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-   -   Kungfu Master Game For amiga (https://eab.abime.net/showthread.php?t=97741)

seko 16 June 2019 13:48

Kungfu Master Game For amiga
 
A few months.I work for the production of Kung Fu master. I am using the Amiga blitzbasic 2.1 language.For the first time I learned the Blitz basic language. I know c language and assembly.I quickly adapted to the blitz basic language.
I started design with level 1.And I've added animation of the game's enemy characters. On the first attempt, I did a short trial of training mode.

Then level 1 the entire background.I got the graphics from the original kungfu master game's mame emulator. sound fx and music from the game.I'm still writing code. it was quite long. videos below.Game need a lot of memory.
:crying Because frame and pictures big size files.


first video training mode but its with bugs


https://www.youtube.com/watch?v=qFvSFF1JYPk



Second video Level 1 double buffer ,No flicker , bobs ,
smooth scroll, music , sound fx


https://www.youtube.com/watch?v=Nh1QZPvOh1o




the last video , enemy characters animation


https://www.youtube.com/watch?v=YXTlLEJBYW8

tolkien 16 June 2019 15:07

Wow! I love that game. Hope you can finish it.

Frog 16 June 2019 18:50

i've play a lot to that game when i was a child. Very nice project.

jotd 16 June 2019 22:18

that sounds a realistic project: possible & within your reach. The AI isn't too demanding, and the game is a classic.

If you need more memory make the game AGA only, it's not a problem nowadays.

Please finish it.

Dastardly 17 June 2019 11:25

Great project. I used to love this on the C64.

Amigajay 17 June 2019 12:44

Nice start! I will keep an eye on the project as it progresses.

After all these years i never knew the game was based on a Jackie Chan film (Wheels On Meals) loved that film!

Seiya 17 June 2019 12:53

nice. this game missed on Amiga

fryguy 17 June 2019 14:36

Nice I really liked this game on the C64/NES.

seko 30 June 2019 15:10

Wow .Thank you for your interest and support.I spent a little time on the game. share the second video with everybody.Some frames have errors. i will fix.you can see the error squares in the jump, kick.


https://www.youtube.com/watch?v=KbG1...outu.behttp://

DamienD 30 June 2019 17:18

Looking good seko :great

jotd 30 June 2019 17:31

looks promising & pixel perfect.

mcgeezer 30 June 2019 22:09

Now this is looking really good.

DanScott 30 June 2019 23:03

Looking nice

This is one game that could be an 100% pixel perfect conversion on A500

redblade 30 June 2019 23:06

Great work Seko. How do you find development with blitz basic compared to C for amiga games?

seko 01 July 2019 16:29

Thanks Everybody. I hope to made more products for Amigas.





Quote:

Originally Posted by redblade (Post 1329996)
Great work Seko. How do you find development with blitz basic compared to C for amiga games?


Blitz is simple easy for game design and development.
Almost everything is ready.Purpose Simple games are definitely
blitz basic. For the better it can be done with assembly language.
I used lattice c .I saw that there was a slowdown in games
with blitter object operations.Lattice C language is simple and
good games can be made. But heavy graphics games can be a problem.

mcgeezer 01 July 2019 19:16

I tell you what, some of them lot over at the ppa are a bunch of horrible twats with no respect. The Amiga would be a better platform without that toxic piece of shit site. Testament to it is that they get most of their information from here and then indulge in a criticism party, slagging off the eab in the process.

Carry on building kung fu master, the amiga deserves it.

Can u tell i’m on my hols?

saimon69 01 July 2019 19:27

@mcgeezer

Yup, at the end we build the product and then if they don't like it don't use it - is that simple!

@seko
As musician want to ask if you need any audio assets

seko 01 July 2019 22:44

Quote:

Originally Posted by saimon69 (Post 1330113)
@mcgeezer

Yup, at the end we build the product and then if they don't like it don't use it - is that simple!

@seko
As musician want to ask if you need any audio assets




Mcgeezer did great things.I have great respect for Mcgeezer.In the 1980s and 1990s he adapted the games to amiga.Mcgeezer did it alone.:bowdown

Yeah, I need music support.:agree The music part of the game is faulty. because I did sample two of the repetitive melody parts in real game music.

Music of the game should be only 2 channel mode format for my kungfu master .
I will use the other 2 channels for sound fx.;)
Sound fx I ripped from the original mame rom game.
no problem sound fx.:D

seko 06 July 2019 19:40

a few fix. :spin .




Relaese notes :)

-----------------------------------------------------------------

- code readability corrected.
- Score, energy, time indicators were re-arranged within the code.
- Time display activated.
- Thomas jump frame fixed.


Next step fix
-----------------------------------------------------------------
-There are errors in frames moving left.
( In the next step these frames will be corrected.)
-I will add enemies.
( Enemies are attacking and moving. )


Test Video :)



https://www.youtube.com/watch?v=pKyn...ature=youtu.be

Reido 07 July 2019 21:04

Great work!


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