Other 13 November 2021, 00:00
Replies: 12
Views: 1,181
Posted By ross
There seems to be no protection. Likely it was...

There seems to be no protection.
Likely it was the replication-machine that by default used short cells on the first cylinder.
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