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-   -   Duckstroma (https://eab.abime.net/showthread.php?t=103157)

UltraNarwhal 18 July 2020 19:32

Duckstroma
 
1 Attachment(s)
Thought I'd start a new thread for my smaller game rather than in the BlimpgeddonX one.

Duckstroma is currently being finished on ZX/MSX over the next few weeks. Now all screens have been drawn I am roughing out the Amiga/NES versions which use a bigger screen and 16x16 tileset (instead of 8x8).

Here's a comparison
Attachment 68197

rare_j 18 July 2020 23:27

Very nice looking speccy and amiga tiles!!!
I particularly like the blue sky and clouds in the speccy version.
I had a good look to see if I could offer some constructive criticism. I've come up with nothing.

UltraNarwhal 11 August 2020 21:32

While still working on MSX/ZX versions I made quick test of Amiga graphics in Scorpion Engine.
https://youtu.be/FmrKeA4g9E8

DamienD 11 August 2020 23:28

Nice ;)

jurassicman 11 August 2020 23:30

Nice graphic... it reminds me of Rick Dangerous II...

saimon69 12 August 2020 00:23

I cannot avoid having the Ride of the Valkiryes made with quacks when i see this game, might be a good title song!

MisthaLu 12 August 2020 13:16

Looks good!

earok 12 August 2020 14:05

Oh wow, very nice ;)

dreamkatcha 12 August 2020 16:18

Cool. I have a soft spot for Amiga ducks, we can never have too many. I hope there will be a samurai power-up? ;)

gimbal 13 August 2020 09:36

Quote:

Originally Posted by dreamkatcha (Post 1420200)
Cool. I have a soft spot for Amiga ducks

I have yet to see a bad game with a duck.

UltraNarwhal 13 August 2020 20:48

Quote:

Originally Posted by dreamkatcha (Post 1420200)
I hope there will be a samurai power-up? ;)

Not in the initial release version, but the later expanded version should have some sword action.

xboxown 15 August 2020 08:16

Something about that duck make me want to blast it with a grenade launcher - evil grin -

UltraNarwhal 20 September 2020 17:15

I just released a prototype build of the NES version.
Duckstroma
Will attempt to reproduce similar prototype using Scorpion, to see how much quicker it is to make.

earok 21 September 2020 02:51

If it's a NES Maker game, some form of NES Maker to Scorpion converter is planned (like what I did for Backbone), though I haven't yet started investigating the NES Maker file formats.

UltraNarwhal 21 September 2020 22:26

Quote:

Originally Posted by earok (Post 1429009)
If it's a NES Maker game, some form of NES Maker to Scorpion converter is planned (like what I did for Backbone), though I haven't yet started investigating the NES Maker file formats.

That'll be interesting for some that may want to make a more colourful version of their NES game. Currently looks like what took me several hours over a few weeks to make in NESmaker will take barely a week in Scorpion:spin.

UltraNarwhal 26 September 2020 01:01

2 Attachment(s)
Converted NES prototype map to Amiga and made proper logo for game.
Attachment 68952

Attachment 68953

earok 26 September 2020 02:38

Looking really nice :great

UltraNarwhal 07 November 2020 19:19

As I release the ZX Spectrum and MSX versions tonight, here is some footage showing current state of Amiga version.
https://youtu.be/NJPgKrhZWgw

manossg 07 November 2020 19:34

Wow, how cute is that?

amiman99 07 November 2020 20:37

How big is the ROM size for MSX? Is it MSX1 or MSX2?


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