Amiga Sprite/Tile Cross-Platform Software?
is there anything out there like this for Amiga?
EDIT - I should specify that I'm wanting to create sprites/tiles and not rip them http://www.coder.myby.co.uk/spritepad.htm http://www.coder.myby.co.uk/spad1.png http://www.coder.myby.co.uk/spad2.png |
Actually... there is: http://eab.abime.net/showthread.php?t=69228
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:shocked :D
Well that couldn't have come at a more perfect time :laughing I've been googling for 2 hours now and not come across that! marvelous! Thank you for the heads up :great EDIT- wait, is this just a ripper or can i use it to create/edit sprites/tilemaps too? Sorry, I should've stated that i want to create maps more than rip them (although ripping is helpful while learning to make my own) |
It's a ripper rather than an editor.
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gimbal was working on one a while ago, but I think he has halted the project (for good?) Other than that there are a few specialised editors (made by Exl for example) for games, but I assume you're looking for a general one.
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i'm basically after any animated sprite(bob) and map tile software that also has animation support but in tiled form not like anim brush in dpaint, palette, and as a bonus some form of targeted settings (OCS/ECS/AGA) like that C64 editor i linked to has so i dont go and use too many colours for the hardware i'm aiming for etc. i'm quite proficient with GIMP but it's bloaty and arduous with layers and onion skinning etc then converting to tile sheets. I just saw that C64 editor and wondered if there was anything like it targeted for amiga |
Holy PRO MOTION Batman! :laughing
I think I've found what i need :D http://www.cosmigo.com/promotion/ind...8Pro_Motion%29 |
Guess for 78$ it should be able to cover your needs :D
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I think DPaint III cost me about that much when i bought it all those years ago :D
gunna trial it first ofc :great |
promotion is great software.
grafx is pretty cool, open source. tiled is great for maps. |
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just got Grafx2 working (corrupt config)... now THAT's what i'm talking about :D just saved me 50 quid too. :)
Tiled is awesome as well. now, how do i separate an anim created in Grafx into a tilesheet for me to use in Blitz Basic? |
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the trick with tiled, save the maps as uncompressed/un encoded plain XML, then you can use anything to script them to binary (I have a ruby script that will create map images for me, meta out the object properties to lua code for embedding into my game engines).
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Those look interesting! I'll check them out :great Quote:
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