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My sincerest apologies to everyone else for going off-topic.....please resume normal viewing and have a think about any questions that might be interesting to ask game coders about the early Amiga 1000 days of software development in 1985. |
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"I purchased the first Amiga sold in Virginia -- Oct. 1985. The dealer had one game on hand - EA's Software Golden Oldies, and I bought it. I ordered a few games early, and the first one to arrive was Hacker (or was it Hacker II?) by Activision. The second was Midshadow from Interplay. Then came Wishbringer from Infocom. That was pretty close to super early release sequence." This info perfect fits to info from Computer Gaming World. Hacker was second game, Mindshadow was third game, Wishbringer has 4th place. FIRST Amiga game was from EA. Unfortunelly known version of Software Golden Oldies is from 1986 year. I cant explain if exist other game version. Or it was other EA title, or he remember something wrong, but if only one game was available to purchase then is almost impossible to be wrong. You can ask him, this info is from amiga.org. He is amiga.org user. Anyway first Amiga commercial game is Hacker or EA game, not Monkey Business. And seems that 2 or 3 EA games was sold in Dec 1985. |
One thing is very funny.
Monkey Business game was available in Dec 1985 but cant be sold because no adverts or shipping to shops. But was released for you. 2 or 3 EA games was available before Dec 1985, but was not sold because EA wait for Workbench 1.1 for release DPaint. BTW. Workbench 1.1 can be important only for Deluxe Paint. First EA Amiga games was NDOS, I hope you know this good. |
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And how do you know they didn't send it to any shops? |
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A lot of small game developers would sell directly to shops. No ads, word of mouth only. Quote:
And smaller companies selling directly to local computer shops and the game spreading by word of mouth was not uncommon. Yes, there were very few electronic releases back then, although the shareware market was starting to kick in. A lot of BBS word of mouth, including FIDOnet, which could spread information across the country (and beyond). Now, I want to re-iterate. I am not convinced that Monkey Business was the first game available (if there was only one; might be there were several available at the same time). Especially because "The Other Valley Software" was such a small company, it makes it more likely that they could have released their game very quickly. They already had it made (at least for the Mac version, and I would think the ST version was out before the Amiga version??). And they wouldn't even technically need their own Amiga DEV kit. If they knew someone at another company who had a DEV kit, they could have used that for a quick port. While there was a lot of competition, there was also a lot of friendship among the coders in the area. So, could I see a small company with a "quick to port" app jumping on this, and possibly getting out their app to the stores they usually sell to pretty quickly. There are mentions of Monkey Business being available in AmigaWorld issues (in 86), but no ads in previous Amigaworld issues. So even if you think it was only available in 86, it was still sold without ads in Amigaworld. Lack of ads means nothing. Do I think it was the first game? Maybe. Maybe not. Since the AmigaWorld games editor said he thought it probably was, I am leaning towards believing him until other evidence comes forward. I'd personally rather it be Seven Cities of Gold, because I own that game. ;-) |
@DonAdan first EA games were OS-compliant trackloading games (One on One, Archon, Skyfox, etc...) so ROM version is important (but not the workbench as it is not loaded)
Proof is that Archon doesn't work on kickstart 1.3, only 1.2. And (maybe off-topic, tell me I'll edit it out), in most EA games of this era (including Marble Madness) there a lousy boot program/protection loader which fails on 512K ROM because of 0x00F8xxxx addresses in the zero page (wrongly read by the program BTW) instead of 0x00FCxxxx which miraculously doesn't make the game crash). I think if they wanted to do that on purpose they may not have succeeded... Derek Noombourg was the first one to release a patch for Marble Madness crack, that I could apply to all other EA games of 1985/1986. |
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I know, I own a bunch of them. ;-) |
Yup, like:
... Archon: The Light And The Dark ... Archon II: Adept ... Arcticfox ... One On One (Electronic Arts) ... etc. |
Check this page out! (translate to English if need be)
http://tv-games.ru/wiki/Persons/RonFortier.html |
this :
Monkey Business for Atari ST, and probably the Amiga, is a clone of Donkey Kong, and Nintendo did not forgive such things. The game was announced in the middle of 1986, and there is information that in the middle of 1987 it cost $ 24.95. However, apart from the freely distributed version of ROM, only one disk with the game was found, sales, if there were, then quickly ended, the game is one of the most unknown for its platforms. |
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So I'm not sure how accurate that information is... I suppose it is possible that they sent a copy to AmigaWorld to review in 1985, but didn't get around to releasing it until mid 1986, but that would be strange for a small software company. (Expected for a larger shop tho. ;-) Was someone going to see about finding/asking Ron himself? I don't know that what he says would be decisive (I know what I would remember about what I was doing 30 years ago shouldn't be used as evidence), but it would be interesting to hear... ;-) |
He would have the last word, literally. If he remembers... But yeah, if this is that important then he should be contacted.
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This is caused by the protection code which uses certain hardcoded interrupt vectors as decryption keys if memory serves me right. Once the encryption layer is removed a lot of compatibility problems disappear. |
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Still shows that those games were released before 1.3 was generally available. It does raise an interesting question about EA tho. (And other companies whose games require 1.2 or so) Why didn't they (I haven't heard they did) release updated/fixed versions of their games for 1.3? I suppose since 1.3 was released in 1987 (form what I can tell), they figured no one was interested in those games anymore, but you would think existing customers would have grumbled a bit... I mean, Kick 1.2 was 1986, so that is less than a year. Possibly months, and I could see copies of some of those games still being on shelves when 1.3 was still released. Kick switching wasn't common back then. And kickstart degrading wasn't "official" and I'm not sure when it started (relokick, the first I remember, was to kick BACK to 1.3 from 2 or 3, right?). Not great customer service IMHO.. ;-) (sidetrack rant over..) :spin :laughing |
Archon also calls wrongly the ROM, trying to FreeSprite a sprite with index > 16. works in kick 1.2, not in kick 1.3
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If I may chime in, while this whole Monkey Business business is interesting, the fact that not a single original copy has surfaced in 33 years, and not a single advert for the Amiga version, its status as "first commercial Amiga game" is dubious to say the least. It certainly can't have been commercial in the same sense of the word as Arcticfox or Seven Cities of Gold.
All indications we have that it was even first in any way is one person's recollections, which is a valid source in itself if that source is deemed trustworthy, but until a magazine review, advert or receipt with a 1985 date is found, it would be unscientific to call it a first. |
Clearly it was not offered like a Electronic Arts release. It was a small software company and offered like a budget release. Listed in some magazines in a very small advertisement. Not a full page ad like EA and the likes did.
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