What is the biggest Amiga game codewise?
Which Amiga game is the biggest when just taking its program code into account without any data files?
My bet is Mr Nutz because it is a huge game with lots of different bosses, the Zelda-like stuff, the 3D tunnel levels, ... really lots of stuff in there. Or maybe Brian the Lion or Kid Chaos, but definitely a platformer in my eyes. What do you think? Which Amiga game has the most raw code lines? |
I think 1200 kb of code (850 game, 350 editor) is quite hard to beat :cheese
|
Quote:
Ambermoon is almost as big if not bigger :) |
Quote:
Some ambermoon files contain a lot of data, btw. |
Quote:
It's sure some files use lots of data that are not code. |
@meynaf: Kudos for your efforts but I meant games from the "classic" period :)
@dlfrsilver: Only the estimated number of code lines, in 68000. Executable size doesn't count. Script code doesn't count either. Only the raw 68000 instructions. |
Surely Frontier - Elite II?
|
Code size is irrelevant... any program could have 1 meg of nops, that would be hardly noticable when running ;)
|
Well for statistical reasons I think it would be quite interesting to know which game is the biggest concerning code size... of course code size is a purely statistical factor and doesn't say anything about quality...
|
AB3DII TKG comes with about 810 kb.
|
Quote:
|
Quote:
On a 68000 running 500.000 nops (about 1 meg) would take closer to 0,3 seconds :nuts |
Quote:
|
Samantha Strip Poker - DD size, IIRC
|
@daxb: Good bet. I completely forgot that Alien Breed 3D II is really a massive, massive game.
|
All times are GMT +2. The time now is 20:30. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.