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-   -   Amiga Sprite/Tile Cross-Platform Software? (https://eab.abime.net/showthread.php?t=69325)

diablothe2nd 21 May 2013 10:48

Amiga Sprite/Tile Cross-Platform Software?
 
is there anything out there like this for Amiga?

EDIT - I should specify that I'm wanting to create sprites/tiles and not rip them

http://www.coder.myby.co.uk/spritepad.htm

http://www.coder.myby.co.uk/spad1.png

http://www.coder.myby.co.uk/spad2.png

TCD 21 May 2013 10:52

Actually... there is: http://eab.abime.net/showthread.php?t=69228

diablothe2nd 21 May 2013 11:03

:shocked :D

Well that couldn't have come at a more perfect time :laughing I've been googling for 2 hours now and not come across that!

marvelous! Thank you for the heads up :great

EDIT- wait, is this just a ripper or can i use it to create/edit sprites/tilemaps too? Sorry, I should've stated that i want to create maps more than rip them (although ripping is helpful while learning to make my own)

CodyJarrett 21 May 2013 11:26

It's a ripper rather than an editor.

TCD 21 May 2013 11:32

gimbal was working on one a while ago, but I think he has halted the project (for good?) Other than that there are a few specialised editors (made by Exl for example) for games, but I assume you're looking for a general one.

diablothe2nd 21 May 2013 11:41

Quote:

Originally Posted by TheCyberDruid (Post 889757)
I assume you're looking for a general one.

if the more "general" ones include ilbm/iff support then i'm open to ideas :D

i'm basically after any animated sprite(bob) and map tile software that also has animation support but in tiled form not like anim brush in dpaint, palette, and as a bonus some form of targeted settings (OCS/ECS/AGA) like that C64 editor i linked to has so i dont go and use too many colours for the hardware i'm aiming for etc.

i'm quite proficient with GIMP but it's bloaty and arduous with layers and onion skinning etc then converting to tile sheets. I just saw that C64 editor and wondered if there was anything like it targeted for amiga

diablothe2nd 21 May 2013 12:14

Holy PRO MOTION Batman! :laughing

I think I've found what i need :D


http://www.cosmigo.com/promotion/ind...8Pro_Motion%29

TCD 21 May 2013 12:18

Guess for 78$ it should be able to cover your needs :D

diablothe2nd 21 May 2013 12:19

I think DPaint III cost me about that much when i bought it all those years ago :D

gunna trial it first ofc :great

Yakumo9275 21 May 2013 12:20

promotion is great software.

grafx is pretty cool, open source.

tiled is great for maps.

diablothe2nd 21 May 2013 12:31

Quote:

Originally Posted by Yakumo9275 (Post 889768)
grafx is pretty cool, open source.

That wouldn't run on my Windows 7 x64 machine :(

Quote:

Originally Posted by Yakumo9275 (Post 889768)
tiled is great for maps.

Thanks, I'll look that one up :great

diablothe2nd 21 May 2013 12:58

just got Grafx2 working (corrupt config)... now THAT's what i'm talking about :D just saved me 50 quid too. :)

Tiled is awesome as well.

now, how do i separate an anim created in Grafx into a tilesheet for me to use in Blitz Basic?

TCD 21 May 2013 14:01

Quote:

Originally Posted by diablothe2nd (Post 889775)
just saved me 50 quid too. :)

:great

Leandro Jardim 22 May 2013 02:13

Two small programs for pixel editting:

http://teknopants.com/pixothello/
http://pyxeledit.com/

Yakumo9275 22 May 2013 03:22

the trick with tiled, save the maps as uncompressed/un encoded plain XML, then you can use anything to script them to binary (I have a ruby script that will create map images for me, meta out the object properties to lua code for embedding into my game engines).

diablothe2nd 22 May 2013 09:44

Quote:

Originally Posted by Leandro Jardim (Post 889916)
Two small programs for pixel editting:

http://teknopants.com/pixothello/
http://pyxeledit.com/


Those look interesting! I'll check them out :great

Quote:

Originally Posted by Yakumo9275
the trick with tiled, save the maps as uncompressed/un encoded plain XML, then you can use anything to script them to binary (I have a ruby script that will create map images for me, meta out the object properties to lua code for embedding into my game engines).

awesome tip! thanks :great

diablothe2nd 12 July 2013 17:29

I finally settled on a program i like, which is free :)

http://evilpixie.scumways.com/


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