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Does it work if you disable cycle-exact? (or use some plain fastest possible config) It looks like it isn't HDF related, at least not directly.
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https://download.abime.net/winuae/fi...uae_4900b21.7z
Beta 21: Custom chipset emulation rewrite is almost done. Some tweaks and optimizations to do. - Blitter line draw with B channel enabled supported. Flexible Zoom / Upfront uses it to load line pattern using DMA (undocumented feature, not really useful because it wastes lots of DMA time) instead of using static BLTBDAT 16-bit pattern. - Blitter got stuck in some 68020+ CE configs. - Copper blitter wait glitches are now accurately emulated. - Cycle-exact mode CPU to CIA E-clock syncronization was not accurate. - BPLxDAT CPU/copper write timing fix. - FSINCOS native FPU mode had SIN and COS values swapped. - If CPU reads from non-existing address space and code is executed from ROM, return all zeroes. This might not be exactly correct because it was only quickly checked on real hardware. Fixes Batman Vuelve slideshow II / Batman Group. - A2410 works again (broke in 4300b1) |
Zool2 WHD works fine but crashed on exit (using WHD quit key):
https://1drv.ms/u/s!ApMUGr0cuN39gfxC...b-mGg?e=oZatf0 My icon tooltypes to launch the game (slave 1.0): Code:
Name: Work:Games/HDInstalled/Zool2AGA/Zool2AGA EDIT: Also Lionheart WHD (slave 2.3) has some serious issues (even with Display > Settings > Remove interlace artifacts=OFF) with slowdowns and weird flickering gfx... Code:
Name: Work:Games/HDInstalled/Lionheart/Lionheart |
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Only if it still happens: more debugging needed. |
Ok, tested them without custom settings and they worked fine.
Generic question: the new emulation should make those old "adjustments" useless and unnecessary anymore, due to a more accurate emulation? EDIT: is uae-configuration deprecated now? Because Zool 2 AGA WHDLoad crashed WinUAE on quit again with a simple "EXECUTEPOSTDISK=uae-configuration cachesize 0 cpu_speed real". |
OCS demo " Humanoids MadPlayfied Demo " broken since b18. ( pic 1 ) A500 Quickstart.
Press F1 when menu appears. |
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I had been originally posting my issue on the P96 thread but I believe the discussion is more relevant here.
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Workbench 3.X: Once I drag the screen and move the mouse up, the cursor is visible on the upper screen (i.e. Workbench) and works just fine. However, the cursor becomes invisible once I move the mouse down to the lower screen (i.e. ChaosPro). AmiKit XE:Once I drag the screen and move the mouse up, the cursor still moves inside the lower screen (i.e. ChaosPro). However, the actual mouse movements and clicks happen on the upper screen (i.e. Workbench). In other words, I can blindly navigate on the Workbench while the cursor continues to move in ChaosPro screen. Attached a configuration file, a crash log, and relevant screenshots from Workbench 3.X -
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PS. Nice finding! :) |
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The other problem I had described earlier (i.e. cursor invisible in the lower screen after screen dragging) also happens on Beta 21 with the configuration AF9_cursor_problem.uae from my previous post. |
Screen glitches
Hi. When playing modules in PT 2.3F are some randomly screen glitches. Beta 20 and Beta 21.
It is not present in the previous version in 64bit beta 17. See attached video https://www.youtube.com/watch?v=WqWNYFgZg_g |
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Am having difficulty downloading latest WinUAE beta, as my antivirus software is flagging it. :(
-Thom |
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Tested A2410 in Unix. certain blit operations seem to be unimplemented, is this the case?
Image attached. -Thom |
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Needs someone with real A2410 to confirm.. |
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VirusTotal link here: https://www.virustotal.com/gui/file/...390f/detection Obviously, the exe itself is fine: https://www.virustotal.com/gui/file/...390f/detection Just posting this here in case it happens to someone else - it's perfectly safe :D |
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