This game looks fun!! Keep on the good work UltraNarwhal!
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Latest WIP footage, sound is slightly out of sync with capture.
https://youtu.be/xQoIzvFIfts |
WIP seems so promising, nice job
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The mechanics (and super cute graphics- are so nice! Really like your colour palette too.
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99% of the mechanics now work for act 1 of Duckstroma, some of the enemies need tweaking and I need to make better sound effects.
https://pbs.twimg.com/media/E7eIBC2V...jpg&name=small |
Very nice job! :great
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Latest footage, sound still out of sync in capture:blased
https://youtu.be/TJE1KUDeu9w |
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Oops not done an update for a while.
Act 2 is coming along well, just one more enemy to draw along with the final boss. Latest screenshot from Act 2, new footage also probably soon. https://pbs.twimg.com/media/FDhJLA5X...jpg&name=small Looks to probably now be a Q1 2022 release (so much for 6 month dev :spin). |
Those are the cutest little skeletons ever. Really looking forward to this. :D
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Especially the skeletons... :D |
Cute, but mildly deadly.
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Screenshots do not do this justice. The tiny details on the animation side are fantastic.
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Finally some footage from Act 2, still on target to be finished before Q2 2022.
https://youtu.be/QD-TfMfV9WA |
This game looks so charming...
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Cannot wait for this, if you blow past your expected timeframe for completion then so be it.
If anyone can push the Scorpion Engine to its limit it is yourself, can see you have done a great job here and know quite well how much work would have gone into the project. |
Thanks. Hopefully I'll deliver it on time, as I really want to move on to making Abbey of the Dead and BlimpgeddonX.
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Currently doing the end screens and getting ready to fully playtest over the next 2 weeks (as I don't have to go to work - Easter Holidays).
Then the 6 months of development will finally be over 18 months later :laughing https://pbs.twimg.com/media/FOKJAOYX...jpg&name=small |
Well done! Really looking forward to it!
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Oh man, hugely anticipated game here! Good luck on the final stretch, it looks so nice!
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