Putty Squad for Amiga CD32 request thread.
I asked Galahad if he would do a CD32 version so here is the thread to see if people are interested.
Just post a vote below to show your interest. :) Quote:
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Yes a CD32 version would be great! :p
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One demand more!
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+1
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Yes please!
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Wonder if System 3 will send the music from the PS3/PS4 version to use on the CD.
Anyway, not too fussed aboout a CD32 version as I only emulate these days. Is it really needed? Can't someone just use the WHDLoad thing created for CD32 for this? |
Also interested in CD32 version /iso if possible :)/
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Ahh is see. Then a versions should be made for those with cd32s. Its only fair they don't get left out ;)
Should you get enough requests obviously. |
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I know you are the expert :) I guess it probably doesn't use the full 2MB chip ram? Most AGA games I've seen use about 1.8mb chip ram top. Count me for vote +1 :) |
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Two System 3 games that were made available for the Amiga CD32 used a disk loader which worked quite well and Galahad is probably familiar with it. Perhaps that could be used here? [Myth: History In The Making CD32] Myth [exe] Myth.A Myth.B Myth.C [Last Ninja 3 CD32] NINJA3 [exe] NINJA.A NINJA.B Although interestingly Putty aka Super Putty on the CD32 just used AmigaDOS files. I wouldn't use that RNC Loader that is on various other CD32 games due to it being buggy and unreliable and I don't mean bad CD-R's I mean actual official games. Games like Worms, Cannon Fodder, James Pond 3. Have all been prone to hiccups when loading, or just crashing. Tested on a few CD32 consoles. Anyway, Great work on mastering the disks for Putty Squad and may it continue. :agree I'll put a vote here. :great Forgot to add, nittamituaki. Have you tried Aladdin, Global Gladiators and Cool Spot on the FDD for your CD32? |
Perhaps Musashi5150 or anyone else could do a "Musashi" and code a new CD³² friendly loader for the game using the ripped files of the WHDLoad version?
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Although in total the game uses far less than 2Mb chip, it (stupidly) has bits scattered all through memory. The game runs at $3000 which is very low, I imagine you couldn't allocate absolute memory at $3000 for the chip section. Then at some stage, it's writing to about $1fb000, which is almost at the end of chip memory! I guess John Twiddy worked out what "safe" lengths for each section were and worked out a memory map along the lines of "this restore buffer here shouldn't need more than $2000 so it can go at $xxxxxx" and did that for the entire game. So it's not such a trivial thing to change, even though if you totalled up all the memory required it would probably be more like 1.5Mb. It's just scattered in chunks :( |
A CD32 version would be neat-o! In fact, since my A1200's floppy drive doesn't work the CD32 might be the best way for me to finally have a go at this awesome game.
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I need to confer with Codetapper, but i'm pretty sure a WHDLoad version of Putty Squad is more than possible, watch this space :)
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I'am in to.
Question, they were speaking of some enhancement for the CD32, like an intro an CD music… Is it still possible ? And do the game recognize the CD32 pad ? |
CD32 version would be the best!!
With CD audio from PS4 version even better! I would definitely PAY for that, made with a proper CD32 loader. The ting with WHDLoad is those os flashes and stuff... I dont want that in a game. |
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Maybe updating those slaves to support files might help. Unsure. |
Right after much looking, the only way this game is possible is using the RNC CD32 loader, I can reduce the memory requirements, but not enough to enable the game to run using AmigaDOS to load files.
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