Doom wad for weaker systems?
Is there somewhere a Atari Jaguar's Doom WAD file which would work with ADoom or Doom Attack? Or any other that time console version WADs?
These doesn't seem to work https://www.doomworld.com/forum/topi...om-conversion/ Atari Jaguar Doom is reduced palette, simplified levels and textures, so it would perform better with 68020/30 level accelerators. |
something like the NesDoom mod maybe? there are several total and partial conversions out there, many of which try to make for a more lightweight game, granted many arent "normal" doom and end up being something very different but still might be quicker to play?
Nesdoom mod https://www.youtube.com/watch?v=Zbtfoa_yu-A Theres also stuff like HocusDoom and many more out there, just have to find a decent custom wad site and try a few out there. |
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Check out Dread.
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I got it going once (WinUAE) = No Sound
Second Grab on PC via ZDoom |
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There's some stupid posts on the net at the moment "Someone Managed To Get Doom To Run On An Amiga 1200"
but it doesn't say the spec or anything - probably just some stupid click bait. |
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I think the latest version can load doom levels to some extent. No monster support though. |
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https://youtu.be/wITO7G-DZ4I As well as some 24 years ago. Of course 68060 is not the minimum requirements. ADoom runs even on 68020 Amiga with some fast RAM, but it is slow. |
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stack 40000
Adoom -iwad Doom.wad -file Jaguar.wad (Run via an IconX script) ADoom = mouse control was lost, AmiDoom = no sound, DoomAttack = ok But as they are PWADs I don't see them lightening the load Or was that the original question ? How to make a Pwad an Iwad ? |
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If these WADs would be supported by ADoom or DoomAttack, maybe they were more playable with weaker systems like 68030 CPUs. |
We could do with the guy who’s doing the FastDoom release on PC to work his magic on ADoom or DoomAttack
https://www.vogons.org/viewtopic.php?f=24&t=74886 It is significantly faster than standard Doom |
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if it increases the fps, then same result, no?
Even without using potato mode or removing floor/ceiling textures etc, the base engine is 20-25% faster than standard doom. When your're talking 10-12fps then a 20-25% increase in base speed makes a big difference before you start removing stuff. |
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Havin simplified WAD could just work and not a require machine specifig code. |
Try turning off the floor textures for a pretty decent speed up.
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I'm glad he used an Amiga as the Development machine and all the tools were written in 68k Assembler, ARexx and AmigaDOS scripting language :) |
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