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-   -   Blocky ? (https://eab.abime.net/showthread.php?t=23338)

blade002 17 May 2006 16:09

Blocky ?
 
Im about to get a screendoubler for my A1200, but someone on another forum mentioned that if your using one, it can make your Games looks blocking and unlike they orginally were. Is this true?.

He says they are great for apps, but he uses his TV with a SCART for his Amiga games, since he says the doubler makes them crap. :confused

keropi 17 May 2006 16:54

yeah right....

with a scandoubler the image is sharper and looks like it was meant to.
with a tv/tv-monitor , the quality is inferior and it blurs. It is the blur that made you friend say what he did. it is like applying a filter... some like it....
for me the BEST expansion u can get after an accelerator is the scandoubler/flickerfixer. then a gfx card...

musashi5150 17 May 2006 16:55

Quote:

Originally Posted by keropi
the BEST expansion u can get after an accelerator is the scandoubler/flickerfixer.

I second that, assuming you already have an HD :) Although network adapter is nice too....

z00mba 17 May 2006 18:31

And a CD-ROM drive maybe ;p

patrik 17 May 2006 18:49

With a scandoubler when using non-interlace screenmodes, the scanlines between each row of pixels on a CRT-monitors will be much smaller (because of the higher horizontal refresh in combination with that each line drawn twice with the scandoubler).

If you compare two 14 inch-monitors - one connected with scandoubler, one connected to the regular 15kHz output, the former will have absolutely no scanlines, while the latter will have visible scanlines and less blocky looking graphics, as the pixels really are smaller because of the scanlines.

If the 15kHz output is blurry when using an RGB-lead, a bad monitor/tv is used.

Btw, don't forget that most scandoublers for AGA-machines can't handle 8-bits per colour-channel, giving the games more or less OCS/ECS look. The only scandoublers/flickerfixers which can handle 8-bits per colour-channel are the DBlScan 4000, the Compserv/Arxon ScanDoubler (II) and the flickerfixer on the Picasso4 graphics card.

blade002 18 May 2006 07:42

Quote:

Originally Posted by keropi
yeah right....

with a scandoubler the image is sharper and looks like it was meant to.
with a tv/tv-monitor , the quality is inferior and it blurs. It is the blur that made you friend say what he did. it is like applying a filter... some like it....
for me the BEST expansion u can get after an accelerator is the scandoubler/flickerfixer. then a gfx card...

Yeah im fully aware that the TV blurs the Image, since i used a TV for first few years on the Amiga, but then i later got a Phillips Monitor which of course made it more pixelated because it was much clearer. But the impression i got from the guy who made the post, was that its far more inferior looking for Games when you use a screendoubler with your monitor.

But thanks anyway:great

blade002 18 May 2006 07:42

Quote:

Originally Posted by patrik
With a scandoubler when using non-interlace screenmodes, the scanlines between each row of pixels on a CRT-monitors will be much smaller (because of the higher horizontal refresh in combination with that each line drawn twice with the scandoubler).

If you compare two 14 inch-monitors - one connected with scandoubler, one connected to the regular 15kHz output, the former will have absolutely no scanlines, while the latter will have visible scanlines and less blocky looking graphics, as the pixels really are smaller because of the scanlines.

If the 15kHz output is blurry when using an RGB-lead, a bad monitor/tv is used.

Btw, don't forget that most scandoublers for AGA-machines can't handle 8-bits per colour-channel, giving the games more or less OCS/ECS look. The only scandoublers/flickerfixers which can handle 8-bits per colour-channel are the DBlScan 4000, the Compserv/Arxon ScanDoubler (II) and the flickerfixer on the Picasso4 graphics card.

Thats what i was trying to find out!!!.. Cheers!!... i do appreciate you taking the time to explain it. :great

Jope 18 May 2006 08:00

Perhaps your friend was talking about the flickerfixer combing effect that sideways moving objects experience, if they are updated every frame?

patrik 18 May 2006 15:48

@Jope:

The combing effect only appears with interlaced screenmodes - as only every second line is updated per screen-redraw then.

But as most games doesn't use interlaced screenmodes in combination with much animation, they are minimally affected by that.


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