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-   -   Gods reverse engineering (https://eab.abime.net/showthread.php?t=60678)

UnnamedCourier 29 October 2021 22:37

Quote:

Originally Posted by gimbal (Post 1513962)
Nice page! I remember playing that demo (and falling in love with the game); I can remember that when you get to the door leading to the outside area it takes forever for the score to count up compared to the release version.

Don't know if you care, but there is a minor textual problem in there:



Should be either "This is odd" or "These are odd".


Nah that's good thanks, I always make stupid typos like this and you tend to automatically correct them in your head when it's your own work so you don't notice it, I'll fix it.
I noticed all the rude comments are removed from the console ROMS of the game.

UnnamedCourier 24 November 2021 15:51

Apologies for the bump, but wondered if anyone knew the history of this. I was looking on the old "Gods Country" page via archive.org and noticed it had downloads of a few tracks from the PC version's in-game soundtrack.

https://web.archive.org/web/20080605...cr_frames1.htm

Nothing that surprising there, but a) the implication they came from John Foxx and b) the sound quality of the recordings (clearly off of a tape, not just recorded from the game) raised some questions. Where did these come from, are they actually the original J Foxx compositions released by him? What happened to the rest of it (the files are numbered 1, 2 and....5?)? It's also quite confused as to who composed the songs in the first place, from reading on Youtube comments it's asserted Foxx did actually compose the in-game songs, and that's why the later console versions list him as the musician (along with Jason Page and David Whittaker) because it literally was written by him, and the Nation XII tune is removed from those versions.
I just wondered also if anyone has any reliable sources on any of this, it's yet another of those Amiga mysteries that seems to have been solved at one point, only to promptly be forgotten once more...

Suthriel 26 February 2023 21:30

Was way to long since an update from my tiny project, mainly because way to little progress, thanks to Unreal not really liking 2D games and me having no clue about everything ^.^

Many things are still missing, but some basics are running pretty stable... most of the time...

https://www.youtube.com/watch?v=-5y64kQcYIc

DisasterIncarna 26 February 2023 21:37

very nice, and looking pretty damned good to boot, whats the audio glitch btw? or have i got some weird tinnitus thing going on?

Suthriel 26 February 2023 21:50

Quote:

Originally Posted by DisasterIncarna (Post 1599188)
very nice, and looking pretty damned good to boot, whats the audio glitch btw? or have i got some weird tinnitus thing going on?


There is one of those spinning mace deathtraps on the right platform (right ladder), its just hard to see in those light conditions, but it is fully operational :D

https://i.imgur.com/V7cfbpF.jpeg

Yeah, i need to install levers/switches to get rid of that thing :shocked Currently it explodes once yo go further right, just for testing.

gimbal 26 February 2023 22:12

The audio glitch is that these are PC adlib sounds and not the Amiga sounds :)

Suthriel 26 February 2023 22:32

Quote:

Originally Posted by gimbal (Post 1599198)
The audio glitch is that these are PC adlib sounds and not the Amiga sounds :)


Oh, yeah, i recorded the sounds from the DOS-Version with DosBox :agree because i only had PC, never an Amiga :D
But its on the list to integrate options for switching graphics to the original graphics, that Amiga HUD and whatever sounds Amiga played.

BigD 27 February 2023 14:46

@Thread

If God really had lost His blueprints for life in the universe then I don't think He could logically or truthfully be called 'God'! Reverse engineering is for those excluded from the master coder's knowledge and sources!


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