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-   -   #-Z CD32 Mega Project (https://eab.abime.net/showthread.php?t=103216)

Amigajay 22 July 2020 11:22

#-Z CD32 Mega Project
 
I have uploaded this huge project to archive, last update was Sep 2023, 3300 Amiga disk games 1985-2000.

https://archive.org/details/a-z-amig...dvd-case-cover

Amigajay 22 July 2020 11:23

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spudje 22 July 2020 12:04

Awesome Amigajay! Will you consider offering the one big ISO as HDD image as well, for those that have CD32 expansion cards with HDD/CF? Or do you think that's Earok's task with this: http://eab.abime.net/showthread.php?...t=classic+cd32

Amigajay 22 July 2020 12:09

Quote:

Originally Posted by spudje (Post 1415369)
Awesome Amigajay! Will you consider offering the one big ISO as HDD image as well, for those that have CD32 expansion cards with HDD/CF? Or do you think that's Earok's task with this: http://eab.abime.net/showthread.php?...t=classic+cd32


Yeah people with hdd's have other options, these are being tested to run from disc and have some files removed to keep the size down to fit onto discs , that's not to say people can't use the files in whatever way they want, i just don't have any interest on the hdd image side of things :great

Amigajay 26 July 2020 11:08

This week I've added 53 'O' games

jotd 26 July 2020 11:38

That's a monstruous project!

you can use contents of my RUGCD ISO disk containing 100% cd32load games. There's a OK category where all games are tested & working, & data is unpacked and ready. run scripts are also okay (touchy in the case of AGA games)

Some would need slave updating because 1) bugfixes and 2) joypad added directly in slave so JOYPAD=0 should be set. A lot of them have been done since (Turrican 2, Gods, ...)

Amigajay 26 July 2020 12:09

Quote:

Originally Posted by jotd (Post 1416155)
That's a monstruous project!

you can use contents of my RUGCD ISO disk containing 100% cd32load games. There's a OK category where all games are tested & working, & data is unpacked and ready. run scripts are also okay (touchy in the case of AGA games)

Some would need slave updating because 1) bugfixes and 2) joypad added directly in slave so JOYPAD=0 should be set. A lot of them have been done since (Turrican 2, Gods, ...)

It is, but my other projects have sort of always been leading upto something like this, in that the discs have been growing and consolidating over the last couple of years.

Thanks for the offer, but as you say some are out of date and will need testing, so i’m just doing everything from scratch and only using some from my A-Z discs that i have altered in using CD32 buttons in place of keyboard commands.

Yes everything will take longer, but i have nowhere to go after this project in terms of size, so i want to take my time, enjoy doing and playing some games i would never have touched otherwise!

jotd 26 July 2020 13:04

I understand. For CD32load, you can use the settings from this page:

https://docs.google.com/spreadsheets...4LI/edit#gid=0

for instance getting this setting right can be quite long (Street Racer):

Code:

NOVBRMOVE JOYPAD=2 RESLOAD_TOP=0x1EBDD0 FREEBUFFER=0x1D19D0 CPUCACHE CDBUFFER=0x100000 CDBUFFER2=0x10000
It's an AGA game where some locations in memory are usable for the CD buffer, but the memory isn't aligned on 0x10000 so we have to use a third buffer... Even I can't remember exactly how it's done, but without that, you cannot satisfy all requirements to load the game from CD.


What's also a limitation in CD32load is that it doesn't support XPK data (whdload does), so you have to check that data isn't packed.

Amigajay 18 August 2020 16:12

First milestone of 500 games reached!

Amigajay 21 October 2020 10:47

The 1000 game milestone past this week!

I'm going back adding UK prices to the info bar as i feel its part of the nostalia knowing and remembering prices of games, will take a week or so to update with that info, but i'm still on target for 1500 by the end of the year, and 2500 by the end of April.

chip 21 October 2020 10:51

I am personally not interested in games ..... but good luck with your project :)


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