Duckstroma
1 Attachment(s)
Thought I'd start a new thread for my smaller game rather than in the BlimpgeddonX one.
Duckstroma is currently being finished on ZX/MSX over the next few weeks. Now all screens have been drawn I am roughing out the Amiga/NES versions which use a bigger screen and 16x16 tileset (instead of 8x8). Here's a comparison Attachment 68197 |
Very nice looking speccy and amiga tiles!!!
I particularly like the blue sky and clouds in the speccy version. I had a good look to see if I could offer some constructive criticism. I've come up with nothing. |
While still working on MSX/ZX versions I made quick test of Amiga graphics in Scorpion Engine.
https://youtu.be/FmrKeA4g9E8 |
Nice ;)
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Nice graphic... it reminds me of Rick Dangerous II...
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I cannot avoid having the Ride of the Valkiryes made with quacks when i see this game, might be a good title song!
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Looks good!
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Oh wow, very nice ;)
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Cool. I have a soft spot for Amiga ducks, we can never have too many. I hope there will be a samurai power-up? ;)
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Something about that duck make me want to blast it with a grenade launcher - evil grin -
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I just released a prototype build of the NES version.
Duckstroma Will attempt to reproduce similar prototype using Scorpion, to see how much quicker it is to make. |
If it's a NES Maker game, some form of NES Maker to Scorpion converter is planned (like what I did for Backbone), though I haven't yet started investigating the NES Maker file formats.
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2 Attachment(s)
Converted NES prototype map to Amiga and made proper logo for game.
Attachment 68952 Attachment 68953 |
Looking really nice :great
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As I release the ZX Spectrum and MSX versions tonight, here is some footage showing current state of Amiga version.
https://youtu.be/NJPgKrhZWgw |
Wow, how cute is that?
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How big is the ROM size for MSX? Is it MSX1 or MSX2?
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