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-   -   Doom wad for weaker systems? (https://eab.abime.net/showthread.php?t=108874)

utri007 16 November 2021 08:03

Doom wad for weaker systems?
 
Is there somewhere a Atari Jaguar's Doom WAD file which would work with ADoom or Doom Attack? Or any other that time console version WADs?

These doesn't seem to work

https://www.doomworld.com/forum/topi...om-conversion/

Atari Jaguar Doom is reduced palette, simplified levels and textures, so it would perform better with 68020/30 level accelerators.

DisasterIncarna 16 November 2021 15:48

something like the NesDoom mod maybe? there are several total and partial conversions out there, many of which try to make for a more lightweight game, granted many arent "normal" doom and end up being something very different but still might be quicker to play?

Nesdoom mod
https://www.youtube.com/watch?v=Zbtfoa_yu-A

Theres also stuff like HocusDoom and many more out there, just have to find a decent custom wad site and try a few out there.

utri007 16 November 2021 16:47

Quote:

Originally Posted by DisasterIncarna (Post 1517405)
something like the NesDoom mod maybe? there are several total and partial conversions out there, many of which try to make for a more lightweight game, granted many arent "normal" doom and end up being something very different but still might be quicker to play?

Nesdoom mod
https://www.youtube.com/watch?v=Zbtfoa_yu-A

Theres also stuff like HocusDoom and many more out there, just have to find a decent custom wad site and try a few out there.

Something like Atari Jaguar's version wad. SNES and Sega versions are based to it.

Retro1234 16 November 2021 17:31

Check out Dread.

Nobby_UK 16 November 2021 18:25

I got it going once (WinUAE) = No Sound

Second Grab on PC via ZDoom

utri007 16 November 2021 19:29

Quote:

Originally Posted by Retro1234 (Post 1517426)
Check out Dread.

It is not a Doom.

utri007 16 November 2021 19:30

Quote:

Originally Posted by Nobby_UK (Post 1517441)
I got it going once (WinUAE) = No Sound

Second Grab on PC via ZDoom

I couldn't get it run with ADoom. It really looks simplier.

Retro1234 17 November 2021 13:50

There's some stupid posts on the net at the moment "Someone Managed To Get Doom To Run On An Amiga 1200"
but it doesn't say the spec or anything - probably just some stupid click bait.

rothers 17 November 2021 14:48

Quote:

Originally Posted by utri007 (Post 1517456)
It is not a Doom.


I think the latest version can load doom levels to some extent. No monster support though.

drHirudo 17 November 2021 15:13

Quote:

Originally Posted by Retro1234 (Post 1517588)
There's some stupid posts on the net at the moment "Someone Managed To Get Doom To Run On An Amiga 1200"
but it doesn't say the spec or anything - probably just some stupid click bait.

I've managed to do it last year:
https://youtu.be/wITO7G-DZ4I

As well as some 24 years ago.

Of course 68060 is not the minimum requirements.

ADoom runs even on 68020 Amiga with some fast RAM, but it is slow.

utri007 17 November 2021 18:26

Quote:

Originally Posted by drHirudo (Post 1517597)

ADoom runs even on 68020 Amiga with some fast RAM, but it is slow.

I know, I have two 68060 Amigas. In this thread I was hoping to get info how to get Atari Jaguar's or SNES' WAD work with 68020 and ADoom

Nobby_UK 19 November 2021 17:15

stack 40000
Adoom -iwad Doom.wad -file Jaguar.wad
(Run via an IconX script)

ADoom = mouse control was lost, AmiDoom = no sound, DoomAttack = ok

But as they are PWADs I don't see them lightening the load
Or was that the original question ?
How to make a Pwad an Iwad ?

utri007 19 November 2021 19:15

Quote:

Originally Posted by Nobby_UK (Post 1517981)
But as they are PWADs I don't see them lightening the load
Or was that the original question ?
How to make a Pwad an Iwad ?

Thanks! Original question was; Some nineties consoles has a lightened version of Doom because lack of CPU power of those systems. Atari Jaguar's version was first and SNES version on made from it.

If these WADs would be supported by ADoom or DoomAttack, maybe they were more playable with weaker systems like 68030 CPUs.

trixster 19 November 2021 19:55

We could do with the guy who’s doing the FastDoom release on PC to work his magic on ADoom or DoomAttack

https://www.vogons.org/viewtopic.php?f=24&t=74886

It is significantly faster than standard Doom

utri007 19 November 2021 21:11

Quote:

Originally Posted by trixster (Post 1518016)
We could do with the guy who’s doing the FastDoom release on PC to work his magic on ADoom or DoomAttack

https://www.vogons.org/viewtopic.php?f=24&t=74886

It is significantly faster than standard Doom

That is reduced engine, not a simplified wad.

trixster 19 November 2021 23:13

if it increases the fps, then same result, no?

Even without using potato mode or removing floor/ceiling textures etc, the base engine is 20-25% faster than standard doom. When your're talking 10-12fps then a 20-25% increase in base speed makes a big difference before you start removing stuff.

utri007 23 November 2021 13:28

Quote:

Originally Posted by trixster (Post 1518051)
if it increases the fps, then same result, no?

Even without using potato mode or removing floor/ceiling textures etc, the base engine is 20-25% faster than standard doom. When your're talking 10-12fps then a 20-25% increase in base speed makes a big difference before you start removing stuff.

This would require some one to port this to Amiga. That could be pointless if it is hevily optimized for x86 CPU's.

Havin simplified WAD could just work and not a require machine specifig code.

rothers 23 November 2021 14:21

Try turning off the floor textures for a pretty decent speed up.

redblade 24 November 2021 00:28

Quote:

Originally Posted by rothers (Post 1518602)
Try turning off the floor textures for a pretty decent speed up.

Seems to be what the SNES version and it also ran in a 216x176 resolution with (32pixels being the status bar at the bottom) out of the SNES resolution of 256x224.

I'm glad he used an Amiga as the Development machine and all the tools were written in 68k Assembler, ARexx and AmigaDOS scripting language :)

utri007 25 November 2021 14:14

Quote:

Originally Posted by rothers (Post 1518602)
Try turning off the floor textures for a pretty decent speed up.

How I do that?


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