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My 59yrs already feel like your 66 :)
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Hi, I'm curious.. I seemed to have missed this part as I don't know what Roxxler chip does. Is this the reason why 3D gaming is not functional yet with CGX4; but choosing screen modes is functional? Again, yes, I use WinUAE for more than 3D games. Still into a lot of OCS, ECS, and for sure..AGA. I use it for music and other stuff, so not at all _only_ 3D. :) I made a couple logs to post, but now I'm thinking they aren't helpful at the moment because of that..as you're (team) is already aware from the "yet" part. Appreciate the info. |
The 3D does work to some extent. The Virge version of Descent (not Warp3D port) plays ok and probably the only non warp3d hardware 3d game.
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I've noticed some Warp3D games aren't finding video memory. Yeah, I can see where non-Warp3D stuff is currently functional.
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With OS 4.1 and Picasso IV there is more pronlema, when you reset "CTRL+A+A" WinUAE almost always goes Crash. I don't know if it depends on my PC ! |
Emulated RTG board reset related crashes/hangs/something should be fixed now.
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Not enough information. :) Quote:
If you're meaning 68K attempts at 3D like games from floppies (ECS/AGA), then sure. If you're meaning Foundation, well, that's not 3D. I don't consider Wipeout 2097 to be boring at all..it's pretty fun, and get be pretty exciting. Again, I enjoy everything that is Amiga...most definitely including the philosophy. Quote:
I own a CyberVisionPPC and the only time it informed me of memory problem is when a particular ToolType wasn't set correctly. Once that is, Workbench may be anywhere between 8-Bit and 16-Bit, I haven't used 24-Bit. I don't set stuff past 1024x768 with A4000. I would type that CyberVision643D functions about the same way. But there are a couple ToolTypes that are ghosted..so I finally figured that means they aren't available (yet). I'm attempting to setup a shared RTGs to switch between them, but WinUAE keeps crashing at different points of using End+F9. I'm also having challenges getting Picasso 4 and CV643D working together. Hmm.. I'm thinking if I can get Picasso 4 to display Workbench then all VRAM of CV643D will be freed. I don't think it's VRAM but I don't know. If I can get consistency I'll post a log/dump. Update: I switched back to my regular OS 3.5 install as the OS 3.1 .HF I gave you it wasn't producing a crash dump. I set Picasso 4 as the first RTG. CV643D as the 2nd RTG. Without CV643D active in monitors I Workbench setup on a 1024x768 16-Bit display. I reinstalled CGX4 CV643D. Reboot. The Picasso 4 screen displays is black. I don't have bootlogo active for either monitor driver. If Monitor, in RTG prefs is set to 1 and I End+F12, WinUAE crashes with a dump. Attached. If I set Monitor to 2 then it'll switch about twice then crash on Picasso 4. The CV643D screen remains grey...since Bootlogo isn't used. |
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(also only CV64 has Roxxler, CV643D does not) Quote:
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Unsupported combinations are not yet rejected. |
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see attached last good version works fine |
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I understand. I'll look into it. :) Quote:
Ahhh... VRAM is at 4MB for both Picasso 4 and CV64/3D. So I guessed it has more than enough per each. Ooops. |
https://download.abime.net/winuae/fi...nuae_4500b4.7z
https://download.abime.net/winuae/fi...ae64_4500b4.7z Beta 4: - Implemented bsdsocket.library SBTC_GET_BYTES_RECEIVED and SBTC_GET_BYTES_SENT. - Fixed floppy max possible write length, was slightly too short, b1 fixed read timing. - Hardware emulated RTG sometimes rendered outside of right border. - Cirrus Logic updates: CGX double scan modes fixed. Vertical multiplication by 2x CL feature supported (used if height >1023). - All hardware emulation modes: Fixed crash when switching 24-bit modes. - Added missing safe S3 Virge and S3 Trio thread kill support. (Existing PCem code simply killed it, even if it was currently processing 3D or blitter queue) - Picasso IV byte VRAM access address "XOR 1" was missing in byteswap bank. (OS4 graphics corruption in 16-bit modes) - CV64 15/16-bit non-PC modes had wrong colors, one byteswap VRAM mode was missed. - PCem CV64 blitter emulation didn't support source/destination base address variables and clipping rectangle worked incorrectly if coordinates were negative. Caused graphics corruption if blitter accessed second 2M VRAM bank. Pre-Virge S3 blitter is strange, addressing is based on X and Y coordinates and width of current graphics mode relative to start of VRAM (+optional base offset, 0M, 1M, 2M or 3M), there are no blitter address registers. - Added horizontal doubling support to PCem SVGA emulation, enabled automatically if mode is doublescanned and tall enough, keeps aspect ratio. For example CGX4 512x384 mode is doublescanned. - If logging is enabled and PCem RTG board is active: board status gets logged periodically. This should fix remaining known new RTG emulation issues. JIT Direct still causes problems but it might not be directly JIT problem but due to syncronization issue with threaded S3 blitter emulation. |
Beta4
Strange issues with Workbench when JIT is on... they disappear if I switch JIT off or use WinUAE 4.4.1. THE http://m68k.aminet.net/package/util/wb/THE2 sometimes misses keyboard strokes (e.g. I use ESC to close active window and SHIFT+ESC to close all windows). Next http://m68k.aminet.net/package/text/show/Next right scroller won't work (i.e. text inside won't scroll) I use P96+zorro 3, but even in AGA native mode Workbench I can reproduce these issues. JIT indirect fixes Next issue, but not THE bug. My cfg in signature... |
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I get random colours with beta 4 on most cv64/3d screen modes, uaegfx seems ok. Cheers. |
CV64/3D wrong colors: I forgot to remove debugging modification..
JIT issues will be examined later. There is something weird introduced with Aranym merge but I don't know what.. Quote:
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Hi Toni, i don't have crush dumb, but whenever open WarTest i have error in the screenshoot and i must kill winuae. Thanks. WinaueBeta5Err6.zip |
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Thanks |
Workbench is now funky colors if I have CGX monitors enabled. Also, if check Warp3D games..and powerpc.library crashes, I'm able to reset (CTRL+LAmiga+RAmiga) and it's not rebooting into a gray or black screen.
The colours look like Shogo did when I reported about that. I'm glad I don't have to exit WinUAE and run it again to use WinUAE now...with this update; after checking 3D games. Cool improvements. :) (Still Checking..) |
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