Fine scrolling glitching
EDIT: It turns out I didn't have Double Buffer activated on the screen so that's why. I was sure I did as well, but hey ho.
Hi all! I'm trying to learn how to do map based fine scrolling by using TOME in AMOS right now, and I'm almost there, but when I scroll through my map the colours glitch really badly and it feels like it's struggling, as you can see from the video below (BTW the tiles and map are just random garbage for the moment and this isn't an actual game). https://www.youtube.com/watch?v=tt8AOuoBjy8 I'm still very new to this, and I'm pretty sure I'm missing something out as I don't quite understand screen manipulation just yet, so any advice on the matter would be appreciated. Thank you! Here's what I'm doing code wise: Code:
IX=0 |
Advice
The glitch coused by the screen copy+single buffer, Use double buffer. You do not have to screen copy all the frames... use HW scroll on the same screen, I think It will be faster :) IX=0 IY=0 TILEMAPX=0 TILEMAPY=0 STX=0 STY=0 SCRLLSP=2 Screen Open 1,800,192,16,Lowres Screen Display 1,128,74,320,192 Autoback 0 Double Buffer Tile Size 16,16 TX=0 : TY=0 : BX=800 : BY=192 Map View TX,TY To BX,BY Load "Assets/icons.abk" Get Icon Palette Reserve as Data 6,50*12+4 BLoad "Assets/garbage.map" Map Do TILEMAPX,TILEMAPY Screen Swap Map Do TILEMAPX,TILEMAPY Screen Swap Do Screen Offset 1,IX,IX Screen Swap Wait Vbl if Jright(1)=-1 : Add IX,SCRLLSP : End If if Jleft(1)=-1 and IX>0 : ADD IX,-SCRLLSP : End If Loop |
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